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Fastest Times Ranking and Sequence Breaking Discussion, V6.0
Archived byXin
| From: njahnke | Posted: 12/3/2003 1:08:32 PM |
| Welcome to the world of Sequence Breaking, version six. Sequence Breaking is the act of obtaining items in Metroid Prime out of order or of skipping said items entirely. Our goal is to push the game as far as we can by getting the lowest possible percent of item pickups, by beating the game as quickly as possible, and by beating the game as quickly as possible with all items (100% pickups). For further information on Sequence Breaking (including a complete list of what is currently possible), please visit: http://www.metroid2002.com/ Currently in progress are several Speed Runs, our attempt to skip the Space Jump Boots (though not yet with the goal of lowering the minimal percent), and a secret plan I'm working on that will greatly benefit the entire community. RULES FOR HIGH SCORE SUBMISSION (It's as easy as one, two, three! :P) [1] Check that your time is faster than at least one time on the official scoreboard (available here and on Metroid 2002 at [2] If this is your first submission in that category, you will need to present complete video evidence of your Speed Run/Low Percent Game/Frigate Escape. For example, if you are presenting a Low Percent time, even if one of your Frigate Escape times has already been accepted, you will need to present the complete video of your Low Percent run. It is fairly easy to record your playing using a standard VHS VCR. If you are unable to transfer the video to your computer, I can do it for you. Contact me at nate@metroid2002.com and we can make arrangements for me to receive your video. [3] Even if you are already "trusted" in a category, you are encouraged to record your subsequent runs and/or share your route and any special techniques you use with this topic. The Sequence Breakers reserve the right to question any time we deem unrealistic. HIGH SCORES Any %: Normal 1. Radix37 1:19 (32%) 2. kip 1:23 (33%) 3. z0idi 1:33 (38%) <<<PAL>>> 4. CAL Foolio 1:39 (43%) 5. Andrew Mills 1:49 (52%) <<<PAL>>> Any %: Hard 1. Radix37 1:45 (33%) 2. Gold Leader 1:58 (31%) 3. Andrew Mills 2:35 (47%) <<<PAL>>> 4. <<<PAL>>> 5. <<<PAL>>> Low %: Normal 1. TreborSelbon 2:20 (22%) 2. TreborSelbon 1:38 (23%) 3. gamecubeman27 2:29 (23%) 4. Andrew Mills 3:39 (23%) <<<PAL>>> 5. JDAdams 7:54 (24%) <<<PAL>>> Low %: Hard 1. TreborSelbon 3:10 (23%) 2. kip 4:00 (24%) 3. Gold Leader 4:01 (26%) 4. <<<PAL>>> 5. <<<PAL>>> 100%: Normal 1. Radix37 1:37 2. njahnke 1:50 3. LeCoureur103 2:14 4. Andrew Mills 3:10 <<<PAL>>> 5. Madzombie 3:56 <<<PAL>>> 100%: Hard 1. Radix37 1:58 2. CAL Foolio 2:49 3. MetaRidley2 3:15 4. <<<PAL>>> 5. <<<PAL>>> Frigate Escape Times (Time remaining) 1. kip 4:22.05 2. njahnke 4:20.83 3. CAL Foolio 4:20.65 4. z0idi 4:14.xx <<<PAL>>> 5. Andrew Mills 4:11.78 <<<PAL>>> --- Nate www.metroid2002.com |
| From: GameCube04 | Posted: 12/3/2003 2:01:26 PM |
| Nice first post Nate :) Is there a vid available for Geo without boost? I really need to see it. |
| From: jamescom1 | Posted: 12/3/2003 3:21:13 PM |
| Wow, sixth already! --- WARNING The big enemy is approaching at full throttle According to the data, it is identified as "Butsutekkai" NO REFUGE |
| From: MrGuru | Posted: 12/3/2003 4:40:21 PM |
| Alright, I decided to go for the dbj in the Twin Fires tunnel, and I managed to do it on my first try! So then I proceeded to the save point and back to the geothermal core to try for the plasma beam. I soon got the hang of it, falling into the lava a few times. In a short time, I got up to the spider square things, and I OVERSHOT the damn door and fell to my death. I'm all set to try again, I'm sure I can get it very soon. =) --- One death is a tragedy, a million is a statistic. - Iosef Stalin |
| From: MrGuru | Posted: 12/3/2003 4:57:44 PM |
| Well I just got the Plasma beam! Thanks to all who helped. I will do more later.... --- One death is a tragedy, a million is a statistic. - Iosef Stalin |
| From: njahnke | Posted: 12/3/2003 5:35:40 PM |
| thanks gamecube04. and no vid exists of 22% geo yet. :/ i'm working on it, but it's really hit or miss, with emphasis on the miss. --- Nate www.metroid2002.com |
| From: Tzyr | Posted: 12/3/2003 6:52:01 PM |
| Seeing how v5 is done and my post probably will get missed, thought I would repost it here: Ever wondered if you could get wavebuster without shooting all those missiles, and of course without moonjump? Well kip and I have something you may want to see: ;p to see what is going on: http://www.metroid2002.com/tzyr/wavebuster_no_missiles.mp4 for speed (yes, I know I messed up at the end, but by the time I finally got it, I had enough of the room): http://www.metroid2002.com/tzyr/demented_tower_of_light.mp4 A little note. In the first vid I do a ghetto jump onto the first ledge, but that is slow so that is why I do a scan dash in the second..fear not you PAL users, it should work for you ;p I was actually going to do one with a ghetto backwards, but I dislike doing them in a speed run for I always mess them up. **** Something else. Found something about sheegoth. If you lay a bomb when she is using her breath, you will stun here (probably not new)..but on hard, if you do that 4 times, that will kill sheegoth. Does this mean you only need to do it twice on normal? dunno..oh 1 bomb can stun her as well, but the timing is a lot harder then if you layed 3 each pass. http://www.metroid2002.com/tzyr/sheegoth_hard_12_bombs.mp4 --- "And then one day you find ten years have got behind you No one told you when to run, you missed the starting gun" |
| From: Videogaming | Posted: 12/3/2003 9:02:46 PM |
| Hmmm...when will this secret plan of yours be revealed? One question about metroid2002: Was the Seqbreak content really ported from mhq or was it simply paraphrased by Nate? No offense, but I prefered the way mhq described it to how Nate does it. Also, not a big deal, but it does become annoying...would you mind using capitals on your site? It wouldn't take long, and IMO it would make your site look better and more professional. |
| From: njahnke | Posted: 12/3/2003 9:16:10 PM |
| all of the textual s.breaking content should have been ported. if i missed something, you should let me know. on the use of capitals, you are the first to say they would prefer capital letters on the site. i'm curious as to how it looks unprofessional if the entire site is done consistently in that manner (except where a longer, background-oriented piece was written, for example under meet the s.breakers). many 'professional' sites decline to use capital letters because of the artistic effect that results, and m2k2 is no different. --- Nate www.metroid2002.com |
| From: N10sb2002 | Posted: 12/3/2003 9:22:10 PM |
| ^I thought it was easier on the PHP coding, for some reason. --- .....unless boring old Iowa gets an AX machine. Yeah, when pigs fly and drop bombs, blowing up mass quantities of people..., Meganium7 |
| From: Videogaming | Posted: 12/3/2003 10:50:25 PM |
| Hmm...well, I like the looks of capitals much better. I have never seen a site that never used capitals aside from your site...and by professional, I mean, sort of, people will take you seriously. There are a lot of bs sites out there, and one way to tell the good from the bad is by bad grammar/spelling/etc. I can imagine someone looking at your site and thinking "wow, this guy doesn't even use capitals, must be a bad site" even though that isn't true. Same goes with your expression of dates. Its always better to be conventional in textual issues. I cannot see any artistic effect in the lack of using capitals... |
| From: njahnke | Posted: 12/3/2003 11:22:35 PM |
| while it is true that a lack of capital letters often suggests a lack of grammatical sense, the two do not go together in the case of my site, and i think that anyone who would judge m2k2 so quickly probably isn't wanted around here anyway. the dates i can understand. i should probably add dots to clarify where the fields begin and end. it's not my little pet project anymore. --- Nate www.metroid2002.com |
| From: LeCoureur103 | Posted: 12/4/2003 8:04:03 PM |
| "Secret plan"? Sounds sexy... Tzyr: I recently tried to find a faster way up the Tower of Light... but no dice. So, mad propz to you. Radix has teh 4 records?! O_O |
| From: Tzyr | Posted: 12/4/2003 9:31:48 PM |
| LeCoureur103, Did you menage to download the vid? The speed run one is only 5 megs so not too bad even on 56k. Especially when it is as big as this. If not and still are stubborn for downloading it ;p I can describ how you get up..but it is easier to show you then describ..but I can try. It is so weird though how easy it was. kip told me to use AR to find any invisible ledges...almost immediately I found one and I did not use anything but a sj to get up. So I turned off my cube to restart it without AR and found I could get up there easily (the ghetto one). Unfortunately you cannot ghetto on the other two, but I looked around and it looked like observatory (only this was shorter distance)..so I tried doing the dash (and since there are a lot of things to dash from it is not hard to get a good angle) and I found myself on the window ledge. And since the jump to the top three are not effected by the room falling, I was able to get to wavebuster easily :) Now, to find a good way in MQA and a couple other rooms and I will continue my speed run :) --- "And then one day you find ten years have got behind you No one told you when to run, you missed the starting gun" |
| From: CtrlAltDestroy2 | Posted: 12/4/2003 10:02:48 PM |
