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Metroid Prime Sequence Breaking(v. 4.0) [Previously Ice+Grav before Thardus]

Archived by

Vigama

From: SolrFlare | Posted: 2/5/2003 3:27:19 PM
OK I went ahead and loaded this one up cause someone's got to do it. This is version 4.0 of the topic "Ice Beam + Gravity Suit before Thardus using Tripple Jump"

Current info is as follows:

Here is where you'll learn to break Metroid Prime's linearity.

Since Part 1, we discovered crazy tricks which includes:

-Ice Beam, Gravity Suit, Plasma Beam, Power Bombs, X-Ray Visor, Wavebuster before Thardus
-Skipping the Grapple Beam
-Going through tricky rooms without spiderball/boostball/grapple beam
-Space Jump before Flaahgra
-Wave Beam without Space Jump
-Skip the Crashed Frigate to get into Phazon Mines
-much more..!

Best Percentage rate is 27% either with Gravity suit and 4 power bombs or no Gravity Suit and 5 power bombs.

To have more information about these tricks, visit one of these websites (they are the same):

http://membres.lycos.fr/zell99/metroid
http://membres.lycos.fr/zellmetroid

Current topics of discussion include:

- Trying to skip Spider Ball, Super Missles, Charge Beam, Boost Ball, and Varia Suit
- Finding a reliable way to get Space Jump early
- Getting the Sun Tower artifact without having to drop down after Flaahgra fight
- Accomplishing a run through Magmoor to Phendrana without Varia
- Any new Sequence of pickup discoveries
- Any new Alternate methods of retrieving an item
- Any new optimal collection orders for speed runs

Input is always welcome. Please check the websites above for current discoveries and roughly page 20 and higher of version 3.0 of this topic discussion to get fully up to date on the current state of affairs. Thanks

Solr_Flare
From: SolrFlare | Posted: 2/5/2003 3:30:49 PM
On my end, I've got some free time so I'm going to do some work on getting the space jump early by trying to see if the angle of placement on that mid-air morph bomb has any sort of affect on how close you can get to getting up on the ledge. Hopefully I'll turn up some positive results.
From: Amasawa | Posted: 2/5/2003 3:33:53 PM
not sure if this really helps w/ space jump, since i haven't managed it myself, but altering the angle Samus is at relative to the final bomb is working well to make some of the tougher jumps by sacrificing height for a little added distance. problem is that space jump cliff seems so high...
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: kip | Posted: 2/5/2003 3:41:03 PM
also, have you tried dbjm/tbjm from the back of samus' ship and trying to get on the ledge behind it? i get insanely close sometimes but just need a little more height.
From: SolrFlare | Posted: 2/5/2003 3:41:54 PM
Yeah no kidding on that one...I just have no idea how to pull this off on a regular basis unless somehow we've all become so obsessed with getting up there this this one spot that we are missing a better way up somewhere else...yeah its been tried before in a bunch of places, but not recently to my memory.

On a side note....20 attempts so far and I'm already going insane trying to get up there...man you guys have a lot more endurance than I do :D

---
Solr_Flare
From: Amasawa | Posted: 2/5/2003 3:43:09 PM
not me; I burn out quick trying that damned jump too. <=) Usually sliding off the ledge three times is enough to make me want to do something else.
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: SolrFlare | Posted: 2/5/2003 3:48:07 PM
The worst part is since we know it can be done, is when you are trying to attempt this #$$%# thing you don't do it casually at all...you are sitting there analysing and watching every single detail now so that when you do do it you remember how it was done. Sooner or later one of us will figure this puppy out though.

---
Solr_Flare
From: NEMISIS9k | Posted: 2/5/2003 4:39:53 PM
How many more of these dammed things is there gonna be.
---
"They say I start flame wars, and that a person calling sombody a moron is preventing them." -NEMISIS9k
From: kip | Posted: 2/5/2003 4:43:57 PM
who knows.
From: DEVILBIT | Posted: 2/5/2003 4:49:38 PM
Hi.

A small sugestion:

Try making a little bomb ladder like this:
#3 .
#1-2 .
==========
Ground.

BTW, have tried a million places and methods. But if gonna try from the ship i suggest the bomb ladder.
From: DEVILBIT | Posted: 2/5/2003 4:52:50 PM
Obviously, all that followed by mid-air morphing.
From: l2ag3 | Posted: 2/5/2003 4:59:58 PM
i wonder if theres an area around the enterance to the space jump path (the one near the half pipe in tallon canyon) where you can clip onto the wall and perform another jump. who knows, maybe it will work with more than spiderball tracks.
---
"He stole our backup plan for just incase!" - Ben from Brave fencer musashi
From: kip | Posted: 2/5/2003 5:01:33 PM
below that ledge you dbjm/tbjm to from the rock you can get stuck off the ground if you push against the wall, but from what i've seen it doesn't reset your jumps, it doesn't even let you jump. =]
From: DEVILBIT | Posted: 2/5/2003 5:04:19 PM
Also if you have some momemtum when hiting the second bomb the reach extends a bit.

BTW, the programers intentionally took measures to prevent this, cause have made some jumps from places that should clear the gap but they didnt.
Covered this in like nine pages in my previous topic but got deleted.
From: DEVILBIT | Posted: 2/5/2003 5:17:29 PM
Ok, made the jump without varia ask away.
From: Amasawa | Posted: 2/5/2003 5:19:26 PM
Also if you have some momemtum when hiting the second bomb the reach extends a bit.

That's what I've been concentrating on to make a couple of the trickier jumps needed in Phendrana w/o space jump, and it does help. I've tried using it off the back of the ship and can get insanely close to the edge with a great dbjm, but nothing more. Need just a little more give...
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: Youkai Sesshoumaru | Posted: 2/5/2003 5:19:35 PM
Well to ask the obvious, where exactly was the spot you started from and ended up at and how did you get from the one to the other? Was it your bomb ladder idea?

---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: kip | Posted: 2/5/2003 5:23:50 PM
did you do it from the rock or the ship?
From: Amasawa | Posted: 2/5/2003 5:24:59 PM
*wills DEVILBIT's DC to magically grow a keyboard. ;)
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: DEVILBIT | Posted: 2/5/2003 5:29:25 PM
Ok, as always from the rock. Was facing more or less backward to the Canyon door, gained momemtum with the second bomb, she just clinched there.

Second she gets fried in magmor in case anyone is gonna ask.

Took about 15-20 minutes to do so is not a time saver. Havent tryed this method for a long time because was trying to find a more user friendly one but since people here were having a bad time, got the jump before flagra to make any confirmations. And for the sake of KIP master plan.

So ask any other questions.
From: The Leech | Posted: 2/5/2003 5:29:36 PM
Hi. >_>
---
Bang bang.
From: Youkai Sesshoumaru | Posted: 2/5/2003 5:43:39 PM
[This message was deleted at the request of the original poster]
From: DEVILBIT | Posted: 2/5/2003 5:46:04 PM
When does the big bug starts to appear in main plaza? Didnt see him.
Defeated flaghra right now in the room so ask away if anyone wants to.
From: kip | Posted: 2/5/2003 6:03:04 PM
right before varia is a decent one, but the only reasons i can see for having a save there is if you're interested in running to phendrana/testing out the sun tower situation.

when you get to phendrana shorelines is a decent one also. personally i have a save right outside the furnace (no ice beam/grav suit/etc) which i've used in the past for various things, but i'll probably overwrite it later.

100% files are also good since you don't have to worry about dying or anything, but you have to keep in mind that when you find something out, something about the situation might have been different when you actually do it for real (like people forgetting about the existence of the "runic gate" in sun tower). it can cause problems.
From: kip | Posted: 2/5/2003 6:05:07 PM
just try to reload the rooms/find something new about sun tower... it probably won't work though.

i don't know when the bug appears, he's probably triggered by an item like most enemy changes.
From: DEVILBIT | Posted: 2/5/2003 6:17:28 PM
No, the only thing (not usefull btw) cant space jump to flaghra remains before picking the varia suit and then entering the room again. Didnt have the charge beam bt dont think having that will help much for the cause.
From: Banks17 | Posted: 2/5/2003 6:26:40 PM
=(
this doesn't look very hopeful unless somehow we can get through magmoor w/o varia
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: kip | Posted: 2/5/2003 6:30:28 PM
you mean the chance of any more discoveries?
From: DEVILBIT | Posted: 2/5/2003 6:32:37 PM
Looking at the positive side of things at least you dont have that doubt in your head anymore.
From: DEVILBIT | Posted: 2/5/2003 6:48:31 PM
More or less good news. Just made the jump from the ship to the ledge by doing the bomb ladder method.

