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Fastest Times Ranking and Sequence Breaking Discussion, V7.0
Archived byXin
| From: Tzyr | Posted: 1/28/2004 8:05:24 AM |
| First off, a no sj game is still being worked on but no progress is done on Geo yet, 1 > 2 is still the problem. To sum up v6, there are only 3 rooms left in a 21% game. P.edge w/o Grapple Great Tree Hall w/o spider Geo w/o grapple/spider/boost P.edge is close. We just need people to work on getting on the tree..from there I am sure bomb jumps can get to the plasma door. Great Tree Hall has somethings that look promising. You can get on the horizontal part of the spider track by dashing, and on the track, there are invisible ledges. There is also a part where the track meets the wall where you can get stuck and hover, but as of right now, the only way of getting to it is with sj..so if someone can get stuck there without, then GTH is solved. Geo w/o grapple... It looks like you can do a 3bjm off of the puddle spore...a dbjm almost gets enough height, so a 3bjm would definitely get it... For skipping spider. zoidi was able to get up spinner 3 by dbj onto the slanted part, and doing a wall tbj up. For the rest? a ghetto wall tbjm, or ghetto 3bjm should get on the first block. a wall tbj (or even a dbj) should get to the next block. From there a ladder dbjm might make it to the door. the problem is can you unmorph? not sure..can you make that distance? not sure. As for skipping boost? bah...we need a miracle...if..and I mean if you can do some sort of crazy bomb jump from 2 > 3, we still need to make it to the bomb slot. The only thing I see possible is somehow raising spinning 1 and 2 without boost...if someone can do that, I will lub you long time *wink*wink* --------------------------- HIGH SCORES Any %: Normal 1. Radix37 1:19 (32%) 2. kip 1:23 (33%) 3. z0idi 1:33 (38%) {{{PAL}}} 4. CAL Foolio 1:39 (43%) 5. Andrew Mills 1:49 (52%) {{{PAL}}} Any %: Hard 1. Radix37 1:45 (33%) 2. Gold Leader 1:58 (31%) 3. Andrew Mills 2:35 (47%) {{{PAL}}} 4. {{{PAL}}} 5. {{{PAL}}} Low %: Normal 1. TreborSelbon 2:20 (22%) 2. TreborSelbon 1:38 (23%) 3. gamecubeman27 2:29 (23%) 4. Andrew Mills 3:39 (23%) {{{PAL}}} 5. JDAdams 7:54 (24%) {{{PAL}}} Low %: Hard 1. TreborSelbon 3:10 (23%) 2. kip 4:00 (24%) 3. Gold Leader 4:01 (26%) 4. {{{PAL}}} 5. {{{PAL}}} 100%: Normal 1. Radix37 1:37 2. njahnke 1:50 3. LeCoureur103 2:14 4. Andrew Mills 3:10 {{{PAL}}} 5. Madzombie 3:56 {{{PAL}}} 100%: Hard 1. Radix37 1:58 2. Tzyr 2:48 3. CAL Foolio 2:49 4. {{{PAL}}} 5. {{{PAL}}} Single-Segment 100%: Normal 1. Radix37 1:59 2. njahnke 2:41 {{{Natural Route}}} Frigate Escape Times (Time remaining) A scientifically calculated handicap of 0:04.67 is added to PAL Frigate Escape Times. 1. kip 4:26.00 2. TRH 0313 4:24.23 {{{PAL 4:19.56}}} 3. Radix37 4:22.90 4. njahnke 4:20.83 5. CAL Foolio 4:20.65 --- "In that place under the area where u blow up the thing and its there" - Ir0nman |
| From: Tzyr | Posted: 1/28/2004 8:08:36 AM |
| Sequence Breaking is the act of obtaining items in Metroid Prime out of order or of skipping said items entirely. Our goal is to push the game as far as we can by getting the lowest possible percent of item pickups, by beating the game as quickly as possible, and by beating the game as quickly as possible with all items (100% pickups). For further information on Sequence Breaking (including a complete list of what is currently possible), please visit: http://www.metroid2002.com/ Currently in progress are several Speed Runs, our attempt to skip the Space Jump Boots (though not yet with the goal of lowering the minimal percent), and a secret plan I'm working on that will greatly benefit the entire community. RULES FOR HIGH SCORE SUBMISSION (It's as easy as one, two, three! :P) [1] Check that your time is faster than at least one time on the official scoreboard (available here and on Metroid 2002 at http://www.metroid2002.com/speed_runs.html). [2] If this is your first submission in that category, you will need to present complete video evidence of your Speed Run/Low Percent Game/Frigate Escape. For example, if you are presenting a Low Percent time, even if one of your Frigate Escape times has already been accepted, you will need to present the complete video of your Low Percent run. It is fairly easy to record your playing using a standard VHS VCR. If you are unable to transfer the video to your computer, I can do it for you. Contact me at nate@metroid2002.com and we can make arrangements for me to receive your video. [3] Even if you are already "trusted" in a category, you are encouraged to record your subsequent runs and/or share your route and any special techniques you use with this topic. The Sequence Breakers reserve the right to question any time we deem unrealistic. --- "In that place under the area where u blow up the thing and its there" - Ir0nman |
| From: koholint takeout | Posted: 1/28/2004 8:38:04 AM |
| I love this. --- The Chicken Coup (A Toki Tori Fansite) - personal.bgsu.edu/~jmckinn/tokitori |
| From: fledertier | Posted: 1/28/2004 10:00:28 AM |
| I just began to view the 100% speed run by radix . Hell it's great. Very impressive! --- "the black knight always triumphs!" ;) |
| From: The Keebler Elf | Posted: 1/28/2004 10:15:21 AM |
| Phendrana's Edge without Grapple shouldn't be that big of a problem. We just need some fancy jumping (or a clipping bug). Geo will drive us all insane, so can you tell me, can you get to the part where the ceiling raises yet? --- So many freaks, too few circuses. Currently Playing: F-Zero GX, Metroid Prime |
| From: MonsterERB | Posted: 1/28/2004 10:36:10 AM |
| If you think Radix's run is impressive, try starting one of your own sequence breaking/speed runs (I'm at 9% in 19 minutes :-( gotta get faster!). Then watch Radix's vids and the feeling is one of awe, mixed with a vague dread that it will take HOURS of practice to even get a run under 3 hours, let alone 2 hours. --- "I am here, and the gold is here..." - Hawk the Slayer |
| From: D3tje | Posted: 1/28/2004 12:15:23 PM |
| Anyone have tips for Omega Pirate on Hard during a minimum % run (NTSC)? He is kicking my ass :( I remember something about not damaging him too much while he is regenerating, because then he summons another wave of troopers. I can't find this anywhere though. --- Videogame Music Midi Challenge - Hear a tune, guess the game http://yamauchi.selwerd.nl/~d3/midigame |
| From: Tzyr | Posted: 1/28/2004 1:04:23 PM |
| best way to kill OP on hard, or on low % is using PB. http://www.metroid2002.com/tzyr/OP_1_round.mp4 That is done in normal, but PB do the same amount of damage on hard as they do on normal. If you dun believe me: http://www.metroid2002.com/tzyr/OP_hard_1_round.mp4 I showed the first link because that is the best way of killing him..Radix gave me the idea after I did the second one. Also, I killed OP without using boost so that shows you do have some time to do it. You have to control the pools OP goes to and use that as your advantage. If you do not know this already, there are 2 things you must know about OP and him regenerating in the pools. The first is he will not go to a pool you are near, and the second is he will not go to the same pool twice in a row. The first pool is easy. Stand between the two pools closest to the entrance and that will force him to go in "his" pool, as in the one he was in when you entered the room. As soon as you hear him recharging (about 6 seconds after his third and final laugh), boost over, or roll if you do not have boost, to his pool and lay a pb just before his pool (if you lay it too close to him, it will just knock him around and he will instantly be done recharging..not only that but it will do little to no damage to him). Unmorph and switch to x-ray. Jump to the pool just beside the elevator, though you can go to the other pool if you wish..I just found that when you are doing the next pool, the troopers seem to land right ontop of you and knock you around. Wait 2 seconds after you hear him disapear, lay a pb, then boost or roll over to the third pool. What you are doing is tricking him for you are near the third pool when the game decides what pool OP should be near, but since you layed a PB at the other pool, it will hit OP. After the pb hits him, unmorph and this is the hard part. Before he disapears, troopers will come, so you have to make sure you do not take that much damage, and also make sure they do not knock you too far away from the pool. After 1-2 seconds lay the third pb and boost over to "his" pool. This will again trick him and when you unmorph, it should kill him. Good luck. --- "In that place under the area where u blow up the thing and its there" - Ir0nman |
| From: D3tje | Posted: 1/28/2004 2:04:45 PM |
| Those vids and explanation are insanely helpful Tzyr, thanks a lot. Being able to beat him in a single round is just what I needed. I hope I'll be able to beat him with some practice, thanks again! PS is this posted in a faq or on metroid2002.com somewhere? If not it should be! --- Videogame Music Midi Challenge - Hear a tune, guess the game http://yamauchi.selwerd.nl/~d3/midigame |
| From: CALFoolio | Posted: 1/28/2004 2:34:18 PM |
| yay, part7 =D --- marth1, TreborSelbon, and kip are gods XD |
| From: StylishSaiyamanXin | Posted: 1/28/2004 3:12:40 PM |
| PS is this posted in a faq or on metroid2002.com somewhere? If not it should be! Which thing? --- Is N10sb2002 |
| From: Grub55 | Posted: 1/28/2004 5:50:41 PM |
| I think DT3je is talking about Tzyr's almighty Omega Pirate tips. on a side note, I am really impressed by all of you sequence breakers. Keep up the phenomenal work! --- Oh come on now, do you honestly think that custom can fly faster than Jesus? Using Jesus on Aeropolis: Multiplex is worth the cost of the game alone. Eon Blue |
| From: MrGuru | Posted: 1/28/2004 7:05:06 PM |
| W00t! V7! One of these days I am going to start my own 23% game. Maybe 22%! I'd say the good date would be Feb. 14th, because that is my last day at work! Yay! So then I will have loads of free time. Hopefully, people will keep working on 21%! --- One death is a tragedy, a million is a statistic. - Iosef Stalin My board: /boards/gentopic.asp?board=2947 |
