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MP Fastest Time Rankings and Sequence Breaking Discussion (v1.0)

Archived by

Xin

From: Amasawa | Posted: 4/8/2003 4:48:23 AM
This topic combines and continues discussion from two previous topics:

Metroid Prime Sequence Breaking(v. 6.0) [Previously Ice+Grav before Thardus]
http://s3.cgi.gamefaqs.com/boards/genmessage.asp?board=32495&topic=6984214

Metroid Prime High Scores (Post Away!!!) Part 3
http://s3.cgi.gamefaqs.com/boards/genmessage.asp?board=32495&topic=6637233

Although sequence breaking discussion is still going on in the previous topic, it would be great if it finds its way here after the previous topic hits 500 posts and closes. Completion times and sequence breaking have a lot in common, and it's high time they settled down together. ;-)

For details on the sequence breaking tricks achieved so far in the U.S. NTSC version of Metroid Prime, visit zell's site at http://membres.lycos.fr/zell99/metroid/ or its mirror at http://membres.lycos.fr/zellmetroid/. So far, 24% is the lowest completion percentage deemed possible in that version, confirmed on Normal (and soon to be confirmed on Hard mode).

For additional video captures of sequence breaking techniques and other cool tricks, there are a few other places you can go:

http://www.ens-lyon.fr/~vpoupet/metroid_prime/
This spot is hosted by Zanapher and is filled with more video captures than you can shake a stick at. If you're looking for a particular vid, chances are you'll find it here. As of this posting, all vids at this location are captured by kip and require the latest divx codec. Download it from www.divx.com.

Metroid Prime Video Capture Archives
http://mywebpages.comcast.net/amasawa/
This is my backyard, featurng an index linking to a handful of videos captured by kip. Some of these vids are identical to those hosted by Zanapher

Plasma.Beam videos by Andrew Mills
http://www.samus.co.uk/movies/plasma_early_full.mpg (7.0 Megs)

This is a high quality capture of getting the plasma beam early that doesn't require any special codecs or downloads, and can be played on any playback software.

Finally, the most current list of fastest completion times and frigate escape times in Metroid Prime is located here:

Metroid Prime Fastest Time Rankings
http://mywebpages.comcast.net/amasawa/MP-FastestTimeRankings.htm

Post any record-breaking times here and I'll add them to the list. Please post new records in bold to make them easier to find, or just yell at me a lot. =) Same goes for any mistakes.

---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: CALFoolio | Posted: 4/8/2003 5:45:37 AM
wow ama, nice topic post =)

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:43 Hard 100%: 2:49
From: ShotgunShot402 | Posted: 4/8/2003 6:44:28 AM
..... i hope im putting in the right thing for this discussion(confused by all the sites from the above message) but my best time (sigh)

hard mode 94% 6:24

and i dont feel like accessing all the sites listed. so if anyone can post the world record on this page it would be appreciated by me.....
From: ShotgunShot402 | Posted: 4/8/2003 6:46:15 AM
---
escape from frigate time 3:51 time remaining
From: DEVILBIT | Posted: 4/8/2003 9:40:07 AM
Hi.

Glad that this topic still on, altough there arent new discoveries. Keep the good work Mr. Amasawa & K. Try to come every now and then to see if something new breaks.

Sorry to post this off topic question but think this the more reliable source of information.

Was reading a topic of the differences between NTSC and PAL versions and someone pointed out that there were some graphics improvements like better rain and waves in the water.

Does anyone knows a site to find pictures of this graphics improvements?
or pictures of any other differences in general?

On topic, have any of the PAL users confirmed if OP can be hurt without X-RAY (still curious about that)? Or if its posible to break elite pirate without main PB?

Thanks for the time, keep the good work.

