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Metroid Prime Sequence Breaking(v. 5.0) [Previously Ice+Grav before Thardus]

Archived by

Vigama

From: funkytoad | Posted: 2/11/2003 5:36:45 PM
Yes, I'm making this, and Banks gave me the go-ahead, so nyah. I'd say that someone contributes deserves it more than Snoopdigger (whoever that is). So yeah, if someone's mad, take it up with banks, he made me!!1 :O

So yeah, now we've reached a 24% game...woohoo ^_^

www.geocities.com/zellmetroid/

Go there if you'd like to read about all of our strategies (triple bomb jump, skipping various stuff like super missle, charge beam, gravity suit, grappling beam, etc). Also getting a lot of things early, like Plasma beam, Ice beam, Space jump, etc...^_^

Post away =P
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From: funkytoad | Posted: 2/11/2003 5:39:14 PM
Btw, I'm a moron...the real URL to the site is one of these 2:
http://membres.lycos.fr/zell99/metroid
http://membres.lycos.fr/zellmetroid
=D
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From: Banks17 | Posted: 2/11/2003 5:45:26 PM
ok, listen. If you want to make this topic, make sure you're doing it for the right reasons. If i've never seen your name before, and you have not participated in any of the sequence breaking discussions, then you should not be making the next topic.

If you do this, i'm just assuming you're doing this for the newb notoriety in having made a 500 topic post, as these topics seem to go the distance each time they're made. And even if for some reason you feel so inclined to make the next thread in the series, at least use the same name as the previous, with a change in the actual version number. That's what version means. Same thing, just continued/updated.

So with that said, if you have any questions, ideas, or discoveries that have not already been asked or thought up or made in regards to zell's metroid trick web site, please feel free to post them here.

In honor of the 5th series of this topic, i'd like to thank everyone who has participated in these discussions. Kip, Amasawa, DEVILBIT, Zell, Tlj, FunkyToad, Sess, Rage, Solr, Para, Trebon, and to anyone else i may have overlooked. May the discoveries keep coming until we finish the game sans morph ball.
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~Metroid Prime Tricks~
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From: chyse728 | Posted: 2/11/2003 5:59:46 PM
geez, it seems like it was only 2 hrs ago that everyone was saying that 27 was the bottom out point...

i so wish i was following along in my own game with this.
unfortunately, i'm only in the main quarry con grapple on my first try
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From: Mario Cleanstuff | Posted: 2/11/2003 6:03:59 PM
I have one question. What would be the point of skipping the Varia Suit if you have to get energy tanks to do it? Just for the fun of skipping it?

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Whoosh. 'Splode. Sploosh. Squat. CALL ME STUPID!!!
From: Slortex | Posted: 2/11/2003 6:15:29 PM
I have one question. What would be the point of skipping the Varia Suit if you have to get energy tanks to do it? Just for the fun of skipping it?

trying to get a lower percentage, basically. that, and these people like to cause themselves pain.
From: RockMFR 5 | Posted: 2/11/2003 6:22:06 PM
[This message was deleted at the request of the original poster]
From: Paratroopa1 | Posted: 2/11/2003 6:46:27 PM
Yeah, trying to skip the Varia Suit is only for the fun of it. Even if we make it through Magmoor without Varia (which means we could fight Flaahgra last), we could NOT skip Varia entirely, because we'd still need to get the Artifact of Wild (?). So, we'll have to fight Flaahgra sometime. UNLESS, for some odd reason, it's programmed so that once you get to the point where the Chozo Ghosts are triggered (assuming it's not beating Flaahgra), the game assumes you've beaten Flaahgra already. Which would mean a lot of things:

1) One less room the Spider Ball is required in.
2) Easier to skip the Charge Beam and Super Missiles.

Even if all this worked, it'd be useless anyway, because there's no way we could possibly make it through Magmoor without Varia with less than three E-Tanks. So yeah, it's just for fun. :D

I dunno if we'll ever make it, though. Ah, I'm sure someone will come up with something ingenious sooner or later.
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From: Paratroopa1 | Posted: 2/11/2003 6:51:22 PM
Um, actually, funky toad was quite involved in the last topic.

I'm fairly sure he was talking to the creator of the other IBGSBT (Ice Beam + Gravity Suit before Thardus) 5.0 topic, not funky.
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"I gets soooooooooooooo annoying!" ~ BlueWizard13
"I love to hear people praise me so please feel free to tell me how good I am." ~ jibtothemax
From: HughJass | Posted: 2/11/2003 7:01:37 PM
so did anyone beat that omega pirate or even get to him yet in a 24% game? make sure you get a video!! :)
From: Snoopdigger XP | Posted: 2/11/2003 8:27:44 PM
I had an idea for getting a fourth energy tank, but that idea is down the drain, unless someone comes up with a quadruple bomb jump morph. However, I have the beginnings of a strategy forming. but, halfway through Magmoor Caverns I found it would go a lot easier if I had the space jump boots. So now I am trying to get them before I attempt more runs through Magmoor. I feel this is the only interesting topic to discus since we have already reached rock bottom with 24% game. Can anyone give me tips to get over to that ledge? I tried http://membres.lycos.fr/zell99/metroid/index.html but I still can't get it to work. Anyone?
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I am the Master, version XP.
<|0|> <|0|>
From: keybladeswordsman | Posted: 2/11/2003 8:51:06 PM
Snoopdigger, are you dbjm off the edge of the back of the ship? Are you aiming to the left side of the ledge?( the one that extends a little)If these are not your problems. Just keep practicing until you have you own method of reaching there. Keep trying until you make it.

And were are you coming from in magmoor?

<REPOSTING DATA FROM TALLON OVERWORLD>

Each tank lets you live about 10 seconds.
You can make it to the moniter station in about 40 seconds.
Speeding through as fast as you can without getting too much damage will get better results.
Magmoors usually give 20 health.(not sure of it is worth it)
Don't use missiles so you can get health instead(uncomfirmed that it is worth it)
The moniter station to the elevator can be done under 40 seconds if you can avoid turrets and puffers.( to get the energy tank in tunnel is 8 more seconds)

So, unless you can refill all your health to max in the room before the montiter station, you can make it. Unless you have 8 tanks.

Currently there is no way of doing this yet.

SUMMARY

0_0 ( before entering)
!_! ( in magmoor)
>_< ( in room where you see fire and triclops)
X_X ( at room before moniter station)
From: SuperSayian | Posted: 2/11/2003 8:54:33 PM
Dang... l2ag3 finished off V4.0 I almost had it!

On a side note what is going to get broken now? How about a count of how many missles / bombs, everythign that can get gotten before the rock guy? (sorry sp)

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From: l2ag3 | Posted: 2/11/2003 8:55:38 PM
muahahahaha :)
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From: Amasawa | Posted: 2/11/2003 8:59:51 PM
snoopdigger, which e-tank were you thinking about? I'm pretty sure they've all been accounted for as to which ones you can/can't get before heading into magmoor because of stuff that's clearly not passable, like wave beam doors, etc.; am I overlooking one?

speaking of which, a list of e-tanks and why each one can/can't be picked up without getting varia first might be useful...

---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: keybladeswordsman | Posted: 2/11/2003 9:00:02 PM
What other rooms do you need the spider ball in?

If i could find a way to get past mogmoor w/o varia yo trigger those ghosts somehow without the varia, that would drop it to a 23%( 22% if I could some how skip spider ball and I know killing flaahgra is needed for the artifact)
From: Snoopdigger XP | Posted: 2/11/2003 9:03:15 PM
I have an idea of speed shooting enemies in the Lava Lake. It is hard, but doable. You have to keep moving and keep shooting. If this works out, you will gain energy at a 78% rate. You can up this if all three crate at the end of Lava Lake are small energies. Oh yeah, I had trouble getting through Lava Lake with that strategy, because I kept falling in Lava. So now I am after the space jump boots. As I said before, any tips?
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I am the Master, version XP.
<|0|> <|0|>
From: Arathorn21st | Posted: 2/11/2003 9:03:22 PM
I posted this earlier in topic 4.
Probably minor but could the Plasma Beam take the place of the Pulse Beam to destroy the rock? It would be one step closer to no Boost Ball...
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From: Amasawa | Posted: 2/11/2003 9:03:40 PM
metroid quarantine a for spider ball. besides that and the sun tower I think that's it. Everything else has a workaround IIRC.
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From: Amasawa | Posted: 2/11/2003 9:06:34 PM
don't know about that myself Arathorn. you can skip that part if you get an early pbomb expansion, but of course that's an extra item so far, so it would be worth checking. geo core and life grove are still two biggest problems blocking any possible way of finishing the game with no boost ball at all, though.
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From: Admiral Aken Bosch | Posted: 2/11/2003 9:08:46 PM
Someone has managed to get to the Phendrana Drifts WITHOUT the Varia Suit (with only 12 or so energy), but was killed by the Coldness in Phendrana, meaning it is impossible to skip the Varia Suit.