| From: nitetrain8 | Posted: 1/28/2004 7:18:30 PM |
| so.. from what I can see, the ONLY thing hindering us from a no-space jump game but WITH grapple, spider, and boost are the jumps from spinners to spinners... which ones exactly are hindering us? as for w/o boost, assuming we can get on the spinners no problem themselves, there may be a way to raise the other two spinners. anyone here who has contributed to the geo no boost dilemna knows that both of the "unraiseable" spinners in geo core CAN be raised, but only part way. From what I've seen in Life Grove, turning a spinner mostly involves tricking the game into allowing the morph ball to spin freely in the spinner, hence spinning it. and after reviewing Life Grove and Geo, I see no reason why we can't A) somehow trick the game into raising the 3 geo spinners, OR B) come up with a way to do a "geo core dance" similar to the Life Grove Dance. finding the sequence of "steps" in the dance, though, would be very hard. Perhaps we could dash jump from the top of spinner 3 (or is it 2? arg I don't care >_<) near the bomb slot, but instead aim to bounce somewhere off the pole and then fall (as much as possible) directly to the spinner as possible, and go in in a way that will allow the game to raise the spinner. I'd say taht this is DEFINITELY worth investigating. If it works, whoopty-do I'm a hero for helping solve geo core and you're showered in even more praise, and if it doesn't, we're AT LEAST back where we were before, if not having made some other discoveries. and I'm sorry if my claims about Life Grove seem like a lie at all, because you have no idea how much I want to make a video :( but the truth is I play on a TV in my room taht doesn't have a VCR hooked up to it, and a camcorder won't work, I don't have webcam, and I don't even know if we have a working device anywhere in the house taht could POSSIBLY record it :( and even if I did, I dunno how to hook it up to my computer. Last thing: don't go bugging me about buying a VCR >_> I'm 14 years old and my parents don't like to spend money as much as I do :/ - - - - - - - - SUMMARY: there may be a way to activate the 'other' spinners in geo w/o boost and I can't make vids of life grove because I suck ass. --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: Videogaming | Posted: 1/28/2004 7:29:25 PM |
| Wow, V7 already. Nice to see this topic is still rolling along. Good work on the no-sj game, I'm sure with the incredible persistence you guys have that you will make it :) |
| From: The Keebler Elf | Posted: 1/28/2004 8:01:24 PM |
| You can get a webcam at Best Buy for 10 bucks. --- So many freaks, too few circuses. Currently Playing: F-Zero GX, Metroid Prime |
| From: nitetrain8 | Posted: 1/28/2004 8:26:10 PM |
| well... er... >_> <_< *runs* so has someone confirmed life grove w/o boost and life grove dance? or on not first try? --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: D3tje | Posted: 1/29/2004 12:01:06 PM |
| [This message was deleted at the request of the original poster] |
| From: D3tje | Posted: 1/29/2004 12:02:43 PM |
| Woohoo I did it! Beat OP on hard w/ minimum items, thanks to Tzyr's helpful tips. It took 2 rounds though, since I botched up the second PB attack :P On to Meta-Ridley and Metroid Prime! StylishSaiyamanXin: like Grub55 said, I meant Tzyr's OP strategy. --- Videogame Music Midi Challenge - Hear a tune, guess the game http://yamauchi.selwerd.nl/~d3/midigame |
| From: Alec 85 | Posted: 1/29/2004 2:24:21 PM |
| If I can Dash Jump right into the wall LEFT of the ship, am I doing the jumping right? I seem to need more height to get up on the RIGHT side (the correct side) :( |
| From: D3tje | Posted: 1/29/2004 3:54:53 PM |
| Yay! Finished my minimum percentage run on Hard (only a rather high 26% though). Meta-Ridley was quite easy, Metroid Prime just takes soooo loooong. I beat him with 8 energy left :P The whole fight took me 33 minutes, jeez. Btw do you guys know you can lock the Phazon Core Fission Metroids in the adjacent rooms (probably)? Nice for a stress free ascent to MP's lair :) --- Videogame Music Midi Challenge - Hear a tune, guess the game http://yamauchi.selwerd.nl/~d3/midigame |
| From: The Keebler Elf | Posted: 1/29/2004 4:34:22 PM |
| I MIGHT HAVE FOUND SOMETHING! Something to improve jumping heigth and lenght, that is. Ever notice the slight hesitation in the center redicule while wearing the Thermal or X-Ray visors (particularly in the x-ray)? When you jump, Samus tilts her head forward in a nodding fashon. This causes her to lose height (not sure about length yet). If you hold L at the top of her jump, and let go when she hits the ground, you will also notice that she looks up a bit {This is so slight of a change that it didn't affect my tests much at all}. Anyway, to fix this error, charge up your beam weapon and jump. There will be no hesitation. To prove that this works, go to the landing site (other areas work too) and pull out the combat visor. Stand near the ship and look straight out (no R). Hold L and do a jump (regular, it is harder to notice with space). Note the part of the wall on the top left (or right) corner of the screen at the peak of the jump. Now hold L again and charge up a blast. Jump again, noting the part of the wall. If you do this correctly, you will notice a small gain in the height of your jump. Try doing it at different a different wall to see it better if you can't tell the difference. This actually works, so try it! It will probably help a little bit more if you use it while performing an L-lock spring jump. I know that the Charge beam has already been skipped, but maybe we can get the percentage down lower if we switch around the items we skip. If this helps beat Geo without space, boost, spider, and grapple, then maybe we can use this trick to help skip other junk. Just thought I might let you in on this. I need to do more tests, but it seems to be working! --- So many freaks, too few circuses. Currently Playing: F-Zero GX, Metroid Prime |
| From: The Keebler Elf | Posted: 1/29/2004 4:35:03 PM |
| Sorry 'bout the massive post. ^_^ --- So many freaks, too few circuses. Currently Playing: F-Zero GX, Metroid Prime |
| From: TreborSelbon | Posted: 1/30/2004 1:11:09 AM |
| Escape: 4:23.38 Got that in a scrapped run. Oh well...can't win them all. --- I have never paid for ass. Why start now? - Voodoo Bastard, when asked if he would pay for the username. http://www.metroid2002.com |
| From: Tzyr | Posted: 1/30/2004 1:18:14 AM |
| Well good news for 21%. mytheral was able to get to the tree in p.edge without sj. mytheral said he tried getting the dash without the pirates, but with no luck..so last resort, we have to get to the tree using the pirates. http://www.metroid2002.com/tzyr/P.edge_-_to_the_tree_no_sj.wmv This means there are only two more jumps needed. Getting from the tree to the snow edge, and from the second floating platform to the plasma door. If you use bomb jumps, having sj is allowed for at least it gives us an idea of what needs to be done. One more room almost solved! This still leaves GTH (to x-ray) and Geo...but at least this is closer. --- "In that place under the area where u blow up the thing and its there" - Ir0nman |
| From: The Keebler Elf | Posted: 1/30/2004 10:53:29 AM |
| Cool, but maybe we need to kill one of the pirates before we do the trick and have the Ice Beam out while doing it. Or, we could freeze it, then do the dash-jump. --- So many freaks, too few circuses. Currently Playing: F-Zero GX, Metroid Prime |
| From: TRH 0313 | Posted: 1/30/2004 11:57:29 AM |
| New frigate escape time, 4:21:12 http://www.metroid2002.com/trh/21_12_finalpart.MOV http://www.metroid2002.com/trh/4_21_12.JPG --- . |
| From: GameCube04 | Posted: 1/30/2004 12:53:32 PM |
| Frigate: 4:22.32. Got this a few days ago but didn't post it. |
| From: Banks17 | Posted: 1/30/2004 3:09:29 PM |
| Kip has a :10 gathering hall. Expect a vid soon. --- "Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet http://www.metroid2002.com |
| From: MonsterERB | Posted: 1/30/2004 3:14:57 PM |
| "Kip has a :10 gathering hall. Expect a vid soon." As in, frigate done, SJ boots, missiles, morph ball, charge beam, and bombs in 10 minutes??? Surely that's not what you mean? And if you do, ohmygod... that is something I will need to see. --- "I am here, and the gold is here..." - Hawk the Slayer |
| From: Tzyr | Posted: 1/30/2004 4:48:12 PM |
| As in, frigate done, SJ boots, missiles, morph ball, charge beam, and bombs in 10 minutes??? Yeah, the save just before flaahgra. Keep in mind it is better to say he did it less then 11 minutes for the game only shows the minute and does not round up. Anyway, kip is crazy and it will be a great run. Would be awesome to get :59 eh? but that is out of the question unfortunately..unless there is something huge we are missing. Hopefully he gets better though, he has not b een feeling well :( --- "In that place under the area where u blow up the thing and its there" - Ir0nman |
| From: Jish | Posted: 1/30/2004 5:32:12 PM |
| I have a little question about the 22% game. I beat my 23% game a few weeks ago, and although it was difficult, I now know how to do it and I could probably do it again. My question is, is the 22% game really that much harder? The only rooms I can think of that are effected by the Boost Ball that much are Vent Shaft, Life Grove, and the biggie, Geothermal Core. I've heard that only one person has ever completed it, is that true? If so, I doubt I'd be able to pull it off. On another note, good luck with the 21% game. I bet there is a way to do Geo, because you could do the dance like in Life Grove, but its not definate of course. I don't think I can contribute anything, I am terrible at specialised bomb jumps, especially ladders. If it ever is solved, then I won't even bother. --- "I am a delicate daisy, and my gorilla's all atwitter! My shoulder has an itch that catches fire in the winter!" -DarkJon12 |
| From: Radix37 | Posted: 1/30/2004 5:35:06 PM |
