Skipping the Spider Ball: Great Tree HallDiscovered by
- The Spider Ball track here is in the upper half where two Bloodflowers reside. After locating them go in the alcove the higher Bloodflower is in, then turn to face the track and make sure your view of the room is like the above picture. Notice how the track is made up of horizontal pieces as well as vertical? The horizontal parts can be landed on. L-lock your view and Space Jump to the horizontal piece in the above picture. There isn't much room for error here because it's easy to go too far and slide off the track, but it shouldn't be hard to land on the piece either.
- The track's next horizontal piece is right above you now; look up so you can see exactly where, then lock the view again and Space Jump on it.
- Next, jump on the round top of this part of the track. This is very important to do because you need to be at the highest point possible before the next step. Once on it, look up to see that you're right below the ground at the top of the room where the ice door going to Life Grove Tunnel is. That's the next place you need to get to somehow, but Samus will just hit her head if you Space Jump straight up. L-lock the view so you can keep track of where the ground is above you, then jump off the track and move away from it. As soon as the ground above isn't blocking your way up anymore and you think nothing would stop your movement, use your second jump and move back in the direction of the track to land on the ground you were just looking up at earlier.
- Now you can go into the Life Grove and pick up the Artifact and X-Ray Visor. After getting the Visor, you can do some interesting things, for instance, you can use it to actually see (and lock on to) the Shadow Drone in Central Dynamo.