From: Accutron | Posted: 4/8/2003 10:47:06 AM
Maybe I'm missing something, but on the posted record times, Cal's Hard 100% (2:49) game is faster than his Hard Any% (3.02) game. Shouldnt they be the same game?
From: LLCoolDave | Posted: 4/8/2003 10:52:53 AM
No new Discoveries? Look at my post in the v 6.0 Sequence Breaking Topic...
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AIM: refllcooldave MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 4:03.23 HRC ~53450ft/16291.6m EM: 3610 CM: 129 10MM 3:42.53 <== getting better
From: xXxMorpheusxXx | Posted: 4/8/2003 1:16:23 PM
WOW accutron or whatever, Metroid Prime on Hard mode is about 1.5/2x's harder on hard mode than on easy...thmurd!
---
So your saying i can dodge bullets°? Well then, bring it on!
From: Accutron | Posted: 4/8/2003 1:29:15 PM
What does that have to do with anything? Perhaps you should read my post more carefully? Both times in question are on Hard Mode. Cal's Hard 100% time is better than his Hard Any% time (which just happens to also be at 100% completion), and should therefore completely supercede it.
From: Amasawa | Posted: 4/8/2003 2:35:47 PM
ShotgunShot, please use the last link in the first post to view the high scores. I know it's a copy-and-paste but it beats hunting through the topic for the most recent scores list imo. Give it a shot and tell me what you think. Incidentally, your time doesn't place in any of the categories but that's not too shabby a time -- keep at it!

Thanks accutron, I'll correct that in a few minutes. I'm a little slow in getting the list up to date right off the bat, but I promise I'll get there.

WOW Morpheus or whatever, I think you just swallowed your foot whole! =D Care to cast us any more pearls of wisdom, O Enlightened One? ;)
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: Amasawa | Posted: 4/8/2003 3:15:10 PM
My bad, shotgun; you did make the list. I had an old time of mine up there that I overlooked, but I got rid of it, so poof! you're on, for now. =)

EDIT: Good to hear from you DEVILBIT. No, no major breaks since your last visit. kip and trebor are working on Hard mode runs and getting truckloads of video captures, and CAL's breaking the game down speedwise in every way possible with Obi Kip Kenobi advising him in some spots. =)
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: kip | Posted: 4/8/2003 5:45:03 PM
well you can now completely skip that first scripted battle against wave troopers thanks to some tricks from varsis erion and trebor, that combined with some other stuff reduces the difficulty of the pbomb run in 24% to nothing.

all in all you can now sleepwalk your way to omega pirate before having to put any effort in. =]

but other than that, not much new stuff besides a ton of speed run time savers that have been figured out. an attempt at no spider ball would probably involve finding a way to move past the vines that block the front entrance to sunchamber, in order to make it so that you don't have to figure out sun tower without spider. but that is seriously bordering on glitch if some of this stuff isn't already; i'm not too keen on moving through walls to skip items.

an attempt at no boost ball hits a roadblock at hydro without boost and grav (not that geo without boost and life grove have been figured out either). a lot of people think you couldn't get past the room, and you can't skip it by using a pbomb expansion to enter the mines from the back since that would up it by 1% for no reason. but then again people haven't had a reason to look at that room very hard since you can't skip boost right now.

besides those 2, i don't see what else has a chance of being skipped period (besides sj), much less cleanly skipped to equal 23%. half the % is artifacts anyway and makes it look like there are a lot more items we don't know how to skip; but actually most of it is just x-ray (forced on us because of op), varia, the beams, and other obligatory stuff like morph ball.
From: Videogaming | Posted: 4/8/2003 6:19:33 PM
Good topic. Although Amasawa, I think you should post the list right here on GameFAQs so quick checkers can see the list. It's just another option rather than visiting the website. Also, post the website along with the list so people don't have to go back to the first post to see it. Mucho thanks for taking over updating :) (it really gets tiring after a while)

Also, someone needs to bug zell to make a (final?) update to his site. There was some good stuff in v5.0 Sequence Breaking and also in the current topic. Not much, but still worthy of being on the site.

Oh, and next version should be part 10. Ya know, combine the two? Shows how long this stuff has been around.
From: bigbadwolf | Posted: 4/8/2003 6:46:20 PM
kip - like I said, it looks like they shut off the way to skip the wave trooper scripted event with a locked door. Unless there's some trick to it I don't know (and yes I have dispatched of all the pirates in the area). Any PAL players managed to get through the back way?

Got so bored of sniping troopers in the pbomb run (mainly elite research) I bought Luigi's Mansion for some light relief!