| My question is, is the 22% game really that much harder? Yes :-( The only rooms I can think of that are effected by the Boost Ball that much are Vent Shaft, Life Grove, and the biggie, Geothermal Core. Correct, but also life grove tunnel and ruined shrine. I've heard that only one person has ever completed it, is that true? Yes ... Trebor, the low % god. --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: nitetrain8 | Posted: 1/30/2004 5:45:26 PM |
| does kip have vids anywhere of taht run? or is he just going to wait till everything is done? --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: LeCoureur103 | Posted: 1/30/2004 5:52:46 PM |
| Version 7... w00t! Apparently, Tzyr missed my post in the previous topic. Therefore: NTSC Any% Normal = 1:32 (39%) Was it not accepted because I have no videos? Sorry, but I just CAN'T. I'm hoping, however, that my time will be accepted on the basis that greater speed-runners than I have had greater times than that (so it's not a totally outrageous time or anything), and that I have been a willing contributor to sequence breaking for a couple of months. Hopefully, that has not gone unnoticed. Anyway... I've begun another 100% Normal run, with the hopes of smashing Nate's 1:50. Currently at Burning Trail at 17 minutes - last time, I was there at 20. Keep up the good work, everyone! |
| From: ChaffReaper | Posted: 1/30/2004 7:12:25 PM |
| Noooo...I was starting a new run, to break your 2:14.... :( |
| From: Radix37 | Posted: 1/30/2004 7:18:05 PM |
| Sorry, but I just CAN'T You don't have access to a simple VCR, 20+ year old technology? come on! --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: orihalchon dragoon | Posted: 1/30/2004 9:00:21 PM |
| whats this "dance"? and what items do we skip to get 23/22% (sorry for such a n00bish question, I just got into seq. breaking a week ago, and its awesome fun)... and could someone provide me with some techniques for difficult rooms to get past? --- This game is tough! i cant get past the part where you push start! O_o |
| From: LeCoureur103 | Posted: 1/30/2004 10:06:52 PM |
| Access to a VCR? Sure, who doesn't? But I wouldn't know how to even go about recording it, then putting it on the 'net or anything. Lots of newfangled cables and whatnot... bah. Yeah I could buy them and read stuff on what to do exactly, but that sounds like on awful lot of trouble for a person to go to just to prove that he did something on a video game that no one will be playing in a few years... to a bunch of people he's never met, no less. And besides, it's not like I whipped out a world-record or anything! It's mediocre! And who would have the patience to sit through a bunch of movies of me playing in my mediocre fashion, just to verify it?? Heck, someone will break my 1:32 in a week or two, just watch! In conclusion, it'd all be pretty pointless for me to go to the trouble of making movies. So let's go with the honor system, okay? =P Moving right along... ChaffReaper, lol. If you want to get on the high score list, you should play on Hard Mode. It doesn't seem like anyone wants to bother with those anymore. Update on my speed run: saved at Burning Trail (for a second time) at roughly 25:40. Nate will fall! ... but not Radix. |
| From: nitetrain8 | Posted: 1/30/2004 10:23:06 PM |
| well, GTH dbj in a speed run, ie first or second try W/O boosting into the water ( >_> ) I've learned is a *****. I have a feeling I'm going to be stuck here for awhile <_< and for whatever reason, probably because I'm going slow at points, I don't really 'feel' myself going fast... at all... esp lately in the Phazon Labs. arg I hate this section :( and if anyone cares, you can tbj up the spiderball track in main quarry instead of l-lock spring if you suck at thost kind of jumps like I do >_> <_< I keep falling down trying to cross the gap in ore processing to get the grapple beam -_- --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: The Keebler Elf | Posted: 1/30/2004 10:27:36 PM |
| sorry for such a n00bish question Your no n00b. A n00b is a wanna-be-troll. You are a newb. A newb is some1 new to something. Also, I'm doing a low percent run, and I want to know, how the heck do you guys do the Sun Tower trick!?!? I've killed Flaahgra several times (lost count) and I just cant get the timing! But seriously, if only one person has been able to do a 22%, logically, only that person will be able to do a 21%. And, you do need some things to beat the game, and I think that it is near time to stop lowering the %. After SJ (if it ever is skipped), I think the end has come. It's sad to think about, but s.breaking may be dying. Hopefully we can do some neat stuff in MP2, though. And no one has replied to my message yet... --- So many freaks, too few circuses. Currently Playing: F-Zero GX, Metroid Prime |
| From: Radix37 | Posted: 1/30/2004 10:39:34 PM |
| LeCoureur103: recording with a vcr is simple. You simply take the red/yellow/white cables from the gamecube and put them into your vcr's input instead of your tv's. Then turn your tv to channel 3/4 instead of 'input'. Put a tape in and hit record... there's no need to rewind after every screw up, just after an hour or so of messing up. You can get 8+ hours on a tape if you don't care about quality, and if you're only aiming for 2nd place that's good enough. And it IS worth watching, if you beat nate :-) --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: kip | Posted: 1/30/2004 11:07:21 PM |
| bleh i could do 22% if i want, but i couldn't care less right now (supposed to be doing this any% run). trebor already confirmed it so i don't see what the point is, and he's recording another one now too. the cool thing is, it will also be able to serve as a visual walkthrough of 22%. it's funny because i had decided i wanted to wait until 22% before doing another low% run, when 23% happened. but now that 22% is here, i'm not actually interested for some reason and want to wait for 21% which doesn't have a high chance of happening. true, though, it's hard to see how another drop in the % would even work after space jump... and getting a main item earlier than it's gotten already is unheard of these days; beam doors and bendezium block everything because we've gotten around everything else. speed run finds will likely go on forever though. as for that gathering hall stuff... the vids of this run are being uploaded to my directory as i finish them, but they are just poorly labeled. the first segment is "04_landing", "space_jump" is the next, and "part3_chozo" is the last one i have so far. i can't guarantee i'll finish it, but feel free to watch what i have. |
| From: gamecubeman27 | Posted: 1/31/2004 11:58:49 AM |
| haven't been here in a while (sence November maybe), so can someone tell me what i've missed? and what is the Single-Segment 100%? --- GameFAQs official rating: BU-13 Banninated if Under 13. |
| From: MrGuru | Posted: 1/31/2004 1:11:43 PM |
| A non-saving run, through the whole game, getting 100% in one setting. --- One death is a tragedy, a million is a statistic. - Iosef Stalin My board: /boards/gentopic.asp?board=2947 |
| From: njahnke | Posted: 1/31/2004 1:17:26 PM |
| it's down until tomorrow is what it is. ;) --- Nate www.metroid2002.com |
| From: LeCoureur103 | Posted: 1/31/2004 4:11:46 PM |
| Hmm... recording doesn't sound as difficult as I imagined it would be. But I still wouldn't want to go to the trouble of recording the entire thing. Maybe a screen shot of the file select screen (to see my time at Impact Crater) and a short clip that shows the "Mission Final" screen? Oh, and Radix: when the tape is made, how would I go about getting it into 'net form? A couple questions for kip: 1. Were you saved at Landing Site at :04 before Space Jump? For your :10 Gathering Hall save, I mean. 2. I've got a question about the "spider-less" route in your directory on m2k2. The list of items goes straight from Artifact of Elder (Control Tower) to Artifact of Sun (Ice Temple)... how do you plan on doing this? You can't go through the labs because of the forcefield in Hydra Lab, and you can't go through Thardus' room for several reasons. |
| From: Radix37 | Posted: 1/31/2004 4:25:29 PM |
| Maybe a screen shot of the file select screen (to see my time at Impact Crater) and a short clip that shows the "Mission Final" screen? Not enough, sorry :-\ Oh, and Radix: when the tape is made, how would I go about getting it into 'net form? You stick it in a bubble mailer, put some postage on it and write "net" on the address label.... or maybe nate's address. 1. Were you saved at Landing Site at :04 before Space Jump? For your :10 Gathering Hall save, I mean. Yes he was. how do you plan on doing this? Go back to Magmoor and go through geo core. --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: Sneal | Posted: 1/31/2004 4:32:20 PM |
| ... i just got into s. breaking, so could i have some help? is it possible to get Spider Ball without Super Missile? i'm not sure how... --- Felicitations, malfactors! I am endeavoring to misappropriate the formulary of affordable comesticables. Who will join me? |
| From: nitetrain8 | Posted: 1/31/2004 5:14:26 PM |
| yeah, but you have to go through twin fires tunnel, through geo core (get plasma while you're there! its easy w/o spider and grapple, but don't forget to bring the ice beam) and take the elevator to phendrana from the place on the very end of magmoor... I think the place is "magmoor workstation". You can also come from the Phazon mines because there is another elevator attatched to magmoor workstation, but that's a bit harder. anyway, go to the lift to phendrana, and you're in the transport room taht's 2 rooms away from thardus, the one w/ the spiderball track taht you normally have to use the spiderball to get up (but you don't need to have it...). just go through the non-ice door, and through the next room, and you're in quarantine cave. you have to run over to the edge of the cave near where you were supposed to come in, though, because thardus doesn't wake up unless you do. I've even climbed on him w/o waking him up -_- --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: Sneal | Posted: 1/31/2004 8:11:01 PM |