| Thanks a lot, Kip! Right now I'm saved at :17 at burning trail. I've made it to the Reflecting pool in :30 before, so I can do that too. So basically all I have to do is, when I get the ice beam, instead of going to the mines, I go to magmoor, get plasma... *keeps reading* WHAT?! You got the SPIDER BALL?! I'll have to consider that. Also I cannot LIVE without the Ice spreader. I love doing double-freezes to MP, which drastically cuts down on the time I fight his first form (by about 2-3 minutes), depending on how many times he turns white and how many missles I have. So I'm going to have to make a little modification to this route. After I get plasma, I go to Phendrana's edge and get the 2 artifacts there + the power bomb, then go into the mines and grab the p-bomb, then go fight thardus, get the artifact in the chozo ice temple, and go back to root cave and grab the ice spreader along the way. That shouldn't be more than 2-3 minutes out of the way. Plus, I'm very good at the plasma processing w/o spider ball trick so that shouldn't pose a thread either. |
| From: Luigio | Posted: 12/4/2003 10:05:49 PM |
| WOOHOO IM BACK!!!!!!! I've been playing hardcore Runescape for a while, and have been neglecting my poor poor metroid prime. Andrew, anything new on the secret worlds? Any new ones? kip, whats new on sequence breaking? beaten the no boost ball game? Anything that needs to be worked on or needed to be helped with? Im free, so whatever you guys wanna solve, im here to help. P.S: To whoever has a turbo controller: Turn on the turbo with the A button, and go on the power beam and hold the A button..... Yar Har --- SIGNATUREWITHSPACESCOMINGSOON. |
| From: CtrlAltDestroy2 | Posted: 12/4/2003 10:13:36 PM |
| Let's see. -there are now 10 secret worlds. -No boost ball 22% has been solved. -We're working on No Space Jump so head over to Geothermal core. -Radix got 1:37 100% and 1:19 any %. -I'm working on beating 1:19 :) -the SW guys are trying to do weird things like get the 4th energy tank from training chamber and get morph ball bombs without morph ball. -You can now P-bomb ridley thanks to me!! That's about all. |
| From: Luigio | Posted: 12/4/2003 10:25:24 PM |
| Gotcha. The best thing i can do is get a missile expansion before the missile... Heh... --- SIGNATUREWITHSPACESCOMINGSOON. |
| From: kip | Posted: 12/5/2003 12:57:51 AM |
| ice spreader is great against prime, just need a lot of missiles to use it. how many missiles are you planning? in the current route you have 20 at the end, but there are other ones you can get with minimal time loss like: gathering hall, transport tunnel b, elite control access, main plaza grapple expansion (at the start, then leave the half pipe one to get on the way to lifegiver later on). remember that the times at each save point are old. :30 at the ice beam is no longer good, you need :27 or low :28 now. spider's in the route, but it might go eventually. just trying to find a way to make it worth it. you get like 3 minutes for not fighting thardus, but right now 1 of those is almost lost back at mqa due to having to pbomb the walls and do it the slow way. other problems are only being able to leave the mines through phazon processing center after gettig the main pbomb, and the "fact" that quarantine cave is an important room to pass through, but no one can find a way through without waking up thardus. |
| From: MrGuru | Posted: 12/5/2003 1:18:09 AM |
| I just sucessfully got the Space Jump boots right off the bat for the first time tonight! It took me about 15 minutes of trying before I finally got it. =) --- One death is a tragedy, a million is a statistic. - Iosef Stalin |
| From: njahnke | Posted: 12/5/2003 1:31:55 AM |
| way to go. even quicker than me my first time. :) --- Nate www.metroid2002.com |
| From: TRH 0313 | Posted: 12/5/2003 1:56:38 AM |
| so, i've learned how to get the space jump at my first try.. i've learned to beat frigate under 6 min! but the problem is that im pal.. is there any place i can get zoidis run? i really need it! |
| From: kip | Posted: 12/5/2003 9:08:59 AM |
| http://www.metroid2002.com/kip/fast_grapple.avi example of how fast your grappling after seeing ridley can be, if L is let go at just the right time. |
| From: Luigio | Posted: 12/5/2003 11:06:13 AM |
| well, my first time getting the space jump boots first try was....... Say, 9-10 minutes! yar har. --- SIGNATUREWITHSPACESCOMINGSOON. |
| From: Luigio | Posted: 12/5/2003 6:23:48 PM |
| *crickets* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *more crickets* Okay, im going to try myvery first project! The no grapple game! I dont care if its been done, but im going to try to figure itout anyways! YAY! so now i can say i figured out somthing myself besides the missile expansionbefore missile launcher! wewt! --- SIGNATUREWITHSPACESCOMINGSOON. |
| From: Toozin | Posted: 12/5/2003 6:25:37 PM |
| The no grapple game! I dont care if its been done, but im going to try to figure itout anyways! Grapple was skipped a long time ago. But if you want to figure out all by your lonsome, more power to you. --- yah, you little, who is also fat, slut - |2ag3 Maru Mari, a Metroid sprite comic: http://www.metroid2002.com/maru_mari/ |
| From: Luigio | Posted: 12/5/2003 7:14:57 PM |
| (censored), its already been done. I guess ill just help with the no boost game. (I've completed the geo core with the no boost :)) So we can skip geo core. Where to next? --- SIGNATUREWITHSPACESCOMINGSOON. |
| From: Toozin | Posted: 12/5/2003 7:45:11 PM |
| I guess ill just help with the no boost game. (I've completed the geo core with the no boost :)) So we can skip geo core. Where to next? Nowhere. No boost is done. B-) No Space Jump needs a lot of work done, in Geo Core specifically. That's the next most likely item to be skipped. --- yah, you little, who is also fat, slut - |2ag3 Maru Mari, a Metroid sprite comic: http://www.metroid2002.com/maru_mari/ |
| From: CtrlAltDestroy2 | Posted: 12/5/2003 9:03:16 PM |
| I see. And thardus dies a lot faster with the plasma beam too. When I did my 1:37 game, I had 50 missles. That's 5 ice spreader shots. Ideally I should have 60, so I can pull off 3 double shots, 1 in each subchamber. But that'll take way too much time. I have to work on the Fire and Ice run. I saved at Gathering Hall with a time of :29. It's better than I've ever done before, but not record-worthy. But hey, I didn't get 1:37 all at one time... I've played 8 speed runs in total, the very first was 2:35 or something and ever since then I've been cutting more and more time off my score! I have a feeling that my next time will be something like 1:32, or less depending on how fast the new route is. |
| From: N10sb2002 | Posted: 12/5/2003 9:12:00 PM |
| [This message was deleted at the request of the original poster] |
| From: Videogaming | Posted: 12/5/2003 9:39:08 PM |
| Well, I was looking at sun tower today, and I can finally do the no-spider way, but not consistently yet...anyway, I found that you can dbj fairly easily for a quicker way to get up. You have to watch your bomb count though. Might be useful to gain a couple seconds in speed runs, I dunno. |
| From: njahnke | Posted: 12/6/2003 2:23:58 AM |
| i have imported the european (pal) version of metroid prime and compiled an illustrated list of differences on www.metroid2002.com. in addition, i scientifically measured several supposed differences between the european version and the north american version and debunked all but one of them. samus's turning speed, r turning speed, and r looking speed (straight up and down) are 100% identical in both versions, down to the frame. any "snappiness" apparently present in either version is a result of a bit of psychology called the placebo effect. it is true, however, that certain doors in the game take longer to open. i noticed that the loader must have been drastically altered for the european version, because my gamecube sounded very different when loading rooms compared to when playing my north american copy. we can only speculate what retro did to (apparently!) fix the crashes, but we must now deal with the consequences. comparing two nearly identical frigate escapes, one from each version, i was able to discern a definite "PAL Handicap" present in every pal player's frigate escape. this handicap, 0:04:67 (four minutes and sixty-seven hundreths of a second) was determined by adding the differences between the door arrival and opening times for four doors in the frigate escape: - the exploding pipe cover, - the door before ridley, - the door after ridley (before the electric hall) and - the second to last door which displays a pressurization message. all other doors opened in an identical amount of time. this handicap will remain constant for every pal player during every pal frigate escape, and so i propose a change to the high score ranking: instead of having separate categories for north american ("ntsc") and european (pal) frigate escape times, why not combine the two by adding 0:04:67 to every pal frigate escape. in my opinion, this would be a boon to players on both sides of the ocean, encouraging more heated competition. the proposed new frigate escape time ranking would look like this: Frigate Escape Times (Time remaining) 1. kip 4:22.05 2. njahnke 4:20.83 3. CAL Foolio 4:20.65 4. z0idi 4:18.67+ <<<PAL (4:14.xx)>>> 5. Andrew Mills 4:16.45 <<<PAL (4:11.78)>>> comments? and enjoy the changes gallery, everyone! --- Nate www.metroid2002.com |
| From: njahnke | Posted: 12/6/2003 2:27:55 AM |
| CORRECTION: 0:04:67 (four minutes and sixty-seven hundreths of a second) that should read 0:04:67 (four SECONDS and sixty-seven hundreths of a second) --- Nate www.metroid2002.com |
| From: Videogaming | Posted: 12/6/2003 1:44:42 PM |
| I agree. But be sure to put both original PAL time, and edited with the +4.67. Starting a new game to try out the new SB techniques (I haven't played in A WHILE.) Gonna try to go spiderless and gravless. |
| From: TRH 0313 | Posted: 12/6/2003 4:28:31 PM |
| that makes my best frigate escape time (*counts*) 4:14:44.. ehm.. ^^ --- SA2B: 171/180 Emblems, SMS: 120/120 shines, LoZ:WW: Done everything!, MP: 100%/100% (duh..), SSBM: 290/290 trophies BtT: Who cares? HRC: 16687.4 M |