I'll try to dig up the topic this was mentioned in and post the URL
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From: l2ag3 | Posted: 2/11/2003 9:54:43 PM
why would the programers waste extra time and memory making phendrana hurt you if your not supposed to get there untill you have the varia suit?
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"He stole our backup plan for just incase!" - Ben from Brave fencer musashi
From: Nebulus F90 | Posted: 2/11/2003 9:58:53 PM
perhaps to make smartalecs like us feel dumb?

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From: Paratroopa1 | Posted: 2/11/2003 10:15:42 PM
Did someone mention the Pulse Beam? I just figured out how to do it without Boost Ball.

It's very, very simple, really. Just roll into it quickly, bomb out of it, lather, rinse, repeat. Do it until the pulse beam points at the wall, then scan the computer and voila! Elite Research -> Research Access w/o Boost Ball.

I don't remember who came up with that trick, I didn't originally think of it. I think I'm the first one to apply it to something, though.

Unfortunately, this trick does not work with most spinners because the platforms they raise or the doors start to close or fall if not activated quickly. And even if they didn't, Life Grove Tunnel still looks bleak w/o Boost Ball.

Well, there you go. Don't have to worry about the Pulse Beam anymore. :)
---
"I gets soooooooooooooo annoying!" ~ BlueWizard13
"I love to hear people praise me so please feel free to tell me how good I am." ~ jibtothemax
From: Banks17 | Posted: 2/11/2003 10:20:46 PM
by smartalecs you mean elite metroid prime masters? =p

Admiral Aken Bosch:

I remember the post you're talking about, and we later proved that guy to be lying. He said "his friend" was giving him all the information and it turned out "his friend" was pulling his leg. No one has made it so far as Phendrana drifts without the varia suit so instant-freeze upon entering it has not been confirmed.

If there is a gameshark or something for the gamecube someone could test it by using an infinite energy code. But until that happens or someone actually makes it there, we still won't know for sure.
---
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From: Grinto | Posted: 2/11/2003 11:51:11 PM
As for the energy tanks, Phendrana has three, and the Phazon Mines has two... can't even make it there yet.
Can't enter the freight without ice beam, there's two there...

The two in Magmoor can't be gotten, they're too far away and I think you can only reach one from Phendrana (Magmoor Workstation)...

Which leaves us with the five in Chozo Ruins. Three can be gotten, but we need the Ice Beam to get the Hall of Elders one, because of the slot in the wall, and I believe Training Chamber was inaccessible due to a blocked Morph Ball tunnel...

That's all of 'em...
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From: Amasawa | Posted: 2/12/2003 12:00:50 AM
thx Grinto, that's helpful to see everything listed like that. so Snoopdigger, unless you've got some astounding trick to take care of any of these, 3's the limit until you're almost thru magmoor, and at that point it'd be safer to go for the elevator anyway so you can recharge at the save station, then come back to get it later. Good luck with the run; I hope someone can make it somehow.
---
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From: Youkai Sesshoumaru | Posted: 2/12/2003 5:11:02 AM
YOOOOO dudes

I'm doing a 24 percent run also (on normal) and I've gotten to the frigate. No point putting it off now, I have to screw around with hydro access tunnel or stop where I am

So ANYWay, I found a very promising (to me at least) way of getting through Hydro Access with NO DANGER of hitting the e-tank and thusly having to start over.

_______|'''''|
______ S''''|
''''''''''''''''|''''''''|

This is a horrible depiction of a part of Hydro Access Tunnel.

ABOVE the S is the energy tank, you don't want to go that way, because if you touch it you must start over (if indeed you are doing a low percent run)

BELOW the S is where you want to go, but a current is going against you

HOWEVER, at this point in the tunnel...

The TOP overlaps the bottom a bit, as the picture shows

Putting Samus AT the S gives her a clear path DOWNWARD

But she is in no danger from going UP thanks to the celing.

Okay, now as for how to prevent her from boosting right

The Z axis is the axis which is neither up nor to the side. It is the depth axis, the one that goes INTO your television.

That dimension is of concern to me, for this reason

There is ROOM in that dimension in the tunnel. Slight, oh so slight, but there is ROOM

If you push UP on the control stick and DOWN on the control stick, samus will wiggle in this dimension. If you move samus RIGHT AGAINST the TV screen, and then push UP and move her AWAY from it, and RELEASE your boost as you do this

Samus will boost away, in the z dimension
and continue this boost DOWN along the wall which she hits

Most of the time this boost is a very small move down

However, by doing this a lot, I have gotten by accident some of the boosts to be the GREAT BIG kind that sends you way down

If you stay IN THIS SPOT waiting for THAT to happen, you are in NO DANGER of going up to the e-tank

And thusly, in no danger of having to restart

as long as you don't push RIGHT, she won't go right, assuming you've pointed her in the Z dimension by pushing up and down

okay then, I still haven't gotten to the OTHER side with this, but it looks promising to me ;)

---
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From: Youkai Sesshoumaru | Posted: 2/12/2003 5:13:06 AM
P.S. Okay, not NO danger, you still might fall UP where the tank is due to having to balance so delicately on the corner as you do

BUT, if you do go up where the tank is the same thing applies

If you use UP and DOWN to point Samus along the Z axis, your boosts should never go to the left if you don't PUSH left (or right) and thusly never into the tank.

---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: Youkai Sesshoumaru | Posted: 2/12/2003 5:28:57 AM
Update on all that: I got out of the tunnel. My 24 game can continue. At... THE MINES *shudder*

Here's PRECICELY what happened that I got out so you all may try to repeat it, or have it be repeated on you by whatever divine entity allowed it to happen to me.

I was up by the e-tank

I didn't touch it due to what I'd said. All I ever hit was up and down so I never went to the side

I held up to push her away from the screen as I charged my boost

I pushed down and released my boost a split second after doing that

I KEPT HOLDING DOWN

She went down just a small ways, but she stuck and stayed pointed down

I had time to charge up my boost and send her down more

as long as I KEPT HOLDING DOWN, she kept that direction, and she didn't move up :P

I boosted all the way to the bottom and out.

Better hurry Amasawa, I'm gonna beat you ;)

---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: Grinto | Posted: 2/12/2003 7:38:21 AM
So, this is a race all of a sudden...?
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Roboticus is Champion!
From: Blackbelt Bobman | Posted: 2/12/2003 7:41:33 AM
I skipped the thermal visor, and I'll be damned if it didn't cut about an hour off of my time. If you get it once you have the phazon suit, you can just go through the ice beam door and grab the items and artifact that are in the area behind it. VERY useful.
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From: Youkai Sesshoumaru | Posted: 2/12/2003 8:08:52 AM
Yes Grinto, it is a race. Nothing matters but who gets there first. Because everything I say is absolutely serious and must be taken literally and interpreted in the worst possible way and never to be taken in a joking manner.
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Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: The Idiotic Police | Posted: 2/12/2003 8:29:49 AM
Grinto, you are under arrest
From: tlj9204 | Posted: 2/12/2003 8:36:52 AM
Amasawa - I would indeed appreciate tips on the Beam Troopers w/o the Charge Beam ^_^

-Tim
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From: HughJass | Posted: 2/12/2003 8:48:22 AM
I can't believe you guys got through the Crashed Frigate without the Gravity Suit. That's pure insanity. I spent about half hour tryin to get the Chozo Artifact in Wavebuster area without the Gravity Suit before giving up in utter frustration. Anyone got any tricks for this?
From: Snoopdigger XP | Posted: 2/12/2003 8:49:23 AM
Keep shooting at them. You have to never stay in one place for more than 1/4 of a second. Keep locked onto one of the beam troopers, and jump and rotate in crazy directions. Chances are they won't hit you, just don't go back to where you where before until at least 7 seconds have passed. Keep firing.
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<|0|> <|0|>
From: Grinto | Posted: 2/12/2003 9:41:47 AM
I just asked a simple question, and now I'm under arrest?!?!

Heh... I don't know what to say...