| :) i've been going through twin fires tunnel and getting plasma like that for almost a week. I just had heard rumors that Thardus doesn't wake up if you come through the back way, but you say he does? Thank you very much,sir, you just made my life a whole lot easier.... --- Felicitations, malfactors! I am endeavoring to misappropriate the formulary of affordable comesticables. Who will join me? |
| From: Jish | Posted: 1/31/2004 8:51:38 PM |
| Sorry to beat a dead horse, but the 22% game intrigues me. Has anyone actually tried to do it besides Trebor? If they have, and failed then I likely won't bother, but I'd like to be the second person to ever do it. I would consider that to be a landmark, to me anyway. What exactly makes it so hard? I'd imagine that if you aren't in a rush the Vent shaft wouldn't be so bad, same with Life Grove Tunnel or Ruined shrine, and as for Life Grove and Geo Core, well, it would take patience, that's for sure. I don't care about time. I know kip has done the Geothermal Jump™, as I have the movie of him doing it. I've heard others have too. If you miss the jump do you have to restart, or can you climb back up? If it is the latter, then I can't imagine why it is so bad, even if it takes 100 tries. As for the Life Grove dance, if only there was a video of it, then it would be infinitely easier. I remember hearing others have done it though. Anyone who has anything to say about this, please tell me. --- "I am a delicate daisy, and my gorilla's all atwitter! My shoulder has an itch that catches fire in the winter!" -DarkJon12 |
| From: LeCoureur103 | Posted: 1/31/2004 9:31:57 PM |
| Thanks for the info, Radix. Two more Q's: 1. Why would the screenshot and short movie not be enough proof? 2. So kip's route goes from the middle of the labs, to the far side of Magmoor, to the front of Phendrana, and back out the front? I knew that was a possibility, but that many extra rooms kind of defeats the purpose of avoiding the Spider Ball in the first place... Some 21% news: for those who refuse to learn the half-pipe bomb jump, you can still get the Artifact of Lifegiver from the Tower of Light! Here is how I did it. 1. Go to Ruined Shrine and hop down to the main floor. Preferably, kill the beetle. 2. Out of the left wall grows a large V-shaped tree. Do a double-bomb-jump-morph to the left part of the V. 3. Turn so that you are staring along the wall in the direction of the half-pipe. Jump along the wall, and you should land on a small invisible ledge on the edge of the big structure thingie. 4. Turn back around and look up. You'll see the branch that is normally used for the no-boost method to get up the half-pipe. It is possible to do a single jump up to this branch, but fairly difficult. It helps if you aim for the end of it that is farthest from the wall. 5. Here's the tricky part... on the branch, you must morph and do a dbjm up to the top of the half-pipe. As you might have guessed, it is not an easy thing to balance on. You'll probably fall off many times trying to do this. Tip: stay at the tip of the branch... if not, you'll end up bombing into the underside of the big ledge. There you go. You've just circumvented the stupid half-pipe. From here's it's a simple dash jump to the wave door. Now I have to find a way around the Crossway =P |
| From: Seiken Menose | Posted: 1/31/2004 10:47:14 PM |
| Hello, I have been very interested in all of your amazing sequence breaking achievements and was hovering around when 23% was founded. No sooner than I finished my hard 23% you dropped it to 22%. Now that you are trying for 21% I think I'll wait and (hopefully) find some way to contribute. I have a few questions: 1.) Does having charge beam and extra energy/missiles/power bombs effect you in anyway? 2.) Is Omega completely impossible w/o x-ray? Has he been tried a huge amount of times. I would like to see if there is anyway to defeat him but if it is a lost cause I won't bother. (I do have a file at the save before him, but I haven't attempted him much) 3.) I have just gotten wave beam in my pseudo 21% run (I got charge and extra energy/missiles hence question one) and am having problems getting Ice. I went to the room with the half-pipe (forget name) that has all the chozo lore on the wall and can't quite make it. Any suggestions? 4.) Any suggestion for triple bomb jumping, I really suck at it and it takes me forever to pull off =( Also, my computer is really ****ed up right now so I can't watch any videos =( Keep up the excellent work and here's to hoping Prime 2 and Zero Mission as this many sequence breaking possibilities =) --- "And it was something we all had to bear as it was a condition of purchasing Metroid Fusion."-Platinum Dragoon on Samus' dislike for Adam's orders. |
| From: GameCube04 | Posted: 2/1/2004 12:20:57 AM |
| Jish: A 22% game is extremely difficult mainly because of Vent Shaft and Geo Core. I've been trying to do a 22% game for about two months now, and I've been stuck at Geo Core for about the past month. I think others have tried it as well but got stuck at Vent Shaft. While Vent Shaft is extremely difficult, the more you play it, the better you become at the bomb jump. It took me about 10 hours to first do it, but I died at PPC because of nerves (argh). But after that, it only took me an hour to get it again, and I was able to make it out of the mines. The actual bomb jump isn't hard to learn, but getting enough height to make it out of the halfpipe is insanely hard. I'm pretty sure only two other people (kip and Trebor) have done it, and I'm also pretty sure I'm the only one to have done it twice (somebody correct me if I'm wrong about this). Geo Core is basically a one in a million shot. As far as I know, only Trebor has been able to do this trick (although, as you mentioned, kip did the jump, he used a different dash jump to get it that normally requires the boost ball). If you fail to make the dash into the slot, you can just try again, but keep in mind you have to do the jump from 2<3, which is by no means easy. And if you mess up that jump, you fall into the lava. With only 99 energy, you do the math. I have been able to get stuck, as many others have, on the pillar many times, but it's always been too low. I have had two instances where I got stuck high enough that I could have been sucked into the slot, but wasn't. It just takes an insane amount of luck, that's all. Life Grove really isn't so hard. I've done it three times on a separate practice file now, and I haven't even tried all that much (I also did it before seeing a vid of it). Life Grove Tunnel is also really easy, as long as you know how to bomb ladder. If you want to try a 22% game, by all means go for it. I'm not trying to discourage you or anything, I'm just warning you about it ;) As long as you can get past Vent Shaft and Geo Core, it's all downhill. Although, when you think about it, you still have to get Artifact of Warrior, make it through the mines, fight OP, Meta Ridley, and Metroid Prime, so really it's still pretty tough, but compared to what you'll have gone through with Vent Shaft and Geo, it should seem easy. |
| From: kip | Posted: 2/1/2004 4:40:23 AM |
| "So kip's route goes from the middle of the labs, to the far side of Magmoor, to the front of Phendrana, and back out the front? I knew that was a possibility, but that many extra rooms kind of defeats the purpose of avoiding the Spider Ball in the first place..." yeah, i don't think we know yet if it's worth it to drop spider. what i am supposed to do in this run is split it into two routes after ice, one will be the "standard" route that i went in 1:23 with a few changes, the other will be no spider. and then whichever one has the lower time at the ship before ridley is the faster route. and great find in ruined shrine. "As for the Life Grove dance, if only there was a video of it, then it would be infinitely easier." a vid does exist: http://www.metroid2002.com/kip/Trebor_Life_Grove_No_Boost.avi i think i have more vids of it somewhere, but they all do the same thing basically, so they probably won't help much unless you want to see multiple unique attempts. |
| From: darkdavid | Posted: 2/1/2004 5:20:16 AM |
| GameCube04, I have also accomplished the Vent Shaft bomb jump, but like you got stuck at Geo Core for months. I evetually got sick of it and deleted the file after hundreds of failed attempts. --- If at first you don't succeed, you're a failure and a disgrace to humanity. |
| From: kip | Posted: 2/1/2004 5:26:15 AM |
| "Is Omega completely impossible w/o x-ray? Has he been tried a huge amount of times. I would like to see if there is anyway to defeat him but if it is a lost cause I won't bother." he can't be damaged unless you have x-ray on at the moment of impact, although it might be worth noting that i once used the wavebuster to continue damaging him even after i took off x-ray (had to have it on to start it). of course, this is meaningless for low % but i mention it anyway. i don't think i would say that it's a complete lost cause because you never know, there could be some bizarre glitch that kills him instantly or who knows what. it's just that nothing that has been tried worked so far, and it feels like everything has been tried. early last year, people tried having scan visor on when hitting him with a power bomb, but that didn't work. i'm not sure if they were actually scanning him when he was hit by it (would it even matter?). finding a way to get newborn without the phazon suit and with 99 energy might be a better pursuit; if that was done you might be able to finish the game, people have said before they've gotten prime to take damage without the phazon beam, just there is no vid or understanding of how to do it. |
| From: LeCoureur103 | Posted: 2/1/2004 9:49:07 AM |