| From: Luigio | Posted: 12/6/2003 6:05:49 PM |
| Alright then, where are we on the no space jump game? Boost has been done My bad. I havent been here for a few months so meh... So what percentage are we going for now? --- SIGNATUREWITHSPACESCOMINGSOON. |
| From: Toozin | Posted: 12/6/2003 8:04:36 PM |
| So what percentage are we going for now? A lot of people agree that it won't get any lower than 22%. At least not for a long time. However, it may be possible to skip the Space Jump without lowering the percent (as in still using the grapple beam, spider ball, and other useful tools). Dropping it to 21%, at present, looks to be very unlikely. --- yah, you little, who is also fat, slut - |2ag3 Maru Mari, a Metroid sprite comic: http://www.metroid2002.com/maru_mari/ |
| From: Gray Fox 9996 | Posted: 12/6/2003 10:51:52 PM |
| Yeah, 21% looks very unlikely, unless, somehow, the guys over in the Secret World topic can find a way to make the no Morph Ball game work...the current theory is that picking up the MB bombs could give you the MB power (somewhat similar to how the missile expansions give you the missile launcher), but no one can seem to make the Burn Dome load from the SW. Man, I hate having tons of homework AND being sick at the same time...stupid college english class *grumble grumble*. I might be able to get back to MP within the week, but it's looking doubtful. --- Karma: 350+ Board User Level: 32: Legend The Legend Will Never Die |
| From: Toozin | Posted: 12/6/2003 11:18:50 PM |
| the current theory is that picking up the MB bombs could give you the MB power (somewhat similar to how the missile expansions give you the missile launcher), but no one can seem to make the Burn Dome load from the SW. All evidence points to the fact that getting bombs before morph ball will NOT give you morph ball. The chances of that actually working out are extremely low. --- yah, you little, who is also fat, slut - |2ag3 Maru Mari, a Metroid sprite comic: http://www.metroid2002.com/maru_mari/ |
| From: Luigio | Posted: 12/7/2003 9:58:13 AM |
| Right, Right. Hey, Andrew, Since you have the AR and all, have you checked what would happen if you got super missile before missile/ wavebuster before wave beam, stuff like that. Anyways, im going for a speed run now, wish me luck on the space jump following landing! --- SIGNATUREWITHSPACESCOMINGSOON. |
| From: GameCube04 | Posted: 12/7/2003 4:57:03 PM |
| I really need help with Vent Shaft without boost. I have no trouble doing the bomb jump, but I can never get enough height. Usually, I get enough height that Samus's waist to her knees will clear the ledge but I struggle to get much more height than that. There have also been at least 5 times where I must have missed getting up there by a pixel or so, but they were mainly luck. It seems random to me to get that much height. Kip/Trebor, did you guys do anything different to get enough height to clear the ledge? Or should I keep on trying and hope to get lucky enough to get enough height. I've tried it for over 5 hours now, and it's really frustrating. >_< |
| From: kip | Posted: 12/7/2003 5:27:17 PM |
| have you seen this? http://www.metroid2002.com/kip/vent_shaft.avi the one time i got it, it looked like that. most of my attempts ended up like what you said though, lots of them falling just short when nothing seemed to be done wrong. i'm not that great at this one yet so i don't think i'm in a position to give advice. i do know that i've never gotten close to making it unless i got samus to "crawl" up the half pipe higher on the second time she moves against it (it's seen in the vid; happens right after i place bomb 2). in kyuenjin's initial explanation of this trick, he also noted that it was important to get that higher second crawl iirc. the extra height helps a lot, not sure it's possible to even make it without that. |
| From: Tzyr | Posted: 12/7/2003 8:18:58 PM |
| More good news for any hard runners. I was able to kill Omega Pirate just now in one round! And it only took 3 power bombs to do it! The timing is very hard to do, basically you have to force him to go to "his" pool first (just like how radix did in his 100% run). After you have managed to destroy his armour and killed the troops that comes, when he laughs a third time (it is quieter and deeper), if you wait about 6-7 seconds, you can boost over to his pool and lay a pb before he shows up. I waited a little too long in my vid which is good news for you do not have to do it perfectly then. After you lay the pb, unmorph and switch to x-ray. If you layed the pb in the wrong place, you will not do much damage to him..but if done correctly, you can do a little more then 1/3rd damage to him. After you see his life go down, get over to the left pit (the one that is left of you as you enter the room). Because OP does not go to the same pit twice in a row, he will then go to the other pit (That is right of you if you enter from the door). Wait about 4 seconds after you hear him disapear, then boost over to the pit (if you went too soon, he will appear in the pit you were just at..no good) and lay a bomb. Switch to x-ray again and after he gets damaged move back to the left pit. Because he cannot go to the right pit, he is forced to go either to his pit or the one you are at. Well you can trick him by laying a PB, then boost over to his pit. This way when he appears in the pit you were just at the PB will hit him and should be enough to kill him :) http://www.metroid2002.com/tzyr/OP_hard_1_round.mp4 I just need to work on Thardus, elite pirate, phazon elite and MP's 2 forms. Those are really the only thing in a hard game that will make the game slower then a normal one (other then being 5-20 seconds slower for some of the other bosses..but nothing major). I will keep you posted if I find anything else :) --- "And then one day you find ten years have got behind you No one told you when to run, you missed the starting gun" |
| From: Ir0n BeasT | Posted: 12/7/2003 11:06:42 PM |
| how many sequence breaking are there --- MP best %1hour: 60% Current playing Seiken Densetsu 3, Spuer Metroid, Secret of mana, Metroid Prime |
| From: LeSSkunk | Posted: 12/7/2003 11:25:34 PM |
| This is a q for those low % runners. I was wondering if you plan to make a vid of either a 23% or 22%. The runs by kip and Radix were just great, and I cant imagine how hard 22% could be. |
| From: N10sb2002 | Posted: 12/7/2003 11:34:18 PM |
| [This message was deleted at the request of the original poster] |
| From: Paratroopa1 | Posted: 12/7/2003 11:35:44 PM |
| From: Ir0n BeasT | Posted: 12/7/2003 8:06:42 PM | Message Detail how many sequence breaking are there There is many sequence breaking! Going to www.metroid2002.com to learning much, yes? |
| From: N10sb2002 | Posted: 12/7/2003 11:37:56 PM |
| There are many much of the breaking sequence. --- .....unless boring old Iowa gets an AX machine. Yeah, when pigs fly and drop bombs, blowing up mass quantities of people..., Meganium7 |
| From: njahnke | Posted: 12/7/2003 11:45:16 PM |
| LeSSkunk, please contact me via email (nate@metroid2002.com) and we can go from there. --- Nate www.metroid2002.com |
| From: gamecubeman27 | Posted: 12/8/2003 7:22:34 PM |
| can some1 tell me the irc channel. oh, yeah and bump. --- What do you call a female dog who hasn't posted any worthwhile times? Everyone's *****. Congratulations... you can be the backup mascot. - Shinkutat |
| From: Videogaming | Posted: 12/8/2003 7:48:30 PM |
| From: Paratroopa1 | Posted: 12/7/2003 8:35:44 PM | Message Detail |
| From: Ir0n BeasT | Posted: 12/7/2003 8:06:42 PM |
| how many sequence breaking are there There is many sequence breaking! Going to www.metroid2002.com to learning much, yes? LOL |
| From: Toozin | Posted: 12/8/2003 8:35:52 PM |
| can some1 tell me the irc channel. oh, yeah and bump. #metroid on esper.net. If you don't have an irc client, you can use the one provided on http://www.metroid2002.com (click on "Chat"). --- yah, you little, who is also fat, slut - |2ag3 Maru Mari, a Metroid sprite comic: http://www.metroid2002.com/maru_mari/ |
| From: N10sb2002 | Posted: 12/8/2003 8:37:55 PM |
| From: gamecubeman27 | Posted: 12/9/2003 12:14:34 AM | Message Detail can some1 tell me the irc channel. oh, yeah and bump #metroid on EsperNet You can access it via this GCI:IRC client if you don't wish to download something: http://www.metroid2002.com/cgiirc-0.5.2/irc.cgi I'm anything with Xin in it (Right now, StylishXin). See you there. --- .....unless boring old Iowa gets an AX machine. Yeah, when pigs fly and drop bombs, blowing up mass quantities of people..., Meganium7 |
| From: LeCoureur103 | Posted: 12/9/2003 12:22:37 PM |
| Was there ever a movie of kip's 4:22 frigate escape? That's just amazing... and it's been the record for so long now. How did he do it?? Anyway... it seems that shortcuts through rooms are a fad nowadays, so let's see what else we can come up with. How about the large room inside the Impact Crater? I thought I read about a way to get up it faster, but I can't remember where this was, or the details. If there is, someone should post it... and if not, someone needs to get to work on that. Preferably, not me ;) Main Quarry. It would be really great to get to the top right away, as opposed to having to go to the other side and climb the ledges. From the entrance (wave door), you can just about get up the left side with a space jump. Maybe there's a spot on the wall that you can land on, then jump up from there. Waste Disposal. Okay... you've just entered from Main Quarry, and you've bombed your way up to the top. You roll around the corner... then have to drop down a long way and bomb back up to the top, costing many seconds... or do you? No, you don't. It is actually possible to BOOST across the gap up there. I have done it only a handful of times, but I'm not sure how exactly. A consistent method of boosting across up there would be beneficial to all. Mine Security Station/Phazon Elite's Room (don't remember the name). When you enter the Phazon Elite's room from behind for the first time, the wall is still there, as you haven't blown it up yet. Nate, did you not say one time that you managed to get past it? If so, this is a good thing. I am thinking that if an easy, reproducable method of getting past it was found, here is what you could do: enter the room, drop down to the Phazon Elite, kill him (duh), go to Mine Security Station, and get the Flamethrower without having to backtrack to blow up the grate so you can deactivate the force field. This would be a very smooth run, avoiding the backtracking in MSS and the climbing of the PE's room... although I suppose this would only be useful in 100% runs. That's all I can think of for now. If anyone else thinks of an area that needs a shortcut, don't hesitate to post it! Our crack team of Sequence Breakers will get right on it! I WOULD try some of these out now, but we're having a storm, and my TV sort of... died. *cries* |