But did it with space jump already at least this gives some hope.
From: Youkai Sesshoumaru | Posted: 2/5/2003 6:50:38 PM
How many energy tanks are currently possible before Varia and entering Magmoor? Is it just the first 3?
---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: kip | Posted: 2/5/2003 6:57:54 PM
yeah. can't get the one in training chamber because there's a thing that blocks you from going in the back way. and there's this one in magmoor workstation but there's wave beam doors all around (plus you need to shoot conduits to get it which requires wave beam).

with 2 more tanks and space jump i don't see it being so hard, but i doubt anyone will find a way to get more than 3 for the run since most of them aren't in chozo ruins.
From: sevensc | Posted: 2/5/2003 6:58:38 PM
ok, i have read all about the bomb ladder method but i don't think i quite get it, from you little drawing, bomb three is in the air and 1 and 2 are on the ground? what the? or are those your jumps using more than 3 bombs? some clarification would be great.
From: DEVILBIT | Posted: 2/5/2003 6:59:46 PM
Ok managed to reach the ledge by bomb jumping from the left turbine (backwards to the save spot) and morphing into the air.

Its important to point to the left of the ledge you are facing because it appears to have a tip a bit closer.

This the second time that got there. It appears the method works just need confirmation from someone with a not space jump file.
If anyone wich to try suggest you do so.
From: Banks17 | Posted: 2/5/2003 7:03:26 PM
I have a save at the ship before flaahgra from my previous space jump attempts. What exactly is "bomb ladder" ?
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: DEVILBIT | Posted: 2/5/2003 7:05:45 PM
Grabbed the ledge 4 out of 12 tries, if someone with a spance jump less file can confirmed then this trick can be used for SPEED RUNS.

So far is working very nicely, can help in speed runs because you have the save right there and if you waste too much time you can just reset the game and try again.
From: DEVILBIT | Posted: 2/5/2003 7:10:02 PM
So far is bullet proof. Theres a previous post explaining the bomb ladder in this topic maybe pages 2-3.
From: Amasawa | Posted: 2/5/2003 7:10:53 PM
Ok managed to reach the ledge by bomb jumping from the left turbine (backwards to the save spot) and morphing into the air.

Its important to point to the left of the ledge you are facing because it appears to have a tip a bit closer.

That's exactly the spot I was trying for/from earlier, but keep just missing it. That's encouraging that you got it that way; I'll keep trying.
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: Youkai Sesshoumaru | Posted: 2/5/2003 7:11:58 PM
I too am trying. I haven't been following the space jump goings ons though, where is the "rock" you guys go from?
---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: kip | Posted: 2/5/2003 7:14:14 PM
the rock is to the right of her ship.
From: DEVILBIT | Posted: 2/5/2003 7:18:49 PM
Read the previous post, just have done it from the ship is a bit more easy to get the space jump early from there.
From: wizzlefoshizzle | Posted: 2/5/2003 7:22:59 PM
I'm not following... what exactly is a bomb ladder? I've seen devilbit's first post but i need more explaination.
From: Amasawa | Posted: 2/5/2003 7:24:54 PM
I'm extremely close to making that jump from the ship; I just need a little bit more to make it. I've got Samus as far out as where it looks like nothing's supporting her, but I still can't quite manage it.

DEVILBIT, I don't understand what your ascii drawing of the bomb placement means. Should bomb 1 be placed slightly in front of bomb 2 or behind it?
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: keybladeswordsman | Posted: 2/5/2003 7:49:08 PM
Actually, I always keep track of my dbjm and you need more height, not distance. I tried dbjm and I came in contact of the ledge, but I did not reach the top. I'm saying more height is the key.If you can jump high enogh, then morph, then you could make it. ( A dbjm is higher than a normal jump)

And I mean doing this from the back of the ship.
From: Amasawa | Posted: 2/5/2003 8:00:57 PM
hmmm... nah, looks like distance to me. I just need a little more forward momentum; many of the jumps I'm making seem to have plenty of height. Tough to balance this out just right. The jumps in Phendrana were easy by comparison.
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: Banks17 | Posted: 2/5/2003 8:06:10 PM
I'm coming Just short of the ledge too, but it looks very possible. I haven't had a perfectly timed dbjm either so, once i find the exact spot to aim at, i should make it =p
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: Banks17 | Posted: 2/5/2003 8:22:32 PM
.᥼¥á.*bump*.᥼¥á.
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: Youkai Sesshoumaru | Posted: 2/5/2003 8:28:52 PM
[This message was deleted at the request of the original poster]
From: Youkai Sesshoumaru | Posted: 2/5/2003 8:32:30 PM
[This message was deleted at the request of the original poster]
From: funkytoad | Posted: 2/5/2003 8:33:49 PM
BOOYA! Space jump before flaahgra baby! I did it off the back of the ship =D
---
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From: Amasawa | Posted: 2/5/2003 8:36:23 PM
nope, you were right keybladeswordsman, I needed to adjust the position of my third bomb a little and voila, that's the extra edge I needed to make the jump off the back of the ship. thanks for the suggestion. =)
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: Banks17 | Posted: 2/5/2003 8:45:07 PM
I just made it up to the ledge as well =o
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: Amasawa | Posted: 2/5/2003 8:53:24 PM
man, she really POPS in midair when you've got the jump just right... I mean I know how you can get more height depending on the timing as well as placement with the bombs but when you've got the forward momentum, positioning, and timing all down perfectly she's like the easter bunny.
---
Metroid Prime Discoveries
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From: Youkai Sesshoumaru | Posted: 2/5/2003 8:54:51 PM
Anyone care to elaborate? Were the three bombs all pretty vertical? About how far left of straight ahead were you pointed, and about when did you morph, before after or at the peak of height?

---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: SolrFlare | Posted: 2/5/2003 9:00:28 PM
I'd like to also confirm the bomb ladder trick off the ship. I had been experimenting with the off-set positioning like I mentioned at the start of this new thread and hopped back online to check to check up on things and saw devilbit's ladder suggestion. Tried it from the ship and boom...5 out of 15 attempts no problem. This trick might be useful in one or two other spots as well now that I think about it. But what to call it....a dbjL(double bomb jump ladder) perhaps?

LOL if I were you guys who have been trying this for ages getting up there and out of nowhere this new method comes along thats fairly reliable I don't know if I'd cheer or break down and cry :)
---
Solr_Flare
From: Amasawa | Posted: 2/5/2003 9:01:39 PM
I can't seem to manage the same feat again, so take this with a huge grain of salt, but it seems like I was practically straight ahead and didn't really need the extra ledge at all. I morphed at the top of the jump. The bombs don't have to be that far out of vertical line if you ask me; I was having good results getting distance earlier today. The key is the momentum timed at the right instants, and getting maximum height out of the bomb jump with a late second bomb and a high 3rd.
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: funkytoad | Posted: 2/5/2003 9:03:40 PM
Well, the way I made it, I never did any ladder nonsense, just a dbjm. I did the 2nd and 3rd bombs really quickly, so that I got a lot of momentum from them.
---
ABICDEAFGHMIJKSLMNAOPQTRSTAUVWNXYZ
http://www.dallasmac.com/acc/catalog.php?user=137
From: Amasawa | Posted: 2/5/2003 9:05:44 PM
scratch that first part; I just made it again and was looking for some specific things this time. I was aimed slightly to the left side of the ledge, just to the left of where it starts to bend toward the ship. She was in that standing still pose when she morphed out, but I don't think it really matters; I bet it would work w/ running animation too.
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: Banks17 | Posted: 2/5/2003 9:06:00 PM
funkytoad told me that method on aim, and that's what i used to get there.
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: Amasawa | Posted: 2/5/2003 9:06:39 PM
Looks like this one's a winner DEVILBIT. Much better than that evil bomb jumping off the rock. Congratulations! =)
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: SolrFlare | Posted: 2/5/2003 9:09:15 PM
True the vertical alignment doesn't need to be off by much to triger this as it adds that extra momentum *but* the more you can pull the few extra inches you can get out of it...but yeah you time it right and LOL she really bounces.