| and then whichever one has the lower time at the ship before ridley is the faster route. I know exactly what you mean. See, when I'm coming up with routes, I simply count the number of rooms. I start at the save room by Reflecting Pool (since everything is standard up until the Ice Beam), and end with the Landing Site before Ridley. I count as if it were a single-segment run, i.e. no going out of the way for save rooms. If you use an elevator, it is two rooms. If you just run through the elevator room, it is one. For instance, my 1:32 route was 187 rooms from the Reflecting Pool save to the Landing Site. Your 1:23 route was 191 rooms - but you saved a LOT less than I did (and also played a lot better than me, I would imagine). 187 is still the best that I can come up with, but that includes the Spider ball. Truly, the Any% problem is a difficult one. |
| From: Eternal Neo | Posted: 2/1/2004 1:26:42 PM |
| Even if we can get the artifact of newborn without phazon suit, we still need it for the final boss, so we still have to beat OP. I do think that there could be some glitch which makes OP possible without X-Ray, though. It would probably be totally difficult to do, though. --- Shut up, Neo! Nobody cares what you think! |
| From: MonsterERB | Posted: 2/1/2004 2:41:43 PM |
| Well, this morning I FINALLY made the GTH DBJ!!! I couldn't believe when I actually got through. (Of course, I boosted all the way down to the bottom and had to climb back up...) Thanks to everyone on different boards who has given me advice on this trick. --- "I am here, and the gold is here..." - Hawk the Slayer |
| From: The Keebler Elf | Posted: 2/1/2004 2:42:15 PM |
| I just had a revelation! If we skip OP altogether, and find a way to get the artifact of Newborn with only 99 health, we might find a secret to killing MP without Phazon Beam. But that may be harder... --- So many freaks, too few circuses. Currently Playing: F-Zero GX, Metroid Prime |
| From: Eternal Neo | Posted: 2/1/2004 3:02:18 PM |
| I just had a revelation! If we skip OP altogether, and find a way to get the artifact of Newborn with only 99 health, we might find a secret to killing MP without Phazon Beam. But that may be harder... That seems less realistic than OP without X-ray. A glitch to damge OP without X-ray doesn't seem that absurd to me. Him cloaking and calling troopers are both caused by 'triggers' which we can cancel. Maybe there's an X-ray trigger that we can also somehow cancel? --- Shut up, Neo! Nobody cares what you think! |
| From: nitetrain8 | Posted: 2/1/2004 3:06:47 PM |
| well, unless we use some sort of secret world to access the artifact quickly and get out w/o taking too much damage, newborn w/o 12 tanks and gravity may be impossible. but on the other hand, there are several places in the mines with scenery that you normally aren't "supposed" to be able to get to, so if a SW is found there, it just MIGHT be possible to wall crawl all the way to the artifact, slip in and get it and then out, and then get back in the regular world somehow... if we could get all the way to omega pirate, then that cutscene would put us back in, but I dunno SW stuff too well, so :/ and one more thing: I have a lame speed run going right now (working on the segment to central dynamo, a couple done but I'm still looking to see if I can cut off some more time before accepting a run), and if I somehow manage to get a VCR and record just the remaining segments, would that be good enough? or if I record the first segments, but on a different file just to see that I CAN do it reasonably quickly, then is that o.k? Not that anyone would care about it >_> --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: BoostR | Posted: 2/1/2004 4:32:36 PM |
| if we could get all the way to omega pirate, then that cutscene would put us back in, but I dunno SW stuff too well, so :/ And the door(s?) would lock and you'd be stuck... Maybe if we could find a way up OP's room, but the door there would probably be locked. I think an invisible ceiling is present when you fight him-one that you can't see or shoot, but you still get stopped by. :( |
| From: nitetrain8 | Posted: 2/1/2004 4:36:14 PM |
| you wouldn't be stuck.. I think wouldn't you just be put back into the game as normal because of the cutscene? - - - - -- - - wait, the goal was to skip omega pirate.. damn >_< well, maybe you could activate the missle station mines cutscene in fungal hall? --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: Link05 | Posted: 2/1/2004 5:02:09 PM |
| Frigate escape time 4.20.54 -my first time above twenty so I thought I'd post :) --- I'm the Guaranteed Eternal Sanctuary Man |
| From: N10sb2002 | Posted: 2/1/2004 5:34:11 PM |
| An extremely awesome new Flaahgra trick was found by kip. http://www.metroid2002.com/kip/genius_flaahgra.avi Just watch the video and see what it is. Here are the reactions from the IRC channel as well: http://www.metroid2002.com/kip-omg.txt --- .....unless boring old Iowa gets an AX machine. Yeah, when pigs fly and drop bombs, blowing up mass quantities of people..., Meganium7 |
| From: nitetrain8 | Posted: 2/1/2004 5:36:27 PM |
| ug.. I think I solved the mystery behind life grove w/o boost, but I don't like the results I got from it... it appears to be triggered when you get artificial spin in the spinner, and it happens when you roll up the corner in the lip... arg I need to make a vid.. anyway you roll up the edge of the thing that... ok here: -------------/-\ -------------\_/ there's the spinner. roll up here: -------------/-\ -------------\_/ ............^ ............^ but at an angle into the spinner... I think that's what's causing it to work. but I don't see how we can apply this to geo core, as I hoped ;_; --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: The Keebler Elf | Posted: 2/1/2004 5:44:41 PM |
| Hmmm, can you explain how the Flaahgra trick works? I need more time to download it. --- Winnie the Pooh is actually short for Winnifred the Poop. Currently Playing: F-Zero GX, Metroid Prime |
| From: kip | Posted: 2/1/2004 6:03:05 PM |
| in the channel, i think andrew mentioned something like this was actually found by ctrlaltdestroy2 before? even so, it's over 25 seconds of time saved, so it's great for speed runs (also seems to blur the time difference between normal and hard even more). |
| From: nitetrain8 | Posted: 2/1/2004 11:28:53 PM |
| o_O @ the flaahgra vid- if it were that easy to activate any bomb slot, geo no boost would be a joke ~_~ also, I checked out what prime would be like w/o the phazon suit, and all I can say is that it will take a VERY unusual glitch and/or trick to get prime to take damage w/o the Phazon Beam. I must've spent 30 minutes blasting it with every last weapon I had before I said screw that >_> I had AR on, so I even sat there for about 2-3 minutes with an uninterupted wavebuster going the whole time. I also tried freezing and blasting the walls around prime with the ice spreader and super missles to see if that could somehow inflict damage. I even went as far as to do a double bomb jump ---> lay a power bomb at the peak right on top of prime as it was changing visibility. I used everything. I also found out that in the fight, while the phazon around prime's old remains hurts you, the super concentrated phazon doesn't o_O unless prime sets a puddle on top of the old phazon. If there is a way to damage prime w/o the beam, I'm guessing it involves some trickery with perhaps the scan visor (I didn't try anything with that), morph ball weapons, or tricking the game into thinking that the arm cannon is firing the Phazon beam when it is actually firing something else, like the Plasma beam. Maybe if Prime moved directly on top of a morph ball bomb or a power bomb just as it explodes? Maybe if you hit it w/ the boost ball? Maybe if you can hit it with a beam weapon just as a bomb goes off? If Prime's 'weak spot' is actually the red-ish core thing behind its semitransparent blue jelly stuff, then that may mean that the Phazon beam works by being the only weapon that isn't repelled by that, so it can go in and then damage the inner core of... the inner core... yeah. so tricking the game into sending a beam weapon through that surface could then result in damage... if we can get that to work. But its pretty likely that it flat out ISN'T possible. For those of you who have looked at basic programming, you know how easily something like the Phazon beam could be programmed, minus of course the complex graphics (stuff in brackets are my comments): IF samuscoordinates [where your standing] = uberphazonpoolcoordinates [where the phazon pool is, but for simplicity we'll assume that uberphazonpoolcoordinates covers ALL possible coordinates that the phazon pool covers] AND inputbutton [the button pressed by the player] = A [the A button] AND samushasthephazonbeam = TRUE [ie, samus has teh phazon beam >_> ] ELSE [ie, if all that crap isn't true, then do this command] endif [end this if - then thing...] THEN Primeformtwodamage = Primeformtwodamage - initialdamage [the phazon beam does slightly more damage when it first is activated than when it is held] - damageperframe IF attackthatishttingprime [note: I had to take out the 'i' in hitting to avoid a censor bypass] <> [does not equal] phazonbeam THEN gosub [go to teh subroutine] yousuckyouusedthewrongweapon, Primeformtwodamage = Primeformtwodamage and so on. and excuse my lame programming skills and the way I wrote all that >_> of course you couldn't use this exact program to control Prime's damage, but it could be adjusted to work. If the programming were as simple as this, then we wouldn't have a chance >_> but if the other properties of the game state that prime doesn't take damage from other attacks only because they were deflected and/or cuncussion attacks (explosions) ignored, then if the attack is stopped from being deflected, and teh programmers were too lazy/ went to the trouble of making it so taht prime doesn't actually have invulnerability to the weapons, then they perhaps could do damage. - - - - - - - SUMMARY: I have no life and I don't think that its possible to beat Prime w/o Phazon beam. now off to finish biology homework >_> --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: GameCube04 | Posted: 2/1/2004 11:30:08 PM |
| New (and probably final) Frigate time: 4:22.50 This run is on tape, but I currently have no way of uploading videos onto my computer. I'll probably just end up sending the whole tape to Nate once my speed run is finished. And kip, GREAT find on Flaahgra. Wow... just wow. |
