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MP Fastest Time Rankings and Sequence Breaking Discussion (V4.0)

Archived by

Xin

From: badme | Posted: 7/26/2003 12:35:12 PM
3rd reached 500...so here's #4!

Anyway, I've got a question: Has 23% been verified on PAL yet?
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Insert really awesome signature here.
From: NotN00b | Posted: 7/26/2003 12:36:38 PM
-_- You have a question about sequence breaking, yet, you make the topic e.e

Lemme say this, the sequence breaking site for prime, is here: http://metroid.retrofaction.com/games/mp/seq_break.html
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"After reading the harmful effects of Alcohol, I decided to stop reading." --My Friend XD!
From: kip | Posted: 7/26/2003 12:39:36 PM
it's verified up to the last boss so far... hopefully zan will beat him some time so it can be "official."
From: badme | Posted: 7/26/2003 12:40:46 PM
I've read that site already. I doesn't have the answer to the question, unless I missed something.

I'm sorry...I thought I was helping promote disussion :)
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Insert really awesome signature here.
From: badme | Posted: 7/26/2003 12:41:19 PM
Ah, thank you kip for clearing that up.
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Insert really awesome signature here.
From: NotN00b | Posted: 7/26/2003 12:55:08 PM
Im saying that, because the site needs to be the 1st or second post e.e
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"After reading the harmful effects of Alcohol, I decided to stop reading." --My Friend XD!
From: kip | Posted: 7/26/2003 1:12:08 PM
well i'll try to sum up most of what was found in the last topic:

* thanks to skedar, there are now 2 methods to get up root cave without grapple (and collect the expansion there and in arbor chamber), if you can't do or don't prefer devilbit's method.

* thermal glitch was killed because skedar found a way to get up observatory without boost. this was confirmed by gray fox and nate who iirc had thermal glitched games. i'd say it's tough to do, but at least you're not permanently stuck anymore if you're really good at dash jumps.

* kyuenjin solved vent shaft without boost, so now only 2 rooms are in the way (or 1 depending on how you look at it). i don't think it's been done in a real 22% game yet but that should happen some time.

* i got the life grove artifact without the gravity suit and using boost. problem is, i had many items that you wouldn't really have in 22% (boost, spider). i don't know if that can be called progress, but at least we know you don't need grav to do it. if someone can do it under the exact conditions of a 22% game (one missile expansion, morph ball, bomb, varia, artifact of wild, wave beam, ice beam, power bomb from central dynamo, nothing else), we can probably consider the room solved even though we don't understand how it works yet.

* i have what i think to be a solution to phazon core without space jump (i can reach the top only using bomb jumps), but can't confirm it due to not having plasma in my no space jump game. as long as having space jump doesn't do something with your bomb jump ability it should be okay.

* i found that having space jump enhances grapple ability somehow. this doesn't have any effect except in no space jump games though.

if i missed something, sorry. =P
From: kip | Posted: 7/26/2003 1:21:36 PM
also, in the last topic there was talk about the 101% thing but i don't know what's going on with that.

oh and some things that could use solving:

* geothermal core without boost (you may not use spider or grapple either; preferably don't even have boost either)

* life grove artifact without boost, gravity suit (please try not to have anything you wouldn't have in 22% if you're going to try this). we already know you don't need grav to do it, and that you can do it without using boost and without having grav at the same time. what we need is a real test under 22% conditions that proves you can do it without having boost at all.

* geothermal core without space jump (use grapple/spider/boost all you want to accomplish this; could be the last obstacle in no space jump games). preferably don't have space jump at all because it's proven that it does a lot of weird stuff to your single jump/grapple ability, letting you do stuff that can't actually be done if you didn't have space jump.

feel free to ask if you want to know the situation about one of those (like what's known about geo without boost so far).
From: Videogaming | Posted: 7/26/2003 3:08:07 PM
Metroid Prime High Scores

Normal any%
1. kip 1:28 (34%)
2. Radix37 1:34 (38%)
3. CAL Foolio 1:39 (43%)
1. Andrew Mills 1:57 (40%) <<<PAL>>>
2. Panner 38:56 (86%) <<<PAL>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>XD

Hard any%
1. Gold Leader 1:58 (31%)
2. Radix37 2:04 (46%)
3. CAL Foolio 2:49 (100%)
1. Andrew Mills 2:35 <<<PAL>>> What percentage here, Andrew?
2. <<<PAL>>>

Normal Low%
1. TreborSelbon 2:01 (23%)
2. gamecubeman27 2:29 (23%)
3. Radix37 2:31 (23%)
1. JDAdams 7:54 (24%) <<<PAL>>>
2. <<<PAL>>>

Hard Low%
1. kip 4:00 (24%)
2. Gold Leader 4:01 (26%)
3. <<<NTSC>>>
1. <<<PAL>>>
2. <<<PAL>>>

Normal 100%
1. Radix37 2:10
2. CAL Foolio 2:19
3. Lazy Veysey 3:02
1. Andrew Mills 3:10 <<<PAL>>>
2. <<<PAL>>>

Hard 100%
1. CAL Foolio 2:49
2. Varsis Erion 3:50
3. Gold Leader 4:05
1. <<<PAL>>>
2. <<<PAL>>>

Best Frigate Escape Times (Time remaining)
1. kip 4:22.05
2. CAL Foolio 4:20.65
3. zell99 4:15.39

Please remember to bold new records. And as always, check for mistakes.
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Pessimists are never disappointed.
From: Videogaming | Posted: 7/26/2003 3:10:30 PM
Kyuen or Andrew, if you could walk me through a 101% game from the beginning to the time when the glitch activates, I'd appreciate it. I can't get it to work. And Kyuen, are you using PAL or NTSC?

Also, who is this guy badme? Never heard of him, or seen him post on the sequence breaking topic. IMO, we should only let people who actually contribute to the discussion start the topics. So we should decide beforehand...
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Pessimists are never disappointed.
From: badme | Posted: 7/26/2003 5:18:52 PM
All right all right, I won't make any more topics :-p

Kip, could you explain what space jump does to grapple, exactly? That's some weird stuff there...
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Insert really awesome signature here.
From: Toozin | Posted: 7/26/2003 5:46:34 PM
What does it matter who starts the topic, as long as the topic is made?
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yah, you little, who is also fat, slut - |2ag3
Maru Mari, a Metroid sprite comic: http://metroid.retrofaction.com/marumari.html
From: Andrew Mills | Posted: 7/26/2003 6:36:36 PM
@Videogaming: Kyuen or Andrew, if you could walk me through a 101% game from the beginning to the time when the glitch activates, I'd appreciate it. I can't get it to work

Right, I have seen this happen a few times. I never paid any real attention to it (stupidly), but it CERTAINLY has happened on a few occasions. I have NO idea what "triggers" it, but it certainly happens (ending up with 15 missiles when you've only collected 2 missile exps).

Also, the percentage for my Hard any % game was 47%. Hope that helps.

Annnnnnnnd, I completed a 23% game in PAL!!!!! Took me an agonising 5hrs 30 mins tho! =/ So it's confirmed that it's possible (all of those vides, especially the MP 1st form video by Kip) helped me a HELL of a lot (thanks Kip).

So, that's another score for the highscore table I suppose...

Mind you, I have NO intentions of doing that again in a hurry!

I need some feedback also on my latest addition to my site: Plasma Beam Early. However, it's structured in a way that you'd not expect...

http://www.samus.co.uk/mprime/plasma_early.shtml

New imporved movies (a smaller filesize for my Geothermal Core run to the Plasma Beam for example) and top-notch screenshots for the text help. Comments and problems with it welcome.

Andrew "Drinking MP Speed Monkey" Mills

From: Paratroopa1 | Posted: 7/26/2003 6:48:27 PM
From: Toozin | Posted: 7/26/2003 5:46:35 PM | Message Detail
What does it matter who starts the topic, as long as the topic is made?

It makes you look "important." As important-looking as a GameFAQer can be, anyway.

Although, I would like to start a SB topic before I die. I was planning to snatching up the dibs on this one, but I was away for about 36 hours and apparently someone I've never heard of before got there before me. =\
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"I gets soooooooooooooo annoying!" ~ BlueWizard13
"I love to hear people praise me so please feel free to tell me how good I am." ~ jibtothemax
From: Radix37 | Posted: 7/26/2003 7:10:54 PM
VG: you forgot the hard 100% time posted near the end of the last topic by tim. I started a new hard 100% in the hopes of getting 1st place there, but I'm still at the ship because I can't get the first segment good enough :-(
From: tfd | Posted: 7/26/2003 7:56:15 PM
I just started a new file to play with some other squeence-breaking things. Landed on the planet, and decided to go for the space jump boots. On my FIRST dash jump attempt (NTSC), I made it! Sorry to crow about it, but I was very pleasantly surprised. :-)
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-- Tom
http://mysite.verizon.net/~vze1oue7/id9.html (my ray tracing hobby)
From: TreborSelbon | Posted: 7/26/2003 8:54:49 PM
Well, I'll post this time, eventhough it's not great. It still gets me third, though. Did this a few days ago on a whim.

normal 100%, 2:25

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Maybe my love for pr0n spawned it out of necessity ~ Thomeyis, commenting on his third arm
From: Gray Fox 9996 | Posted: 7/26/2003 10:06:47 PM
What's the lowest % I could do for that Hard Low % area on the High Scores list? Since I planned on doing a low % run anyway, and I kinda wanted to get on that list (at least for a little while XD), I figured I'd go for the open slot...

