Boss Tricks: Omega Pirate Power BombDiscovered by
- This method is used to beat Omega Pirate in one "round" (before he ever finishes recharging at a phazon pool) with just power bombs. It's most often seen in low percent runs because it doesn't rely on the charge beam, but it's also the only one round method that works on hard. However, the timing to pull it off is very precise, so it's a lot more difficult than the other methods.
- After first destroying his armor, morph and roll between the two side pools until you're equidistant from them. The idea is to stay close enough to both of them that they're both considered "your pool" until OP appears at the north pool instead. Start rolling to the north pool just before he appears. Use a power bomb as soon as you touch the phazon, then roll back out of the pool and unmorph, putting on the x-ray visor to do damage.
- Move next to either of the side pools (the left one if you want to follow the video), and wait for OP to reappear at the pool on the opposite side of the room. Again, use a power bomb when you touch the phazon, then quickly get x-ray on to do damage. If both power bombs did damage, you'll trigger the appearance of more troopers depending on how many are around (three is the max that can be present at one time). Until you finish off OP, you'll have to avoid these.
- Go to the pool OP was at and wait until you hear him laughing. The last power bomb has to be used differently; there isn't enough time to wait until he appears somewhere and then set a power bomb at his pool. Trying to do this will only have him finish recharging before you get there. Instead, set a power bomb at the edge of your pool at about halfway through his laugh, then roll away a medium distance and put on x-ray. If done correctly, he'll appear at the pool you just left and be killed by the power bomb.
- OP doesn't "decide" on the pool he's going to go to until he's actually standing in it, so it's not safe to leave your own pool too early. At the same time, you probably don't want to wait until he does appear before you start rolling toward him, because there's barely enough time for this method to work, especially if you don't have the boost ball. If he ever finishes recharging as soon as he appears, it means you weren't fast enough with the previous power bombs.
- Sometimes, a power bomb will do no damage even though you put on x-ray before it hit OP. It's unknown what the deal is with this, but it's not really your fault if it happens (as long as it's not often). Power bombs also sometimes vary in damage.
- It sounds strange to suggest touching the phazon before using a power bomb, but this is because the explosion spreads out very slowly, so you want to set it close to OP. If you try to use the first two power bombs outside of the pool, don't be surprised if you can't get this method to work. If you're fast, the phazon does very little damage anyway.
- It can be hard to tell when OP is going to appear for the first two times, but this is mostly intuition and being used to the battle. There's always a strange noise made when he appears at a pool, but if you're going to rely on this to know when to start rolling to him, you need to be able to react very quickly to hearing it.
- One thing that doesn't seem to be widely known about the troopers in this battle is that they have two different AI designations. Troopers that come down are individually chosen to be either a "shooter" or "slasher", and they both act differently. Shooters are mostly like the troopers you can find anywhere else, but slashers will never shoot at you, so they can only damage you with their melee attack (or by touching you of course).
- The difference between standard troopers and shooters is that shooters can jump to (and hang on) walls, where they won't be hit by OP's shockwave. Just hit them once with something if you want them to come down; you don't have to use the beam they're vulnerable to.