| From: Yoshi348 | Posted: 2/1/2004 11:37:20 PM |
| Hmmm, can you explain how the Flaahgra trick works? I need more time to download Basically, you can use the sj to hop on top of the places you bomb, and lay a bomb on top and it'll hit Flagy. You don't have to go through all the solar panel flipping. It's crazy. |
| From: MrGuru | Posted: 2/2/2004 12:02:49 AM |
| Nice job, kip! :) That should be helpful in everybody's speed run! nitetrain: You have less of a life than me! ;) But nice work on MP. I really hope all of your work pays off somehow, but I just don't see MP getting hurt. I hope I'm wrong though! --- One death is a tragedy, a million is a statistic. - Iosef Stalin My board: /boards/gentopic.asp?board=2947 |
| From: nitetrain8 | Posted: 2/2/2004 12:08:58 AM |
| MrGuru- did you mean more or less of a life? ;) and I don't see MP getting hurt either.. yet... but if kip screwed around enough to find that Flaahgra trick, I'm sure he'll be able to exploit any possible solution. If it is possible, it'll probably turn into a who'd-have-thought-that'd-work thing. Like boosting into ridley >_> who'd have thought...? --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: Refreshment | Posted: 2/2/2004 5:12:14 AM |
| People lets all be fair for a second With all do respect: The Flaghra trick was discovered by CtrlAltDestroy and was posted in this topic. I didnt watch the video but if it is what Yoshi posted then thats the trick CtrlAlt described. I dont want to stir any trouble but lets give credit where its deserved. |
| From: Refreshment | Posted: 2/2/2004 5:13:04 AM |
| The link to the video isnt working for me. |
| From: z0idi | Posted: 2/2/2004 5:40:37 AM |
| CtrlAltDestroy2: "You can bomb flaahgra from outside of the morph ball slot, but only when her tentacles are retracted." kip: "I think andrew mentioned something like this was actually found by ctrlaltdestroy2 before?" and with all due respect, Refinement: don't let this topic drift to a credit discussion, it's about helping other people. and on a side note: if people only come here to claim credit for something then they do not belong in here in my opinion. |
| From: Andrew Mills | Posted: 2/2/2004 5:56:45 AM |
| I mentioned that to Kip on IRC yesterday as his method jogged my memory to what CtrlAltDestroy tried when he had some experiments with Flaahgra a while ago. Who the credit goes to is between CAD and Kip to decide. Maybe joint credit, maybe not. CAD may have discovered that you could bomb the slots from outside, but if he never applied that experiment further, is he due credit? Meh, I don't know. I say congrats to both of them for their ingenuity regardless. Andrew "Metroid Website Monkey" Mills --- www.samus.co.uk The Greatest Metroid Site: Updated on: 1st Feburary 2004 |
| From: Refreshment | Posted: 2/2/2004 8:19:25 AM |
| Well Z0id is too late to try to prevent this topic from going to a who did this and who did that. It just too late, so sorry if you didnt know that up until know. Like i clearly said i dont want to stir any trouble but the method was discovered by CAD, so whats the problem with giving the guy some credit. When a poster comes here and said he did some trick, if the trick is already known someone quickly points him out that. Im doing the same here. So no hard feelings. |
| From: kip | Posted: 2/2/2004 9:05:13 AM |
| *has no qualms about getting no credit* what's important is the time it saves. =P |
| From: Andrew Mills | Posted: 2/2/2004 9:38:37 AM |
| kip | *has no qualms about getting no credit* what's important is the time it saves. =p I couldn't agree more. We do these things for the game, not for us. But certainly, for documentation purposes, recognition of the effort is only fair when it's accurate. I say give credit to both of them. They both played a part. Andrew "Metroid Website Monkey" Mills --- www.samus.co.uk The Greatest Metroid Site: Updated on: 1st Feburary 2004 |
| From: Refreshment | Posted: 2/2/2004 10:52:47 AM |
| From: kip | Posted: 2/2/2004 7:05:13 AM | Message Detail *has no qualms about getting no credit* what's important is the time it saves. =P A man with a rightful heart. Completely agree. But since there is documentation being kept, lets do it justice. Now for me at least its all in the past. Do the link with the video works now? Because i really want to see it. |
| From: nitetrain8 | Posted: 2/2/2004 6:11:10 PM |
| it should be. at least it was working last night when everyone was going to see it. as for geo no sj no boost, I have an idea that I thought of 30 seconds ago, but I know it won't work >_> --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: BartendorSparky | Posted: 2/2/2004 6:16:45 PM |
| That's a nice little Flaahgra trick there...O_O Anyway, i finished my 23% game without too much difficulty (besides Omega Pirate O_o), and i started a 22% game. Im at the vent shaft part now, but i haven't tried it yet. Im not really asking for help since i think I understand it well enough. But, how hard is it compared to any of the 23% game tricks? Also, would someone be so kind as to send me a link to kip's Geothermal no boost video? --- ~BtT-3:31.80~~HRC-58059.3~ http://www.angelfire.com/psy/bartendorsparky/ ~ My BtT Site |
| From: Radix37 | Posted: 2/2/2004 6:43:40 PM |
| BartendorSparky, good luck with vent shaft. I've been trying it this past week and haven't got it yet, but i've been close. Also can you come to the metroid2002 chat tonight? I'm still looking fot Btt vids. --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: BartendorSparky | Posted: 2/2/2004 6:49:51 PM |
| Sure radix, ill get on it now. =) --- ~BtT-3:31.80~~HRC-58059.3~ http://www.angelfire.com/psy/bartendorsparky/ ~ My BtT Site |
| From: Sneal | Posted: 2/2/2004 8:21:15 PM |
| nitetrain, tell them ur idea... maybe it will work.... ... i think Geo w/o SJ is possible, since my theory is that the developers put those 'programming glitches' to see if s.breakers could find them.... so theres probably some hidden ledge somewhere that you could dbjm off of or something... however, what about the Phazon Core? you will get constantly pwned in there w/o space jump. or have you figured that out already? --- Felicitations, malfactors! I am endeavoring to misappropriate the formulary of affordable comesticables. Who will join me? |
| From: kip | Posted: 2/2/2004 8:34:51 PM |
| it's possible for the metroids in phazon core to get stuck next to each other, and end up floating in one spot forever as long as you don't kill them or reload the room. i had it happen to me once, but i have no idea how. since i didn't know when this would happen again, i thought it would be a good time to try to come up with a no space jump method. |
| From: BoostR | Posted: 2/2/2004 9:16:58 PM |
| I tried Phazon Core awhile ago, when I wasn't all that great. I'm not sure if up the candies is the way to go... But it looks the most promising. Now that I've learned the 3bj, it might be easier. Or the platforms, now that I've got the solr_frenzy down ;) Never got the metroids stuck together, tried everything I could think of before. Other than Geo Core/Phazon Core [the dreaded cores :( ], and maybe Phen. Edge, I can't think of anything else that would stop a no sj run. Currently, mine's at 66%, and I'd like to get 98%, everything but sj. O_O that'll take some work... Right now I'm trying to get Wavebuster, just learned even better bomb jumps (thank you metroid2002.com/tzyr) :D |
| From: nitetrain8 | Posted: 2/2/2004 10:09:50 PM |
| to do taht, you'd have to climb even FURTHER up phendrana's edge. not to mention several missle expansions that almost ABSOLUTELY need space jump... like the two in root cave >_>
and if anyone cares, I did an AR file where I went the back way into Sunchamber w/o beating Flaahgra first, beat the ghosts, but needed a tbj morph to reach the artifact >_> --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: D3tje | Posted: 2/3/2004 9:27:35 AM |
| kip: you can lock the Fission Metroids in the adjacent rooms (they won't explode). Read my post here: http://cgi.gamefaqs.com/boards/genmessage.asp?board=32495&topic=12417159 (sorry if this is already common knowledge, but I asked earlier and got no answer) --- Videogame Music Midi Challenge - Hear a tune, guess the game http://yamauchi.selwerd.nl/~d3/midigame |
| From: kip | Posted: 2/3/2004 12:09:41 PM |
| oops sorry. that's definitely the first i've heard of that, it will be invaluable for doing that room in no space jump/21%. |
| From: Black Devil | Posted: 2/4/2004 9:49:10 PM |
| Right, can anyone offer me some tips on performing scan-dashes. I've managed to get the SJ boots first several times, but I'm not consistent at all. After watching kip's latest videos, it seems that I should be able to pull these off without much trouble. Is there a special trick that will make them easier for me? Or is it simply a case of practice makes perfect? Also, BUMP. --- artificial intelligence will never be a match for natural stupidity~ Funky Buddha |
| From: BoostR | Posted: 2/4/2004 10:10:04 PM |
| practice |
| From: nitetrain8 | Posted: 2/4/2004 11:12:26 PM |
| the majority of scan-dashes don't need to be done that well. I've had times in Phazon mines doing the dash to waste disposal backward where I almost DIDN'T dash at all (released the l-button way too late >_>) and BARELY missed, and probably would have made it if I hadn't been carried too far forward so I couldn't fall onto the ledge >_> Surprisingly, space jump first requires a rather high quality jump, more than most others. The only other one right off the top of my head that needs to be really good is the observatory dash, and the one to skip the mini-ice maze seems to need a decent dash, too. I dunno about geo, the dash has to be made perfect, but a "perfect" dash may not be the best dash for it.. of course, in no sj, you almost always need a perfect dash >_> --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: MonsterERB | Posted: 2/5/2004 1:46:39 PM |