While I'm at it, I could work on Life Grove in that low % game (if I get a higher percent, it'll only be if I get frustrated and grab a few extra energy tanks and/or the charge beam, nothing that might affect it), and maybe Geo as well.

Oh yeah, anybody have any tips on a low percent route? Just a basic rundown of what order I should get everything in would be greatly appreciated (for 23%, preferrably).

One last thing, thanx for the little mention in confirming the Thermal Visor Glitch nullification kip! Now I feel like I actually did something. ^_^
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"I'm like you...I have no name." Gray Fox
If knowledge is power, and power corrupts, then absolute knowledge corrupts absolutely.
From: TreborSelbon | Posted: 7/26/2003 10:11:41 PM
Well, I've done a hard 28%, but don't remember the time. So, you'd have to at least get 28% and beat 5 hours or so.

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Maybe my love for pr0n spawned it out of necessity ~ Thomeyis, commenting on his third arm
From: Videogaming | Posted: 7/26/2003 11:31:43 PM
Andrew, does that mean you don't collect the missile launcher from hive mecha? And kyuen, where are you? Help!

Radix, what was your Hard100% time? Too lazy to check. I'll update somewhat soon since there are so many new times lately...
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Pessimists are never disappointed.
From: Radix37 | Posted: 7/27/2003 1:12:13 AM
VG: it was not my hard 100%, I'm working on mine yet (30% done). It was by tlj9204 (aka _Tim_) and his time was 3:39.
From: redcmt | Posted: 7/27/2003 1:58:21 AM
Just to let people know Im gonna be doing a hard 23% run. Just to tell whoever asked about the run down, just go to the main site. I mean cmon, its there, use it.
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Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: Cpt Izumi | Posted: 7/27/2003 2:47:47 AM
i'm wondering if anyone has a 23% OP, ridley, or prime (form 2) fight uploaded as mpg? thanks!
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it's a BUMPY road (ha ha)
From: kip | Posted: 7/27/2003 2:48:35 AM
normal 33% 1:23

the time could still be taken down another minute or two with another run, but i'm kinda sick of the game now (and my stupid vcr). and all those pages on the site aren't going to get updated by themself so this will have to be my last run for quite a while.

time for cal to go for 1:20/1:21. =P
From: kip | Posted: 7/27/2003 3:18:31 AM
"Kip, could you explain what space jump does to grapple, exactly? That's some weird stuff there..."

grappling just takes you a little farther if you have space jump (around, hmm, 5-10%). whether that's enough to impact anything in no space jump games can't really be answered yet (can't visit the fungal halls/mqb because of no plasma).

in geo though, you can't grapple back to the first spinner after it's been raised; unless you have space jump, you'll fall just short of the spinner every time.
From: scizor213 | Posted: 7/27/2003 7:56:14 AM
Now I think I can say that your are the king of speed.
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i NO i KANT SPEL http://kevan.org/brain.cgi?scizor213
From: Luigio | Posted: 7/27/2003 9:27:04 AM
Anyone gotten the Varia AFTER Phazon suits? Andrew, i know you have an AR or the ultimate codes disc but have you gotten around to it yet?
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Proud Member of the Official Medli fanclub and stealer of Golden Medli Medal
From: Luigio | Posted: 7/27/2003 9:30:38 AM
And, nobody answered my Q last topic if there a continuous bombjump to get up ONTO the rafters in the OP fight... And, Andrew, try getting up there with your moonjump uhh.... PLEASE! so i can see what it is like...
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Proud Member of the Official Medli fanclub and stealer of Golden Medli Medal
From: Luigio | Posted: 7/27/2003 9:32:01 AM
P.S: notn00b, i LOVE your screen name! ROTFLMAO!
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Proud Member of the Official Medli fanclub and stealer of Golden Medli Medal
From: Andrew Mills | Posted: 7/27/2003 10:28:01 AM
@Luigio: Anyone gotten the Varia AFTER Phazon suits? Andrew, i know you have an AR or the ultimate codes disc but have you gotten around to it yet?

Why yes... yes I have. Go here:

http://s1.cgi.gamefaqs.com/boards/genmessage.asp?board=32495&topic=8601283

Page 42.

Near the bottom. What happens is all in there.

Word up. Homie. In da crib. Quite.

Andrew "MP Screenshot Monkey" Mills
From: Videogaming | Posted: 7/27/2003 12:02:48 PM
Aight, I think I got everything now.

Metroid Prime High Scores

Normal any%
1. kip 1:23 (33%)
2. Radix37 1:34 (38%)
3. CAL Foolio 1:39 (43%)
1. Andrew Mills 1:57 (40%) <<<PAL>>>
2. Panner 38:56 (86%) <<<PAL>>>

Hard any%
1. Gold Leader 1:58 (31%)
2. Radix37 2:04 (46%)
3. CAL Foolio 2:49 (100%)
1. Andrew Mills 2:35 (47%)<<<PAL>>>
2. <<<PAL>>>

Normal Low%
1. TreborSelbon 2:01 (23%)
2. gamecubeman27 2:29 (23%)
3. Radix37 2:31 (23%)
1. Andrew Mills 5:30 (23%) <<<PAL>>>
2. JDAdams 7:54 (24%) <<<PAL>>>

Hard Low%
1. kip 4:00 (24%)
2. Gold Leader 4:01 (26%)
3. <<<NTSC>>>
1. <<<PAL>>>
2. <<<PAL>>>

Normal 100%
1. Radix37 2:10
2. CAL Foolio 2:19
3. TreborSelbon 2:25
1. Andrew Mills 3:10 <<<PAL>>>
2. <<<PAL>>>

Hard 100%
1. CAL Foolio 2:49
2. tlj9204 3:39
3. Varsis Erion 3:50
1. <<<PAL>>>
2. <<<PAL>>>

Best Frigate Escape Times (Time remaining)
1. kip 4:22.05
2. CAL Foolio 4:20.65
3. zell99 4:15.39

Please remember to bold new records. And as always, check for mistakes. And, there are still six empty PAL slots and one empty NTSC slot!!!
---
Pessimists are never disappointed.
From: Andrew Mills | Posted: 7/27/2003 12:28:45 PM
Here are some of my new and improved sequence breaking videos (smaller file sizes, MUCH clearer on the eyes too).

http://www.samus.co.uk/movies/mprime/plasma_early_full.mpg (5.5 Megs)

MUCH clearer now, and faster, which keeps the filesize down (used to be 7 megs!).

http://www.samus.co.uk/movies/mprime/pal_tbjm_furnace.mpg (1.1 Megs)

Better sound quality (which makes listening to the timings of the bombs easier) and done with less mistakes so the file is smaller =)

http://www.samus.co.uk/movies/mprime/plaza_etank_faster.mpg (394k)

Simple movie for those who want to see how to grab that e-tank in the main plaza as soon as you have the SJ.

http://www.samus.co.uk/movies/mprime/twinfires_wo_sball.mpg (1.8 Megs)

Just made this myself recently for my Plasma Early route page.

http://www.samus.co.uk/movies/mprime/transport_wo_sball.mpg (1.4 Megs)

Once again a simple enough movie. But would prove useful for PAL players going for Plasma Early.

And finally:

http://www.samus.co.uk/movies/mprime/pedge_wo_grapple.mpg (2.7 Megs)

Cut down by about 2 megs from my previous version of this. Faster route to the top on this one, with MUCH clearer visuals.

Hope people find these of use.

Andrew "Mp Movie Maker" Mills
From: redcmt | Posted: 7/27/2003 1:55:38 PM
Would you be able to put down all the videos there are at your site? because I really dont wanna go through all of version 3.0, unless there's a recap of all of them somewhere in there. And is there a way I can access them from your site, or am I just dumb?
---
Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: Andrew Mills | Posted: 7/27/2003 2:36:42 PM
I'll tell you what, if you send me an e-mail at:

motherbrain@samus.co.uk

Then I'll send you an especially made .html file that will have ALL my movie links on them, ready for right-clicking on and "saving-as".

I'm worried that if I post up EVERY Metroid Prime movie I have on my server (about 40 or so now), then my bandwidth will get murdered (some of my movies have been downloaded over 1,000 times in a single week! o_O).

So if anyone wants that list, then simply send me an e-mail to the address above.

Andrew "MP Movie Maker" Mills
From: NotN00b | Posted: 7/27/2003 2:42:51 PM
P.S: notn00b, i LOVE your screen name! ROTFLMAO!

Is this a serious comment? There's nothing funny about my user, I made it when I started coming to the pokemon boards.
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"After reading the harmful effects of Alcohol, I decided to stop reading." --My Friend XD!
From: redcmt | Posted: 7/27/2003 3:03:46 PM
Thanks a ton for letting me get all the emails, I owe you one.