BTW Devilbit this whole thing should go to you with the offset stuff because my thought on trying to get up there using momentum/offset bombs was based off the stuff you did post a good while back in regards, if I recall, to bombing your way up to the wave beam without using the space jump. At least I think thats what it was about..but anyway I did remember your posts and thats what made me think that was the variable we were missing in the SJ attempts.
---
Solr_Flare
From: DEVILBIT | Posted: 2/5/2003 9:11:33 PM
Glad that the trick if of your liking Mr. Amasawa, altough im still in love with the early plasma trick.

But anyway with practice probably this will be a everyday thing.
From: funkytoad | Posted: 2/5/2003 9:13:37 PM
Hmm...I've now got 3 E tanks, and 65 missiles before flaahgra...not sure what else I can get...=\
---
ABICDEAFGHMIJKSLMNAOPQTRSTAUVWNXYZ
http://www.dallasmac.com/acc/catalog.php?user=137
From: funkytoad | Posted: 2/5/2003 9:16:18 PM
My bad, 70 missiles :)
---
ABICDEAFGHMIJKSLMNAOPQTRSTAUVWNXYZ
http://www.dallasmac.com/acc/catalog.php?user=137
From: keybladeswordsman | Posted: 2/5/2003 9:28:57 PM
Since when did you guys started dbjm off the back of the ship?

I thought I was the only one.(murmurs about posting dbjm from the back of the ship and people ignored it)
From: SolrFlare | Posted: 2/5/2003 9:30:16 PM
Kip, havn't you made it as far as the Monitor Station without varia and without space boots? Basically running out of energy right around the crates right? Well if you can nab that space jump early could that give you the few extra seconds you'd need to make the run without varia? As you said all the elevators are cool rooms meaning you are only about 20 seconds from a cool room where you are dying without space jump. *If* thsoe crates gave you a tiny bit of energy instead of missles and *if* the SJ could shave off just a few seconds it might be possible. Still highly unlikely but maybe possible.

Because as it is with the Sun Tower appearing to be unrefreshable without hitting bottom as it is...our only hope of potentially breaking some new ground is somehow pulling that Phendrana run...otherwise we are are pretty much stuck percentage wise..although some more sequence breaking options may show up letting us cut some more time from speed runs.
---
Solr_Flare
From: SolrFlare | Posted: 2/5/2003 9:33:12 PM
Keyblade: about 3 or 4 hours ago tops LOL At least since we tried and made it successfully...it was tried before in the past but no ne could pull it then Devilbit and Banks both managed to make the jump from the rock ledge instead so we just gave off any new serious attempts at the ship.
---
Solr_Flare
From: funkytoad | Posted: 2/5/2003 9:41:36 PM
Wtf, I made the jump from the rock ledge before Banks did...-_-; oh well, just ignore me then =p
---
ABICDEAFGHMIJKSLMNAOPQTRSTAUVWNXYZ
http://www.dallasmac.com/acc/catalog.php?user=137
From: keybladeswordsman | Posted: 2/5/2003 9:44:14 PM
WOOOOOOOOOOHOOOOOOOOOOOO!!!!!!!

I made it!
(gets up and does a little dance) Now, when I have the time, I will try to reach Phendrana.

( anybody who made it to phendrana w/o varia suit, please tell me what happens)

PS: Do I get credit?
From: SolrFlare | Posted: 2/5/2003 9:44:48 PM
My Bad Funkytoad...I'm going on distant memory here..thanks for the reminder...LOL there has been so much stuff since then I can't even remember who was fully responsible for what...thats what Zell's page is for though heh. There's probably been enough posts in the 4 versions of this thread to consume most small message boards LOL...at least 1500 posts so far.
---
Solr_Flare
From: funkytoad | Posted: 2/5/2003 9:46:25 PM
Nothing compared to the HRC topic at the ssbm board, which is past 17000 posts ^_~ I started 2 of those so yay for me, master topic starter, lol.
---
ABICDEAFGHMIJKSLMNAOPQTRSTAUVWNXYZ
http://www.dallasmac.com/acc/catalog.php?user=137
From: SolrFlare | Posted: 2/5/2003 9:48:54 PM
Keyblades: if you can make it to Phendrana then you'll be the first without Varia...well unless you somehow freeze into a magical block of ice and slowly die over the course of 15 minutes or so then that guy with the friend who worked at EB would be the first and I guess somehow redeemed from what appears to be a bunch of BS.

But as it stands, no one in here has been able to accomplish or confirm a non-varia phendrana run.
---
Solr_Flare
From: tlj9204 | Posted: 2/5/2003 9:52:14 PM
Amasawa: Just saw your little bit about asking me for pointers on the TBJM in the Geothermal Core, and I wanted to quickly point out that I made it up there only once, and I think it was some fluke that I did o_O
The remainder of my attempts were spent getting hit in mid-air by the nearby Puddle Spore =P

Something else to try that I think could be done. First off, is Shore Tunnel a cool room? If so, then this just might work.

Get all three available Energy Tanks, then return to Tallon Overworld and head for the Root Cave. Take that transport to Magmoor Caverns, thus making it only five rooms that you have to traverse before reaching the Transport to Phendrana. The reason I ask about Shore Tunnel is that there are crates on either end, so if you can keep resetting them, you can refill your energy before making the dash through Monitor Station. I think it just might be able to work. Once I reset another file, I think I'll give it a shot.

-Tim
---
<<Prime Discoveries>>
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From: funkytoad | Posted: 2/5/2003 9:55:01 PM
Shore Tunnel is NOT cool :( Infact, it's uncool, just like the rest of those damn rooms. I couldn't make it anywhere near the monitor station, even with space jump and 3 e tanks :( Then again, I only tried twice, and both times got stuck in the lava by accident ^_~
---
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From: tlj9204 | Posted: 2/5/2003 9:57:50 PM
Aw hell then. Unless something extraordinary happens, we may have to abandon this facet of it then.

I'm not quite sure I understand this bomb ladder deal. Are you guys just DBJMing off the turbine on the ship or executing some new trick that I can't get the hang of? Because I keep coming up short on my DBJMs.

-Tim
---
<<Prime Discoveries>>
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From: Amasawa | Posted: 2/5/2003 9:59:05 PM
bummer Tim. that means this no space jump run is cut short here unless there's a way to make two jumps that I haven't been able to manage w/o it yet. guess I'll keep at it.
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: kip | Posted: 2/5/2003 9:59:11 PM
shore tunnel isn't cool... so the only hope of this is getting small energy from every crate and never missiles, and maybe it being possible to L lock space jump from the first set of crates to the second set in the second room, so that you never have to take more damage from the lava.

then you'd need a bulletproof strat for monitor station. i know a few places you can space jump to save time, but you'd still have to be a pro at taking out those turrets and puffers and refilling your health to the point where you enter the 2D room with about a tank left (assuming your energy drain rate is the same there and not faster).

i'm unable to get space jump still, but you know i'll test it out some more if i do. i just need to get to monitor station with a decent amount of energy, then see what can be done and how it'd be done.
From: SolrFlare | Posted: 2/5/2003 10:07:50 PM
Basically what you do is set up your DBJ on the ship as close as possible to the ledge. Then what you do is this:

1) Lay your first bomb as usual:

*
==========

2) Roll back a bit so that you then lay bomb two just slightly off center behind you then return to the center of the normal bomb:

**
==========

3) when you pop in the air, lay the air bomb as usual so it now looks like this:

*
*
===========

4) When you land quickly roll back then roll forward into the bomb on the ground as it goes off so it propells you forward into the bomb in the air then do the morph thingy as usual. Basically what this does is give you some extra forward momentum.