| Question here for a sequence breaking run (assuming I ever get out of PPC w/o spider...) Once back in Magmoor, I plan on getting the e-tank from the workstation, then plasma from Geo. Core, then take the elevator that brings you out behind Thardus. Seems like here, most people beat Thardus, then go through "Pirate Research". Is it possible to head to Frozen Pike, then straight to Research Core for Thermal Visor, head through the research area backwards, picking up the Super Missiles and Chozo Artifact along the way? This seems like a faster way to me... (for instance you wouldn't have to get the Super Missiles in Observatory, backtrack to get the missile expansion inside the Cordite tank, then head back to Observatory), and once you emerge in the Ruined Courtyard, you head over to fight Thardus. Is this a plausible route, or would extra "tricks" be required to go this way??? Many thanks. --- "I am here, and the gold is here..." - Hawk the Slayer |
| From: LeCoureur103 | Posted: 2/5/2004 2:14:38 PM |
| Monster: Yeah, that would be a pretty solid route, if there wasn't the forcefield in Research Lab Hydra. The forcefield can only be deactivated from the front, meaning that you can't go through the labs backwards. It's probably a little bit late to tell you this, but you could deactivate the field right after you get the Wave Beam, then continue on your sequence-breaking run... but it's pretty far out of the way to do that =( Of course, you could always try to find a way to deactivate it from the back. If you succeeded, all would be indebted to you. |
| From: MonsterERB | Posted: 2/5/2004 2:53:54 PM |
| Thanks for the quick answer... I figured there had to be some reason that people didn't run the labs backwards, and I hadn't even thought of the stupid forcefield. Oh well, perhaps that can be my contribution to MP... I will find a way to scan the unscannable... .... ...... (long pause) ...yeah right. --- "I am here, and the gold is here..." - Hawk the Slayer |
| From: njahnke | Posted: 2/5/2004 5:40:41 PM |
| while you're at it, could you go through the frigate backwards? :) --- Nate www.metroid2002.com |
| From: nitetrain8 | Posted: 2/5/2004 6:04:21 PM |
| which door in the frigate is it that has to be opened ahead of time in order to do the backward frigate? --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: BoostR | Posted: 2/5/2004 6:34:38 PM |
| The one with turrets right at the beginning. Even if you find a way through Hydra backwards, wouldn't you still have to go and get the glass broken in Aether before you get the thermal visor? Not to mention locking the observatory door before fighting the pirates. |
| From: BlackMaurader | Posted: 2/5/2004 7:50:50 PM |
| If you're lucky (it seems random at about a 50/50 chance, there's probably a trick that noone's bothered to find yet), the pirate will break the glass in Aether. If only the same thing happened for Hydra's forcefield. --- If it sounds like you're writing style is somewhat akin to a hyperactive monkey, you may want to edit slightly. -bluevorlon |
| From: BoostR | Posted: 2/6/2004 10:55:53 AM |
| For a no sj game, what about Phazon Core? |
| From: CtrlAltDestroy2 | Posted: 2/6/2004 3:45:25 PM |
| Hmm... I haven't been to this board in quite a while, I've been hanging out at Andrew Mills' new site That Flaahgra trick everyone was discussing... That's the one where you knock down the mirrors, jump over the acid pool, morph, and lay a bomb outside of the slot? I've been using that for speed runs for quite a while, and Honestly I thought it was common knowledge. Credit doesn't really bother me much, joint credit is fine And It's amazing how close everyone is to the 21% run!!! Keep it up!!!! |
| From: Tzyr | Posted: 2/6/2004 5:30:16 PM |
| CtrlAltDestroy2, it is a little different for you do not need to knock the mirrors but the first one. So after the first cut scene when you enter the sun chamber, shoot a missile to knock the mirror, then bomb the slot. Now, for 2, 3 and 4, just sj right beside the bomb slot, morph and lay a bomb. You do this without shooting the mirrors. That is the difference between what you had done and what kip did was you do not need to shoot the mirrors. --- "In that place under the area where u blow up the thing and its there" - Ir0nman |
| From: CtrlAltDestroy2 | Posted: 2/6/2004 9:32:56 PM |
| Niiiiiiiiice. That's awesome!!! Well when I tried it with Tentacle 1, I found it was impossible so I just assumed it was the same for the rest. Thanks kip! Now I can finally get that :16 save point at Burning Trail :) |
| From: Alec 85 | Posted: 2/7/2004 9:07:18 AM |
| Whoa never heard anything about a new Flaaghra trick?! Is there a movie? It sounds cool enough. |
| From: CtrlAltDestroy2 | Posted: 2/7/2004 9:47:41 PM |
| Pretty weird trick!!! The mirrors stay up even after she's dead... and when you shoot to try to stun her, she flashes red instead of green. It's pretty dangerous though... it's so easy to die. after you bomb a tentacle, the game puts you right back in the middle of her swiping claws. |
| From: kip | Posted: 2/7/2004 10:29:34 PM |
| yeah, i'd recommend against stunning him/her before the 4th round unless you really know what you're doing. what usually happens is you get slashed as soon as you can move when the next round begins, but if you don't stun him that should never happen. you should get control of samus just after he finishes his 8th slash in that case. you can also watch this video for some ideas of how to handle round 3 and 4: http://www.metroid2002.com/kip/part4.avi i'm pretty sure you don't have to take any damage at all with the bombing strat, but it's usually safer to fall into the slime instead of lingering by the bomb slot until the next cutscene; sometimes the nearby tentacle will move and hit you. round 2 is the strangest, just ignore him if he does that spitting attack, but if he does the "vine bridge", you need to either stun him and take a hit when round 3 begins or shoot 1 missile to knock him back and get to the bomb slot before he counters and slashes you (he is really quick with that, it's harder than it sounds). in round 4, sometimes he will do the vine bridge at another side of the room, just ignore him and go for the bomb slot then. but most of the time he'll put it near you like in the video. if anyone has ideas of how to speed up the fight, that would be cool. it probably could be done about 2 seconds faster, but IMO, the way i do it in the video strikes a nice balance between speed and safeness. |
| From: nitetrain8 | Posted: 2/8/2004 1:36:08 AM |
| the best way to speed up the fight would be to eliminate the cutscenes. >_> <_< for whatever reason, the "cutscene" of Flaahgra repeatedly slashing pisses the living hell out of me.... I don't know why though. >_< maybe because it seems like its almost the closest I've seen anyone come to literally breaking the game... plus, cutscenes take WAAAAAAAAAAAAAAY too long >_< doesn't matter if it doesn't add to total time. Flaahgra fight + Flaahgra dying + varia = seemingly about half the entire time it takes to run from gathering hall to burning trail. --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: Link05 | Posted: 2/8/2004 1:00:06 PM |
| Frigate escape time + ~4.21.40 Not on tape so cant prove it but congo-rats to me --- I'm the Guaranteed Eternal Sanctuary Man |
| From: Link05 | Posted: 2/8/2004 1:01:06 PM |
| [This message was deleted at the request of the original poster] |
| From: Tzyr | Posted: 2/8/2004 2:51:15 PM |
| nice link :) --- "In that place under the area where u blow up the thing and its there" - Ir0nman |
| From: BoostR | Posted: 2/10/2004 7:54:28 PM |
| bump =/ |
| From: kip | Posted: 2/12/2004 4:34:06 AM |
| note to the calcmasters: i uploaded those tests of the tallon and burning trail path, so someone check them out please. the runs were far from decent but i'm pretty sure you guys don't want me spending days on a test. =] just deduct like 4 seconds from the tallon path, and 5 or 6 from the burning trail one, or however many seconds of visible mistakes you feel there were in either path. |
| From: kip | Posted: 2/12/2004 4:55:23 AM |
| also, radix, i have no idea what you were actually talking about earlier with that door you can make open, i don't even know which room. if there is no video, could you explain it in detail? if it saves 3 seconds then i have to try to do it. |
| From: Tzyr | Posted: 2/12/2004 10:46:19 AM |
| heh, no contest. I do not even need to add mistakes to show it is lopsided. BT path test 1 + 2 = 2:08.70 Tallon path test = 1:16.64 And Tallon can be done a lot faster (like the first elevator ;) So there are things to consider. If you do bt path, you get 1 e-tank, a nice save that does not lose any time, and makes it easier to do wave/boost + ice for it is in two parts. Or that means that you could skip the ice save since you saved at bt. For the tallon route, you will only have 99 life ;p you up to the challange? and you are pretty much forced to save in reflecting pool for boost/wave + ice would be one long segment. For spider route, you could easily pick up a e-tank picking up elder/spirit after plasma/thardus. For spiderless, you could do the same, but it would be more out of the way. --- "In that place under the area where u blow up the thing and its there" - Ir0nman |
| From: Tzyr | Posted: 2/12/2004 10:53:32 AM |
| heh forgot to post this..heh it was right infront of me, so why do you not get it? hehe :P!! anyway, it took you 72 seconds to get to bt (nothing to interupt you)...and it took you 76 seconds to do the whole tallon route --- "In that place under the area where u blow up the thing and its there" - Ir0nman |
| From: kip | Posted: 2/12/2004 11:26:32 PM |