Does anyone actually know how to do the glitch for 101%, cuz I wanna try it. And does it work on both PAL and NTSC?

Sorry but one more question, can you get up the sun tower from the very bottom? It sounds like you can since thats how people say they got the screenshots of flaagra missing. Thanks.

~_^
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Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: Andrew Mills | Posted: 7/27/2003 3:20:44 PM
Flaahgra Missing has only happened when we - us AR owning MP destructors - moonumped up the back of the suntower BEFORE Flaahgra is challenged.

It's - currently - impossible to get up from the bottom at the start of the game any other way.

So without an Action Replay 2 (AR) then there's no other way to make that happen. But just for you, here's the screenshots I made of that when I moonjumped up:

www.samus.co.uk/images/extra/artifact_b4_flaahgra_1.jpg

www.samus.co.uk/images/extra/artifact_b4_flaahgra_2.jpg

www.samus.co.uk/images/extra/artifact_b4_flaahgra_3.jpg

www.samus.co.uk/images/extra/artifact_b4_flaahgra_4.jpg

www.samus.co.uk/images/extra/artifact_b4_flaahgra_5.jpg

Hope they prove useful/interesting.

Andrew "Mp Proid0r" Mills

From: NotN00b | Posted: 7/27/2003 4:00:37 PM
Andrew, can you unzip the files now? o_o
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"After reading the harmful effects of Alcohol, I decided to stop reading." --My Friend XD!
From: Andrew Mills | Posted: 7/27/2003 4:04:03 PM
Which files are those again? The banner art zip file?

Andrew "HTML h4x0r" Mills
From: NotN00b | Posted: 7/27/2003 4:22:44 PM
Yeah, the zip ones o_o
---
"After reading the harmful effects of Alcohol, I decided to stop reading." --My Friend XD!
From: redcmt | Posted: 7/27/2003 6:38:27 PM
Bump

And I dont know if anyone has done this (even though Im sure someone has) but when you go for the boost ball and you have the space boots already you can access another "secret" world. You just dont activate the platforms, than dont get the boost ball and go to the highest floating platform. From there just to try to jump over the side and you will. Then you can walk around outside and look at the phendrana canyon. Its pretty cool, you can walk under the ice and see the dead fish a lot clearer. Then if you go to morph ball you just fall REALLY fast, just like the other secret world. Well anyways, yea, if you didnt know about this one now you do, and if you do know about it then just ignore. ~_^
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Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: Luigio | Posted: 7/27/2003 7:54:15 PM
AAAAHHHHHHH WON'T ANYONE ANSWER MY QUESTION? IS-THERE-A-CONTINUOUS-BOMB-JUMP? ANSWER NOW OR I WILL HAVE TO USE 1337 $P3LL4KING!
P.s: NotN00b i am serious that is funny
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Proud Member of the Official Medli fanclub and stealer of Golden Medli Medal
From: Aps8 | Posted: 7/27/2003 8:04:03 PM
@ Luigio -- Maybe, but I think the rafters are even higher than a tbjm or anything.

Ok, i have a question about plasma beam before Thardus. I've been using the method on Andrew Mills' site, but I cant make the jump from the metal strip to the first spider block? I know it's a ghetto jump, but what directions should I press etc? Ghetto jumps just confuse me in general.

I also was able to walk on the metal strip to the block w/out having to jump. I just L-Locked and hugged the wall.

Help is thnx.

~Aps8
From: tfd | Posted: 7/27/2003 8:20:21 PM
Plasma beam early: Once you are standing on the thin metal ledge, slide over to the lowest of the three spider ball blocks. Stand about under the right edge of it (not critical). Face straight into the wall. You can look up a bit if it helps. Then lock your view. This is important for a ghetto jump (I believe). Keep L locked the whole time now. Press forward on the control stick, which pushes you into the wall (without moving of course, since you are already up against the wall -- though you will probably wobble or drift sideways a bit).

Press B for the first jump (you're still pressing into the wall). About in the middle of the first jump -- not critical when -- pull away from the wall. At the peak of the first jump, press B for the space jump, and start pushing forward again and steering left a bit (as necessary) to land on the spider block.

That's it. Once you have landed on the block, you can let go of L. From here, do a normal space jump onto the second spider block (re-locking L to help steer in the air), and from there a normal space jump onto the third (highest) spider block. Finally space jump over to the platform with the door to the plasma beam room.
---
-- Tom
http://mysite.verizon.net/~vze1oue7/id9.html (my ray tracing hobby)
From: Aps8 | Posted: 7/27/2003 8:22:53 PM
Thanks. Can it be done from the left of the block too? Just curious.

~Aps8
From: redcmt | Posted: 7/27/2003 8:54:26 PM
I completely doubt that there is a continuous bomb jump cuz I see no way that it could be possible. Maybe there's a way with a wall/glitch or something but I dont think so. Of course Im no expert so we need a real one to tell the answer.
---
Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: tfd | Posted: 7/27/2003 9:00:21 PM
>Can it be done from the left of the block too?

I don't know. I think the metal band may be slightly sloped downward to the left. If so, then a jump from the left side will need to be higher. But the difference (if real) is probably very small, so it probably doesn't much matter exactly where you start the jump.
---
-- Tom
http://mysite.verizon.net/~vze1oue7/id9.html (my ray tracing hobby)
From: Banks17 | Posted: 7/27/2003 9:08:56 PM
"IS-THERE-A-CONTINUOUS-BOMB-JUMP?"

No, you are limited to only using 6 bombs because the bomb counter does not refresh fast enough for you to lay a bomb before hitting the 5th in the tbj sequence.
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
http://metroid.retrofaction.com
From: NotN00b | Posted: 7/27/2003 10:38:42 PM
redcmt: I got into the secret world, very fun, very easy :)

Luigio: Are you refering to me as a n00b?
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"After reading the harmful effects of Alcohol, I decided to stop reading." --My Friend XD!
From: redcmt | Posted: 7/27/2003 10:46:14 PM
Is it just me or is 99 health not enough to do the sun tower on hard? And considering even sure how to do the sun tower, I am getting pissed off. Like in meet the parents........"BOMBBOMBOMBOMBOMBOMBOMBOMBOMBOMBOMBOMBOMBOMB"
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Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: redcmt | Posted: 7/27/2003 10:50:26 PM
Dude, he isnt referring to you as a n00b. He just thinks that your name is funny because its something you wouldnt see before because non n00bs usually know they dont have to make a name called non n00b to show they arent a n00b. And someone who wants to prove themselves as not being not a n00b would make that. He just thinks its kind of funny man, whats the big deal?
---
Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: NotN00b | Posted: 7/27/2003 11:01:54 PM
I thought he was refering to me as a n00b, nothing big now. And I made this name after studing the Pokemon board for over 3 months, so I wasnt a n00b o_o
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"After reading the harmful effects of Alcohol, I decided to stop reading." --My Friend XD!
From: kip | Posted: 7/27/2003 11:40:07 PM
the sun tower without spider vid was done on hard with no energy tanks. it's perfectly doable but annoying since you can only take about 6-8 hits before dying.
From: Radix37 | Posted: 7/28/2003 12:25:24 AM
In fact you can do the sun tower trick with only one hit taken from the occulus... you have to be fast though. As soon as you come out of the door jump and turn to the track, fall into the corner and morph. You'll land on the occulus just as it's about to turn.
From: redcmt | Posted: 7/28/2003 2:15:51 AM
Yea, I didnt even know how to do it, now that I know how its not hard. But since I havent gotten the timing down yet, and you only get 2 chances on the first bomb (basically) Ive been dieing a lot. Im gonna load up my 100% guy and practice so I can get it down, cuz I really dont know the timing too well, and Im SICK of fighting flaahgra.
---
Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: Andrew Mills | Posted: 7/28/2003 2:41:55 AM
@redcmt: And I dont know if anyone has done this (even though Im sure someone has) but when you go for the boost ball and you have the space boots already you can access another "secret" world

Well found. I'll make a movie and some screens of that 2nite. I actually looked at that last night when messing around but never actually thought to try from there.

So I will make sure to credit you for the find on my site =)

Congrats once again...

Andrew "Secret World Movie Monkey" Mills
From: kip | Posted: 7/28/2003 2:57:21 AM
that secret world is already known though. =[

i don't know who found it but i first heard about it from ama.
From: Andrew Mills | Posted: 7/28/2003 3:15:10 AM
Ah ok, well I've not seen THAT particular Secret World mentioned anywhere before. So I suppose credit goes to Ama and redmct (who has went to the effort to find it most recently and make it public knowledge).

Andrew "MP Credit Monkey" Mills

From: NotN00b | Posted: 7/28/2003 10:53:42 AM
I need a movie of sun tower w/o spider again e.e I can ALWAYS make it to the top, but can never morph out right e.e
---
"After reading the harmful effects of Alcohol, I decided to stop reading." --My Friend XD!
From: Videogaming | Posted: 7/28/2003 1:32:16 PM
Someone should send that secret world into the mdb. I tried it, works great. Some of the jumps are a bit tricky at first, but IMO its easier than the first one.