| From: kip | Posted: 12/9/2003 12:49:17 PM |
| escape video is here: http://www.metroid2002.com/kip/4.22.05(7).avi nothing special done to get the time, it was just a decent run. but not without some mistakes. |
| From: Tzyr | Posted: 12/9/2003 1:28:41 PM |
| How about the large room inside the Impact Crater? Yep, if you watch the beginning of Radix' vid 15 of his run, you will see how he gets up there. I have not been able to do it myself yet..but then again, I do not have a reason yet to get up there till I get my hard game back to the ship (saved at 86% 2:16 after newborn at mqb). From what I have seen and what they said, it is jumping on the red candies...since I have not done it myself, hard to explain ;p but you know as you enter Phazon Core (room with two fision metroids), there is the orange phazon that goes around in a river type thing? Well if you go to where it meets on the right, if you jump to the other side against the wall, you can ghetto up to an invisible ledge, then if you look right, there should be something that you can see you can jump to. Just keep going up there and it should bring you right were you sould be after the missile recharger. Main Quarry. I am sure there is a way as well. I know if you enter from the main door (wave), you can jump onto something then make a jump to the save door. And from the save door you can jump to the above platform..so if you can find something in the middle, I am sure you can make it. You know where the lower platform (where the pirate will drop out if you get too close) and the ledge that you can jump to, to reach the above platform? I know there is a ledge you can land on there, so maybe if you jumped there you could make it..again hard to explain since I have not done it, so if I get time I could try later. Waste Disposal. I have been able to myself, but like you, no idea how I did it. I have seen someone drop down, use boost and a bomb to get back up there though.. Mine Security Station/Phazon Elite's Room Elite research is the room you are looking for. And yes, you can get through the wall if it is still there (so from ore processing). Thing is, it seems random. How it works is you jump into it (you will get stuck), morph, lay bombs till you cannot get any higher up, then boost your way through the wall. It is not like you see yourself inch yourself through the wall..all of a sudden BANG! you are flying into the room...problem is, sometimes you can get it almost right away, other times I spent several minutes nothing...not really sure how to do it well..it is apart of my route so I need to learn how to do it consistantly or I just wasted any time going this way. About MSS. One thing you need to make sure you do is get in main quarry and deactivate the forcefield first or you cannot make it out to main quarry. Now, if you just want to grab flame thrower and return to ore processing...not sure if that is faster or not..you still have to fight the shadow pirates and the wave pirates. In my route since I do not enter main quarry till the very end, I decided to come from elevator entrance in ore processing -> jump to the grapple door -> fall down and enter elite research, boost through the wall, grab missile expansion and blow up door -> ore processing -> waste -> main quarry, grab expansion -> MSS, pb wall, scan flamethrower forcefield -> p.elite -> grab flamethrower -> main quarry it is the run around..but getting up ore processing after grapple (cause pirates are gone) is easier then getting up elite research with all those different pirates shooting at you. --- "And then one day you find ten years have got behind you No one told you when to run, you missed the starting gun" |
| From: TRH 0313 | Posted: 12/10/2003 8:14:42 AM |
| im getting a new comp. for x-mas with tv-out and i might be getting the ntsc ver and a freeloader (but that req. a 60 hz tv :( ) so the q. is. would you accept me as a speedrunner? i can do most of the tricks without a problem, like SJ first is easy as hell ^^ --- SA2B: 171/180 Emblems, SMS: 120/120 shines, LoZ:WW: Done everything!, MP: 100%/100% (duh..), SSBM: 290/290 trophies BtT: Who cares? HRC: 16687.4 M |
| From: njahnke | Posted: 12/10/2003 9:41:17 AM |
| i think the rules (first post) are pretty clear. just submit and be approved! --- Nate www.metroid2002.com |
| From: LeCoureur103 | Posted: 12/10/2003 3:23:50 PM |
| *trumpets blare* Main Quarry... IS SOLVED! That's right folks: a brand new speed trick from your old pal LeCoureur! It's quite simple, really... so much so, that I'm suspicious as to why no one found it yet. Anyway... So you've just entered Main Quarry from the wave door. You want to get to the top so you can dash over to Waste Disposal, and maybe even pick up the missile, if you're into that sort of thing. Should you l-jump across the room, climb the ledges, then bust back across the catwalk, all while taking heavy fire from those dastardly Space Pirates?! HECK NO! Here's what you're going to do: 1. Enter the room. 2. Follow the left wall until it meets the drop-off, then step away from the wall a little bit. 3. Do a high-quality l-space-jump towards the spot where the catwalk meets the rock ledge. 4. Land on a tiny... er... land-able spot where they meet. 5. Jump up to the top of giant structure. 6. Party. That might have been complicated, but it's really pretty simple... so here's a diagram that probably won't help. ..............._____ ####___/...........\____ ####___.............__X_ ###O.....\______/ This is an overhead view of the catwalk. The #'s are the rock ledge, the lines are the catwalk, the X is where the pirate breaks out, and the O is where you want to land. The periods are, of course just spaces. Ignore them. If that doesn't help, I don't know what will. ESTIMATED TIME SAVED: 14-15 SECONDS |
| From: kip | Posted: 12/10/2003 5:39:20 PM |
| frigate escape 4:22:87 http://www.metroid2002.com/kip/4.22.87.avi there were some mistakes, but at least now i know for sure that 4:23 is possible without the instant unmorph in the electric hall; with it, 4:24 could be gotten. i also know for sure that 5:07 at ridley is possible. i think 5:08 too, but that's beyond my reach. |
| From: CtrlAltDestroy2 | Posted: 12/10/2003 10:56:03 PM |
| What do you say we make a "speed run shortcut faq" where we list every time-saving trick that's been discovered? Oh, and: Chozo ruins main plaza: Say you just got the artifact in the tower of light and you want to go to ruined fountain. After coming through the door, go around the corner to the right. There is a pillar on the wall which you can jump onto (it has a bird symbol on the wall behind it). Once you're standing on it, you can stand on an even higher part by jumping against the wall. you know you've got it when a polygon skewers your visor. Then, it's just a few simple jumps to the ruined fountain access. It saves about 3s. Waste Disposal: I've been able to do that too, it all depends on which way your ball is turned. It's just about as random as the crashed frigate boost-straight-down thing. Elite research: If you're coming from the front, you can dbj over the wall that the wave pirates set up when you get to the second level. Metroid Quarentine B: 1) W/o spider ball. Start on the mushroom next to the entrance, jump onto a square on the wall to the right, then jump onto the lower pipe on the right side of the spider ball track. 2) When coming from the save point, it's actually not faster to boost all the way to the plasma door up top. The faster way is: Boost to the base of the ramp, unmorph, jump backward, jump to the top ledge, then go through the plasma door. Incinerator drone: I think the direction in which ID's weak point appears is always the same every time you play. It's : 0 = entrance door 1. -- 0 2. | 0 3. -- 0 4. | 0 Magmoor workstation: getting from phendrana shoreline to root cave. Boost across the bridge, through the computer room, down the ramp, unmorph in the air and move toward the door in midair, and you should have missed all the shots from the turrets and not fallen in the magma. Arboretum: when coming to fight flaahgra, you can jump from the door platform straight to tree platform #2. Flaahgra: You can bomb flaahgra from outside of the morph ball slot, but only when her tentacles are retracted. space jump across the acid pool, morph in midair, lay a bomb right next to the bomb slot. It's really fast, but it's dangerous and it's easy to mess up. sometimes you'll get lucky and land on a ledge right next to the morph ball slot. Suntower access: When going to fight flaahgra, shoot the first reaper vine. Then, go around it and move along the right wall past the second reaper vine. Jump over the third reaper vine. No damage. |
| From: Radix37 | Posted: 12/10/2003 11:03:48 PM |