*calls lawyers*
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Roboticus is Champion!
From: Auron03 | Posted: 2/12/2003 9:47:12 AM
someone wanna help me get to the reflecting pool without spider ball?
im in the hall of elders now
and i have an idea how to get to the hole where you need to bomb to open the beam hole things but its not working

HELP!!
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From: zell99 | Posted: 2/12/2003 10:52:16 AM
auron- if you want to go through hall of elders without spider ball, just activate the slot high on the wall by space jumping on the piece that sticks out of that big solar-pannel kind of thing. once you stand on it, just jump on the ledge above and activate the slot, which will open the 3 other ball slots (wave, ice, plasma) shoot the wave one, and get in the statue's hands. it'll shoot you up there
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From: Auron03 | Posted: 2/12/2003 11:13:20 AM
yeah i was trying to get up before then got so frustrated cuz she wouldnt make it so then i posted and then tried again and made it so
now i have the ice beam!! whoo
again!
lol
thanks anyways
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From: Sir Teddious | Posted: 2/12/2003 11:45:36 AM
How can u skip the super missle? Don't u need it to get into certain rooms and reveal power conduits?
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From: Amasawa | Posted: 2/12/2003 12:54:36 PM
Couple quick things:

Sesshoumaru's explanation of boosting through hydro access is dead-nuts on. I never thought about it in terms of the z-axis like he's talking about, but otherwise what he explained is extremely close to the same way I managed my way through there (couldn't continue boosting once I came to a complete stop; that's the only difference). Holding up, then pushing down and releasing boost is key, apparently. I wasn't sure exactly why that seemed to work for me, but with another confirmation that makes much more sense. Bravo Sesshoumaru!

Tim, for the power pirates in ore processing, roll past 'em and quickly activate the spider column so you can roll up the blue track to the next level. You can kinda use the floor as cover to pick 'em off from there, at least until you get rid of one. After that taking out the other pirate is a matter of keeping your distance and dodging as usual. Make sure you've filled up your energy before heading into this room; use the game's systems of reloading rooms to gather energy pickups from easy enemies. I'll try to post more info later if you still need it.

Teddious, read the topic and visit the site. If you can't reach either of them, please let zell know so that he's aware of what's going on with traffic. thanks.
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From: DEVILBIT | Posted: 2/12/2003 1:12:02 PM
Hi.

Impresive. Great amount of dedication with people like this cant see how this game could be in better hands.

Somethings to try out when bored, just for the sake of grabing out of order.

Grab the main plaza energy tank by space jumping from the right side elevation.

Also the furnance missile expansion can be grabbed without bombing the floor. At the back of the generator (facing from the ice door) theres a hole in the wall were you can latch. From there jump tp the magnetic rail above, on the second jump press sideways, shell clinch there. From there jump to the rail at samus back. From there to the tubes on the front. Once up there is possible to grab the missile exp., if you dont have spider its trickier cause it needs a very well placed bomb jump.

Its interesting that samus can clinge to that magnetic rail, wich has a similar positioning to the one in quarentine A. Probably its been tryed a lot in quarentine A, but seen how similar this one is maybe theres hope for that room.
From: bluefish | Posted: 2/12/2003 4:51:30 PM
I just tried to get the plasma beam early but fell. Unfortunately I saved my game too, thinking the room would reset. But it didn't. Now the jump from the spire appears too large. Did I mess it up this go around?
From: l2ag3 | Posted: 2/12/2003 5:08:19 PM
you have to do an l-lock spring jump (something like that) goto zells site to find out how to.
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From: Banks17 | Posted: 2/12/2003 6:08:01 PM
Devilbit: you can get that energy tank by going through the small hole in the room behind where you fight hive mecha. It leads to the vault / that etank

and Rage: you don't have to spring jump on that particular jump (from the spike to the platform). A normal, well timed space jump should be good enough.
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From: Amasawa | Posted: 2/12/2003 6:15:52 PM
I confirm Youkai Sesshoumaru's trick to climb the suntower w/o super missiles. The trickiest part of it for me was just getting bombs 2 & 3 placed consistently well. After that it was a matter of time getting the rest of them to come together. Pretty tough trick if you ask me. Once again, congrats on the discovery, Sesshoumaru!
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From: Banks17 | Posted: 2/12/2003 6:19:11 PM
Devilbit: i think you should get working on metroid quarantine A so i can get phazon suit> thardus ;)
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From: Hairy Tongue | Posted: 2/12/2003 6:21:28 PM
Don't you need the super missle to blow up the Cordite thing in front of the power conduit to Thardus?
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From: Banks17 | Posted: 2/12/2003 6:23:41 PM
Hairy Tongue: By using the method of getting the ice beam early, you can skip past the area behind the thermal visor, and go into thardus's lair the back way. Even picking up plasma beam right before the fight =p
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From: CyberGlitch | Posted: 2/12/2003 7:08:52 PM
I know I haven't posted on any of your topics, but I am very interested in all glitches, and the way you guys have figured out how to skip things in the game amazes me...but I can't see any of the movies on the website (http://membres.lycos.fr/zell99/metroid) because it returns an error message...it says I don't have the proper decompressing software or something....any help? Do you know where I could get that software?
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From: Amasawa | Posted: 2/12/2003 7:26:58 PM
donwload divx if you don't have it already; that's what I needed to do, at least.
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From: Amasawa | Posted: 2/12/2003 7:28:06 PM
sorry, should have mentioned that he's got links to that and Media Player on the front page, I think, somewhere in one of the old updates messages.
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From: Amasawa | Posted: 2/12/2003 7:29:03 PM
make that the VIDEOS page. Wow am I even more out of it than usual today. =)
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Metroid Prime Discoveries
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From: Youkai Sesshoumaru | Posted: 2/12/2003 7:30:55 PM
Glad you made it up Amasawa. Looks like you'll be the one to absolutely confirm the do-ability of 24% after all :P I for one am glad since you were the one to confirm 28% back when that happened. Like a mini-tradition I suppose

Be sure to tell us how you fare with OP. I'll get to him as soon as I get through the AAAAAAH HORRIBLE mines

The troopers... the TROOPERS... Can't... get... THROUGH...

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From: Amasawa | Posted: 2/12/2003 7:41:03 PM
Yeah, I'd like to be able to finish a 24% run, but OP's cronies are giving me all kinds of trouble w/o charge beam. =( During one battle I was lucky enough to get 5 plasma troopers and one ice at the end (2 waves of 3 troopers), but guess which one shot me in the back just before OP was about to appear for the last time? -_-
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From: AncientMagus | Posted: 2/12/2003 8:03:47 PM
Dang, I could've helped with some of these, but the first time I noticed what people were doing was about the time you guys started trying to get down the Hydro Access Tunnel without Gravity. Good job on that, by the way.
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From: Youkai Sesshoumaru | Posted: 2/12/2003 9:13:33 PM
I'd like to make an announcement

The wave troopers are handing my ass to me.

Repeatedly.

They are coming up to me and saying "here this is for you"

And then they give me a present

I open the present and inside is... MY ASS

And it's so weird it's like "How did my ass get into that package without my knowing?"

And they're like "Well we were kicking it around like a soccer ball earlier, and thought you might want it back"

So I'm like "Coool, thanks wave troopers"

Stupid mines. I'm going to be sooo good at dodging when I finally get through that Ridley and Prime will be nothing.

---
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Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: Youkai Sesshoumaru | Posted: 2/12/2003 9:15:35 PM
Know what else they're doing?

Owning me

They're going to the store and buying me

WHOLESALE

and they're using credit. I was hoping their card would be denied but no, they bought me and took me home and gave me to their dog as a chew toy.
---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
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From: funkytoad | Posted: 2/12/2003 9:20:32 PM
MAYBE YOU SHOULD STOP SUCKING THEN! Mwahaha etc.
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From: Swimmerboy | Posted: 2/12/2003 9:37:15 PM
i find it amazing that just a few weeks ago the limit was a 27% game!
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From: Amasawa | Posted: 2/12/2003 9:39:07 PM
So basically, they're owning you, but they're giving your ass to you to play with. XD

Don't feel bad. Omega Pirate is actually tearing my ass into tiny little pieces and handing it out to his beam trooper posse as hors d'oervres. Naturally, they're pretty pissed off that they've been given appetizers to eat that taste like my ass, so they're coming after me to pay me back a hundred fold. For having to eat my ass. And one of them is holding a spoon. :-O
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From: Grinto | Posted: 2/12/2003 10:16:13 PM
Heh heh heh, you guys are having WAY too much fun here...