Poll, for the fun of it: Who is the best sequence breaker?

A. kip
B. Amasawa
C. DEVILBIT
D. Trebor
E. Banks
F. Andrew
G. Other?

I'd have to say kip, because he is the most persistent, I think, and has discovered the most stuff. Devilbit comes in a close second because he has discovered some of the biggest tricks, and is really good at all of the techniques discovered. He still is the only one who can do the original, crappy method of getting spacejump early. (tbjm off the rock)
---
Pessimists are never disappointed.
From: Andrew Mills | Posted: 7/28/2003 2:00:10 PM
I would just like to make everyone aware of the mad Japanese MP sequence players that are out there.

I got an e-mail from a Japanese Metroid Prime player, with a movie link of him doing a lock-on dash jump to the first spinner in Geothermal Core. And it was VERY impressive. Even more so when I seen that it was performed on the Japanese version of the game (seeing as I've never seen any Japanese Sequence Breakers on MP yet).

So low and behold, after investigating the URL the movie was on, I discovered an actual Japanese MP Sequence Breaking site (borrowing guides and written movie links from Zell's and Ama's sites). And low and behold, I found 2 more - totally original - PAL sequence breaking movies done on the Japanese version by diferent players.

One was so good (the last one in the list below), I ended up clapping out loud at the quality of it!

So lets be proud that there are Japanese Sequence Breakers out there that are ADDING to the tricks. I have re-encoded the movies for my server (from .avi's) and credited the player on the movie. I hope you enjoy watching these as much as I did...

http://www.samus.co.uk/movies/mprime/plasma_wo_sball_dashmethod.mpg (1.16 Megs)
This trick is performed by Mew-Saw, and shows how to reach the 1st spinner from the OTHER side of Geothermal Core using a lock-on from a puddle spore. Excellent technique used here.

http://www.samus.co.uk/movies/mprime/pal_tbj_furnace_boostmethod.mpg (1.14 Megs)
A new method for getting up the furnace track in the PAL/Japanese version (as they are essentially identical). Youkouro shows off his TBJ'ing skills, but adds in the extra dimension of boosting UP the remaining part of the track after bomb 6, and slotting into the hole nicely.

http://www.samus.co.uk/movies/mprime/waste_disposal_dashjump_pal.mpg (2.45 Megs)
MAD props goes out to the creator of this nifty trick. Utilising the same principles as PAL SJ first method, this sequence breaker shows how you preform a lock-on dash jump WITHOUT freezing a single enemy. I actually clapped out loud at this one. Congrats to Phazon Saikutsu for this one.

The site itself can be found here:

http://www.ba.wakwak.com/~ykatogi/mp/

Once again, mad, mad props to these players. Pushing the envelope in new ways. Congrats guys.

Andrew "MP Movie Maker" Mills

From: kip | Posted: 7/28/2003 2:47:49 PM
wow, that's very cool. i remember some of us were wondering if japanese players would get in on this stuff... i guess they did. =P
From: Videogaming | Posted: 7/28/2003 3:03:23 PM
Is the original mpd (/zellmetroid) officially offline? I really liked the layout of that site. And is there a remake of the videos that were linked to on that site?

Also, has anyone made a vid of the NTSC dashjump twinfires? I'd like to see it. And I also want to see the dbjtreebars to skip the frigate, which I passed up last time =/
---
Pessimists are never disappointed.
From: Videogaming | Posted: 7/28/2003 3:10:13 PM
OH ya, that reminds me, do they have a high score thing like we do? I'd like to see japan's best times...
---
Pessimists are never disappointed.
From: Andrew Mills | Posted: 7/28/2003 3:14:10 PM
@Videogaming: Also, has anyone made a vid of the NTSC dashjump twinfires? I'd like to see it. And I also want to see the dbjtreebars to skip the frigate, which I passed up last time =/

I believe that I can help you on that one my good man... =)

http://www.samus.co.uk/movies/mprime/twinfires_wo_sball_dashmethod.mpg (863k)

I DID have teh DBJ over the great tree bars but I can't seme to find it! =/

Hope the other one helps out.

Andrew "MP Movie Monkey" Mills

From: Banks17 | Posted: 7/28/2003 3:15:20 PM
Videogaming: i'm sure kip would know where to get those videos if they are indeed made. And yes, zell's site is no longer updated. The good news is, is that all previous content is being takin to http://metroid.retrofaction.com, where we have a forum for discussion, as well as an irc channel =)
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
http://metroid.retrofaction.com
From: kip | Posted: 7/28/2003 3:15:35 PM
here are those 2 vids:

http://metroid.retrofaction.com/media/twin_fires_tunnel_dash_jump.avi

http://metroid.retrofaction.com/media/great_tree_hall_over_the_bars.avi

hey andrew, did that guy who emailed you speak english? we need to somehow get all those guys aware of the situation with unsolved stuff.
From: Andrew Mills | Posted: 7/28/2003 3:16:02 PM
@Videogaming OH ya, that reminds me, do they have a high score thing like we do? I'd like to see japan's best times...

They DO actually. Spotted a couple of time-based screenshots on there. 2 hours 24mins is their current - recorded - best at 54% I believe.

Not too shabby at all...

Andrew "Totally Japanese... but not quite" Mills
From: Andrew Mills | Posted: 7/28/2003 3:18:37 PM
@kip: hey andrew, did that guy who emailed you speak english? we need to somehow get all those guys aware of the situation with unsolved stuff.

Nah, unfortunately not. =( Still, I DID e-mail him back and passed him the link to this topic =)

You never know what may happen. But they're certainly inventive!

Andrew "International Relations MP Player" Mills
From: redcmt | Posted: 7/28/2003 3:56:37 PM
Im kinda late on saying this but thanks for giving me credit, by now I thought it would definately have been found (even though when I found it I didnt even know about secret worlds).

Also, last night I got the bomb timing on sun tower just fine, I can do it pretty good. But I cant get the morph out part down. Instead of doing that ninja samus zoom in like it does in the movie, it just instantly goes to first person and Im screwed and fall down to the bottom (or onto the spider block). Is there a certain timing on the morph out? And where exactly is holding left and forward, cuz I think I may be holding the analog in the wrong place. Right now Im holding exactly between up and left, right in the angle of the octagon thats around the analog stick. In relation to that, where should I ACTUALLY be holding it?
---
Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: kip | Posted: 7/28/2003 4:09:52 PM
yeah, the morph out at the end is the worst. i don't think anyone really knows what seperates a correct morph from the "instant unmorph" where she just falls down.

holding the stick in the middle between up and left is where you want to be while bombing to the top ledge (otherwise you'll lose the slowed fall rate), but when it's time for the morph out, right before you hit X you want to move the stick to either straight up, or up-right (in the middle between them just like up-left). it also seems to help to let her move away from the wall for a split second before hitting X; if she's too close to the wall it's easy to get one of those bad morphs.

definitely helps to do it at least a few times in 100% before trying it for real.
From: Andrew Mills | Posted: 7/28/2003 4:15:57 PM
Or practising it for as long as you want with teh Infinte Energy AR code! >=)

Andrew "AR Loving Monkey" Mills
From: redcmt | Posted: 7/28/2003 4:33:02 PM
Too bad I dont have action replay.....
---
Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: redcmt | Posted: 7/28/2003 4:54:59 PM
---- YES!!!!! I can do it now, I got the timing down for everything, Ive done it 3 times in a row. Now I just have to load up the ACTUAL low % hard file and do it.
---
Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: DEVILBIT | Posted: 7/28/2003 4:57:14 PM
Hi.

Redcmt:
First you have to judge what bomb will get you above the platform level.

It has to be the first one. Then as the ball is ascending cause of the last bomb explosion you do the un-morph like Mr. Kip explained to you. That is with the control stick combination.

The practice will let you know what bomb will give the last impulse to reach the altitude above the ground. Then youll make the trick almost at will. The trick is quite dependable once is mastered. Very elegant trick.
From: Cpt Izumi | Posted: 7/28/2003 5:15:27 PM
could someone tell me how to get past fungal hall B without grapple beam? thanks
---
it's a BUMPY road (ha ha)
From: Cpt Izumi | Posted: 7/28/2003 5:30:34 PM
ah nevermind i got it using a ghetto jump
---
it's a BUMPY road (ha ha)
From: Banks17 | Posted: 7/28/2003 5:30:46 PM
http://www.ens-lyon.fr/~vpoupet/metroid_prime/fungal_hall_b_without_grapple.avi
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
http://metroid.retrofaction.com
From: kip | Posted: 7/28/2003 5:31:07 PM
go over to the wall right under/next to the mushroom at the end of the room by the plasma door. ghetto jump off of it, then space jump toward the mushroom and try to land on it (just don't end up going under it or that'll stop your jump of course). unlike most ghetto jump situations i think it actually helps to stay against the wall while you're trying to get on the mushroom.

you can also watch the vid here but it might be hard to see what's going on since the room is so dark (i'll get a vid of it being done with thermal on someday):

http://metroid.retrofaction.com/media/fungal_hall_b_without_grapple.avi
From: Banks17 | Posted: 7/28/2003 5:31:50 PM
Devilbit: do you still post using a dreamcast? You need to get IRC and talk in our channel =(
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
http://metroid.retrofaction.com
From: Videogaming | Posted: 7/28/2003 5:40:10 PM
Well, I started another game, and this is my first really major sequence breaking game. Sequence breaking is wicked cool :)

One weird thing, though...when I was fooling around in New Phendrana (that's what I call the part after that one transport, beyond which you get the grav suit and an artifact), I was in a room with an Ice Beetle, and ran past it. Then it disappeared. Just winked out of existence. I was prepared to write it off as something my eyes didn't see right, but then it happened again in a different room. Anyone know anything about this?