Note there are other ways you can do this like moving forward slightly when the first bomb goes off so that you place the air bomb forward of the 2 normally placed bombs. The more distance you get the furhter you can go but you really only need the vertical alignment to be slightly off so you can add momentum when you jump. If oyu do it right Samus *pops* through the air would be the best way to describe it :)
---
Solr_Flare
From: zell99 | Posted: 2/5/2003 10:08:51 PM
Wow. I finally update the site and you come up with a new technique to get Space Jump before Flaahgra! Meh... is it a simple dbjm off the left turbine of the ship, while aiming a little to the left at a part sticking out?

http://membres.lycos.fr/zell99/metroid

maybe I forgot things, just tell me
---
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From: SolrFlare | Posted: 2/5/2003 10:10:18 PM
err that number three ASCII pic should like like this instead stupid chat code cutting spaces :)

*
.*
===============

ignore the period.

---
Solr_Flare
From: SolrFlare | Posted: 2/5/2003 10:14:36 PM
I'll take a run(literally) at the no varia magmoor run as well. I think what I'm going to do is set up a game with Varia and one without.

What I'm going to do is get a stop watch and time how long I can survive without Varia down there then try to make it through Magmoor under that time with my Varia suit on. That way I won't keep dying over and over again. :)
---
Solr_Flare
From: tlj9204 | Posted: 2/5/2003 10:34:35 PM
I finally did it (getting Space Jump early). I tried it using an existing file and successfully DBJM'd up there. Now please tell me that having all the extra upgrades (Space Jump and whatnot) has no effect on your Bomb Jumping ability. If it does, then I'm screwed, since I had to fight with the Control Stick to actually roll up on the ledge.

I think if I ran fast enough, and Space Jumped to the bridge in Monitor Station, and used the Ball to roll along straightaways (it goes a bit faster than runnning, I think), it might, just might be possible. Then we'll get to see if the "freezing" actually takes place.

-Tim
---
<<Prime Discoveries>>
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From: Videogaming | Posted: 2/5/2003 10:58:23 PM
I dont have access to MP right now, but Ill try SJ>flaahgra on the weekend. Thanks to everybody, and solrflare that ascii really helped me understand.

Anyway, I fail to see the point of a run thru Magmoor w/o Varia...

1) You have to go to Sunchamber anyway, at least for the artifact there.
2) It's probably (definitely?) impossible.
3) You can't cut % from it even if not for the artifact, cuz theres no way you'd make it with 0 E tanks.

So are you guys just doing it for fun?
From: Banks17 | Posted: 2/5/2003 11:01:44 PM
Killing Flaahgra last sounds fun to me =p
---
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From: SolrFlare | Posted: 2/5/2003 11:06:12 PM
Point of the run through magmoor? Simple, if you can do it, while it won't let you beat the low percentage runs, not only would fighting Flaahgra last be fun but also it might open up some interesting possibilities for speed runs that could shave even more time off. Besides I think we all want to ahve a go at Flaahgra with the Plasma beam and/or flamethrower just to see if he'll burn :)
---
Solr_Flare
From: SolrFlare | Posted: 2/5/2003 11:08:13 PM
That and who knows what sort of weirdness you might get with Gravity and or Phazon suits without the Varia equiped since those two are really color changes...LOL it just opens up some interesting possibilities but yeah, without progress on the suntower we are pretty much now stuck at 27%
---
Solr_Flare
From: kip | Posted: 2/5/2003 11:11:05 PM
zell, thanks for cleaning up my explanations so they make more sense/are presentable, i really appreciate it.

videogaming: i'm just doing it for fun personally. i'm kind of out of discovery ideas right now, so i don't know what else to do at this point except see if i can manage to get to phendrana (something that kind of seems more possible to me than solving the sun tower at the moment).

but yeah, i'd much rather be finding a way to lower the % or finding some major time saving trick, it's just that i don't know what else i can do right now. all the items left seem required in many places except for spider ball/charge beam/super missile; all of those are tied to the stupid sun tower which is one situation nobody seems to know the solution for.
From: sevensc | Posted: 2/5/2003 11:12:56 PM
::::::::::::::::::::: THE BOMB LADDER :::::::::::::::::::::
DO THE BELOW AND GET EARLY SPACE JUMP

S :samus
+ :samus and bomb
B :bomb
G :gunship
_ :nothing

__
S_ :step 1: samus gets on the edge of the gunship
GG

__
+_ :step 2: samus sets 1st bomb
GG

__
B+ :step 3: samus sets 2nd bomb
GG

__
+B :step 4: samus move back to 1st bomb in order to be
GG propelled up to set the 3rd bomb

+_
_B :step 5: samus sets the 3rd bomb
GG

B_
SB :step 6: samus lands after setting 3rd bomb
GG

B_
_+ :step 7: samus returns to 2nd bomb location
GG

+_
__ :step 8: samus is launched diagonally to the 3rd bomb
GG

__
__ :step 9: samus is shot towards the ledge and morphs out
GG to get on ledge and obtain early space jump

DO THE ABOVE AND GET EARLY SPACE JUMP
From: Videogaming | Posted: 2/5/2003 11:20:17 PM
One Q- When do you morph out of the dbj? And would it be easier/possible to do a tbjm instead?

BTW, I think a more profitable project would simply be trying to get thru the game as far as possible in a low % run without charge beam (in anticipation of solving the sun tower). I would be willing to pay serious money to anyone legitimately beating OP without it. It might be theoretically possible, but is it humanly possible?

I would try, but my skill in MP wouldn't even come close to completing that. One of you might be able to try though.
From: zell99 | Posted: 2/5/2003 11:22:42 PM
I just got Space Jump > Flaahgra with my 100%. I have it on tape and I'll try to get it on the site tomorrow.. with the other videos. sorry if it takes some time =/

oh and as it was said, the "ladder" jump is not required... if you just push forward as bomb 2 propels you, you'll get as much horizontal distance (you have to place bomb 3 a little below the peak) and a little more height imo..

kip- no problem for re-writing your posts. thank you for finding the techniques ;) I just am trying to do every tricks to understand how they are done and give as more details as possible =)
---
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From: Youkai Sesshoumaru | Posted: 2/5/2003 11:24:05 PM
Shame it wouldn't be possible to skip Varia entirely. Has to be gotten to trigger the Sunchamber ghosts and artifact even if one could get all the Magmoor items without it somehow.

Well even though my ideas aren't golden, they just keep popping up in my head so I'll say 'em to just put doubts in all your minds and drive you mad.

We sure it's the powerbomb... launcher (?) that triggers elite Pirate for that Artifact of Warrior? I mean it's the GETTING of it that makes it possible to wake him and not simply, going in a certain room maybe?

Getting the Powerbomb expansion that can be used to skip the Frigate and Gravity suit, and then going through Phazon mines LIKE you were going to get the powerbomb main thing, defeating the cloaked drone, but NOT getting the main Powerbomb upgrade, going into the nearby save station and such, maybe that's all that's needed to make the Phazon Elite triggerable.

When you all tried to wake him with just a powerbomb expansion, had you beaten the Cloaked drone and gone through that area at the "start" of the mines?

Probably a dead-end, but another idea. At least it would let you skip gravity suit cleanly

---
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Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: SolrFlare | Posted: 2/5/2003 11:27:21 PM
OP without charge beam is definately possible just using uncharged Plasma its not fun though. I have never tried Ridley without charge though and I wonder if its even possible because don't you need a fully charged beam or missle to pop him in the mouth when on the ground?

Hardest part though would be doing a low percent run and getting through the stinkin mines without a charge beam...even on normal difficulty you need a darn near perfect run as has been mentioned before. I don't think anyone has really tried it all the way though as its still a moot point outside of saying you've done it since you still need the bugger.
---
Solr_Flare
From: Amasawa | Posted: 2/5/2003 11:34:09 PM
I tried a lot of different variations with the power bomb, including destroying/not destroying the cloaked drone, trying to trigger the elite pirate two rooms before that (with no success), and using the expansion on the central dynamo instead of getting the main power bomb pickup to destroy it. Yeah, I did go through the "front way" after defeating Omega, and even back into the central dynamo again, but didn't have any luck. I don't think that save point's accessible; it's locked until you pick up the main power bomb IIRC.