Though is probably is helping you get through these frustrating parts...
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From: Gold Leader | Posted: 2/13/2003 7:40:02 AM
I need help in getting the plasma beam early. I can Activate the spiner things and the spider ball track and can jump on the thin railing that goes around the room, but I can't jump on the first spider ball thing that has the light thing on it. Can you guys Help?
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From: Snoopdigger XP | Posted: 2/13/2003 9:06:06 AM
Help help help help *takes breath* HELP!

I think I am doing something wrong while I am trying to get the Space Jump Boots early. I tried the dbjm from the rock, but that is not getting me anywhere. So I am stuck with the back-of-the-ship-bomb-ladder-technique. I am having two problems. I will try to demonstrate what is happening to me.

== means something solid that you have to land/take off from.
X = Bomb
+ = Samus and a bomb.
---\__/--- = Samus's trajectory

== ____ X
/ \+
/ =============

Trial 1: I don't hit bomb 2 and I fall short

/\
== / \-+
/
/ =============

Trail 2: I hit the second bomb and don't get enough height.

Can anyone help?!

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From: zell99 | Posted: 2/13/2003 10:12:21 AM
snoop- first of all, your ascii drawings are awful >>XD
did you check the video on my website? you'll realise the ladder bomb jump is not necessary. do a normal dbj from the very tip of the left turbine (samus should be in mid-air over the fire that comes out of the turbine). the trick is to place bomb 3 BEFORE your peak, and just before bomb 2 explodes, press and hold forward, you'll have more forward movement when bomb 3 hits you (it is supposed to hit you since you placed it lower) and morph out. when i made it up the ledge, i had the animation where samus stands up and do some kind of front-flip, not the running animation.

hope this helps. ;)
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From: Amasawa | Posted: 2/13/2003 10:34:23 AM
gold leader -- if you're coming close to the height of the post sticking out of the middle of the spider ball block, you're probably on the right track. afaik you can't land on the post itself, but you can push against its slanted surfaces as you jump to give you more height.

if that doesn't help, could you explain what it looks like on your best attempt to make the jump? (to give me an idea of what must be corrected in order to get the trick to work for you) thx.
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From: tlj9204 | Posted: 2/13/2003 2:58:07 PM
...Could this thread actually be dying in its fifth form? I remember being able to leave for an hour and see 50+ new replies...

That said, *BUMP*!

-Tim
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From: kip | Posted: 2/13/2003 3:30:35 PM
i don't know, i don't think there's much left to break. we've said this before though...

i don't have any new ideas right now. the rooms i haven't figured out before, i still can't (quarantine A, sun tower without spider ball, various rooms without boost ball just for the hell of it, etc).
From: Gold Leader | Posted: 2/13/2003 4:25:21 PM
On my best attempt I can look as far down as I can, (I am looking on the right side of it , the side under the other one of the spider ball brock) And the light is almost the middle.
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From: HughJass | Posted: 2/13/2003 4:45:03 PM
No one ever answered my post about Chozo Artifact in wavebuster room without Gravity suit...
From: Amasawa | Posted: 2/13/2003 4:46:05 PM
okay, try this: (sorry if any of this reiterates the site; I'm just going off the top of my noggin here)

Stand to the right of the spider ball block (so that if you jumped straight up you wouldn't hit it). Look down maybe halfway as far as you can or a little less, and also look very slightly to the right, AWAY from the block. Lock position with the L trigger.

On the first jump, push against the wall (you should be pushing against rock wall that slopes upward) for about the first half of the jump, then pull away from the wall and to the left, out in front of the spider block. On the second jump, pull back further if you still need a little more room to clear the block, then push forward against the top of the post sticking out of the middle of the block, favoring the right side of it a little so that if you miss, you'll fall forward and to the right back onto the ledge.

Once you make it onto the spider block, make sure you move away from the wall a little before you jump to the ice door, or you'll hit your head on part of the wall that sticks out above and it may be enough to make you fall off.
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From: Amasawa | Posted: 2/13/2003 4:49:30 PM
Hugh (I refuse to type your entire handle =]), push against the wall in front of you on your first jump, then pull away as you start your second jump and push forward again about midway through it. You can use walls/surfaces underwater this way to get incredible height w/o grav.
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From: Gold Leader | Posted: 2/13/2003 5:15:21 PM
Amasawa, THANKSSSSSS!!!!!!!! I just got it. now I can get the ice spreader before Thardus!!!!! Thanks thanks thanks
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From: Gold Leader | Posted: 2/13/2003 7:29:19 PM
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
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From: Snoopdigger XP | Posted: 2/13/2003 7:35:33 PM
Zell99, thanks for the tip. I know my ASCII drawings suck, I ran out of room for the high-quality drawings so I had yo settle for the stupid ones. I have checked out your website, and I think it's a great idea. As for downloading the vids, My computer keeps crashing when I try to download the correct software in order to view them. Then again, I' on vacation in Mammoth Mountain, so maybe this computer can handle it...

Anyway thanks a lot. As soon as I get the Space Jump Boots I will go for the Varia-less Magmoor run. I will be sure to get a video for you as soon as I make it.
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From: Amasawa | Posted: 2/13/2003 7:35:40 PM
glad to help. ^_^ now go kick Thardus's rocky butt, if you haven't had a chance to do it yet.
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From: Banks17 | Posted: 2/13/2003 7:45:00 PM
BoU_MoP
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From: Mario Cleanstuff | Posted: 2/13/2003 8:00:40 PM
If you are sensitive to bragging people, please do not read this.

As holder of the fastest frigate escape time, I think I can try the Magmoor run on Monday. I'm grounded, but I don't have school and my parents have work then. Might have to push it to Tues... Don't know.

---
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From: Snoopdigger XP | Posted: 2/13/2003 8:25:10 PM
Lucky. I am away at the mountains snowboarding, so I won't be blew to go through a run in Magmoor until Sat.
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<|0|> <|0|>
From: keybladeswordsman | Posted: 2/13/2003 8:53:34 PM
<REPOSTING DATA>
Speeding through as fast as you can without getting too much damage will get better results.
Magmoors usually give 20 health.(not sure of it is worth it)
Don't use missiles so you can get health instead(uncomfirmed that it is worth it)
The moniter station to the elevator can be done under 40 seconds if you can avoid turrets and puffers.( to get the energy tank in tunnel is 8 more seconds)

So, unless you can refill all your health to max in the room before the montiter station, you can make it. Unless you have 8 tanks.

life span, 40 seconds. Needed lifespan, 80 sec.

(Do you guys keep ignoring me?)
From: RockMFR 5 | Posted: 2/13/2003 9:41:59 PM
So, amawasa is at OP? Geez, you guys are almost to 24%. It will make the hours in the sun tower all worth while :)

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From: Amasawa | Posted: 2/13/2003 9:50:22 PM
I finished it today, so I confirm a 24% run.
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From: zell99 | Posted: 2/13/2003 9:53:17 PM
rock: no.. amasawa completed his 24% normal run in 5:47 i think. WOOHOO AMA =D
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From: Paratroopa1 | Posted: 2/13/2003 9:56:40 PM
I just discovered something recently.

RUINED COURTYARD W/O BOOST BALL!!!

Yes, this is nearly completely useless since you can just completely skip the Ruined Courtyard anyway, but I'm just trying to cover everything, okay? >=P

First of all, kill the damn Flickerbats (or Flying Pirates if you're that far in the game) in the room. I nearly fell off after some Flickerbats hit me. >:o

The only thing you'll need is the Space Jump.

Now, this kind of spawns a new manuever, but it's really just a spin-off of L-Lock Spring Jump.

Go to the spinner at the bottom of the room nearest to the Save Room behind the Missile door. Instead of using the spinner (which you can't do :P), jump on top of the weird lever thing at the top of it. Now, LOCK YOUR VIEW FORWARD, for some reason this seems to make you jump slightly farther and higher, I could not do it without locking my view forward. Now, do one jump slightly backwards, and at the apex of the jump, do a second jump and push forward to get onto the platform. Now do a fairly easy LLSJ from that platform to the platform directly ahead of it. From there, it's simple, just jump up the platforms like normal.
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From: HughJass | Posted: 2/13/2003 9:56:58 PM
Hey Amasawa, your name has a lot of A's! Any vids of those l33t skillz kickin the crap outta OP or ridley or MP?
From: Amasawa | Posted: 2/13/2003 10:07:29 PM
nah, I didn't bother cuz all I have to do that with's a digital camera. I can take some short ones if you REALLY wanna see 'em, but the quality's crap and I understand kip's working on some really nice looking videos of that kind of thing (and on Hard mode, what's more o_O)
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From: kip | Posted: 2/14/2003 5:58:58 AM
"As holder of the fastest frigate escape time, I think I can try the Magmoor run on Monday."

go for it then, mario. good luck. =P
From: tlj9204 | Posted: 2/14/2003 9:36:41 AM
What is the fastest time, btw? Banks and I were having a discussion last night about my getting 7 minutes.