| 2) When coming from the save point, it's actually not faster to boost all the way to the plasma door up top. The faster way is: Boost to the base of the ramp, unmorph, jump backward, jump to the top ledge, then go through the plasma door. You REALLY need to watch my vids and kips, because we know this stuff already. Don't give me an excuse about being on a modem or having a connection limit, there's things called download managers that let you resume downloads. Plenty of people on modems have downloaded them. Oh and Nate is already compiling a list of all the little speed tricks on metroid2002.com, many of them area already online. --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: SteelWingX | Posted: 12/10/2003 11:13:38 PM |
| hey radix, i couldnt seem to do that clipping glitch exploit to fight the chozo ghosts and get the artifact right after flaaghra, so my time in burning trail is 1 minute below yours at that point - where's the best place in your run path to fight them again? how many extra minutes you think it will cost me? |
| From: Radix37 | Posted: 12/10/2003 11:20:09 PM |
| SteelWing: yeah the sun tower trick is quite difficult... you should practice it on a 100% file to get good, but I can understand your desire to skip it. The only time you can really come back for wild later is after where I get the wavebuster, but you can do a slight route change to cut down on the loss. In part5 I get the vault missile and then go back to the elevator to get the stuff along the ruined nursery path. Instead of that just go forward to main plaza, then after wavebuster go through the ruined nursery path for that stuff. You'll end up at sun tower and you can do the normal way. You can then leave through arboretum, unless you bomb jumped over the gate, because it'll still be there and getting over it from the back side is difficult. The good thing is you'll have supers for the ghosts, but still no x-ray. The difference in time is about 2 minutes I think. --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: Toozin | Posted: 12/10/2003 11:26:35 PM |
| From: SteelWingX | Posted: 4/16/2003 8:51:21 PM i dont care how much of an "expert" he is - two and a half hours on hard 100% is DEFINATELY impossible and i have NO IDEA how you have played through the game yet cannot see that....u ppl are crazy, just beating all of the bosses takes a good hour combined....two and a half is absolutely rediculous for 100%, i would somewhat believe someone who said they got that time with 24%, but NEVER in my life would i believe 100% in that time....hell, just to walk through every room in the game takes a good two hours WITHOUT stopping to fight a lot of enemies, not to mention go back for expansions after pieces of equipment Times sure change, eh SteelWingX? ;) --- yah, you little, who is also fat, slut - |2ag3 Maru Mari, a Metroid sprite comic: http://www.metroid2002.com/maru_mari/ |
| From: SteelWingX | Posted: 12/10/2003 11:43:21 PM |
| "SteelWing: yeah the sun tower trick is quite difficult... you should practice it on a 100% file to get good, but I can understand your desire to skip it. The only time you can really come back for wild later is after where I get the wavebuster, but you can do a slight route change to cut down on the loss. In part5 I get the vault missile and then go back to the elevator to get the stuff along the ruined nursery path. Instead of that just go forward to main plaza, then after wavebuster go through the ruined nursery path for that stuff. You'll end up at sun tower and you can do the normal way. You can then leave through arboretum, unless you bomb jumped over the gate, because it'll still be there and getting over it from the back side is difficult. The good thing is you'll have supers for the ghosts, but still no x-ray. The difference in time is about 2 minutes I think." You mean after spiderball go back through ruined nursery path? cuz to go the normal way up the suntower requires the spiderball! and you dont have supers in part5! this is confusing me so tell me if this would work too: starting on part 5 at Burning Trail, I follow your path, get the Vualt missle, get all the crap in the ruined nursery path just like you do, then at one point, you pass through the arborteum to get to Ruined FOuntain area so you can eventually get the Ice Beam. Well, instead of just passing through the arborteum like you, couldn't i just do a little detour and climb to the top of the room to fight the chozo ghosts, get the artifact, then leave the way I came back down to the bottom of the arborteum and follow your path the rest of the way? |
| From: SteelWingX | Posted: 12/10/2003 11:45:38 PM |
| LOL Toozin! that post was waaaaaaaaay back when I first got the game and was completely oblivious to sequence breaking but yeh, time do change ;) I have gotten 100 times better since then which probably explains how I've kept up with radix's time to this point after wavebeam. |
| From: SteelWingX | Posted: 12/10/2003 11:50:52 PM |
| whoops i meant Gathering Hall after arborteum, not ruined fountain |
| From: Toozin | Posted: 12/10/2003 11:53:01 PM |
| Good to see that you've "wised up", so to speak. And congrats on keeping up with Radix so far. --- yah, you little, who is also fat, slut - |2ag3 Maru Mari, a Metroid sprite comic: http://www.metroid2002.com/maru_mari/ |
| From: Radix37 | Posted: 12/10/2003 11:57:52 PM |
| SteelWing, you missed the part where I said you'd go back to sun tower after the wavebuster (in part9). You can't get it in part5, I was just saying you should leave the ruined nursery stuff for later. --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: SteelWingX | Posted: 12/10/2003 11:58:59 PM |
| GAH! i just went up the arborteum to find a slew of vines covering the door! >_< any way to get past this? what can were you guys talking about DBJing over? this one? |
| From: SteelWingX | Posted: 12/11/2003 12:06:34 AM |
| okay after wavebuster, you're saying I should go do that ruined nursery stuff and chozo fight to get the artifact, leave through the arborteum, and then what? what about all the crap you get instead of doing what I did? you end up in the arborteum after getting a TON of stuff in part 9 |
| From: Radix37 | Posted: 12/11/2003 12:19:03 AM |
| Between wavebuster and arboretum I only get the ruined foutain missile and the stuff near training center. After the ghost fight you'd go back for those, then resume what I do. --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: SteelWingX | Posted: 12/11/2003 12:27:49 AM |
| but that vine gate will still be there wont it? how do i get past it? |
| From: TRH 0313 | Posted: 12/12/2003 8:52:07 AM |
| woho! i got a pretty decent time in frigate escape. the frigate escape times should now read: Frigate Escape Times (Time remaining) 1. kip 4:22.05 2. njahnke 4:20.83 3. CAL Foolio 4:20.65 4. z0idi 4:18.67+ <<<PAL (4:14.xx)>>> 5. TRH 0313 4:16:54 <<<PAL (4.11.87)>>> +Unconfirmed 6. Andrew Mills 4:16.45 <<<PAL (4:11.78)>>> and oh, did you know its actually possible to jump even if you felled down in a SW? just tap B VERY fast! one more thing. During the fight with flaahgra (second "form") when your waiting for his "tails" do disappear, put down 2 bombs very fast, when the bombs explodes you reach twice height than usual.. maybe flaahgra isnt the only place to FDBJ (fast double bomb jump :). --- . |
| From: Andrew Mills | Posted: 12/12/2003 11:41:52 AM |
| @TRH 0313: Sorry mate, I had that beaten (just) a while ago. Check out the latest records here: www.samus.co.uk/mprime/world_records.shtml I have video proof of that run too... :p Andrew "PAL Speed Monkey" Mills --- www.samus.co.uk Updated on: 10th December 2002 |
| From: njahnke | Posted: 12/12/2003 11:50:38 AM |
| yeah, plus kip climbed up 4:22. since there were no objections to my pal handicap, i'll update the entire high scores list later today. --- Nate www.metroid2002.com |
| From: TRH 0313 | Posted: 12/12/2003 1:44:29 PM |
| your evil >_< --- . |
| From: Toozin | Posted: 12/12/2003 2:13:51 PM |
| 5. Andrew Mills 4:16.65 <--PAL (4:11.95)--> (Confirmed) 4:11.95 + 4.67 = 4:16.65? Now I'm not math whiz, but... isn't that wrong? And I'm not sure if you can call it confirmed when no one has seen the vid, even if a vid does exist. --- yah, you little, who is also fat, slut - |2ag3 Maru Mari, a Metroid sprite comic: http://www.metroid2002.com/maru_mari/ |
| From: Andrew Mills | Posted: 12/12/2003 2:30:53 PM |
| Fixed (sorry, was a typo...) =/ I have also provided a direct link to that run on my time, as well as kip's frigate escape time and links to Nates pages for him and Kip, and Radix's page. Any more problems, let me know. Andrew "Website Monkey" Mills --- www.samus.co.uk Updated on: 10th December 2002 |
| From: TRH 0313 | Posted: 12/12/2003 4:14:49 PM |
| new frigate time 4.12.2x (i think it was 4) this time i recorded it but youll have to wait for xmas. no way of uploading it.. yet :P --- . |
| From: Radix37 | Posted: 12/12/2003 9:58:25 PM |
| 4:22.90 escape, downlad here: http://dynamic.gamespy.com/~sda/demo.pl?mp/escape42290.zip That's 5 categories I'm #1 for... at least until kip improves this. I tried for an hour after this for 4:23.x but no luck obviously. --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: CtrlAltDestroy2 | Posted: 12/12/2003 11:19:31 PM |
| "You REALLY need to watch my vids and kips, because we know this stuff already. Don't give me an excuse about being on a modem or having a connection limit, there's things called download managers that let you resume downloads. Plenty of people on modems have downloaded them. " I'll gladly download all of these runs when I get to use my friend's DSL in about a week. Besides, I bet you didn't know about Flaahgra :) |
| From: kip | Posted: 12/13/2003 3:35:16 AM |
| frigate escape 4:22:92 http://www.metroid2002.com/kip/4.22.92.avi uh not much to say. radix could easily match/beat it if he cares to. i think it's funny that i beat my old time despite that horrible incident in biotech... just goes to show there's a lot of time lost we never notice or are aware of since the game doesn't give you a free timer outside of the escape, so you can't easily gauge how you're doing. instead you can only go on feel, most of the time. |