I'm pretty sure that I covered all the bases, but it's been a while since I messed with this so it's hard to remember exactly which options I covered, and I could have missed something in the first place so I do encourage other people to try it and see if they have better luck. It would be great to be able to skip it altogether.
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From: kip | Posted: 2/5/2003 11:34:42 PM
i know i could beat him without it on hard, i'm probably not the only one either. i'd have to revise my strategy though (the whole "fully charged shot then 8 normal shots" thing).

can't say it'd be easy though, with ice troopers no longer being freezable, and so on. but all the other bosses wouldn't really be any harder for me except ridley, since nowadays i just use charged plasma shots to stop his charge attempts when he's almost dead. since it's still possible to dodge all his faster charges though (trebor did it), he'd still be possible to beat, it'd just be about whether you're capable of dodging the charges or not.

heh, all i hope is that uncharged plasma shots don't kill omega pirate so slowly that you end up having to wait for the 5th time he goes invisible instead of 4th as it is now on low % hard... hard enough to survive 4 waves, but 5, ugh.
From: tlj9204 | Posted: 2/5/2003 11:39:11 PM
I think Amasawa and I both experimented with almost every way possible we could imagine. I even went so far as to use my one Power Bomb to get into Quarantine A (w/o getting the main one) to see if it would work. But to no avail, I was unable to break the Phazon Elite's tank until I had the main upgrade.

-Tim
---
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From: Youkai Sesshoumaru | Posted: 2/5/2003 11:43:46 PM
Curses. I don't suppose there's any point to thinking about skipping a beam, aargh. Everything's necessary unless we can get up suntower without opening the grate or something. That's not likely though. aaaaaaargh.

Well the only notion I have is to try getting a missle expansion before the missle launcher somehow. Then maybe one could fight Flaahgra AND hive mecha last. For no good reason at all, since that doesn't lower percent either. Ah well.

Good luck getting to phendrana. I'll be sitting back and watching you all try until I manage to get space jump early myself. And as for now, South Park's on and then adult swim so after hours and hours of trying for that space jump I'm done experimenting today.

Heheh, hive mecha last. Flaahgra second to last, maybe we'll eventually kill all the bosses in reverse order, starting with Prime.

Well... maybe...

---
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Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: kip | Posted: 2/5/2003 11:50:21 PM
hmm a missile expansion before the launcher... that one in the main plaza would probably be the only chance, if there's some way to do it with single jumps. if not, then you'd have to find a way to get space jump without using bomb jumps.

if you can do that, then it'd be easy to grab that expansion in main plaza. only problem then is encountering a situation similar to the phazon elite and power bomb... like if it didn't let you destroy missile door locks unless you had the launcher. =P
From: SolrFlare | Posted: 2/5/2003 11:56:59 PM
Well..I don't see how we could go in complete reverse order as if we can manage to get through without the varia there is no way to skip Omega Pirate and go to Ridley by getting the artifact of the newborn because its hard enough with all the other suits equiped..without the extra damage protection of Varia and Gravity it would be nigh impossible.

Could we run through without Varia though and figure out how to get past the *other* trouble spot for the spider ball we could do Omega, Thardus, Flaahgra, Ridley, Prime :)

Of course if we could find a way to get up the suntower and past Quarantine without the spider ball then conceivably we could just skip Thardus all together LOL

I'd be curious to see what if any potential on a speed run skipping flaahgra for last would have since you have to go back there at some point for the artifact anyway, just skipping past him the first go around could shave off at least a couple of minutes as you could just deal with him *and* the artifact at the same time.
---
Solr_Flare
From: Youkai Sesshoumaru | Posted: 2/5/2003 11:59:46 PM
You might beat him quicker with the plasma beam and such for one. That'd be a couple minutes I'm sure

Also maybe getting the ice beam before flaahgra and triggering the ghosts to be all over chozo ruins will make it easier for ghosts to appear in sunchamber somehow, although I again highly doubt it.

---
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Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: tlj9204 | Posted: 2/6/2003 12:37:54 AM
Nah, skipping Beams wouldn't work (unless someone wants to be incredibly bold and actually cut the Charge Beam out should we ever find a way to make it up Sun Tower without requiring the Super Missile =P), since at some point in the game, you have to use all four of your Beams to open various doors =P

-Tim
(though if someone does manage to get up the Sun Tower someday w/o the Super Missile, and someone then wants to be super bold, there's a 25% run right there ;P )
---
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From: kip | Posted: 2/6/2003 4:33:14 AM
can't make the jump still, i tried for a long time. maybe i'll wait for a video of it or something, if there is going to be one. =P

at any rate i have no more ideas for discoveries...
From: Grinto | Posted: 2/6/2003 5:33:30 AM
If it wasn't for the artifacts giving percentage points, the current low percent record would equal Super Metroid's 15% run. Though, Metroid Fusion can be beaten with 1%...
---
Roboticus is Champion!
From: tlj9204 | Posted: 2/6/2003 8:18:30 AM
That's cause Fusion has a screwed up system of only counting percentage points for Missile/Power Bomb Expansions and Energy Tanks =p

SM's was 15? I never knew that, I thought it was 22% (at least, that's the best I ever got.)

-Tim
---
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From: tlj9204 | Posted: 2/6/2003 8:28:33 AM
Wow, I also finally got into the "secret world", and what did I do? Promptly went into Morph Ball mode to try and Boost around. As you might expect, I did not get far =p

-Tim
---
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From: downsideup16 | Posted: 2/6/2003 8:32:35 AM
I am sort of new at skiping items but is it possible to skip the x-ray visor
---
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From: tlj9204 | Posted: 2/6/2003 8:35:13 AM
No. If you don't get the X-Ray Visor, you won't be able to register any damage on Omega Pirate, let alone Metroid Prime.

The only things we can skip so far are Thermal Visor, Grappling Beam, Gravity Suit, and tons of minor upgrades (Missiles/PB's/E Tanks).

-Tim
---
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From: SolrFlare | Posted: 2/6/2003 9:29:55 AM
LOL...yeah morphing in the "secret world" is generally not a good idea >_<
---
Solr_Flare
From: UndeadForte | Posted: 2/6/2003 9:42:27 AM
I'd jsut like to mention one thing... even if one could climb up to the Sunchamber artifact without the super missle, skiping the Charge Beam is still impossible, why?

Because, you can't beat Meta-Ridley without it,only a charged shot and missles have any effect on the grounded form( I'm talking about shooting his mouth here so you can shoot his chest) unless you got really lucky, kept all the "artifact pillars" in one peice and never let Ridley charge at one untill you needed a missle refill, but the possibilties of this happening, and being able to shoot Ridley enough times before you've run out of possible "Missle Refills"(Because Ridley will take out about 8-10 pillars during phase 1) is nigh impossible, ESPECIALLY in Hard mose.

So essentially, the lowest you can get is 26%(14% in terms of actuall "Powerups", not counting the artifacts).

That is all.
From: UndeadForte | Posted: 2/6/2003 9:43:47 AM
Err i mean Hard MODE not MOSE =P.
From: UndeadForte | Posted: 2/6/2003 9:46:29 AM
One last detail, the lowest is 26% if you can find a way up to the sunchamber aftrifact without super missles, just in case anyone was confused by the last sentence.
(Some insane bomb jumping would be needed to skip the Super Missles needed for the Sunchamber Tower ya know?)
From: TreborSelbon | Posted: 2/6/2003 10:12:24 AM
While on the ground, Ridley can be stunned with regular shots. I should know, I've done it many times.

---
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From: Grinto | Posted: 2/6/2003 10:25:52 AM
There's a 15% walkthrough on the Super Metroid FAQ list...
---
Roboticus is Champion!
From: zell99 | Posted: 2/6/2003 11:36:59 AM
"can't make the jump still, i tried for a long time. maybe i'll wait for a video of it or something, if there is going to be one. =P" -kip

if you're talking about the dbjm from the ship to get Space Jump, I have it on tape and probably will upload it tonight.
---
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From: Ragnarok72 | Posted: 2/6/2003 2:55:58 PM
I would just like to confirm......The Boost Ball can propell you upward!