-Tim
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From: Jial Silverthorn | Posted: 2/14/2003 10:54:12 AM
Well, I am not good enough to actually do HALF of this stuff *HACKTBJHACK*, but it has made my life easier. Plasma Beam + Flamethrower = Crispy Fried Rocks (Thardus). If somehow a Varia-less Magmoor run is done, I will be very amazed. I can get within eyesight of Monitor station, and then I die... :(

Keep the good work coming guys. Me, I have to go have a discussion with my tbj skills.
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From: zell99 | Posted: 2/14/2003 11:03:11 AM
tlj- Mario means the escape the frigate time (the best time REMAINING on the counter)... it is 4:07.26
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From: tlj9204 | Posted: 2/14/2003 11:23:28 AM
Oh then. Damn, that's pretty good. I can't do it over 4 minutes :P Thanks zell.

-Tim
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From: Paratroopa1 | Posted: 2/14/2003 4:33:56 PM
Page 2? :(

*kicks topic back up to page 1*

LIVE, DAMNIT!!!

If someone's around Ruined Courtyard sometime and hasn't used the Spinners, would they ocnfirm my method for me (even though I know it works)? :(
---
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From: kip | Posted: 2/14/2003 4:37:19 PM
"I can get within eyesight of Monitor station, and then I die... :("

haha, join the club. =P
From: Mario Cleanstuff | Posted: 2/14/2003 6:06:26 PM
Metroid Prime Sequence Bumping(v. 5.0) [Previosly Ice+Grav before Thardus]

---
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Whoosh. 'Splode. Sploosh. Squat. CALL ME STUPID!!!
From: annoynweirdklown | Posted: 2/14/2003 6:10:12 PM
any luck on the vairaless run. i want to see samus freeze in phenendra
From: cheaterfreak | Posted: 2/14/2003 6:34:03 PM
mind telling me how to do the triple bomb jump the address didn't work no matter what
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From: MIKINATOR | Posted: 2/14/2003 6:41:15 PM
WOW. All I have to say is WOW... How i nthe Hell do you beat the game with out the:
Super Missiles
· Thermal Visor
· Grapple Beam
· Gravity Suit
??????????????????? Damn! Or getting the:
· Ice Beam
· Gravity Suit
· Plasma Beam
· Wavebuster
· Ice Spreader
· Flamethrower
· X-Ray Visor
before even battling Thardus?!?! Congrats. Thats amazing...
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From: Suikunrules | Posted: 2/14/2003 6:50:13 PM
I think all this skipping has screwed my file!

I deleted my Normal 27% (which I completed the DAY BEFORE 25% was achieved XD) for a Hard file. My goal was to skip the crap out of everything. Ice and Plasma Beams before Thardus, every beam combo, X-Ray Visor, the works.

I gave up on Space Jump before Flaahgra and Lifegiver before Grav Suit, but everything else went according to plan. After the Grav Suit, I headed to the Research Core and grabbed the Thermal Visor from the back. As I was heading to the X-Ray Visor, I realized I had forgotten the Super Missile. I took the long way around to avoid Thardus and got to the Observatory.

That was ten minutes ago.

I sincerely hope that I am missing something, because I think the game may be impossible to complete.

In the Observatory, you know how you have to activate the map hologram before you can reach the Super Missile upgrade? I can't do it. I seem to remember scanning a post on the far side of the room in earlier files, but there's nothing. I have scanned every friggin' thing in the room that I can see, and the Spinners aren't functioning.

The Super Missile seems to be out of reach.

Worse, I can't get past the Observatory. Since you can't get past Research Lab Aether from the back (since the Pirate won't break the glass when the Metroid dies), the Control Tower is impossible to get to. That's where the Artifact of Elder is, making the game, I think, impossible.

Please tell me I'm being a flaming idiot and I've missed something painfully obvious and I should be tarred and feathered. I really don't want to start over...

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Blah.
From: cheaterfreak | Posted: 2/14/2003 7:04:54 PM
HHEEELLLPPPP please HHHEELLPP
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From: zell99 | Posted: 2/14/2003 7:07:53 PM
sink- you have to scan the computer on the ground level of the observatory. that will activate a morph ball slot on the wall, jump in it and bomb it. that will activate yet another morph ball slot a little higher, get there and bomb it. that will activate the 4 spinners on the ground, get in and boost them...

and you have to kill every enemies in the room before you can scan the computer on the ground..
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From: zell99 | Posted: 2/14/2003 7:12:51 PM
cheaterfreak- go to one of the addresses in my sig, it's well explained in there... if it doesnt work, i'll explain very briefly here..

bomb 1- whenever you want
bomb 2- as soon as you land from bomb 1's explosion
bomb 3- just before bomb 2 propels you
bomb 4- at the peak of your jump (from bomb 2)
bomb 5- in the air after bomb 3 propels you but before bomb 4 hits you
bomb 6- a little before the peak of the jump from bomb 4
you should fall after placing bomb 6, get hit by bomb 5 back up into bomb 6 giving you more height. the timing of 5-6 is tricky, play with it and have fun ;)
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From: Phediuk | Posted: 2/14/2003 7:12:52 PM
QUESTION!

With all this skipping, you don't need to go anywhere near the Research Facility in Phendrana.

In the courtyard and the Observatory, there are Spinner devices, which you need the Boost Ball for. Luckily, you don't have to use them.

The only other places I can think of that seemingly require the Boost Ball are raising the bridge to the Warrior Shrine, and getting to the Plasma Beam.

With these facts in hand, is it possible to accomplish either of those tasks without the Boost Ball?
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From: zell99 | Posted: 2/14/2003 7:15:14 PM
you can get to the Warrior shrine without boosting the bridge, just stand on a computer and l-lock spring jump to the ledge.

up to now, you need boost ball for geothermal core (plasma beam) and life grove (to get the artifact). also in hydro access tunnel in the crashed frigate, the boost ball is needed to get through the current pushing you up when you don't have the gravity suit.
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From: Paratroopa1 | Posted: 2/14/2003 8:11:45 PM
Don't fotget Life Grove Tunnel. I've looked at that room for a while, and I'd really like to see someone get past that without Boost Ball. As I've stated before, I've come close, but it's just not happening. Not to mention that you need to go back through it without Boost Ball as well.

Well anyway, today I'm definately going to take a look at Geothermal Core and see what can be done there without Boost Ball & Grapple Beam, if anything. It can't hurt.

If I do, then I will do my best to get a screenshot of me with the Plasma Beam and facing the Boost Ball powerup before AR comes out. :P

I think I'm going to also confirm or not confirm the whole "L-Locking your view makes you jump higher" thing by doing Ruined Courtyard w/o Boost Ball again (I still haven't used the Spinners) and see if I can do it without L-Locking my view. Maybe L-Locking my view simply helped me stay looking forward so I didn't lose altitude.
---
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From: Amasawa | Posted: 2/14/2003 8:22:20 PM
Useless info: It's possible to get through the underwater frigate w/o grav or the space jump. Problem is, I don't think I can get back out. <=D
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From: theBlackChocobo | Posted: 2/14/2003 8:27:21 PM
Hey amasawa, kip, banks, tim etc. If the creative genius seems to be slowing down, someone plz gimme permission to make a "praise for the tbj discoverers topic"... a sizable ego can help in these matters (plus it would be fun(ny) to do)
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From: theBlackChocobo | Posted: 2/14/2003 8:30:59 PM
oops, someone else will have to make it if i get permission (i have to go now)
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From: Snoopdigger XP | Posted: 2/14/2003 8:32:49 PM
Still trying for the Varia-less Magmoor run. Can't get very far, but stay posted. I think I am close to a breakthrough that will enable you to have 80% of your health at the monitor station. However, dodging the turrets are a challenge. If you get hit once, don't bother going on. Now, in a couple of days, I may be able to get through it, but that depends on 16 variables. If all of those are fulfilled, you should be able to get through. Oh, Zell99, I will be sure to get a video of that.
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<|0|> <|0|>
From: jalpie | Posted: 2/14/2003 8:51:50 PM
good job guys :)
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From: zell99 | Posted: 2/14/2003 9:03:22 PM
snoop, if you manage varia-less magmoor run, congrats ;) and I'll host your vid too! :P
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From: Paratroopa1 | Posted: 2/14/2003 9:07:34 PM
Geothermal Core w/o Boost Ball = Impossible.