---
Insigno ergo sum.
From: kip | Posted: 4/8/2003 7:02:56 PM
yeah, in the pal version that's still a problem... not sure how it wants you to secure the area there. have you tried moving the crane around?
From: YugiMC | Posted: 4/8/2003 9:04:04 PM
Why isnt Cal on the normal Low%? Is he not good enough to be on the Normal Low%? Or has he never done it?? DOES HE THINK HES TOO SPECIAL TO PLAY NORMAL HUH!?!? WELL IM SPECIAL TO!! MWAHAHAAHHAAHAHA
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Apocalyse comes for us all...bringing Chaos,Destruction and Despair....you cannot run.......just give away.....
From: zell99 | Posted: 4/8/2003 10:17:12 PM
VG- I could update the site, but I don't know the latest tricks and stuff, so you guys would have to write the whole text for me.. If someone does it, I could ;)
---
http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: TreborSelbon | Posted: 4/8/2003 10:25:57 PM
Great idea merging the topics...I wonder who suggested it...

---
it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: kip | Posted: 4/8/2003 10:26:19 PM
zell, i'm sure i'm not the only one who would be happy to help with that... just stop by the channel some time and we could work on updating the site or something.
From: Videogaming | Posted: 4/8/2003 10:58:27 PM
zell- Someone saved all of part 5 of sequence breaking on their comp, I think. Perhaps it was Amasawa. Ask him, and perhaps you can sift through it.
From: LLCoolDave | Posted: 4/9/2003 12:27:23 AM
Entering Flaahgra's room from the backside causes Chozo Ghosts to appear! Phendrana drifts without Varia Suit seems to work fine!

Both testes with Action Replay, of course...
---
AIM: refllcooldave MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 4:03.23 HRC ~53450ft/16291.6m EM: 3610 CM: 129 10MM 3:42.53 <== getting better
From: Amasawa | Posted: 4/9/2003 12:29:58 AM
I only saved one of 'em, unfortunately. I don't remember which one offhand but lemme know if you want it and I'll send it to ya zell.

fine by me with the score posting thing videogaming. I thought maybe it would help to keep the topic posting for just tenative stuff but it ain't no thang. I'll post the list here again when I get off my lazy ass and do it.

Trebor, I don't remember his name, but the guy who suggested it was wearing a lot of gold chains and liked to say helluva a lot. Oh, wait... it was you. Never mind; my mistake. :p

Yugi -- I imagine CAL's just wrapped up in his kung fu jedi masta MP training routine. Bet he'd work on a Normal time if you sent him a hundred bucks, but that's just me going out on a very long, very fragile limb here.

*wanders into chat to see what's going on
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: CALFoolio | Posted: 4/9/2003 3:13:52 AM
Normal 48% 1:46

A very disappointing run. Every thing fell behind schedule after Omega Pirate. Oh well, I should finish Wind Waker now =\

BTW Yugi, I don't do low% speed runs cuz I suck at them.

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:43 Hard 100%: 2:49
From: Amasawa | Posted: 4/9/2003 11:34:31 AM
Normal Low%
1. TreborSelbon 2:55 (24%)
2. Gold Leader 4:09 (24%)
3. Videogaming 4:22 (27%)

Normal any%
1. CAL Foolio 1:46 (48%)
2. funkytoad 2:31 (47%)
3.

Normal 100%
1. CAL Foolio 2:43
2. Lazy Veysey 3:02
3. Urazz Izmine 3:17

Hard Low%
1. Gold Leader 4:01 (26%)
2. kip 3:20 (27%)
3.

Hard any%
1. Gold Leader 2:01 (36%)
2. CAL Foolio 3:02 (100%)
3. ShotgunShot402 6:24 (94%)

Hard 100%
1. CAL Foolio 2:49
2. Varsis Erion 3:50
3.

Best Frigate Escape Times (Time Remaining)
1. CAL Foolio 4:14.39
2. gamecubeman27 4:10.54
3. Mario Cleanstuff 4:07.26

---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: MegaSamusX | Posted: 4/9/2003 11:49:04 AM
those times are just amazing. i hope that one day i will be that good.
---
Samus Aran should not be your dream girl. I am serious!!!
From: tfd | Posted: 4/9/2003 12:04:29 PM
I'm trying to get the SJB early, via DBJM off the ship. Arg, I just cannot do it! I have read previous techniques, and watched two different videos. I've probably spent four hours trying, truth to tell. I think I get pretty close. The green floor of the upper landing area fills my view as I bump and fall down. I'm aiming for the leftish point on the upper area, jumping from the left turbine flame.