:D

I tried it in the Hydro Access Tunnel behind the Frigate Crash Site. Considering how far up a single bomb propells you in that area, it provided ample time to charge up enough boosting power to see what direction you'll go.

Of course, that was in water....but, I'm just saying that the games physics do allow the boost ball to launch you vertically.
From: Youkai Sesshoumaru | Posted: 2/6/2003 3:01:46 PM
Hmmm, perhaps one might not worry about skipping the spiderball for time being and just worry about trying to get over the grate with some kind of triple bomb jump boost ball weirdness.
---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: funkytoad | Posted: 2/6/2003 3:25:03 PM
Just so that everyone is clear on this, the boost ball will propel you in whatever direction you want, as long as you're touching something. All it does it make you spin really fast, so if you are touching nothing, you'll go nowhere.
---
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From: RockMFR 5 | Posted: 2/6/2003 4:19:19 PM
I don't know if this would work, but here's an idea:

Go to the sun tower use a bomb against a wall. Then use the boost ball to climb the wall. Before your boost ball runs out, place another bomb and gradually climb up the wall with bombs and the boost ball. I just thought of this, so I have no idea if it is even feasible.

---
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From: funkytoad | Posted: 2/6/2003 4:22:38 PM
I'm 99% sure that if you try to boost up a wall, it will actually boost you down...
---
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From: Youkai Sesshoumaru | Posted: 2/6/2003 4:23:10 PM
I just got spiderball and am at Suntower now. With spiderball boostball and bombs I'm determined to get up without breaking the runic gate.
---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: funkytoad | Posted: 2/6/2003 5:02:41 PM
Hmm, just so everyone knows, it IS possible to get the missile expansion in the chozo main plaza without the boost ball (I'm talking about the one that you usually use the half-pipe to get). I just space jumped to it, and morphed in =P
---
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From: kip | Posted: 2/6/2003 5:06:40 PM
hey you guys who tested damaging omega pirate without x-ray, did you try power bombs?
From: zell99 | Posted: 2/6/2003 5:07:15 PM
funkytoad- I think they wanted to get that expansion before the Hive Mecha, to see if you could skip it... therefore no Space Jump would be available =/ But it's still cool to know you can get it before the Boost Ball, maybe it could be useful in a 100% game
---
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From: zell99 | Posted: 2/6/2003 5:11:04 PM
Hum... I just uploaded 11 new videos on the website, and in 10 minutes they will be up on the mirror site too. You can go check them out! They include:

- Ore Processing without Spider Ball (3 vids)
- Reflecting Pool without Boost Ball
- X-Ray without Spider Ball
- Phendrana's Edge without Grapple Beam (2 vids)
- Thardus under X-Ray Visor (2 vids)
- Furnace Track Jump
- Space Jump without Boost Ball (from the ship)
For a total of 11 videos =D

http://membres.lycos.fr/zell99/metroid
http://membres.lycos.fr/zellmetroid

Hope you enjoy!
---
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From: Youkai Sesshoumaru | Posted: 2/6/2003 5:28:59 PM
Zell I love you. Your videos are always the most helpful thing for me.

I just got space jump thanks to your little video. I was trying for 4 hours yesterday with no luck, 10 minutes of doing it after watching your video and I nailed it. I'd just not been aiming left far enough before, and the bomb timing was ever so slightly off. Yahoo, thanks.

On to Phendrana because Suntower is UNSCALABLE. RAAAAR.

---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: Turtle500 | Posted: 2/6/2003 5:31:21 PM
Wow, nice videos zell!

I'm gonna have to try some of those. It would be fun to fight Thardus with the plasma beam >:)

---
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From: zell99 | Posted: 2/6/2003 5:34:17 PM
youkai- no problem, thats why i made videos ;)

turtle- in fact fighting thardus with the plasma beam is very fun because he's a real joke. you can kill him without knowing it, my little sister would probably be able to kill him with 1 e-tank =P
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From: Amasawa | Posted: 2/6/2003 5:37:01 PM
hey you guys who tested damaging omega pirate without x-ray, did you try power bombs?

hmmm, I know I've used 'em when he's still visible but I don't think I've tried 'em after he disappears...
---
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From: SolrFlare | Posted: 2/6/2003 5:44:11 PM
Hmm that could prove to be an interesting experiment...who knows maybe its possible...I mean no one ever realized oyou can bomb Thardus silly while he's rolling around until recently :) That would be sweet if you could though because then we truly could skip the X-ray visor :)
---
Solr_Flare
From: funkytoad | Posted: 2/6/2003 6:08:48 PM
Well, I made some more progress towards getting a no boost ball game, in my efforts to get more missiles in my space jump before flaahgra file (I'm at 80 now ^_^).

In the ruined shrine, the room where you get the morph ball, and need the boost ball to get to a missile expansion, and the wave beam door that leads to life giver, I've gotten up without the boost ball.

K, first of all, get onto the halfpipe, and face the wave beam door. Now turn 90 degrees left, and face the wall of the half pipe. Walk forward as far as possible, and Lock your view. You're now going to jump once left, and once forward, where you can land on a small branch type thing, that's completely flat, and underneath the upper platform (scout it out before you make the jump, it's pretty easy to spot). Once you're on here, keep your view locked, and make one jump right, then jump back left, onto the platform. You can now get the missle expansion. Now to get to the wave beam door. If you look towards the middle of the room, you'll see a long branch in front of you. Face parallel to the direction of the branch, lock your view, and jump left twice to get onto it (first jump for distance, 2nd jump for aiming. Once you're on here, you can use a lockspring double jump to get to the wave beam door platform (or even slightly lower to the left of it there's a small spot to land as well). So yeah, if we can figure out life grove without boost ball, and geothermal core, this could be good ^_^
---
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From: SolrFlare | Posted: 2/6/2003 6:14:15 PM
Nice Job there Funkytoad....LOL out of nowhere no boost ball may end up somehow being possible..although based on our latest results with other stuff we'll probably end up with either

A) 1 room that no matter what we still need it for

or

B) Someone will pull it off once then we'll all blow our brains out for 3 to 4 weeks before someone out of nowhere comes up with an easy method

LOL
---
Solr_Flare
From: kip | Posted: 2/6/2003 6:17:51 PM
geothermal core is a problem. you'd have to get inside of the socket where you place a morph ball bomb without using the spinners.

for what it's worth i've already tried it and i couldn't do it. a tbj from under the socket didn't get me in there, nothing seemed to work.

but, if you can find a workaround for geothermal core and getting the chozo artifact in life grove without using the spinner there, everything else could also probably be worked around.

also... isn't the super missile in some kind of case that doesn't open before you make the hologram appear in observatory? course that wouldn't matter if someone can grab onto the track above the blockage in sun tower.
From: Amasawa | Posted: 2/6/2003 6:24:52 PM
no, the super missile is still sitting on the platform where you eventually find it and isn't blocked by anything, but until you activate the device with spinners the platform is very high up, for all practical purposes out of reach even from the highest platforms. If someone can find a way to reach it, it could still be snagged w/o using the boost ball though.
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From: Youkai Sesshoumaru | Posted: 2/6/2003 6:24:56 PM
Oy, I'm gonna have a quick and probably futile go at Phendrana Sans Varia. Anyone care to tell me what they know about it so far? Like major problems in certain rooms that eat up time and life and such?

P.S. Is Ice beam possible before Varia? I'm not going to kill myself tbjing up the furnace if something's going to stop me from getting it now anyway. If it is though I might as well take it to Magmoor encase it will come in handy for freezing torches or something

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From: Amasawa | Posted: 2/6/2003 6:27:47 PM
zell, thanks for the vids. I'm looking forward to checking out the space jump w/o boost ball one myself; I've only managed that jump twice. Soon as I get back to my comp w/DIVX on it I'll check it out. =)

btw, don't know if you visit the metroid database or not, but it looks like the site's getting attention from forum members there as well.
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From: SolrFlare | Posted: 2/6/2003 6:28:40 PM
Update btw on my attemtps at the magmoor run. Remember I'm testing this by using a game with the varia suit on and limiting myself to the amount of time Samus can survive in Magmoor without the varia by using a stopwatch. So this isn't completely accurate but I'm trying to get some good practice in. As is I can make it to the Monitor station but I run out of time there....I still think this may be do-able.