I'm having trouble with the twinfires dash jump...I'm one of those people who likes to hold L a bit before doing a dash jump. Guess I'll have to practice with not holding L so much :( Fortunately, I got the dbjm out of the lava without too much trouble.

And I was trying the Greathall bar jump, and my dbj doesn't get nearly as much height as the movie's...is there something special I should be doing?
---
Pessimists are never disappointed.
From: CtrlAltDestroy2 | Posted: 7/28/2003 5:44:24 PM
If there's something between the camera and the morph ball when you unmorph, you'll do an instant unmorph. It's only a single 1-D line, but if something intercepts it (Such as a branch) then you'll instantly unmorph.

That's my theory.
From: Cpt Izumi | Posted: 7/28/2003 5:46:38 PM
videogaming...i've found that waiting till the last minute to place your 2nd and 3rd bombs help the most for the dbj. here's what i mean: i place the first bomb, then wait till the absolute lassssssst second and then i quickly press the "A" button twice, almost as fast as i can. when you do that you get more speed with a bomb jump. hopefully that helps
---
it's a BUMPY road (ha ha)
From: njahnke | Posted: 7/28/2003 5:58:56 PM
As kip said, you can also opt to place the second and third bombs quite close together (maybe 50% closer than the maximum possible), thus increasing your upward velocity instead of just maintaining it. This should knock you up on top of the bars quite quickly, assuming you don't hit anything on the way there. If you see that you are stuck up there, quickly lay a bomb to knock yourself through to your goal.
---
Nate
www.protoman.com
From: DEVILBIT | Posted: 7/28/2003 6:52:31 PM
Hi.

Greetings Banks, long time.

Well most of the post come from the DC, however lately have been posting from a PC (sometimes). But is not mine.

Also Mills post about Japan was quite interesting. If managed to comunicate with them, posibly good things will come from the exchange.

Always wandered since the early days how japanese gamers would tackle Prime.
From: DEVILBIT | Posted: 7/28/2003 6:56:55 PM
Hi.

CtrlALTdestroy2:

If you or someone else managed to find a way to cancel the morph/unmorph animation at will, then you could have a serious shot for solving the GeoCore room.
From: SkedarHunter | Posted: 7/28/2003 7:41:37 PM
I'm at Geothermal Core on one of my save files. After many failed attempts, I finally managed to space-jump from the second spinner to the third. I noticed that the Morph Ball slot was set into a little niche in the column(like the one I use in the Reflecting Pool when I try to reach the top w/o Boost, because I can't seem to get enough height jumping from a Stone Toad's head). It might be possible to reach that spot with a well-timed space jump from the third spinner, but I haven't done it yet.(one of you guys might try shooting it; if the mark from the shot looks like it's on an invisible surface over the slot, then it can't be jumped to...I never thought to try that, though)

And as for the instant morph/unmorph trick...I can't see how it would work because it's kinda impossible to get anything between the camera and you before morphing(seeing as you ARE the camera, in a sense).
---
Nobody dies a virgin; life ****s us all. - My friend
From: DEVILBIT | Posted: 7/28/2003 9:46:18 PM
Hi.

SkedarHunter,
Posted this long time ago:

To always reach the upper floor of the reflecting pool withouth boost. Jump ontop of Stone Toad. L-lock your view up. In your first jump press left and in your second jump press right.

Do this in a quick and zigzaging way and youll always make the jump withouth failing. Remember that people had trouble pulling this trick off so came up with that method.

About cancelling the morph animation;
The idea is to find away to do it withouth needing any object. The idea is to do it in any situation. But even that might not work.
From: TreborSelbon | Posted: 7/28/2003 11:41:33 PM
Normal 23%, 1:57

This should've been much faster, but Prime refused to make about 4 pools in the second form.

Ah well...I'm happy, for now. Next time, I'll record it.

About reflecting pool, after getting on the stone toad, I just do a ghetto jump off the little pipe hanging down and it works every time.

---
Maybe my love for pr0n spawned it out of necessity ~ Thomeyis, commenting on his third arm
From: Videogaming | Posted: 7/29/2003 12:37:31 AM
Wow, nice time, trebor.

I always wondered how the ghetto jump got its name...?
---
Pessimists are never disappointed.
From: kip | Posted: 7/29/2003 12:47:18 AM
we didn't know what to call it... (shrug)

wall jump would've been disrespectful to SM, cuz it's not a wall jump.
From: Videogaming | Posted: 7/29/2003 1:17:48 AM
So ghetto was just a random word? Interesting...

I've been considering making changes to the high scores list. First, should I add PAL slots to the frigate list? I don't see a need to unless there is some significant PAL difference to slow them down (or speed them up, but how likely is that). The other thing is, to even things up, adding an extra PAL slot to every category. I'm hesitant to do this because half of the slots aren't even filled. But give it enough time, and they may...hopefully... Apparently, there's not much pal interest in Metroid Prime, at least in the high scores department...
---
Pessimists are never disappointed.
From: Andrew Mills | Posted: 7/29/2003 2:20:51 AM
As far as frigate times go, the PAL version is certainly slower.

I managed to do a very good run last night, and that finished on: 4'11'78

And that WAS a VERY good run too =/

So it seems that the PAL version is slower than the NTSC version at that bit. Not loads, but certainly enough to make an impact.

Andrew "MP PAL h4x0r" Mills
From: kip | Posted: 7/29/2003 2:25:36 AM
but what exactly is the difference? do doors take longer to open or something? the turrets take more hits to kill? on normal 1 charged shot or 1 missile kills an intro turret in ntsc.
From: Andrew Mills | Posted: 7/29/2003 3:24:01 AM
As far as I can see, the door take longer to open than in the NTSC version (I noticed this before when I watched CAL's 4'20 run).

He managed to get through those friggin doors faster. The ONLY way I have managed to get a 4'19 is by using the moonumping code to just float up the lifts.

Andrew "Tired and VERRRRY hungry at work" Mills
From: kip | Posted: 7/29/2003 4:00:28 AM
wow, i guess pal ends up slower than i thought. it doesn't seem to be just because of the longer sj first/early plasma, assuming doors take longer to open everywhere and not just in the intro.
From: Andrew Mills | Posted: 7/29/2003 4:25:55 AM
The doors on the PAL version have always been slower at opening tho. Retro done that intentionally to prevent those crashes from happening (tallon --> Chozo lift for example).

That's why it takes more than 5 minutes to get from Geothermal Core to P'edge and back again in speedruns as well. Those bloody doors are a pain.

Damn Retro and their severe glitch fixing ways!!! =/

Btw Kip: Any chance of e-mailing me your 1:23 route (and any useful tips that may help my PAL speed run) to motherbrain@samus.co.uk Would be most appreciated m8.

Andrew "PAL MP Speed Monkey" Mills
From: z0idi | Posted: 7/29/2003 8:38:05 AM
hay,
I've just finished my PAL speed run 1:40 (41%)
(thanks to master kip)

I'm confident that PAL 1:35 is possible, since I didn't do all the rooms the fastest way and collected too many items (41%) in 20 segments.
Maybe, one day, I will try, record it via VCR and send the tape to a random spot on earth.

cheers,
zoidi
From: Andrew Mills | Posted: 7/29/2003 9:12:03 AM
Damn you z0idi.. damn you to hellllllllllllllll.... =p

Looks like I'll have to get my crown back then.

Kip any chance of some extra pointers then? Oh, and Zoidi, what was your path AFTER getting the powerbombs? Did you DBJ over the great tree bars at all?

Must....get...PAL....WR....back....

Oh, and well done... *grumble*

Andrew "Previous PAL WR Holder" Mills
---
www.samus.co.uk/mprime/mprime.shtml
The Greatest Metroid Site Around is going live soon(ish)
From: Radix37 | Posted: 7/29/2003 9:33:29 AM
"Retro done that intentionally to prevent those crashes from happening (tallon --> Chozo lift for example)."

That's a big lie.

The crash still happens in pal... and the crash has nothing to do with loading. Once I took about 5 minutes to go from the ship to the elevator and I got the crash!

The reason pal is probably slower than ntsc is that it runs on 50hz and not 60hz.
From: Videogaming | Posted: 7/29/2003 10:41:36 AM
Wait one second...radix, you have PAL?

Nice time zoidi. This topic is picking up in terms of high scores, compared to last topic.