| i did my own comparison in the morning and "only" got about a 24 second difference ("only" of course just being relative to what you got, 24 seconds is still huge). but all i actually did was take the elevator rides out of the videos. i don't understand how there is such a big difference. cal used to always go on about how the tallon path was so much slower, and this was before the fast way to climb burning trail. i'm not sure if he actually calced anything when he used to play, but either way it's still odd. and yeah, i thought about stuff like how you would have 99 energy for the spiderless route... it's only really an issue in the mines IMO, but i have no idea if the terrifying rooms like elite research and mqb (first visit) can be done without compromising speed. i don't think anyone has tried any % with no tanks, there wasn't a need before. you'll always have the tank in the room behind frozen pike for the standard route, but it's meaningless if the spiderless route is faster. no question now about taking the reflecting pool save after ice, if you didn't it would be around a 20 minute segment that ends with a random element... no thanks. remember when i said i should probably make a backup save after the next segment, in case something goes wrong later? because of this, i was thinking it should probably be done now. in the case i can't get through mines with 99 energy as fast as i want to, i'm pretty sure the main plaza tank would be the one with the lowest time penalty. but maybe the backup should still be made after ice, i don't know. it's a lot less to redo if something happens, and the tallon vs burning trail thing seems sealed anyway. thanks a bunch for checking this out. |
| From: Radix37 | Posted: 2/13/2004 12:33:28 AM |
| In the hard 100% that I screwed up, I got through mqb with only 39 damage from the troopers and a little from taking the dip in the phazon... of course I'd taken damage in the rooms before too, so getting through with just 99 will be hard for sure. Getting through with even 299 when i did hard any 1:45 was extremely hard ... but that's before I learned a few things too. --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: MonsterERB | Posted: 2/13/2004 10:28:02 AM |
| Woohoo!!! FINALLY made it out of PPC w/o spiderball. (Got to where the first two jumps were down cold, but the third jump... aaargh. That is a TIGHT space to fit into. Helped me to lock my view to the right so I could see where I was heading.) Yay for me! Got my Magmoor Workstation e-tank, headed over to Geo. Core for my first ever try at early plasma beam... 5 minutes later, I had it. Remember in the v6.0 board, when me and Radix and others were talking about no-restart/single segment speed runs, and I said something like "imagine if you're 45 minutes into the run, and you pull off early plasma beam in one shot, wouldn't everyone be impressed?" Well, having done it myself now, the answer is NO... as Radix himself said, early plasma is EASY. The jump up the spider track from the 3rd spinner platform is pretty simple. For the jump out to the wall, the vids make it look like the ledge is only a couple of inches wide, easy to miss/fall off... when it's actually about a foot wide. Hardest part was the ghetto jump to the first spider block, but that wasn't too bad. Anyway, now I get to practice my Thardus-spanking techniques. --- "I am here, and the gold is here..." - Hawk the Slayer |
| From: CtrlAltDestroy2 | Posted: 2/13/2004 1:37:44 PM |
| Hey! I think Metroid2002 is down or something. I can't go there |
| From: MonsterERB | Posted: 2/13/2004 2:09:15 PM |
| Saw your message, checked it out... m2k2 seems to be working just fine on my computer. Went to the Prime sectiono, watched a vid... everything seemed normal. Perhaps the problem is on your end??? Or maybe just a temporary glitch... --- "I am here, and the gold is here..." - Hawk the Slayer |
| From: njahnke | Posted: 2/14/2004 1:33:59 PM |
| my dns provider has been having some problems. i apologize if their screams of agony disturb your play; i'm currently playing lacrosse with a pitchfork using them as the ball. --- Nate www.metroid2002.com |
| From: ShadowJedi | Posted: 2/16/2004 12:54:30 AM |
| In the Great Tree Hall, you can skip the Crashed Frigate using a DBJ and going above a gate thing. I've done it twice, in different low-% runs. But in my latest run, where I have the Spider-ball I just can't seem to get through the top. Does anyone know if the Spider-ball makes it impossible to get through, or am I just too bad? |
| From: Grub55 | Posted: 2/16/2004 6:50:28 PM |
| don't worry, you're just out of practice on that special dbj. I'm 90% sure that spider does'nt do anything to your percentage. --- Oh come on now, do you honestly think that custom can fly faster than Jesus? Using Jesus on Aeropolis: Multiplex is worth the cost of the game alone. Eon Blue |
| From: Grub55 | Posted: 2/16/2004 6:51:17 PM |
| I'm sorry, stupid typo!! I mean your ball physics, not percentage. --- Oh come on now, do you honestly think that custom can fly faster than Jesus? Using Jesus on Aeropolis: Multiplex is worth the cost of the game alone. Eon Blue |
| From: Refreshment | Posted: 2/17/2004 8:21:25 AM |
| Shadow Jedi: The Spider Ball indeed makes it more difficult to by pass the bars. Yet, is posible to get to the other side. Is very obvious really go a head and try it with SB and with SB youll notice it instantly. |
| From: gamchtr | Posted: 2/17/2004 12:01:45 PM |
| [This message was deleted at the request of the original poster] |
| From: njahnke | Posted: 2/17/2004 1:03:35 PM |
| you're fired. --- Nate www.metroid2002.com |
| From: TRH 0313 | Posted: 2/17/2004 1:13:42 PM |
| .. Thats super plays award! --- . |
| From: Sneal | Posted: 2/17/2004 5:07:27 PM |
| don't tell anyone about it. let them be surprised. why does it always feel like i'm about to fall off of the platform after jumping up the SB track for early plasma? my heart always skips a beat... :( curse my terrible dash jumping skills... is there an easier way to negate the thermal glitch than dash jumping? --- Hey, kids, how about I show you how to have fun when Moms not home! -The Cat in the Hat |
| From: giggs | Posted: 2/19/2004 8:37:27 AM |
| Hey guys. I'm new on this board I'm starting another MP game and i want to get SJ first, but i can't do the dash jump correctly... I have PAL btw. If someone can read .mov videos i made a short vid of what i do, if someone can help me please contact me on AIM. thanks in advance, bye --- If you cannot convince them, confuse them |
| From: MonsterERB | Posted: 2/19/2004 10:02:31 AM |
| Hey giggs, I recently created a board about how to get SJ boots first. I'll bump it to the top of the list for you. --- "I am here, and the gold is here..." - Hawk the Slayer |
| From: MonsterERB | Posted: 2/19/2004 10:13:47 AM |
| Or just go to http://cgi.gamefaqs.com/boards/genmessage.asp?board=32495&topic=12695276 for the SJ first help board. --- "I am here, and the gold is here..." - Hawk the Slayer |
| From: CALFoolio | Posted: 2/19/2004 4:14:12 PM |
| omg, it's giggs! O_O --- marth1, TreborSelbon, and kip are gods XD |
| From: nitetrain8 | Posted: 2/19/2004 8:36:32 PM |
| looking back, it seems some people are thinking of skipping the phazon suit to lower another %... while after looking at the problem of beating metroid prime, I almost completely convinced myself that it isn't possible. But I DO have an idea for getting hte artifact of newborn w/ only 99 energy, but I highly doubt it will either work, be possible to practically reproduce it if it CAN work, or even be worth the trouble. In the commentary for his 1:37 100% vid, Radix mentioned that in the room after central dynamo on his way in to get the phazon suit, that sometimes at the end of that room, he would switch visors, beams, and get hit at the same time he went through the door, causing the game to crash. Perhaps it would be possible to re-create a similar scenario just before the phazon maze, overloading the ROM (read only memory, not like a ROM on a computer) and/or the gamecube so that the phazon itself doesn't load properly- so that the phazon inflicts 0 damage. however, in my post on metroid prime w/o phazon suit/ beam, I mentioned how teh way the game was programed could make or break the whole event in sequence breaking, and in that case, the programming my affect our ability to damage prime w/o phazon beam. if the programming here involves the phazon being layered on the polygon floor after the floor itself loads, then it might be possible, but if the phazon floor was designed so taht the floor polygon itself contained the phazon, then it wouldn't be because even if it were possible to glitch the game, it might cause the floor itself to load improperly, dumping you into secret world #13. however, gamecube is built much more solidly than any of nintendo's previous systems, so I think this has a 99.999999% chance of failing, because I haven't even heard of any glitches similar to this even in simpler and previous systems. but, I guess spitting out every idea that comes to mind while walking home after baseball practice is BOUND to help me come up w/ something :/ >_> I also came up with a new idea for activating the geo core spinners 1 & 2 (or is it 1 & 3?), but I haven't taken a close look at an uncompleted geo core recently enough to see if the structure allows for it... it would involve something similar to a principle involved in the vent shaft bomb jump. on m2k2, nate says that to place bomb 2, you roll up the hill until you fall back a bit, and place bomb 2 in between the points where you peaked at your height, and when you suddenly 'catch' and shoot back up a little ways. if you can 'catch' an obsticle around the spinner at the EXACT time that you enter the spinner, then perhaps you can do it? I don't know the physics of spinners very well, so I'm not too good for checking this out. SUMMARY: I have 2 more lame ideas >_> <_< --- "You can't imagine how AWESOME 'view own posting history' is. IT LETS YOU VIEW YOUR POSTING HISTORY!!!"-Cybermg |
| From: Banks17 | Posted: 2/20/2004 4:45:12 PM |
| bump --- "Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet http://www.metroid2002.com |
| From: Videogaming | Posted: 2/22/2004 2:10:30 PM |
| bump |
| From: Seiken Menose | Posted: 2/22/2004 2:29:30 PM |
| Well I found an interesting glitch when trying to defeat Omega w/o x-ray. It is possible to "confuse" the AI into not doing anything at all. Remember that ledge to the right of the room, the one with a phazon splotch coming out of the wall? Well, if you get Omega close enough to it to not use his missile/bomb attack and you stand on the peak of the ledge, Omega will then just stand there and not attack at all!!! It was really weird, and I |