I might start experimenting with mixing in the morph ball more to see if I can stretch things out more too. If anyone has some good advice on space jump scale points in the monitor station I'd appreciate them as well...if this can be done its going to be dang close.
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From: kip | Posted: 2/6/2003 6:28:53 PM
a wave beam door blocks the way to hall of elders, otherwise it'd be possible since you don't need boost ball for reflecting pool.
From: funkytoad | Posted: 2/6/2003 6:29:52 PM
I've been through the furnace in my SJ before flaahgra file, and you have two options there:stare at the ice beam door, or go through the other morph ball tunnel, and stare at the wave beam door.
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From: kip | Posted: 2/6/2003 6:33:27 PM
i'll join you guys in magmoor without varia as soon as i make the jump.
From: zell99 | Posted: 2/6/2003 6:50:03 PM
Youkai Sesshoumaru- Do not tbj up the furnace...! Use the track jump! O_o unless you like to do things the hard way...
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From: chyse728 | Posted: 2/6/2003 7:06:58 PM
zell, is there any way that you can make the videos into mpg format? cuz i tried downloading the DivX player but when i try to play them it doesn't work.
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From: zell99 | Posted: 2/6/2003 7:12:36 PM
chyse- i can't =/ maybe if you tried downloading Windows Media Player 7.1 (i think it's the latest) it would install the codec... because the required codec is DivX 5.0.2 i think
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From: Youkai Sesshoumaru | Posted: 2/6/2003 7:15:15 PM
Jimminy christmas, I can't even make it TO the moniter station. I've gotten toward the end of the tunnel and that's it. How close has anyone come to the elevator? And I assume it was going from the Tallon overworld elevator, not the chozo ruins elevator
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From: funkytoad | Posted: 2/6/2003 7:29:12 PM
Wheeness, just got the artifact of nature, in my space jump before flaahgra file ^_^. Mind you, it took me half an hour to get the route perfect, and the time I did survive, I had one health, but I DID IT!
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From: kip | Posted: 2/6/2003 8:00:39 PM
dang, still can't do it, gotten close though. well at least you don't see me saying it's impossible like 75%+ of the board would if they tried and couldn't do it. =]
From: funkytoad | Posted: 2/6/2003 8:01:40 PM
Kip have you tried my way? I just set the last 2 bombs really close together to get a lot of momentum going, and just ignore the damn ladder method ;p It worked for Banks.
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From: kip | Posted: 2/6/2003 8:02:49 PM
like in zell's video? i don't think he does the bomb ladder stuff either.
From: zell99 | Posted: 2/6/2003 8:10:07 PM
kip- no, didnt use the ladder thingy... just place bomb 2-3 relatively close and push forward after bomb 2 propels you into bomb 3 to have maximum forward movement... and hope you do it
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From: DEVILBIT | Posted: 2/6/2003 8:10:41 PM
Bomb ladder or catch some momemtum is basically the same thing.
By now everybody knows that there are plenty ways to do the same thing, you can try different angles, different bomb timing, etc. Just find what exactly is more confortable to you. For example Mr. Solar flare likes to of set the bombs and that works fine for him.
From: kip | Posted: 2/6/2003 8:22:10 PM
by some miracle i just did it. i forgot what i did even because i was in disbelief, lol. i think i moved forward and put the 3rd bomb out a little then rolled back toward the ship before i fell off so that i could be closer to the ledge when the 3rd bomb hit... i was playing with that idea last night and i kept getting so close with it.
From: Amasawa | Posted: 2/6/2003 8:23:26 PM
congrats. =) I reacted similarly the first time I made that jump (and probably still will if I ever make it again)
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From: DEVILBIT | Posted: 2/6/2003 8:24:06 PM
Very well done, glad you made the jump. So it worked with the so called ladder thingy after all.
From: zell99 | Posted: 2/6/2003 8:34:46 PM
when i did it i was in disbelief too... but i had it on tape and could watch it again to see what I did ;)
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From: kip | Posted: 2/6/2003 8:37:12 PM
isn't there an energy tank in dynamo? i need to find a way up there without that spider ball track.
From: Amasawa | Posted: 2/6/2003 8:39:54 PM
no, just another expansion
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From: Amasawa | Posted: 2/6/2003 8:40:30 PM
(you are talking about the room nearby the one w/the charge beam, aren't you?)
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From: kip | Posted: 2/6/2003 8:45:04 PM
yeah. =[
From: Youkai Sesshoumaru | Posted: 2/6/2003 8:47:12 PM
Well if you ask me all the speed and damage-avoiding in the world cut it getting to Phendrana elevator. It's all going to lie in replenishing energy along the way. If it's possible to find a room along the way with crates or lots of enemies that you can refresh faster than your energy goes, you could make some sort of energy profit.

I've spent a little time looking for a place like that, the only reasonable thing I found was Moniter Station coming from Shore Tunnel.

If you open the door to moniter station, you can shoot the crates on the right of the door and draw the powerups in with your charge beam without even actually entering the room or letting the gun turrets rip you apart.

Run back a little ways through shore tunnel and Moniter station will refresh. If you're lucky getting power ups you might actually gain energy by repeating this.

Of course, I can't say for sure because I'm not using a stopwatch to time how long this process takes in my 100% game and I can't get that far without Varia to see if I lose more life than I gain doing this.

I've gotten close, gotten TO shore tunnel, just not with any life left. I could do it if I could avoid ALL extra damage I think but I can't manage it. I always fall in the lava in Firey Shores or get hit with a celing flamethrower or something.

But anyway, there's some hope maybe

I'll try it later myself, but for now I'm off to get some McRibs. MMMM-boy.

---
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From: kip | Posted: 2/6/2003 8:51:41 PM
the refresh idea sounds good... if you can gain energy doing it then it'd be simple once you're filled up again.
From: Banks17 | Posted: 2/6/2003 8:55:54 PM
I'll try doing the same thing with space jump now =o
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From: Amasawa | Posted: 2/6/2003 8:56:00 PM
That's a very good idea, Youkai Sesshoumaru. I don't know how realistic it is depending on how often/how quickly you can get that energy, but that's a really, really good idea. =)
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From: funkytoad | Posted: 2/6/2003 8:58:13 PM
I don't think it's even NEARLY fast enough...based on my run to get the artifact of nature, even the first room on that route drains your health reasonably fast, faster than you could refresh that room, for sure...nevermind if the rooms get hotter, like the room with the artifact of nature in it, where you lose 100 health in a few seconds >_<

Btw, does no one care about my having that in a SJ before flaahgra run? :O:O n00bz. Btw, I've now got 25%, without having touched flaahgra :)
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From: kip | Posted: 2/6/2003 9:01:25 PM
the root cave path drains your health slower than the chozo ruins one... not sure why though.

IIRC that one guy who had that friend said the 2D room is hotter than the rest, so i don't know what you'd do there. anyone know if monitor station gets hotter?
From: funkytoad | Posted: 2/6/2003 9:02:50 PM
Rofl, why are we still trusting that phony information to be correct? o_O; If anything, the 2d room should be COLDER, simply because it's closer to phendrana, further from the core of magmoor, etc.
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From: kip | Posted: 2/6/2003 9:08:14 PM
i remember he said he got ultra energy from crates on that path too... if only i could have some =[
From: zell99 | Posted: 2/6/2003 9:15:04 PM
kip- that guy also said he was lying
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From: kip | Posted: 2/6/2003 9:25:08 PM
really? i didn't know he actually admitted it.
From: Icesorcofdeath | Posted: 2/6/2003 9:33:04 PM
Some things that are impossible to finish game with

SpiderBall
Possibly Varia

Dont you have to use Boost ball in the poison gas room in Phazon mines

Spiderball puzzle in Phazon mines and along wall right before metroid prime
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From: Amasawa | Posted: 2/6/2003 9:37:33 PM
Dont you have to use Boost ball in the poison gas room in Phazon mines

No, you can just fall to the bottom and walk through it. The boost ball's still needed for at least a couple of things though.