I've tried doing a straight-up DBJ (bomb #3 above bombs #1 and #2) in two ways: 1) after planting #2 and #3, back up a meter or so, then be moving forward into #2 as it explodes, and push full forward as #3 explodes. I get close. No running animation (but one of the vids has no running animation). 2) After planting #2 and #3, stay sitting on top of #2. When #2 blows, push forward a tad, and push full forward as #3 blows. I get close. Running animation, if I recall (as does one of the vids).

I cannot do the angled-stack DBJ, where #3 is planted forward of #2. When I try, I can't reverse direction and back up, while still in the air from the blast of #1. Even though I pull back on the stick, I just keep sailing forward, and land off the end of the flame down on the ground.

A thought just occurred to me. Plant #1, and plant #2 in back of #1 a bit. Then try to plant #3 above #1 (thus forward of #2). Perhaps by retracting the diagonal path a bit, I can land from #1's blast still on the flame?
---
-- Tom
From: Amasawa | Posted: 4/9/2003 12:19:12 PM
It's a tricky technique, if you ask me. There's some rhymme & reason to it, but there are still some odd things that just don't make it intuitive. I have trouble getting it with any degree of consistency at all.

The best advice that worked for me was watching kip's vid, and mimicking the placement of the morph ball EXACTLY as he did -- i.e., after planting the first bomb, push back and to the left slightly. All the theorizing in the world did nothing for me except ensure that I'd be eating the grass on the side of the cliff as I fell past it.

Aiming for that part of the cliff that sticks out (on the left) also makes a big difference for me. I know it's already been said before by DEVILBIT and many others, but I really have to concentrate on aiming MORE to the left than I think I should.

this is just what (kind of) works for me though. I have more trouble with this trick than ANY of the others, with one exception.
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: Paratroopa1 | Posted: 4/9/2003 5:56:00 PM
There's only two Normal any% times? LOL, okay...

Normal 66%: 9:46

Bow down before me, I have the third-best time. =P

I AM going to actually try a serious speed run sometime, though.
---
"I gets soooooooooooooo annoying!" ~ BlueWizard13
"I love to hear people praise me so please feel free to tell me how good I am." ~ jibtothemax
From: TreborSelbon | Posted: 4/9/2003 9:10:22 PM
I've done hard low % and hard 100%.

Though my times suck ass, I could fill those holes...

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it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: ScrewMeElmo | Posted: 4/9/2003 10:36:34 PM
Is that 100% as in both 100% items and scans?
From: Amasawa | Posted: 4/9/2003 10:42:50 PM
100% items, whatever number of scans.
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: zell99 | Posted: 4/9/2003 11:10:40 PM
I beat Paratroopa... Normal 42% 3:52 =)

ph33r me!
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http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: LLCoolDave | Posted: 4/9/2003 11:44:55 PM
Normal 73% 14:13 ... Am i in? X-D
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AIM: refllcooldave MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 4:03.23 HRC ~53450ft/16291.6m EM: 3610 CM: 129 10MM 3:42.53 <== getting better
From: ShotgunShot402 | Posted: 4/10/2003 1:55:25 AM
man someones bound to beat mine it wasnt that hard besides that last 3 boss fights , plus there was alot of margin of error (like missed jumps etc. ) so i m gonna try to get a better score, :)

i cant see beating a 2 hour hard run. thats alot of action, and i bet would be fun .....
From: Supreme2002 | Posted: 4/10/2003 4:24:28 PM
I got 4:07 in frigate escape..but don't know if it's faster than the actual 3rd place or not :/. Tomorrow I will beat 4:08 for sure :)...

But now I really want to see the 4:14 escape video, plz ;)!
--- <<| Metroid Prime(PAL): Normal: 100% Items/Scans | Hard: 100% Items/Scans |>>
From: TreborSelbon | Posted: 4/10/2003 7:21:47 PM
I had a semi-decent escape time during my Varia-less setup, but I don't remember what it was.

---
it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: Supreme2002 | Posted: 4/11/2003 7:46:39 AM
It seems that in the PAL version the 50Hz mode is faster than the 60Hz mode. The clock runs the same speed, but Samus moves definatly faster in 50Hz than in 60Hz! I have a video proof where I do exactly the same but I'm about 2sec. slower. Believe me, I tested this over some hours!