Still waiting for feedback on whether to add one more PAL slot to each category. Since the frigate does seem slower, I'll add PAL slots to those.
---
Pessimists are never disappointed.
From: Radix37 | Posted: 7/29/2003 12:01:01 PM
No I don't have pal... but I've heard that it still crashes in the same two places that ntsc does.

Progress on my hard 100%: about 38% done
From: Andrew Mills | Posted: 7/29/2003 12:04:27 PM
I've played my PAL copy to death, and I've NEVER have it crash or freeze, ever. No matter what. I've had it happen in 2 different spots on the NTSC version, but never on the PAL.

Maybe I'm just - extremely - lucky. Who knows...

Andrew "PAL MP Murderer" Mills
---
www.samus.co.uk/mprime/mprime.shtml
The Greatest Metroid Site Around is going live soon(ish)
From: CALFoolio | Posted: 7/29/2003 3:20:52 PM
man, if only i had a cube... i'd come back and get sub-1:50 100% =\

CAL "MP Speed Balloon" Foolio

---
Ikaruga- Arcade: 20,960,230 Prototype: 25,550,480
marth1 is god XD
From: Luigio | Posted: 7/29/2003 3:59:17 PM
Luigio: Are you refering to me as a n00b?
No, i am just saying that your S/N is funny! it just cracks me up for some reason. And if anyones a n00b here, it would be me...
---
Proud Member of the Official Medli fanclub!!!!!!!
From: Luigio | Posted: 7/29/2003 4:04:46 PM
O ya, the best Sequence breakers here are prolly kip and Andrew Mills. They find alot of stuff. All i do is try the stuff out. So i am not really a SEQUENCE BREAKER i am just a person who sequence breaks... for fun.
---
Proud Member of the Official Medli fanclub!!!!!!!
From: NintendoandFFplayer | Posted: 7/29/2003 4:07:24 PM
Since a few days, I try to find ways to get things early. Today, I found one, and I'd be really surprised if nobody had found it yet. I'll tell it anyway, just in case.

It's about the Energy Tank in the Main Plaza. With early Space Jump, you can get it from the beginning. Normally, you'd go in the door near the elevator to Magmoor Caverns, but all you have to do is to jump on the root that's on your left when you look at the Energy Tank directly in front. Then, simply L-lock your view down, and jump a bit to the left so you won't hit the roof. Then, simply use your second jump to reach the platform.

I hope I was clear enough, but I highly doubt it hasn't been found yet.
---
Kids in the back seat of a car cause accidents; Accidents in the back seat of a car cause kids.
From: Tzyr | Posted: 7/29/2003 4:26:38 PM
Yeah, that first energy tank was found :/

I started a game over and was able to get a few early things, like getting that energy tank and one of those missile expansions in that plaza, but I came back to this site (the other day) and Andrew Mills had posted videos for finding them...so heh yet another thing I found at least on my own, but have been already found.

It is ok by me, I am still having a lot of fun and that is what matters. IT would be nice to find something that no one else has, but I find in the end as long as you found out how to do it, it is pretty good.
From: Refreshment | Posted: 7/29/2003 5:06:45 PM
Guys:

Why dont you just read the 2 FAQs at this very site or go to metroid-online and read all the sequence breacking stuff,
so you know what has and hasnt been done.

I think this isnt a bad sugestion, since you enjoy this game and the sequence breacking. So you wont be posting things that has been found and instead lend a hand with the stuff that is left to do.
From: Videogaming | Posted: 7/29/2003 5:55:30 PM
Thats a possibility, but most people (myself included, but I know almost all the stuff from having followed the topic from the beginning) are too lazy. Plus, its nice to have a refresher if you didn't know, as so many people don't. So I don't have a problem with reposting old stuff. Plus, sometimes people will stumble across new stuff.

I went in the one room with the scripted wave battle the back way, and beat the waves once. Then before leaving the room, it did the cinema again, but this time without the pirates! I left the room, came back, and the regular scripted battle started again (even though I had already beaten them once). After that, when it did the empty cinema, the doors locked and I couldn't get them to open...any way out of this?

Also, I heard there was a way to get to the infamous transport tunnel c from the frigate crash site, can someone give me a method?
---
Pessimists are never disappointed.
From: kip | Posted: 7/29/2003 6:27:14 PM
easiest to explain in a vid:

http://metroid.retrofaction.com/media/fcs_bottom_to_top.avi

ghetto jump on that one tall piece of rock/grass, space jump to that place, space jump to the hill, then 1 more space jump up the hill (use L for more height).

maybe there is another method to do it, cuz when i read a post of kyu's explaining how to do this it didn't sound like this method at all.
From: Banks17 | Posted: 7/29/2003 6:28:25 PM
Hey Andrew_mills, when are you going to get your contributor page up? I feel that you should give full credit for all the tricks you've made videos of.
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
http://metroid.retrofaction.com
From: kip | Posted: 7/29/2003 6:29:07 PM
btw, if you guys want to find something no one else has, there's always geo without boost/space jump...

*watches everyone run away in horror*
From: Megaman703 | Posted: 7/29/2003 6:33:11 PM
is there a vid for the sun tower w/o Spider?
---
}\/{394[\/]4|\|7oE-Megaman supporter!
Are you fool enough to challenge me?-Eagle
From: kip | Posted: 7/29/2003 6:34:58 PM
yes, right after it was found:

http://www.ens-lyon.fr/~vpoupet/metroid_prime/sun_tower_wo_spider.avi
From: redcmt | Posted: 7/29/2003 6:40:22 PM
I also think its a good idea to post something you think might be new. For one thing, no one wants to go through everything on the sites to make sure that it hasnt been found. And like refreshment said, its good for a reminder and to new ppl, because I found something that I was almost sure other ppl had found but I still posted about it anyway. And apparently no one had found it, so I think its a good idea to post bout stuff you think is new...so post away!
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Lgtcount - Banned with a karma of 351.
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From: mhlandry | Posted: 7/29/2003 8:54:12 PM
What is the goal of Geothermal Core without Boost? To raise the ceiling?
From: Kyuenjin | Posted: 7/29/2003 9:05:59 PM
Wow, my Ventilation Shaft idea actually worked? I never bothered to check back on it because I was almost sure it wasn't possible. Is there a video of it somewhere that works, 'cause the one that Kip made is down now.

Anyway, so now we're only stuck on Geothermal Core. I guess I'll stop playing KoTOR for a while and try to find a fix for 22%.

---
"The cruel angels thesis bleeds."
From: Banks17 | Posted: 7/29/2003 9:08:01 PM
mhlandry: yes, if we find a way to raise the ceiling without boost then a 22% game would most likely be possible.
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
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From: Banks17 | Posted: 7/29/2003 9:09:01 PM
"Wow, my Ventilation Shaft idea actually worked? I never bothered to check back on it because I was almost sure it wasn't possible."

Wait, wait, wait... You mean to say it was just an idea? Everyone thought that you had performed it, and you made kip try doing it for like 12 hours straight. =(
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
http://metroid.retrofaction.com
From: Kyuenjin | Posted: 7/29/2003 9:13:49 PM
Heh. No, my skills aren't on par with what is needed to actually perform that trick. I tried it for hours, and I actually almost had it once, but I forgot to unmorph after the last bomb. After that, I stopped trying.

---
"The cruel angels thesis bleeds."
From: Kyuenjin | Posted: 7/29/2003 9:23:18 PM
However, if it makes you feel any better, I knew it was possible if someone could get the unmorph from the last bomb, but I also knew that I wouldn't ever be able to get to that point again. So, I decided to leave it in the hands of people that are a lot more skillful at this game than I am.

Simple logic. If someone who isn't good at something almost gets it, then obviously someone who is very good at something will definitely get it. Never meant to make someone believe I had done it and have them try it for hours. I think I made sure that I hadn't done it, but only thought it was possible.

---
"The cruel angels thesis bleeds."
From: kip | Posted: 7/29/2003 9:30:15 PM
that vid got moved to here:

http://metroid.retrofaction.com/media/ventilation_shaft_without_boost.avi
From: mhlandry | Posted: 7/29/2003 9:36:54 PM
Would it be too much to ask to know some of the ways that spinners have been activated without the boost?
From: mhlandry | Posted: 7/29/2003 9:44:03 PM
Err, doesn't Andrew have a movie of Geo without boost? Or was that done with AR?
From: Banks17 | Posted: 7/29/2003 9:58:05 PM
Any video made of Geo thermal being solved without boost to date would have been made with AR.
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
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From: DonnyDonovan | Posted: 7/29/2003 10:43:04 PM
I realize just asking the question probably makes me one, but, as a relative newcomer I just have to ask: What's a n00b?
From: Videogaming | Posted: 7/29/2003 10:47:19 PM
n00b = DonnyDonovan

Nah, jk...n00b is another way of saying newbie, or new player.

nothing is ever to much to ask in this topic. There are so many helpful people (like kip, who is the epitome of helpful), but it would be cool if you would look for what you want to know in this topic, or on the sequence breaking site.