| From: njahnke | Posted: 12/13/2003 7:19:52 AM |
| just goes to show there's a lot of time lost we never notice or are aware of since the game doesn't give you a free timer outside of the escape, so you can't easily gauge how you're doing. instead you can only go on feel, most of the time. yeah, reminds me of the pal stuff. anyway, here's the new high scores list: HIGH SCORES Any %: Normal 1. Radix37 1:19 (32%) 2. kip 1:23 (33%) 3. z0idi 1:33 (38%) <<<PAL>>> 4. CAL Foolio 1:39 (43%) 5. Andrew Mills 1:49 (52%) <<<PAL>>> Any %: Hard 1. Radix37 1:45 (33%) 2. Gold Leader 1:58 (31%) 3. Andrew Mills 2:35 (47%) <<<PAL>>> 4. <<<PAL>>> 5. <<<PAL>>> Low %: Normal 1. TreborSelbon 2:20 (22%) 2. TreborSelbon 1:38 (23%) 3. gamecubeman27 2:29 (23%) 4. Andrew Mills 3:39 (23%) <<<PAL>>> 5. JDAdams 7:54 (24%) <<<PAL>>> Low %: Hard 1. TreborSelbon 3:10 (23%) 2. kip 4:00 (24%) 3. Gold Leader 4:01 (26%) 4. <<<PAL>>> 5. <<<PAL>>> 100%: Normal 1. Radix37 1:37 2. njahnke 1:50 3. LeCoureur103 2:14 4. Andrew Mills 3:10 <<<PAL>>> 5. Madzombie 3:56 <<<PAL>>> 100%: Hard 1. Radix37 1:58 2. CAL Foolio 2:49 3. MetaRidley2 3:15 4. <<<PAL>>> 5. <<<PAL>>> Frigate Escape Times (Time remaining) A scientifically calculated handicap of 0:04.67 is added to PAL Frigate Escape Times. 1. kip 4:22.92 2. Radix37 4:22.90 3. njahnke 4:20.83 4. CAL Foolio 4:20.65 5. z0idi 4:18.67+ <<<PAL (4:14.xx)>>> --- Nate www.metroid2002.com |
| From: callmeCRONO | Posted: 12/13/2003 9:27:29 PM |
| wow... now i know how much i really suck... got to get better! --- it is official, this game is a masterpiece, a work of art, and the coolest snowboarding game this side of town-liquid56 on SSX3 |
| From: N10sb2002 | Posted: 12/13/2003 11:53:34 PM |
| To anyone who's interested: I have a video lying around of Kip going to Metroid Prime in 24% on Hard. It used to be on Metroid HQ, and is now on Metroid2002. It's here at: http://www.metroid2002.com/xin/20_impact_crater_24percent.wmv.avi It's pretty big (133 megabytes) so it's mostly for those with broadband. --- .....unless boring old Iowa gets an AX machine. Yeah, when pigs fly and drop bombs, blowing up mass quantities of people..., Meganium7 |
| From: LeSSkunk | Posted: 12/14/2003 3:53:25 PM |
| Well, my new personal best is now 64%, 2:31 on normal... not bad for a first speed run attempt. I could easely remove 10-15 minutes from it because I forgot the artifact of newborn when I saved at the ship. I realised too that, without the wavebuster trick on Ridley, he's pretty tough. I'll have to practice on him. And since I've learn that the phazon pirate cant be release without the powerbombs from the dynamo, I'll have to check my route from the Ice beam. |
| From: CtrlAltDestroy2 | Posted: 12/14/2003 10:27:02 PM |
| "just goes to show there's a lot of time lost we never notice or are aware of since the game doesn't give you a free timer outside of the escape, so you can't easily gauge how you're doing. instead you can only go on feel, most of the time." Got one word for you: MUSIC |
| From: kip | Posted: 12/15/2003 3:28:42 AM |
| yeah but music doesn't tell me if i'm 6:29 entering the tunnels after biotech. it doesn't tell me if i'm 5:26 at the piston, 5:07 at ridley... and so on. the music's always at about the same spot, but being able to actually see your time lets you set up precise "checkpoints". music helps, but it just isn't the same. |
| From: Andrew Mills | Posted: 12/15/2003 10:27:21 AM |
| Just letting everyone know that all my MP content can also be found on this web address now as well as www.samus.co.uk/mprime... www.metroid-prime.co.uk =) It's a bit easier to remember don't you think? Andrew "Metroid Website Monkey" Mills --- www.metroid-prime.co.uk The Greatest Metroid Site: Updated on: 10th December 2002 |
| From: TRH 0313 | Posted: 12/15/2003 2:55:08 PM |
| Andrew, remember when you said "*looks at z0idis pal escape time, dies.*? check this out: I recorded a 4'14'66 escape time. :) --- . |
| From: DoomdayX | Posted: 12/15/2003 9:39:37 PM |
| I think i found a new trick that can save a good amount of time for early artifact of wild. While your fighting the chozo ghosts and shoot them with a charged beam, they stall for a moment before blasting off and disappearing. If you are close enough to the chozo and begin charging immediately, you can fire off another shot at half charge before they dash away. You can continue doing this technique I have dubbed chain firing until the chozo ghost is dead or blasted into a wall. See an example of chain firing just past the halfway point of this clip from my run of segment 3 of a speed run. http://www.metroid2002.com/doomdayx/DoomdayX_seg3_22mins.MP4 (its kinda hard to see but upping the brightness and reducing the contrast a bit helps) |
| From: CtrlAltDestroy2 | Posted: 12/15/2003 10:01:23 PM |
| That only works sometimes, for example, if the chozo ghost is planning on flying to another location without disappearing. If you actually get one in this situation, you can keep hitting it with semi-charged shots and kill it right away. It's easier to pull off when you shoot the ghost while it is up in the air, charging a shot at you. I figured out a freaking easy way to do the frigate crash site jump using one big ghetto jump. But before I post it, I want to know if you know it already. So tell me how you usually like to get up to that white door. |
| From: njahnke | Posted: 12/16/2003 2:18:04 AM |
| a montage of sequence breaking! check out the m2k2 promo vid: http://www.metroid2002.com/m2k2_promo.html you will need quicktime, of course... ;P --- Nate www.metroid2002.com |
| From: GameCube04 | Posted: 12/16/2003 9:49:57 AM |
| Well I got past Vent Shaft without boost a few days ago. I actually had to do it twice because the first time I messed up Phazon Processing Center. I messed it up the 2nd time too, but I was able to recover. I also spent 11 minutes looking around for ONE missile refill because I had no missiles for the save room door. Altogether I spent about 10-11 hours on Vent Shaft. I'm happy to have gotten past it, but really disappointed at how the segment went. Now I'm at Geo Core, and it's a lot harder than I had imagined. When I dash jump off the spore, I can get enough height/distance to make it into the slot, but as soon as I morph I just fall right down the pillar. Are you supposed to get stuck on the pillar right as you morph, or do you get insane height and morph, fall down a bit, and get stuck on your way down? I've also created a practice game for Life Grove, and I haven't been able to activate the spinner, but I think I've been doing everything right. Is there a vid available for this? I feel dumb asking for all this help, I guess 22% is a lot harder than I thought it would be. Oh, also, I might have made a new discovery. It's not that big of a deal and it's probably already been discovered, but coming out of Life Grove Tunnel, you can simply do a bomb ladder with a lot of forward momentum and get out. I've only heard of getting out with a triple bomb jump ladder, so it might be new, but I doubt it. |
| From: njahnke | Posted: 12/16/2003 10:05:32 AM |
| morning. check http://www.metroid2002.com/geo_in_bomb_slot.avi for what it looks like when you get stuck. i've been stuck an inch or two from the slot before and it didn't suck me in, so it apparently has to be pretty precise. going to restart my 22% in pal though. and so help me, i'm going to !@#$ing nuke europe if i get a read error after i perform one of the big three. just kidding. :P dunno if it's known about the dbj. if it doesn't say it on m2k2, probably not. i guess treb will have to weigh in. i don't currently have the life grove dance vid in my possession...which really sucks, because i don't know how i'm going to get it. i'll try to ask around. good luck. --- Nate www.metroid2002.com |
| From: TRH 0313 | Posted: 12/16/2003 12:12:11 PM |
| from 4:14:66 to.. 4:16:24! I did do a 4:16:6x/7x but i didnt record it >_< --- . |
| From: TreborSelbon | Posted: 12/16/2003 1:38:15 PM |
| I had a vid somewhere of my doing Life Grove, but I dunno who has it, and I'm not home at the moment. Nate probably has one on his site somewhere. --- It's not only that we think we're the best group in the world, it's just that in our minds we're so much better than whoever is number two. ~ Robert Plant http://www.metroid2002.com |
| From: MasterMetroid | Posted: 12/16/2003 1:42:32 PM |
| 100th post!!! --- Friends are the people who pick u up when u trip Best friends are the people who laught at u and trip u again |
| From: kip | Posted: 12/16/2003 5:50:48 PM |
| here's treb's life grove vid: http://www.metroid2002.com/kip/Trebor_Life_Grove_No_Boost.avi |
| From: Tzyr | Posted: 12/16/2003 10:13:23 PM |
| [This message was deleted at the request of the original poster] |
| From: Tzyr | Posted: 12/17/2003 5:29:33 AM |
| Here are some vids for my run...please keep the laughing down to a minimum...well, if it makes you feel better, laugh, but not to my face please :( Omega Pirate: http://www.metroid2002.com/tzyr/Hard_pseudo_OP.mp4 (26 megs) Meta Ridley: http://www.metroid2002.com/tzyr/Hard_pseudo_ridley.mp4 (30 megs) Metroid Prime: http://www.metroid2002.com/tzyr/Hard_pseudo_IC_MP.mp4 (126 megs) the pseudo is because this is my pre-run...my actual run will probably take many months to finish :/ especially since daily new things are discovered and it is kind of annoying continueing your run when you know the new method would make it that much faster..bah --- "And then one day you find ten years have got behind you No one told you when to run, you missed the starting gun" |
| From: kip | Posted: 12/17/2003 5:48:50 AM |