Why? Simple.

Without the Boost Ball, you cannot raise the platforms. Problem is, to reveal the huge spider ball track and the door leading to the Plasma Beam, you have to place a morph ball bomb in a morph ball bomb hole, and there's no possible way you can get in that hole without raising the platform first.

I can't seem to jump to the third platform, anyway. I dunno if you could get up there with Grapple Beam or not...? (I didn't have the Grapple Beam with me while doing this)

Well, that means Boost Ball is definately, absolutely required. Oh well, it was fun. I might as well keep going and see what else I can do without Boost Ball, though.
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"I gets soooooooooooooo annoying!" ~ BlueWizard13
"I love to hear people praise me so please feel free to tell me how good I am." ~ jibtothemax
From: Phediuk | Posted: 2/14/2003 10:03:49 PM
Of course, people said it was absitively posolutely impossible to climb the Suntower without opening the runic gate...
---
"Thank you, Mario. But our princess is in another castle."
-Toad in Super Mario Bros.
From: Paratroopa1 | Posted: 2/14/2003 10:08:50 PM
Well, go take a look at Geothermal Core yourself then. Unless someone somehow gets up to the third platform (might be possible) and then invents the Quadecuple (fourteen) Bomb Jump or something, I think we're going to be needing the Boost Ball.
---
"I gets soooooooooooooo annoying!" ~ BlueWizard13
"I love to hear people praise me so please feel free to tell me how good I am." ~ jibtothemax
From: Amasawa | Posted: 2/14/2003 10:10:42 PM
Para, quit complaining and get to work on an infinite bomb jump immediately! ;-)
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: SolrFlare | Posted: 2/14/2003 10:13:59 PM
Yeah Slacker! LOL j/k I'm more curious to see if SJ can be avoided if substituted for the grapple. Yeah that won't drop the percentage lower but it would be interesting.
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Solr_Flare
From: Amasawa | Posted: 2/14/2003 10:32:27 PM
yeah, me too Solr, although I think some e-tanks are necessary because you have to go through twin fires in order to continue ahead (observatory looks unclimbable past the last switch to activate it). There are a couple of things still standing in the way that I can't come up with a solution for, like how to get back up out of the frozen pike in phendrana, or out Tallon overworld beyond the crashed frigate. There's other stuff to deal with too, like how to get Strength artifact or how to climb the ominous-looking impact crater, but right now I'm just messing around to see how far I can get without it.
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: keybladeswordsman | Posted: 2/14/2003 10:36:46 PM
Snoop, show me your data on your breakthrough to have 80 percent of your health at moniter station. It would be real useful.
From: Videogaming | Posted: 2/14/2003 11:24:30 PM
Really, REALLY sorry about this if it turns out to be true...

You know after you beat Flaahgra, you come to a tunnel room with 3 boxes in it? Well, those boxes ALWAYS give ultra energy and missiles. So, obviously, some of the power-ups different crates give are not random. So what if the crates in the Monitor Station ALWAYS give missiles, or only gives energy a certain % of the time?

Don't give up on the no-Varia run, but I think you should check out those crates on a normal, Varia-acquired game to check their power-ups. I would, but I'm too lazy.

BTW, I'm going to finish my 27% game but I don't think I'm going to go for 24%. I don't wanna spend hella time dealing with the Sunchamber, and I think Omega would make my ass an entree...
From: Zero IX | Posted: 2/15/2003 12:01:11 AM
Yah, but that's only true of some crates in my experience. I'm fairly certain that ultra energy will only appear if your energy is low, though. :(
---
vincit omnia veritas
From: keybladeswordsman | Posted: 2/15/2003 8:13:45 AM
You sure? I got an ultra energy the first time I beat the plated beetle. Maybe the crate idea is right. It might allow us to finally to use missiles.

(runs off to check)

Keep posting some helpful information and I might make it to phendrana.
From: Suikunrules | Posted: 2/15/2003 8:21:07 AM
It's whiny boy again. Last night, I posted a question - the Observatory in the Phendrana Research Station seems to be impassable. I ask again in the hopes that someone's encountered this and can answer it.

If you want to see the epic tale I have done, check page 10 - if you have default page settings, it's at the bottom.

Since my last post, I've beaten Thardus for the Spider Ball, Omega Pirate for the Phazon Suit, and everything in between. (As a side note, the Power Bomb works well on OP, even on Hard. It caused a nice sizable chunk of damage every time I set one off - something around a fourth of his HP.)

I just checked the Observatory again, with every item I can think of except for the Super Missile and some Artifacts in my possession.

Nothing is different. The room is still impassable. I can't jump far enough to reach the platform that would let me to the top. Of course, that doesn't count the fact that the damned holographic display won't activate.

I think Zell answered my question already (referring to me as "sink" O_o), but that doesn't work. He said to

sink- you have to scan the computer on the ground level of the observatory. that will activate a morph ball slot on the wall, jump in it and bomb it. that will activate yet another morph ball slot a little higher, get there and bomb it. that will activate the 4 spinners on the ground, get in and boost them...

The problem is that the computer is NOT scannable. IIRC, the computer activates after you blast the two Pirates in the room. I have repeatedly burned them into oblivion with the Plasma Beam, and yet the computer never turns on. Without that to activate the slot, I can't continue.

Has anyone encountered this before? If so, how can I get past it?

---
Blah.
From: keybladeswordsman | Posted: 2/15/2003 8:29:46 AM
suikun, maybe it is your equipment. The game thinks you have some later upgrades it thinks you don't need to activate the machine anymore.(activate machines, get super missile, does'n activate anymore)Try using the wave, power beam, or missiles to kill the pirates.
From: Suikunrules | Posted: 2/15/2003 8:37:37 AM
Thanks, KBS. I'll try that as soon as my little brother stops playing his own Metroid Prime file. =P

---
Blah.
From: Snoopdigger XP | Posted: 2/15/2003 8:39:11 AM
Keybladeswordsman, the variables that you need in order to proceed deal largely with enemies giving off energies. 2 of the variables are already set, because the Magmoors give off 20 energy. The rest are up to you. You have to shoot enemies and suck their energy with your charge beam, while making your way to the door. It really all depends on whether the crates give you energy of missiles. I'm not sure about whether missiles effect it, but if they don't, I'm going to stock up on expansions and try those. Good luck to you. But if all of those variables fall in our favor, we still need to make the monitor station in about 25 seconds in order to survive transport access A. However, if you have 80 left in your tanks, go for the energy tank. That is all of the raw data I can give you.
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I am the Master, version XP.
<|0|> <|0|>
From: Suikunrules | Posted: 2/15/2003 8:52:21 AM
It didn't work.

I loaded my file again and happily anticipated getting my beloved Super Missile. I carefully made sure I had the Wave Beam out when I entered the Observatory. After a short skirmish, the last Pirate collapsed with a "rroargh"-like sound.

I grinned. Surely the stupid thing would activate now!

One second.

Two seconds.

Three.

No, the computer doesn't activate.

I suddenly have this urge to kill something.

I again ask:

Has anyone encountered this and/or know how to get past it?

---
Blah.
From: theBlackChocobo | Posted: 2/15/2003 11:41:22 AM
are you sure that the computer wasn't already activated and one of the slots is available? just checking...
---
Congratulations! You have won $1,000,000 from a lottery you didn't enter!! Send me $240,000 to pay the taxes and claim the prize!!
From: Suikunrules | Posted: 2/15/2003 12:17:24 PM
I'll double check, but I'm 99% certain that they aren't ready - hell, I have to use the Plasma Beam's light just to find them.

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Blah.
From: Suikunrules | Posted: 2/15/2003 12:31:34 PM
Nope, both of the Morph Ball Bomb slots are inactive. I also tried bombing while in them, just to see if there was a glitch of some sort and they were active but didn't show it, but nothing happened.

I also killed the Pirates that time with the Power Beam. I'm understandably not all too optimistic about blasting them with Missiles.