Thanks for the vid kip.
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Pessimists are never disappointed.
From: Toozin | Posted: 7/29/2003 11:25:10 PM
Hey... anyone who goes to the IRC channel, we've moved. AGAIN. We're back on Espernet, but this time on channel #metroid. Sorry for the constant switch-ups, but unforseen circomstances keep arising.
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From: Radix37 | Posted: 7/30/2003 1:23:57 AM
Back to Espernet? What's the dealio :-\

No progress in my hard 100% today... getting pb refills takes an average of 5 resets and then I mess up later and have to try to get a refill all over again.
From: Andrew Mills | Posted: 7/30/2003 3:15:58 AM
@Banks17 Hey Andrew_mills, when are you going to get your contributor page up? I feel that you should give full credit for all the tricks you've made videos of.

I'd certainly be more than happy to do that tonight, but seeing as new movies have been made over the last month or two, and I'm losing track of who's discovering/confirming what, could anyone like Kip or yourself e-mail me the latest list of credits. That way the correct people get the correct credit sooner. The list on metroid.retrofaction.com is obviously out-of-date and I want this one to be spot on.

I'm near the end of a new speed run as well. 1hr 30mins at the gunship before Ridley (meaning I'm 6mins behind schedule). >=( Made a few path mess-ups. But MP 2nd form was just doing my nut in last night, hardly made any pools of phazon and kept switching between forms every few seconds. Just useless for speed that >=(

Oh, and thanks to z0idi, the trigger for the PAL waste disposal door is JUST the PB's. So I'll give him credit for that on my site. Thanks for the tips z0idi ;)

Andrew "MP Old PAL WR Holder" Mills

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From: kip | Posted: 7/30/2003 3:52:58 AM
i really think you should just link to the retrofaction site for this. that list is going to be updated hundreds of times before all is said and done, because there is just too much stuff. the list right now is a decent size, and it's just about "general sequence breaking"; we didn't even go into things like low % or speed run discoveries yet. when we do it'll be an even bigger mess.

if you link to the contributors page, your site always stays up to date without having to get a new copy of the page(s) every few days. it's up to you though.
From: Andrew Mills | Posted: 7/30/2003 4:44:57 AM
Sounds fair enough. I'll look into the best option for that 2nite see what works best.

But thanks for that tho.

Oh, and kip, I want you take a look at all my movies that are NTSC based to see who made what so I can put the correct credit on the right movie that I converted to .mpg for my site.

Please send a quick e-mail to motherbrain@samus.co.uk so I have your e-mail address (I don't think I have it already, tho I could be wrong...)

Andrew "MP Credit Monkey" Mills
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From: Andrew Mills | Posted: 7/30/2003 2:42:49 PM
While this isn't exactly about Sequence breaking as such, it's a movie link to a secret world that I discovered on my own!

http://www.samus.co.uk/movies/mprime/secret_world3.mpg (5.8 Megs)

It's quite a cool (and a little tough sometimes) way to get into a secret world. If anyone else wants to join in on this, just pop along to the post I made for it on the board.

Oh, and BUMP!

Andrew "MP Marketing Master" Mills
---
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From: njahnke | Posted: 7/30/2003 3:38:42 PM
Well, I've got another discovery to add.

Trying to do Ruined Shrine without Boost for the first time, I found the sj across the half pipe quite difficult, so I decided to find another way across to the Tower of Light.

Proceed as detailed in http://metroid.retrofaction.com/games/mp/seq_break/rooms/ruined_shrine.html until kip instructs you to sj across to the other side of the half pipe. Instead of doing that, sj over to a long root snaking down toward the Tower of Light door. This root is just massive, you can't miss it.

Once on the root, lock your view down (so you can see what you're doing) and shimmy down toward the end of it. You don't need to go quite to the end, but the further down you go, the easier the final jump will be.

Finally, just l-lock sj over to the door. I fell to the ground on my first try because I hit the ceiling, so watch out for that - it helps to sj almost at the end of the journey across the room.

Enjoy!
---
Nate
www.protoman.com
From: Ummeiko | Posted: 7/30/2003 4:30:15 PM
I found an easy way to get the triclops pit expansion (the one in the pillar) early, that does not involve memorizing the locations of the invisible platforms (cuz I stink at that).

Anyway, if you enter the room from Pit Tunnel, drop down and go to the opposite wall, behind the pillar. There's an area on the far wall where the rock becomes dark, in the shadow of the pillar, and there's a ledge about the height of your gun, with two red lights on the floor. Jump onto that. There's a second ledge directly above the right-most light (when facing the wall). It's hard to see but it's there. Jump to that. From that ledge you should be able to space jump to where the missiles are. The jump is tight, and I used an l-lock forward, but you don't need to use the l-lock spring technique. The ledge you jump from gives you a fair amount of room to move around, so if you don't get it, just adjust a bit.

This might make 100% speed runs a tiny bit faster, and is useful for anyone who wants to get that expansion earlier but can't find the ledges.

---
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From: Refreshment | Posted: 7/30/2003 5:05:25 PM
njahnke,

Thats the exact way the 2 low % guides at this site explain how to do Ruined Shrine without boost. So its known.

But good work fiding that on your own, when you reach Geo core and solve the room without boost everybody is gonna be very happy.
From: Cpt Izumi | Posted: 7/31/2003 4:06:23 AM
do any of the sequence breakers doing 23% games have clips of them fighting ridley or OP? i'd really love to see them to learn from it cause i have no idea how you'd go about fighting them with just one energy tank. thanks!
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it's a BUMPY road (ha ha)
From: Youkai Sesshoumaru | Posted: 7/31/2003 9:09:13 AM
so kip was first to actually do the vent shaft thing, eh? Oy, with that, life grove and its tunnel, he's practically taking off boost all by himself :P Just throw those on the massive pile of 'kip did it first' things I suppose

Speaking of which, here's an update on the whole life grove issue

Kip finally managed to duplicate what he did today, twice actually. And it seems to rely on a very... strange combination of movements. At least that's how it seems right now. Vids of him doing it are here:

http://metroid.retrofaction.com/life_grove_(again).avi

http://metroid.retrofaction.com/life_grove_(and_again).avi

And good news. After doing pretty much EXACTLY what he did in those videos, I was able to do it myself :D so it is confirmed, only I'm afraid I had boost and spider and other stuff too, but it's a good sign. It can be done reliably and steps have been made to figuring out exactly what does it

by the way, if you can't tell from the videos, holding DOWN-RIGHT (the diagonal) will get it to move it seems. Both kip and myself got it to work with that direction.

I'm going to screw around with it now and see if I can't figure out what it is that makes it happen. Hopefully it's not so busy as that go in a straight-line-to-the-bomb-plate go-past-it roll-back-stop-on-the-edge bomb-and-the-pillar-rises-with-you-on-it-for-a-second then-you-drop-off-then-hit-down-right-as-you-immediately-re-enter thing that kip did in both those videos and I had to do to make it work

but even if it is, progress :D

---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: Youkai Sesshoumaru | Posted: 7/31/2003 9:14:32 AM
And oh yeah, if this is it, and we all hope it is, then geothermal core is officially the last room preventing a 22% game.

Common folks, anyone who would like some of the glory, just find a way to solve that room. Chop Chop!

---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: Youkai Sesshoumaru | Posted: 7/31/2003 9:33:14 AM
at this point in time I'd also like to note something: kip made those videos quite a lot of hours ago, and I tried pretty hard to duplicate them exactly also for quite a lot of hours, and didn't get anywhere

I didn't have boost then. So to refresh Life Grove (make the pillar need to be bombed again) I needed to go back through the tunnel, which means that somewhat annoying to do lots of times dbj through, and of course if you fall you need to reset

so I went and got boost to make that easier, and shortly thereafter I succeded in getting the spinner to move.

So it would be really good if someone would do this without boost :P You know, just to satisfy any paranoia...

---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: Youkai Sesshoumaru | Posted: 7/31/2003 11:11:18 AM
I'm posting too much aren't I :P

I need to correct those links I gave

http://metroid.retrofaction.com/media/life_grove_(again).avi
http://metroid.retrofaction.com/media/life_grove_(and_again).avi

---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: Andrew Mills | Posted: 7/31/2003 11:57:39 AM
I have a new PB on my PAL speed run.

1hr 51mins, 41%

6 minutes better than before. Mind you, it SHOULD have been faster again, but MP's 2nd form was just arseing around and switching, rather than making me some lovely Phazon. The git >=(

I can see a low 1:40 on the cards next. Just need to iron out a few stupid time wasting mistakes from my run.

Andrew "PAL MP Speed Monkey" Mills
---
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From: Kyuenjin | Posted: 7/31/2003 10:04:59 PM
Hrm, so I was messing around with Geothermal Core, and something pretty wierd happened.

I was trying to L-Lock Space Jump morph into the bomb slot, because that seems like the only viable way of doing this in my opinion. Anyway, I had jumped in such a way that at the end of the jump, I was looking straight forwards to the bomb slot. I morphed, and while not actually getting inside the bomb slot, I got hung on the pillar about a ball's length away from the slot.