--- <<| Metroid Prime(PAL): Normal: 100% Items/Scans | Hard: 100% Items/Scans |>>
From: Amasawa | Posted: 4/11/2003 8:45:44 AM
Makes sense to me what you're saying. Speaking of this, what does everybody thing about making a separate list for PAL players? They can't possibly make the same times anyway with the extra bendezium laying around, so if this thing with the speed is also a factor... Should I double the list?
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: LLCoolDave | Posted: 4/11/2003 9:09:06 AM
No. DEFINITLY not. I rather have negativ aspects(for example bendezium) than another list. And that 50Hz 60Hz stuff is BULL****! They spend 5 month on converting a game to totaly change game speed?!? no...
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AIM: refllcooldave MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 4:03.23 HRC ~53450ft/16291.6m EM: 3610 CM: 129 10MM 3:42.53 <== getting better
From: Amasawa | Posted: 4/11/2003 9:19:38 AM
Easy dude. The 50Hz vs 60Hz is where the difference in speed is coming from that Supreme is claiming, not the game itself. Is there something unreasonable about that? I could swear I've heard stuff to support his idea before...
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: LLCoolDave | Posted: 4/11/2003 9:24:15 AM
I know, but teh games aren't converted with no use, you see? They're suppsoed to work teh same on 50 as wel as 60Hz...
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AIM: refllcooldave MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 4:03.23 HRC ~53450ft/16291.6m EM: 3610 CM: 129 10MM 3:42.53 <== getting better
From: Supreme2002 | Posted: 4/11/2003 1:42:57 PM
The time is exactly the same 1min(60Hz) = 1min(50Hz) = 1min realtime... but your movement is slightly faster in 50Hz than in 60Hz.

Here is what I did:
I tried some hours to get a good time in frigate escape in 60Hz mode. I got 4:04, I think. The next day I tried another run, but I switched to 50Hz mode! I got 4:04(or 4:05) on my very first try!
After this, I thought the clock runs faster/slower. ..but NEGATIVE!
Then I thought: Hm ok, it was perhaps only a stupid but lucky run... NEGATIVE!
I knew that I couldn't enter the 'tube-section' of the frigate faster than 4:24:9(60Hz) with my normal speedrun-strat. ooookay..I got 4:26(50Hz!) on my second try ;). Maybe 4:27 possible.
So, I have 2 videos(50+60Hz) with exactly the same movement to this point...so you can see 50Hz is slightly faster :).

http://www.geocities.com/danielviebrock/Supreme_MetroidPrime_50-60Hz.zip

--- <<| Metroid Prime(PAL): Normal: 100% Items/Scans | Hard: 100% Items/Scans |>>
From: gamecubeman27 | Posted: 4/11/2003 2:00:56 PM
hard 100% 9:25
---
E. V. I. L. Every Villain Is Lemons.
From: Amasawa | Posted: 4/11/2003 2:10:14 PM
Oops, of course the clocks would be the same, I realize now that you've pointed this out. >_< Guess I'm having a blonde attack today... :p

so ok, with that in mind Supreme, what's really the point in showing any difference? Just to show that a slight difference the speed the entire game runs at requires slighty better reflexes or something? Or is it just because the mountain is there and must be climbed, the sea is there and must be sailed, the beer is there and must be drunk, and so on and so on...
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: Supreme2002 | Posted: 4/11/2003 2:34:12 PM
no.
If someone beats the game in 60Hz mode in 3:00h and another player beats the game in 50Hz in 3:00h, it's not the same...that's all I want to say.
So you maybe don't understand what I'm talking about because you are not a PAL player right?
So I hope every PAL player who's interested in speedruns will see this and play in 50Hz mode instead of 60Hz!

Back to last question: I don't think we need another ranking for PAL. Only 1.-5. place in each section and like this: 1. 1:46(NTSC), 2. 2:22(PAL) :).

--- <<| Metroid Prime(PAL): Normal: 100% Items/Scans | Hard: 100% Items/Scans |>>
From: Amasawa | Posted: 4/11/2003 2:38:56 PM
So you maybe don't understand what I'm talking about because you are not a PAL player right?

That's correct, but LLCoolDave IS a PAL player, and he's contesting what you're saying, so I'm interested in finding out why. That's why I'm asking.

Thanks for the feedback.
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: TreborSelbon | Posted: 4/11/2003 9:35:47 PM
We had this same problem on the Melee board.