---
Blah.
From: Amasawa | Posted: 2/15/2003 1:40:08 PM
Strange... If that's a glitch, Suikun, I haven't seen it before. I seriously doubt getting items early has anything to do with it... I've been through the observatory with all kinds of items I'm not supposed to have on various runs through the game, but not once have I run into this problem.

At the risk of being an irritating pain the ass by asking the obvious, are you sure you're looking at the right computer, the one right in the middle of the group of them? And this is after you've defeated all the pirates in the room and that frantic music that tries to annoy you to death comes to a (thankful) silence, correct? Because the order should be as follows: computer panel, then the morph bomb switch on the left (as you face toward the center of the room from where the computer is), then the morph ball switch on the right, and finally the four spinner devices around the equipment in the center of the room.

I'll try to upload some screenshots today to confirm each location to rule out the possibility of this just being something overlooked. If it really is a glitch, the best news I can give you is that the game can still be completed without the super missile. Unfortunately, knowing you can and actually doing it are separated by a very challenging bit of bomb jumping, so leaving that as a last resort is probably best.
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: s742617000027s1 | Posted: 2/15/2003 2:32:49 PM
If I remember correctly, the 24% can be attained by having only 1 e-tank and 5 expansions. What exactly prevents from getting less than 5?
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-SHEATH THY BLADE!!! Bands you must listen too: Kreator, Slipknot, Tool, Meshuggah, System of a Down, Exmortem, The Berzerker.
From: Paratroopa1 | Posted: 2/15/2003 2:34:54 PM
No no no, 5 Missiles, not expansions. You can easily avoid all the Missile expansions.
---
"I gets soooooooooooooo annoying!" ~ BlueWizard13
"I love to hear people praise me so please feel free to tell me how good I am." ~ jibtothemax
From: Suikunrules | Posted: 2/15/2003 2:55:17 PM
Well, Amasawa, I really appreciate trying, but I'm sure. It's smack dab in the middle of the consoles on the side of the room opposite the entrance, and there's a purposeful-looking black rectangle (like the grates where Power Conduits are, except it's not a grate).

I'm pretty sure that everything is going as you describe it; again, I'll re-check (although at this point, I'll be obscenely embarrassed if I'm being stupid =P). However, yes, the blissful silence is not accompanied by the computer activating.

Actually, Amasawa, I think you're wrong about this file being complete-able. I know about bypassing the Runic Gate in the Suntower, but this is different. Beyond the Observatory is the Control Tower, where you get the Artifact of Elder. I can't go through Research Lab Aether, as the glass hasn't been broken - the first Metroid you're supposed to see is still happily floating around in his (hers? its?) stasis tank. Since the Observatory is impassable, I can't get to the Tower for my Artifact, thereby preventing completion of the game.

For what it's worth, perhaps getting the Thermal Visor or something is screwing up the order. The Super Missile is the last thing I tried to get before Thardus - maybe one of those items (Beam combos, X-Ray/Thermal Visor, Power Bombs...) triggers something.

I was glancing through my Bradygames MP guide (yes, I have one, stop laughing =P) when it mentioned that when you go back through the station after getting the Visor, Sentry Drones appear in the tunnel before the Observatory. Originally, there are Auto Defense Turrets in the room. I think the trigger that replaces the Turrets might be messing with the sequence in the room. If so, isolating it could prevent further problems in the future for other diehard skippers.

It occurs to me that, since I'm the only one who's run into this, it might seem like I'm lying. I'm not, really. Why would I lie about getting MYSELF stuck? O_o

---
Blah.
From: Qmark | Posted: 2/15/2003 4:34:46 PM
In other news, my number of failed attempts at early plasma has reached 2000...

I hate that spider block.
From: zell99 | Posted: 2/15/2003 4:53:06 PM
suikenrules- sorry for calling you "sink" but it's more fun =P hum... your problem is... problematic.. can't see what may be the problem, except maybe what you mentionned (when the change occures turret/sentry drones) but what is the problem with getting artifact from the back way? i did it alot of times.. =/
---
BtT: 3:53.77 - HRC: 44,025.3 Ft. - 10MM: 3:27.70
http://membres.lycos.fr/zellmetroid - http://membres.lycos.fr/zell99/metroid
From: kip | Posted: 2/15/2003 4:57:06 PM
"In other news, my number of failed attempts at early plasma has reached 2000..."

is your first jump always started against the wall for extra height?

also, have you watched zell's videos of it?
From: Amasawa | Posted: 2/15/2003 4:57:23 PM
Very strange. Nah, I don't think you're lying (like ya pointed out, why would you be?) I think maybe you're one very unlucky SOB, but that's about it. =)

The glass does break; don't worry. Sometimes going through the back way, the pirate won't break the glass -- this is an inconsistancy that hasn't been nailed down yet, but it's correctable by simply backing up a couple of rooms to get the room with the glass to reload, and then try again. It definitely works though -- I've gone in the back way before, as a matter of fact, without activating the machine in the observatory AT ALL, and been able to get Elder with no problem. You'll need to go through twin fires in magmoor to do it, but I assure you it's very doable, and the game is definitely completeable without climbing the observatory at all.

That being said, this still puzzles me and I'm really interested in confirming all the details, if nothing else so as to prevent this happening from anyone else, so I'm gonna get going on the screenshots and upload 'em shortly and I'd appreciate it if you get a minute to check 'em just to make sure. Thanks in advance.
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: s742617000027s1 | Posted: 2/15/2003 5:09:26 PM
No no no, 5 Missiles, not expansions. You can easily avoid all the Missile expansions.

Ack, your right! Lol sorry my bad ^_^

---
-SHEATH THY BLADE!!! Bands you must listen too: Kreator, Slipknot, Tool, Meshuggah, System of a Down, Exmortem, The Berzerker.
From: theBlackChocobo | Posted: 2/15/2003 5:16:48 PM
kip, FYI, zell's vids do not show jumping on the block itself, maybe he should make a new video or something, it seems like he forgot about that all-important jump...
---
Congratulations! You have won $1,000,000 from a lottery you didn't enter!! Send me $240,000 to pay the taxes and claim the prize!!
From: Psycho Falcon | Posted: 2/15/2003 5:28:02 PM
Suikunrules: I think you nailed it in that last post about the Thermal Visor sequence. The Thermal causes two or three Shadow Pirates to appear in that room, correct? If not, let me just say something.

I came to get the Super Missile the same you did, through the back, except I didn't want the Thermal Visor. When I dropped into the room, (landing on the bottom floor if it matters) 3 Pirates appeared. After killing them, the monitor activated, but the other two pirates were still "working" at their computers, and were very much alive.

The important part is that either those 3 Pirates triggered it, or killing all ACTIVE Pirates, (Active meaning offensive AI, animation, etc.),(Also considering you normally have to kill all 5... I think) triggered it, considering the other two pirates' trigger is either of them being shot, or walking at in the hallway from the front door.

Whatever Pirates are present after the Visor probably don't carry the same trigger(s), because the possibility of Active Pirates being trigger, seems to make other come into play, like the Thermal Visor.

One last thing I just thought of: I don't think you can kill 5 pirates in that room more than once, can you? Even before the Thermal Visor, right?
From: Amasawa | Posted: 2/15/2003 5:33:46 PM
k, Suikun, please check the pictures located below when you get a chance, and verify that your game does not look like this (i.e. hologram active and spinner arms locked down). Sorry for the painfully obvious questions; it's just that to nail this stuff down, it's better in my experience to cover every question to make sure that nothing's overlooked.

http://www.geocities.com/amasawa42/MPObserv01.JPG
http://www.geocities.com/amasawa42/MPObserv02.JPG

Once you confirm that the holo's not active, I'll pester you with some other questions.
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: Qmark | Posted: 2/15/2003 6:26:50 PM
Aha! pressing against the wall _does_ add quite a bit of height. This may also prove usefull for making the gravity-less lifegiver jump more consistant.

Whoever mentioned jumping against the wall has my eternal gratitude. Zell's description was unclear about that, and the video really needs to have more before that jump (as in where to stand, etc), instead of after (opening the door).

I still hate that spider block.
From: Amasawa | Posted: 2/15/2003 6:29:02 PM
It does indeed. Using that knowledge can not only get you lifegiver consistently, it can allow you pass through many other underwater areas you otherwise couldn't without the gravity suit... including the frigate. =)
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Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: TreborSelbon | Posted: 2/15/2003 7:14:43 PM
I think I've figured a sure-fire way to get through Hydro Access. Maybe sure-fire is the wrong word, but it worked for me on a consistent basis (about 1 out of 3 tries once I could get it started).