Spiderball puzzle in Phazon mines and along wall right before metroid prime

kip's already found ways to get around the spider ball puzzle on EVERY floor. The one before metroid prime is just there for show; you can space jump across and hardly touch the phazon at all.

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From: Icesorcofdeath | Posted: 2/6/2003 9:39:04 PM
I wish i could see Zell's videos, i get site not found for them
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From: Paratroopa1 | Posted: 2/6/2003 9:40:52 PM
Well first of all, I'VE beaten the game with Varia Suit and Spider Ball. I'm amazing! XD

You don't need the Boost Ball for that room you mentioned (what was it called again? The Ventilation Shaft or something to that effect?), there's no reason you would, it's just a normal hallway to the door... to go back through you would, but if you get the items in the right order, you wouldn't need to go back through that way, I think. (There's probably a way anyway, possibly TBJ'ing.)

Ore Processing has been gotten around with clever Space Jumping, and I'm pretty sure you simply didn't need the Spider Ball for the Impact Crater anyway. I know what room you're talking about, but I think just simple jumping solves the problem.
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From: funkytoad | Posted: 2/6/2003 9:41:44 PM
Not sure if this would work or not, as I'm too lazy to go check, but for Spinners, when you roll into one, it activates it a tiny bit...could you not just continue to spin while inside of it, and start it up, slowly but surely?
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From: zell99 | Posted: 2/6/2003 9:42:06 PM
yeah the site is currently down... probably too much visitors at the same time...=/
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From: Paratroopa1 | Posted: 2/6/2003 9:45:12 PM
funkytoad- I'm pretty positive that most spinners need to be started up quickly. With, say, the platforms in Geothermal Core, they start to fall back after a boost- you need to continually boost, or it'll just fall back down to were it began. You might be able to activate some spinners this way though, not sure.
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From: kip | Posted: 2/6/2003 9:50:08 PM
i have another probablywrongbutiwannatryitanyway theory about reloading the rooms after flaahgra, now that i have space jump.

there's a rock platform near the top of sun tower you can land on. i wanted to try landing on this rock then going back to sun tower access and sunchamber to see if that would be enough to make the ghosts appear. the problem is they're out of reach from the rock platform, even with space jump. i'm jumping against walls in my 100% file and i can't find any place you can land on in order to get back up... got any ideas guys?

i've tried space jumping on top of the last block and getting stuck against the last part of the spider ball track and doing a track jump up, but haven't been able to do it so far (even though it's straight).
From: funkytoad | Posted: 2/6/2003 9:51:51 PM
I tried the same thing as you. It's the rock platform that's straight forward if you just walk off the edge right? I don't think you can get back up from there =\ I couldn't anyhow...
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From: kip | Posted: 2/6/2003 9:53:48 PM
yep that's the one.
From: kip | Posted: 2/6/2003 10:14:48 PM
played around with ventilation shaft for about 2 minutes, i wasn't able to get back up without boost ball, but hardly matters since you can leave through phazon processing center (without spider ball even).
From: Amasawa | Posted: 2/6/2003 10:45:38 PM
You might be able to activate some spinners this way though, not sure.

Yeah, I wonder if the one in the life grove to get the artifact would work that way? (w/o boost). I already tried it with the platforms in the geo core and there's just no way to raise 'em w/o it, but the one in life grove doesn't reset, I believe, so it might work there.

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From: devan123 | Posted: 2/6/2003 10:46:58 PM
Can I have a Recap of everything talked in this and the other 3 topics?
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From: funkytoad | Posted: 2/6/2003 10:49:35 PM
There was a gas shortage, and a flock of seagulls...that's about it >_> <_<
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From: kip | Posted: 2/6/2003 10:51:01 PM
i suppose i might try out observatory and life grove without boost ball to see if i can do the respective things there... but unless someone finds a workaround for geothermal core all this won't matter too much. i already tried doing a tbj to get into the last socket but it didn't work.

so, just roll into the spinner and see if it moves any, that's how it'd be tested? and what is the workaround for ruined courtyard? just avoid it by going through twin fires instead?
From: devan123 | Posted: 2/6/2003 10:52:01 PM
There was a gas shortage, and a flock of seagulls...that's about it >_> <_<

>>>>>>>>>>>>>>>>>>XD

I mean seriously, though. I need a recap.
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From: Amasawa | Posted: 2/6/2003 10:53:39 PM
er, which room is ruined courtyard again? <=) You can get as far as the observatory by using bomb jumping, and activate the switches, but those spinners reset when not being used so I don't know if you'll have much luck with 'em. You can reach the top platform by going around through twin fires so you can see how high up the super missile is before that platform's lowered.
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From: Amasawa | Posted: 2/6/2003 10:54:38 PM
devan, you can't reach either of the sites either?

*checks

Wonder what's going on?
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From: Amasawa | Posted: 2/6/2003 10:56:47 PM
nm, I remember which room it is now; I forgot about those spinner switches. But yeah, in that case you could go around through twin fires.
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From: kip | Posted: 2/6/2003 10:57:34 PM
ruined courtyard is after ice ruins west... the place with 2 spinners you use to raise the water so you can get up and access thardus/the save point/the pirate base.

if those spinners in observatory reset, how are you supposed to get the super missile then? i know it doesn't matter if the sun tower is figured out, but that isn't looking good at the moment. =[
From: Mario Cleanstuff | Posted: 2/6/2003 10:57:45 PM
I can't either, and this really bugs me because I just learned of the 11 new videos...

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From: Amasawa | Posted: 2/6/2003 10:58:32 PM
I agree with you; no boost ball is still a long way off.
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From: funkytoad | Posted: 2/6/2003 10:59:12 PM
I don't see why you just can't enter the back of the observatory (from going through twin fires) so that you start at the top, and can just jump to the super missile.
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From: Amasawa | Posted: 2/6/2003 11:04:02 PM
because the platform that the super missile is on doesn't lower until you activate all four spinner switches. It's pretty high up there, too, if you go around and check; I can't see any way clear to ever reaching it.
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From: Paratroopa1 | Posted: 2/6/2003 11:04:19 PM
Concerning the site not working (doesn't work for me either), do you think it might be because eleven new videos were posted? If a bunch of people in this topic went and downloaded them, it could really wear away at the bandwidth fast.

That could be the reason. I dunno.
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From: Youkai Sesshoumaru | Posted: 2/6/2003 11:06:35 PM
I'm back and full. Mmmm. I'm watching Karate on ESPN2 and then Southpark and Adult swim so I'm probably done experimenting today but I'll still throw out ideas because I can.

To beat a dead horse, can you freeze pirates and maybe stand on them in the observatory?

---
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From: Amasawa | Posted: 2/6/2003 11:08:11 PM
paratroopa, makes sense to me what you're suggesting. I have no idea what kind of bandwidth limitations zell is dealing with there, but yeah, I see what you mean.
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From: kip | Posted: 2/6/2003 11:10:53 PM
also, there is another potential problem unless there's something i'm missing: if both super missile and boost ball aren't needed, then you can't go to thardus from the front, and you have to go through observatory... but you can't lower the super missile platform without boost ball, so how do you get further in the pirate base?

you could go through twin fires and forget about the observatory, but let's say it was low % hard... is it really possible to do that dbjm before you die? i've tried to find another way past that place that doesn't involve the lava but i can't so far, i can get really close to jumping under the spider ball track on the elevator's side though. maybe from there you could space jump on the track.
From: SolrFlare | Posted: 2/6/2003 11:12:11 PM
Well I'm taking a break from my test runs in magmoor...I think this weekend I'll switch back over to my without Varia file and see what I can do from there. Health is going to be important though....I had an interesting thought though regarding killing stuff to pick up health...I'm wondering if rapid firing my missles at groups of enemies inbetween vaccuum charging in all the powerups might not be a more efficient way of blowing stuff up...but that may also leave you with more missle powerups than health.

Refresh just might work though...some rapid fire missles at those monitor station cannons and crates might take em out fast enough to net you some powerups. This is going to be tough but with a little bit of luck and *just* the right sequence of killing stuff I still think this is possi