Speed Tricks: Thardus DashDiscovered by
- The Thardus dash makes it possible to pass through Quarantine Cave without the spider ball, and without fighting Thardus, opening up another route option for speed runs. Despite being a scan dash, a variation can be used in the other game versions (see below).
- First you have to get on Thardus, by space jumping on him or with the first dash shown in the video. Trying to stand on Thardus causes you to be hit about every four seconds, and depending on where you're standing at the time, you'll either not move or be violently pushed away. Always assume that you'll be pushed, and be ready to stop it by jumping while holding L right before/as you get hit (this works because holding L during a jump quickly stops any horizontal momentum). Use the second jump to reposition yourself if needed, and get to the piece of Thardus where the dash is done in the video.
- Once you're on the piece, face the spider ball track and move as far left as you can without falling off. Unless you stand at the edge, you won't move anywhere when trying to dash. The dash itself is easily the worst part; the ledge you're aiming for is a long distance away and has very little space to land on. On top of that, you can't see where the ledge is (relative to you), and missing the dash results in falling into the trigger area for the Thardus battle. Both doors are locked when fighting Thardus, so you can only fight or reset.
- Unlike the many dashes that can be made by leaving the stick alone, it's very difficult (if not impossible) to make it across here without some precision aiming mid-dash. But since you can't see the ledge until you reach it, there is seemingly no way to tell ahead of time whether you need to move forward or backward in order to line yourself up with the ledge, nor how much.
- The Thardus space jump can be used in all game versions, not just the original North American version, and is very similar to the dash. Once you're standing at the edge of the piece you would dash from in the original North American version, face a bit to the right of the same spider ball track, hold L and wait to get hit. You'll need to anticipate this, because you're relying on the distance boost gotten from touching Thardus to make it to the ledge. Just after you get hit, jump off toward the ledge, just after the distance boost release L. It seems that the damage boost isn't that great if you do not hold L in the first part of the jump. If you're lined up and the space jump was good enough, you'll make it across.
- It's important never to let yourself be pushed off of Thardus, as the game doesn't allow you to jump if you fall from something first. There's a good chance you would end up falling into the trigger area for the battle, which is huge and covers the half of the room on the side of the front entrance ledge.