I was at the E-tank. Push and hold up. Start charging B. Now, hold down to roll forward. Release B before you think Samus is touching the wall (you need to release it as close to the wall as possible). If you time it perfectly, you'll go down a long way. If not, you'll go down a short way, which is fine. Anyway, keep holding down and charge B. What you want to do is hit down right as you release B. Therefore, you need to release down literally a split second before B, then hit down again. You should get a huge boost. Repeat on the way down. From the top, it takes 3 of these big boosts.

I tried to go back to try some more, but apparantly you can't go down the other side....

Like I said, this seemed to work very well for me. Would anyone like to try this method and tell me how it goes?

---
Real programmers don't comment their code. If it was hard to write, it should be hard to understand.
From: TreborSelbon | Posted: 2/15/2003 7:37:19 PM
A little tweak: After the first boost and you're clinging to the wall, don't release down all the way any more for the rest of the trip. Just let go a little, release b, and push down all the way again. Using this method, I got it to work within my first couple of tries.

---
Real programmers don't comment their code. If it was hard to write, it should be hard to understand.
From: NeoMechaSonic | Posted: 2/15/2003 7:44:43 PM
I still can't do the tbj...I suck. =(
---
"I'm not going there to die. I'm going there to see if I really am alive." - Spike Spigel
Current Status: I dunno...
From: keybladeswordsman | Posted: 2/15/2003 7:46:04 PM
BTW, in other news.....

varia-less magmoor life span has been from 80 seconds to 70 seconds.Thats one whole tank!!

Snoop inspired me to do this. You deserve some credit.
People who conribute can join the club.

Note

LOTS OF FREE FOOD. COOL STUFF. MEMBERS ONLY OR THE SNIPER BOTS WILL ELIMINATE YOU.
From: Amasawa | Posted: 2/15/2003 7:59:48 PM
trebor -- thanks for the tips; I'll try 'em out next time I have to clunk my way through there again. I'll be bugging you again when i have questions. =)
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: keybladeswordsman | Posted: 2/15/2003 9:10:34 PM
ANOTHER 5 SECONDS!!!!!!!!! HOW FAR CAN I GO????????!!!!!!!
I SHAVED 5 SECONDS! HOORAY!!

I'M ON SUGAR HIGH AND I'M CRAZY!!!

65 seconds on the wall, 65 seconds...........
From: Snoopdigger XP | Posted: 2/15/2003 9:42:40 PM
Okay, we have got 65 seconds. I am trying to find a way to cut down on shooting the Magmoors and shoot the crates only. But that requires a lot of luck in getting energies. If all of the crates are energies, that would make the run 47 seconds, give or take a few.
---
I am the Master, version XP.
<|0|> <|0|>
From: Mario Cleanstuff | Posted: 2/15/2003 9:53:55 PM
Well... Monday's out of the question. Tuesday, though...

Wish me luck! And speed! And more luck! And no older brother around to tattle on me!

HOO-AH!

---
"I tend to procrastinate, and sometimes I even put that off." -Me
Whoosh. 'Splode. Sploosh. Squat. CALL ME STUPID!!!
From: Suikunrules | Posted: 2/16/2003 5:03:42 AM
Sorry for not posting, I've been sleeping. Darned bodily functions getting in the way of my Metroid Prime time! O_o

The glass does break; don't worry. Sometimes going through the back way, the pirate won't break the glass -- this is an inconsistancy that hasn't been nailed down yet, but it's correctable by simply backing up a couple of rooms to get the room with the glass to reload, and then try again. It definitely works though -- I've gone in the back way before, as a matter of fact, without activating the machine in the observatory AT ALL, and been able to get Elder with no problem. You'll need to go through twin fires in magmoor to do it, but I assure you it's very doable, and the game is definitely completeable without climbing the observatory at all.

WOOHOOOOOOOOO!!

Sorry, I didn't know that XD. So I can just go through the back way several times until some idjit Pirate breaks it. Yaaaaay!

k, Suikun, please check the pictures located below when you get a chance, and verify that your game does not look like this (i.e. hologram active and spinner arms locked down). Sorry for the painfully obvious questions; it's just that to nail this stuff down, it's better in my experience to cover every question to make sure that nothing's overlooked.

Both of those pictures are after the computer has been activated. My holographic display is not working, and the Spinner bracket things are up, forming a square around the lower part of the engine. And I would notice those planets going around, I think ^_^;. I have gone through this game before, y'know =P.

Psycho Falcon, you typed too much for me to make a concise and reasonably short quote. =P But yes, that's what I was thinking about the triggers and stuff. No idea about killing five Pirates, though.

And thanks to everyone for helping me; it feels so weird to have the people who inspired me to skip/get before it's normally possible everything I could investigate a glitch I ran into. O_o

(Incidentally, Amasawa helped me in a topic of mine asking about completing a 27% game. This is twice, then. I owe ya something now XD!)

---
Blah.
From: Amasawa | Posted: 2/16/2003 10:04:32 AM
*scratches his head

OK, I'm convinced. Yeah, it was a dumb question so I deserve ragging for that; thanks for humoring me though.

Very strange. I guess you really ARE an unlucky SOB then. ;) Weeeeelllll... looks like this one's gonna take some looking into. Wish I had a better answer for ya, but this one's news to me. Maybe I should do a runthrough and get every item I possibly can before going through the base to see if I can duplicate the glitch. I'll let you know if I have any (un?)luck.
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Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: theBlackChocobo | Posted: 2/16/2003 10:08:43 AM
off the topic, but where did Sodohobo's "Amawasa" [sic] topic go?
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Everyone is Unique.
From: phazonmetroid | Posted: 2/16/2003 10:14:48 AM
^^I was wondering the same thing^^
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Currently Playing: Metroid Prime 5%(Hard Mode), Metroid Fusion 100%, SSB:M 280 Trophys, SA2:B 106 Emblems, LoZ:LTTP
From: annoynweirdklown | Posted: 2/16/2003 10:22:07 AM
i think deleted like all the other ones
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Clowns are NOT scary...non-clowns are.
From: keybladeswordsman | Posted: 2/16/2003 10:41:50 AM
TIME BEING, 60 SEC. HOORAY.

varialess magmoor is almost possible now. But we still have to shave off another 20 sec......

(At the feast)
*Where is everybody? I think Sodohobo is gone and there is no flames but LOTS of food!!!*
(cricket chirps in background)

Can someone help me at twin fires? the second bomb does not push me up more.....
From: Amasawa | Posted: 2/16/2003 10:48:35 AM
wow, you're that close? nice work!

for twin fires, try delaying your last bomb (the one in midair) so that you're setting it just as you're starting to fall back down. the drag of the lava slows you a bit and this should compensate for it (or is something else going on? you did say "second" bomb but I just figured you meant the one in midair)
---
Metroid Prime Discoveries
http://membres.lycos.fr/zell99/metroid
From: annoynweirdklown | Posted: 2/16/2003 10:52:47 AM
yep tons of food any really big temples and shrines to honer the great gods *starts to eat food*
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Clowns are NOT scary...non-clowns are.
From: Suikunrules | Posted: 2/16/2003 11:52:30 AM
Minor report: The glitch is still active in my skip file's Observatory; it might be a rogue trigger of some sort from an earlier version or a certain-game-specific glitch (if that's possible).

The "rogue trigger" is something like Research Lab Aether. Release one of the two Metroids on the lower level and scan 'em - strangely, you won't have a Metroid scan. Apparently, they were at first Alpha Metroids instead of original!

Speaking of Aether, I've gone through it about four times now to hope for the glass to break. It hasn't happened yet, unfortunately. If it matters, I've been reloading it by going back to Research Core, letting the Metroid inside break the glass, then heading back to the Labs. I kill every Pirate in the room, and occasionally one of the "Alpha" Metroids. Is it just unlikely to occur, or is there something I'm missing?

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Blah.
From: Suikunrules | Posted: 2/16/2003 12:07:06 PM
This post is utterly pointless, but I just finished looking at funkytoad's sig while waiting for zell's site to load.

*insert obscene amount of ROFL's and LOL's here*

If anyone doesn't get that, look at the letters in his alphabet in his sig that aren't supposed to be there.

XD

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Blah.
From: SuperSayian | Posted: 2/16/2003 12:23:18 PM
IM STUCK!!! At least I think I am...

Ok, I am at the save right next to the Power Bombs and I have no Spider Bombs. How can I get o