| "I figured out a freaking easy way to do the frigate crash site jump using one big ghetto jump. But before I post it, I want to know if you know it already. So tell me how you usually like to get up to that white door." this is the way i know up there: http://www.metroid2002.com/other_climbing_frigate_crash_site.html i know that kyuenjin has also known another way for months which i'm pretty sure is different from that one, but i don't know if it's the same as what you mean. i don't know where he has been since his "i'm back" post... maybe he is already plugging away at 21% or something. *pokes kyuenjin* |
| From: TRH 0313 | Posted: 12/17/2003 4:14:19 PM |
| OMQ. Njhanke, cal and z0idi is going down: www.jutler.com/MP/4_17_28.rar 4:17:28 (well, the movie stops at 18:10 >_< ) take a look at these to (yes its me! :) ): http://www.jutler.com/MP/P1010047.JPG http://www.jutler.com/MP/P1010044.JPG I changed name at #metroid.. It always has Ninjai/Ninja. ^_^ --- . |
| From: Andrew Mills | Posted: 12/17/2003 4:40:51 PM |
| Can I be the first to say, well done. It was a very nice run indeed (and on PAL too... *grumbles*). I have uploaded all 3 Quicktime parts of the movie on my site for those withoout winrar or incase his bandwidth get's sucked away... http://www.samus.co.uk/movies/mprime/trh_escape_41728_pt1.mov (4.2 Megs) http://www.samus.co.uk/movies/mprime/trh_escape_41728_pt2.mov (4.2 Megs) http://www.samus.co.uk/movies/mprime/trh_escape_41728_pt3.mov (1.5 Megs) Andrew "Jealous PAL MP Speed Monkey" Mills --- www.metroid-prime.co.uk The Greatest Metroid Site: Updated on: 10th December 2002 |
| From: MRC W3RD | Posted: 12/17/2003 10:18:44 PM |
| Wow, I haven't been here in a month or 2, and now I see that the 22% run was finally done. Don't really feel like reading through everything right now; who finally managed a no-boost geothermal core, and how was it done? |
| From: Radix37 | Posted: 12/17/2003 10:19:48 PM |
| http://www.metroid2002.com/without_boost_geothermal_core.html No vid yet though. --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: Banks17 | Posted: 12/17/2003 10:24:32 PM |
| It was done by TreborSelbon. --- "Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet http://www.metroid2002.com |
| From: TreborSelbon | Posted: 12/18/2003 1:11:45 AM |
| Damn right it was. And I'm going to do it again if I can get past this first segment. --- It's not only that we think we're the best group in the world, it's just that in our minds we're so much better than whoever is number two. ~ Robert Plant http://www.metroid2002.com |
| From: MRC W3RD | Posted: 12/18/2003 2:06:44 AM |
| Hmm, don't think I'll be attempting that anytime soon; sounds like you have to jump and morph perfectly to make it. Nice work Trebor ;) Now, about the no space jump run. I couldn't imagine going through the game without it. Sorry if it's mentioned somewhere else on the site (I didn't look at anything but the geothermal core stuff), but are you trying to do the no space jump WITH grapple beam? Or have you figured out it's possible to do without either? IIRC, you could get through most of the game without the space jump if you had the grapple beam. Has anyone tried making it through the room before Metroid Prime without space jump? Last I knew, that was the only obstacle preventing a no space jump run, but that it might be possible to go from 'tooth'-to-'tooth' with good double-bomb jumping. Geez, reading about the 22% run has sparked my interest in MP again. I should work a little harder to get my grades back up so I can play again =/ |
| From: Tzyr | Posted: 12/18/2003 2:22:25 AM |
| What we are working on now is to just skip sj..does not matter what items we use, but just skip sj. Thing is, if we cannot skip space jump using every upgrade in the game..then how could we even approach doing a 21% game eh? The only place I remember you need grapple is for geo..which is the room we are working on (use grapple to land on the first spinner). It just makes life easier. I have heard you can tbjm off of the spores...but have not tried it and I cannot see it being easy. So yeah, you need to make it through the game without sj. You need grapple, spider and boost for geo. You need gravity to get out of the mines leaving through the frigate (since you cannot get up Great Tree Hall after the mines, and leaving ppc without sj is very hard (though, is possible). If you leave frigate after mines, that means you have to do it in reverse. If you want to try it, make sure you activate the first panel for that is the only door coming in reverse you need to activate (it just will not open from the other side). You will also need to deactivate the forcefield in hydra research in phendrana for after you grab gravity, you need to go there in reverse. You might be able to go up frozen pike, but it is not easy. So yeah..I am pretty sure Geo is possible without sj...just very hard and cannot make any mistakes (so you have to do perfect jumps for each :/) --- "And then one day you find ten years have got behind you No one told you when to run, you missed the starting gun" |
| From: kip | Posted: 12/18/2003 6:53:02 AM |
| frigate escape 4:23:68 http://www.metroid2002.com/kip/4.23.68.avi the vcr said .70, while the last frame of the vid says either .69 or .68 (i can't tell because her gun is in the way of the number). this is the first time i can remember that the vid reported the worse time instead of the vcr, so i'll go with the vid's time because it looks more accurate. /me waits for radix to smash the time. |
| From: Andrew Mills | Posted: 12/18/2003 7:29:27 AM |
| Niiiiice one Kip 8) I'll update my records page accordingly with all the latest improvements later on 2nite. BTW: In the M2k2 promo movie I seen a DBJM up to the top level from the biohazard tank in the room that contains the very first pirate log. Is this used in an actual speed run? Or was it just for showing off with? And I HATTTTTTTE PAL SJ First... >=( *smashes things* Ahhh, that's better. Andrew "Annoyed MP Monkey" Mills --- www.metroid-prime.co.uk The Greatest Metroid Site: Updated on: 10th December 2002 |
| From: Refreshment | Posted: 12/18/2003 9:35:50 AM |
| I was going to post this last night but i was to tired. Anyway you can jump the entire Twin Fires part without deeping in lava and without using that unconfortable dash jump. You get on the invisible ledge as always, L-lock down and to the wall. Then more or less like a getto jump (but not necesary) using one L-lock. Then quickly use R plus down and do a subsequent L-lock, while twisting in you axis to the Left. When near the ledge continue pressing L plus left on the stick. It always work once you get it, plus you dont take damage and is quicker than the other methods. |
| From: Refreshment | Posted: 12/18/2003 9:46:10 AM |
| Also if it isnt to much to ask could you put me on the Chozo Ice Temple shortcut credits, since it wasnt an obvious one more or less it has some merit. Lets call it comunity service or charity. If you confirm the Twin Fires trick the credit should be split with another guy since i saw that way of jumping in an older topic. He claimed it did the Twin Fires jump some times (altough not consistently) and said that was using that jump in Geo Core. So its fair thing to do. |
| From: TRH 0313 | Posted: 12/18/2003 11:04:01 AM |
| New frigate time: www.jutler.com/MP/4_17_58.rar 4'17'58.. anyone: feel free to host it! --- . |
| From: Refreshment | Posted: 12/18/2003 4:52:21 PM |
| Hmnnn.... Turns out you can make the Main Quarry jump without Dash Jumping. This is crap because its useless but is a good way to measure how far can Samus jump. I did a similar L-lock jump and make it to the other side without much problem. No dice in MQA. Too bad i dont have a proper game for Geo Core to see if you can hit the switch by Space Jumping. SPecially today since i had some free time. |
| From: kip | Posted: 12/19/2003 2:40:21 AM |
| frigate escape 4:24:18 http://www.metroid2002.com/kip/4.24.18.avi |
| From: kip | Posted: 12/19/2003 8:14:39 AM |
| frigate escape 4:24:70 http://www.metroid2002.com/kip/4.24.70.avi don't mean to spam but it's something new. something is weird with the audio at the end; i can hear that one sound that is used when you land on the ground from a jump, but it happens while samus is in the air for the last time just before the leaving cutscene. it's even on the vcr when i play it back there, so i guess it's a sound glitch of some kind. i do remember sess or someone mentioning hearing the space jump/dash sound for no reason in vent shaft before, so it wouldn't be the first time one of us heard something weird. |
| From: njahnke | Posted: 12/19/2003 2:59:09 PM |
| HIGH SCORES Any %: Normal 1. Radix37 1:19 (32%) 2. kip 1:23 (33%) 3. z0idi 1:33 (38%) <<<PAL>>> 4. CAL Foolio 1:39 (43%) 5. Andrew Mills 1:49 (52%) <<<PAL>>> Any %: Hard 1. Radix37 1:45 (33%) 2. Gold Leader 1:58 (31%) 3. Andrew Mills 2:35 (47%) <<<PAL>>> 4. <<<PAL>>> 5. <<<PAL>>> Low %: Normal 1. TreborSelbon 2:20 (22%) 2. TreborSelbon 1:38 (23%) 3. gamecubeman27 2:29 (23%) 4. Andrew Mills 3:39 (23%) <<<PAL>>> 5. JDAdams 7:54 (24%) <<<PAL>>> Low %: Hard 1. TreborSelbon 3:10 (23%) 2. kip 4:00 (24%) 3. Gold Leader 4:01 (26%) 4. <<<PAL>>> 5. <<<PAL>>> 100%: Normal 1. Radix37 1:37 2. njahnke 1:50 3. LeCoureur103 2:14 4. Andrew Mills 3:10 <<<PAL>>> 5. Madzombie 3:56 <<<PAL>>> 100%: Hard 1. Radix37 1:58 2. Tzyr 2:48 3. CAL Foolio 2:49 4. <<<PAL>>> 5. <<<PAL>>> Frigate Escape Times (Time remaining) A scientifically calculated handicap of 0:04.67 is added to PAL Frigate Escape Times. 1. kip 4:24.70 2. Radix37 4:22.90 3. TRH 0313 4:22.25 <<<PAL (4:17.58)>>> 4. njahnke 4:20.83 5. CAL Foolio 4:20.65 --- Nate www.metroid2002.com |
| From: Kyuenjin | Posted: 12/19/2003 6:48:21 PM |
| Yeah, Kip, I do have another way of getting past the frigate, and its pretty easy. Don't think I ever posted it though - figured it would have already been known. Anyway, get in front of the frigate door and look left, there's a broken wall with a crevice behind it. Jump as far up in the crevice as possible, then morph and roll up as far as you can. Unmorph, and space jump out of the crevice. Walk towards the general direction of the door. You should come towards a sloping wall - ghetto jump up it and walk towards the door. --- "The cruel angels thesis bleeds." |