So, if someone can get hung on the pillar close enough to the bomb slot to get suck in by it, then Geothermal Core sans Boost Ball is finished.

But you have to go straight at the pillar, otherwise you won't get stuck on it. Also, even if you can't get close enough to be sucked in, if you can at least stay on the pillar long enough to bomb yourself up to the slot, that'd work too. Unfortunately, I haven't been able to stay on the pillar that long.

---
"The cruel angels thesis bleeds."
From: Banks17 | Posted: 7/31/2003 10:21:02 PM
Wow, very interesting indeed. We'll have to look into it. If this is solved, 22% is more than likely possible.
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
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From: Radix37 | Posted: 8/1/2003 2:48:14 AM
I'm 75% done with my hard 100% now, but I decided to go through the long 'clean up' last segment and then fight ridley and prime to see what I'd get. Even though I'd just done it yesterday from an even earlier point, I shocked myself with the time... it was 2:16! When I get a good clean up segment I should be able to get 2:13, nearly the same as my normal 100%, which now seems like crap :-)
From: Cpt Izumi | Posted: 8/1/2003 4:27:11 AM
wait i'm a little confused about geo. i thought you hafta raise EVERY spinner. how come if you jus get into that one bomb slot then geo is done? is there a video of how you get to the top without raising the spinners? thanks
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it's a BUMPY road (ha ha)
From: Andrew Mills | Posted: 8/1/2003 4:58:38 AM
Kip has made a video of reaching the top without raising all the spinners. In fact, the ONLY spinner you raise is the last one, as that is glitched and you can enter it, bomb out, re-enter then hold down and left (if memory serves me correctly), and it'll start raisly slowly without boost. Ghetto Jump backwards up the spidertack as per normal, and that's as far as we can get.

The video was in V3.0 of this discussion. Maybe kip will post the link again.

Andrew "MP Speed Monkey" Mills
---
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From: Youkai Sesshoumaru | Posted: 8/1/2003 5:11:02 AM
I'm screwing with geo core myself now. I have boost and raised the 1st spinner so I can get up to the 3rd whenever I want without that damned jump from the 2nd to the 3rd, which I recommend anyone who's screwing with geo core do to save some headaches.

Kyuenjin is right again, there's definitely something right below the bomb slot that you get caught on in morph ball form... how exciting! I will look further into it tonight

---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: Youkai Sesshoumaru | Posted: 8/1/2003 5:22:14 AM
in fact... from what I've seen I'd say...

that little whateveritis that catches the morph ball

if it's in a fixed spot and not just some fluke of the texture of the pole that can happen anywhere

then where I found it to be is about half way from the 2nd spinner to the bomb slot

Kyuenjin, is that where you got caught also? Beacause if it will always happen in the same spot and that's the spot it happens at

It may just potentially be low enough to be reached with a really good wall triple bomb jump...

and potentially high enough to reach the bomb slot from with another really good wall triple bomb jump...

that's just how it looks to me right now, based on rough guessing, though
---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: Andrew Mills | Posted: 8/1/2003 6:04:07 AM
I'll mess around with those new developments with Geo tonight on my PAL version just to make sure that we have the same "invisible ledge" on the middle of the 2nd spinner.

Hopefully there'll be no PAL/NTSC differences crap again.

Andrew "Metroid Website Monkey" Mills
---
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The Greatest Metroid Site Around is going live soon(ish)
From: kip | Posted: 8/1/2003 6:19:08 AM
vid of the jump to spinner 3:

http://metroid.retrofaction.com/media/geo_stuff.avi
From: NotN00b | Posted: 8/1/2003 10:53:53 AM
May I please see a vid in mpg or mpeg or wmv of Geo core up to the 3rd spinner? Im decent with glitches, and I'd like to get a shot in.
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"After reading the harmful effects of Alcohol, I decided to stop reading." --My Friend XD!
From: SkedarHunter | Posted: 8/1/2003 3:25:25 PM
Damnit, now I have to start a new file so I can get to Geothermal Core! And right now I'm doing enemy research on Thardus and Meta Ridley. >_<
---
Nobody dies a virgin; life ****s us all. - My friend
From: mhlandry | Posted: 8/1/2003 5:31:03 PM
Kip, could you please give a little commentary on that jump to the third level in geo. Falling in lava gets old after awhile...
From: Nny | Posted: 8/2/2003 12:23:49 AM
Ha ha, let's save some headache for Kip. The poor guy's running around reposting links to videos while everyone asks for reiterations of what's already been discovered.

I tried Geo without Boost for days and stopped in frustration, but still have the file and will check it out with this new development of an invisible ledge.

Anyway, to get from the 2nd spinner to the 3rd, first stand on the inner ring that hugs the column of the second spinner. Facing the 3rd spinner, L lock your view and mince around until Samus is standing as closer to the third spinner than any other part of the circumference. Do an L Lock Jump (where you hold L and release it shortly after leaving the ground on the first jump, acting almost like a kicker to give Samus a wee bit more distance) towards the third spinner, then do the second jump just a fraction of a second before the peak of the first jump. When she closes in on the spinner, turn to the left or right as she's descending upon it...this is referred to as an L Lock Jump with a twist because Samus strangely seems to clear ledges when she's turning, it somehow increases her forward momentum in the last couple seconds of the jump. Kind of like how a pole vaulter contorts his body sideways to clear the bar at higher altitudes. Actually, it's nothing like that. But it reminds me of that. You have to tinker with the timing to get it down, but once you do this jump isn't too bad. One of the trickier Sequence Breaking maneuvers, but not like Dash Jumping in Observatory kind of hard.

Anyway, has anyone ever gotten stuck on the rim of the platform of the third spinner while attempting this jump? It happened to me a couple times when I was mastering the technique and I found it interesting. Just curious.
From: Videogaming | Posted: 8/2/2003 1:04:44 PM
Yeah, kip has been pretty busy posting vids. I suggest for the editors of the retrofaction media page to:

-organize the videos (they're all lumped together)
-and most importantly, add a short description for each one. The only reason I asked for vids when I knew they existed, is because I couldn't find which one it was on the page.

If you do this, video requests and general n00bishness questions should dwindle.

Also, it would be cool if you made a smaller font saying that the page isn't updated on the original MPD. I really like the layout of that site, and still visit it occasionally when I want to review the older sequence breaking tricks.
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Pessimists are never disappointed.
From: redcmt | Posted: 8/2/2003 11:19:34 PM
bump
---
Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: kip | Posted: 8/3/2003 10:16:30 AM
don't know if this has been discussed before, but something that i thought was pretty interesting.

i was messing around earlier and noticed that if you lock on to OP in x-ray mode and fire the wavebuster, then keep it active and return to combat visor, he continues to get damaged by the wavebuster (unlike if you fire a missile/super missile/ice spreader and go out of x-ray mode before the moment of impact, nothing happens). unfortunately it doesn't seem to damage him unless you get a lock on first, so once again there goes no x-ray games.

also, just to see if anything different would happen, i killed him outside of x-ray mode using the wavebuster. i guess i'll do it again except kill him in thermal mode instead of combat, but doubt it'll do anything.
From: njahnke | Posted: 8/3/2003 4:59:29 PM
Fascinating. I should bug him and see if the Wavebuster works in that situation! If so...no X-ray!
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Nate
www.metroid2002.com
From: redcmt | Posted: 8/4/2003 12:51:45 AM
Anybody got the 101% file down yet? And would they be able to tell me what to do for it?
---
Lgtcount - Banned with a karma of 351.
"I wish I had a friend as good as me" - My cuz
From: njahnke | Posted: 8/4/2003 2:28:53 AM
No dice...I ran him over with that thing 10-15 times and it never scratched him. I think at this point we can safely assume the x-ray visor is hard-coded. -_-
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Nate
www.metroid2002.com
From: Banks17 | Posted: 8/4/2003 3:50:10 AM
Maybe you should try the wavebuster on metroid prime II for a phazon suit-less game now =p
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
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From: Videogaming | Posted: 8/4/2003 1:15:32 PM
Nothing but phazon works on Prime...I've tried everything. Mainly just fooling around in my 100% game.

Update soon, I think.
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Pessimists are never disappointed.
From: njahnke | Posted: 8/4/2003 2:27:42 PM
Ugh, thank you so much, Videogaming. I was actually going to do that until you posted. :P
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Nate
www.metroid2002.com
From: Banks17 | Posted: 8/4/2003 2:41:53 PM
What about the flamethrower? Did you try that?
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
http://metroid.retrofaction.com
From: Videogaming | Posted: 8/4/2003 8:51:06 PM
yup, everything.
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Pessimists are never disappointed.
From: Radix37 | Posted: 8/5/2003 1:48:49 AM
Well I've got my 2:13 for hard 100% now... but the fight with prime still was not that good!
From: Banks17 | Posted: 8/5/2003 2:01:40 AM
What about TBJ?
---
"Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet
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From: Videogaming | Posted: 8/5/2003 2:11:35 PM
Nice time radix.

I'm telling you, I've tried everything. tbj, tbj then high powerbomb, ghetto jump onto mps head (didn't work), tbj in phazon pool, NOTHING wor