| From: redcmt | Posted: 12/20/2003 1:45:22 AM |
| Well I havent been here in a long time and I doubt anyone remembers me but did anyone ever get the 101% glitch down? I just tried it and I have it so when I bring up my scan visor, it says missile launcher where the missile should be but I cant get a second one. Anyone ever figure this glitch out? If you did please share. --- Lgtcount - Banned with a karma of 353. "I wish I had a friend as good as me" - My cuz |
| From: njahnke | Posted: 12/20/2003 2:00:03 AM |
| Metroid 2002 proudly presents ... TreborSelbon: 23% in 1:38 http://www.metroid2002.com/ --- Nate www.metroid2002.com |
| From: Snoopdigger XP | Posted: 12/20/2003 10:27:00 AM |
| What rooms are still left in figuring out no sj? I want to work on them. --- <This is the sig virus. Copy and paste to join the fun!> ±AC2± Website: www.geocities.com/animalxing2 |
| From: N10sb2002 | Posted: 12/20/2003 11:15:11 AM |
| Snoopdigger: The room left in no SJ with everything else is Geothermal Core. The problem is getting to the last raised spinner and that you have to do every jump perfectly. In 21% (no space jump), there's aproximately 9869674 :P. I have a list from kip of rooms left: phendrana's edge without sj/grapple geothermal core without sj/spider/grapple/boost fungal hall a without sj/grapple fungal hall b without sj/grapple metroid quarantine a without sj/spider metroid quarantine b without sj/spider/grapple great tree hall without sj/spider artifact of world without sj/spider phazon processing center without sj/spider artifact of strength without sj/boost crossway without sj/boost reflecting pool without sj/boost ruined shrine without sj/boost/spider The good news is that Ore Processing wouldn't be a problem in NTSC 21%. The MQ dash can be done in one jump. There's still 9869673 left though. --- .....unless boring old Iowa gets an AX machine. Yeah, when pigs fly and drop bombs, blowing up mass quantities of people..., Meganium7 |
| From: kip | Posted: 12/20/2003 11:49:30 AM |
| today i did crossway (with vent shaft style bomb jump) and artifact of strength. but that's still 11 rooms left. i was also messing around with ruined shrine and reflect, sure both of them are possible. in reflect i kept getting close with a dbjm off the stone toad by the entrance, but now i'm starting to doubt a dbjm could make it, after remembering a space jump can't without getting any ghetto effect. i can't see a reason a tbjm wouldn't make it, but it's hard to safely land on a stone toad that many times in a row; i also had problems with the ball hitting the ledge above too soon and messing up my bomb jump. fungal A has been done before by trebor with one dash, but he was forced to have space jump. it's likely still possible without it though, and maybe fungal B can also be done in one dash. also played around with trying to get artifact of world. i never made it to the round knob thing with one dash, but it looks possible. from there i guess you'd have to dbjm up to the bomb slot. none of this matters that much until space jump is skipped by itself. |
| From: TRH 0313 | Posted: 12/20/2003 3:52:56 PM |
| bump --- . |
| From: CtrlAltDestroy2 | Posted: 12/20/2003 4:22:23 PM |
| "it's even on the vcr when i play it back there, so i guess it's a sound glitch of some kind." That's just a glitch. It's happened to me with several sounds, like the flying metroid sound, the scanning sound, and the missle expansion whirr. They just keep repeating. |
| From: Snoopdigger XP | Posted: 12/20/2003 5:57:47 PM |
| I have been messing around with no sj for a while, but I still have gotten nowhere on Phendrana's Edge. I'm trying to rethink a strategy for getting across the gaps. Perhaps a dash jump from the grapple point. --- <This is the sig virus. Copy and paste to join the fun!> ±AC2± Website: www.geocities.com/animalxing2 |
| From: CtrlAltDestroy2 | Posted: 12/20/2003 7:08:07 PM |
| Today I got a score of 1:34. I last saved at the ship before ridley at 1:20, which is 4 minutes ahead of my previous game. However, I can usually beat all 3 of the final bosses in 13 minutes, which means I can probably get 1:33. Which means I will match Z0idi. ...But of corse, I'm not really interested in getting on the scoreboard anymore, because providing proof is too darn aggrivating. However, I might be getting a video capture card for Christmas, which would mean a whole different story. |
| From: Videogaming | Posted: 12/20/2003 8:32:41 PM |
| ...But of corse, I'm not really interested in getting on the scoreboard anymore, because providing proof is too darn aggrivating. However, I might be getting a video capture card for Christmas, which would mean a whole different story. Proof we need less stringent entry requirements, especially if the person is as distinguished as CtrlAlt, who has found a couple of SWs iirc. |
| From: njahnke | Posted: 12/20/2003 11:25:45 PM |
| pressing record is aggravating? --- Nate www.metroid2002.com |
| From: CtrlAltDestroy2 | Posted: 12/20/2003 11:28:48 PM |
| Oh my. I must make a public apology. Today, I was trying to re-do the end of my speed run mentioned above, and I made a very embarressing discovery while fighting Ridley. Ahem. Do you remember that P-bomb Ridley trick I discovered? IT HAS NOTHING TO DO WITH THE P-BOMBS. Now then, here's the proper way to burn his wings off early first time, every time: BOOST INTO HIS BUTT. That's it! Can you believe that?!? I can't believe I screwed up so badly. So, well now, um... *runs away* |
| From: Radix37 | Posted: 12/20/2003 11:51:43 PM |
| Well no wonder we never got the power bombs to work until we tried to boost into him. I guess that means you were a liar after all :-p --- Metroid Prime record holder: Normal: any% - 1:19 100% - 1:37 Hard: any% - 1:45 100% - 1:58 Videos of 1:37 at http://planetquake.com/sda/mp/ |
| From: Refreshment | Posted: 12/21/2003 7:39:42 AM |
| Are you sure aboyt that Ctrl? So whats your opinions on this one? Is it a glitch or a VERY obscure secret put there by Retro. Boosting Ridley's AZZ? Who tha hell will want to do that to beging with? Unless you are one of those....Guies..... |
| From: kip | Posted: 12/21/2003 7:53:48 AM |
| maybe it's meant to be a double edged sword. you can save up to 2 minutes with it depending on what kind of speed run, but then you have to live with the fact that you actually did something like that to get a lower time. |
| From: Snoopdigger XP | Posted: 12/21/2003 9:05:49 AM |
| So, what you're trying to say is, you have to live with the fact that you cheated? After all the bugs and glitches that have been exploited in speed runs, this seems pretty minor. --- <This is the sig virus. Copy and paste to join the fun!> ±AC2± Website: www.geocities.com/animalxing2 |
| From: LeCoureur103 | Posted: 12/21/2003 12:42:05 PM |
| Say, Nate: are you going to put my Main Quarry speed trick on your site? It's a good trick, I promise! In case you missed it, it's about at post #50. |
| From: CtrlAltDestroy2 | Posted: 12/21/2003 2:39:34 PM |
| No, Playing MP on a small, dark TV where it's so easy to misjudge jumps and places like the fungal halls become almost invisible is hard. Pressing record, though, is rather easy I'd have to admit. And after *even more* research, You don't need to boost into Ridley from behind, any direction is okay. But if you do it from behind it's easier because you take less damage. And I think that's how it was origionally designed, too. Because if you hit him from behind you take no damage. |
| From: Alec 85 | Posted: 12/21/2003 3:06:48 PM |
| Huh? Boosting ridley's ass? Do you guys mean boost it with the morphball? How? |
| From: njahnke | Posted: 12/21/2003 4:35:58 PM |
| http://www.metroid2002.com/boss_tricks_ridley_power_bomb.html do that, just don't set off the power bomb. ;) --- Nate www.metroid2002.com |
| From: Alec 85 | Posted: 12/21/2003 5:15:08 PM |
| Hmm from the looks of it, Ridley did his power stomp or whatever it's called. Doesn't he do that stomp after his wings are gone? Or does my memory fail once again? :D |
| From: CtrlAltDestroy2 | Posted: 12/21/2003 5:16:12 PM |
| I finished my speed run today with a time of 1:32 41%. Good enough! Time to start a new game. I was looking through your boss tricks on M2k2, and I noticed that you're missing a real obvious one. During the Incinerator Drone battle, you can stand right next to it and you won't take any damage from it's fire. The rotating flamethrowers will go right through you. Might be useful if you don't have the space jump boots first. Are you absolutely sure that shooting the wasps makes the I.D. expose it's weak spot faster? I've done it both ways, and I've never noticed a difference. Did you time it? |
| From: CtrlAltDestroy2 | Posted: 12/21/2003 6:29:16 PM |
| You're also missing the Metroid Prime first form Double-hit trick. When Prime loses his face and charges, He'll stay the same color for a second or two when he turns around. I like to hit him with the Ice Spreader two times in a row if he's white. |
| From: Byakugan | Posted: 12/21/2003 6:38:03 PM |
| uhhhhhhhhhhhhh.................................................................. how do you get the plasma beam b4 thardus |
| From: njahnke | Posted: 12/21/2003 7:33:23 PM |
| kip, i need to talk to you, please come online sometime today if you weren't planning on it already. --- Nate www.metroid2002.com |
| From: Banks17 | Posted: 12/21/2003 9:55:43 PM |
| how do you get the plasma beam b4 thardus http://www.metroid2002.com/without_grapple_plasma_beam.html --- "Try varying the timing as you drop Bombs to reach even greater heights." - Metroid Prime Instruction Booklet http://www.metroid2002.com |
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