My vote: We have a seperate list, but not a seperate topic. There's hardly enough demand for this one...

As for the difference between 50Hz and 60Hz, I'm still not sure. I have seen no real proof either way, so I dunno what to believe.

Either way, I'm not sure it would make much difference in this game. I mean, there is no speed run that is 100% perfect. There are just too many places to be faster than someone else.

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it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: CALFoolio | Posted: 4/12/2003 12:01:16 AM
frigate escape 4:15.1x

didn't even try =\

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:43 Hard 100%: 2:49
From: LLCoolDave | Posted: 4/12/2003 1:25:28 AM
Just leave it as long as we don't got good proof, and a reason to make a seperate list. I doubt anyone would care about 3 or 4 minutes pal players could get by running faster -.-
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AIM: refllcooldave MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 4:03.23 HRC ~53450ft/16291.6m EM: 3610 CM: 129 10MM 3:42.53 <== getting better
From: Supreme2002 | Posted: 4/12/2003 10:15:30 AM
Frigate Escape: 4:10:7
I got video proof, If u want...

--- <<| Metroid Prime(PAL): Normal: 100% Items/Scans | Hard: 100% Items/Scans |>>
From: CALFoolio | Posted: 4/12/2003 10:20:44 PM
my estimates on the eventual lowest times are:

normal any% 1:30-1:35
normal 100% 2:05-2:10
hard any% 1:50-1:55
hard 100% 2:20-2:25

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:43 Hard 100%: 2:49
From: TreborSelbon | Posted: 4/12/2003 11:20:44 PM
Here's my estimates:
Normal 24% -- sub 2:30
Normal 27% -- sub 2 (basically, anything with the Charge Beam)

But there's really no use for Normal 27%. Even if one were to complete a sub 1 game, it would still be bumped by a 37 hour 24% game.

---
it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: Yoritoki Komatsu | Posted: 4/13/2003 1:18:01 AM
hey cal im not sure if you have posted strategies and explanations for your times put could you help a brother out and post one if you all ready have could you give me a URL? it seems to me since you blow the competition out of the water in speed runs you must know something we don't. My 100% in 3:56 was impressive untill you posted your scores...
From: CALFoolio | Posted: 4/13/2003 1:42:20 AM
no, i don't have any secrets. i learned everything i know from kip and trebor, which is why i always say that kip and trebor would easily beat any of my times if they ever bothered to play anything besides low% runs.

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:43 Hard 100%: 2:49
From: LLCoolDave | Posted: 4/13/2003 6:07:20 AM
Normal 62% 3:35 PAL

3:21 Impact Crator Save Game.

Pretty much know my route, and it's kinda ok for PAL(dman you, Bendezium). I could easily skip more missiles and tanks, pretty sure I'll be able to get sub 3 seeing as this is my first speed run.
---
AIM: refllcooldave MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 4:03.23 HRC ~53450ft/16291.6m EM: 3610 CM: 129 10MM 3:42.53 <== getting better
From: Amasawa | Posted: 4/13/2003 3:06:39 PM
I agree there should be two separate score lists eventually since the PAL players need more time to complete the game on any % runs due to the bendezium in front of the door at the top of geothermal core. (and yeah, DEFINITELY not two separate topics)

For now I'm just gonna leave it as one list and mark those which are PAL times, since there aren't very many yet.

--------------

Normal Low%
1. TreborSelbon 2:55 (24%)
2. Gold Leader 4:09 (24%)
3. Videogaming 4:22 (27%)

Normal any%
1. CAL Foolio 1:46 (48%)
2. funkytoad 2:31 (47%)
3. LLCoolDave 3:35 (62%) [PAL version]

Normal 100%
1. CAL Foolio 2:43
2. Lazy Veysey 3:02
3. Urazz Izmine 3:17

Hard Low%
1. Gold Leader 4:01 (26%)
2. kip 3:20 (27%)
3.

Hard any%
1. Gold Leader 2:01 (36%)
2. CAL Foolio 3:02 (100%)
3. ShotgunShot402 6:24 (94%)

Hard 100%
1. CAL Foolio 2:49
2. Varsis Erion 3:50
3. gamecubeman27 9:25

Best Frigate Escape Times (Time Remaining)
1. CAL Foolio 4:15.x
2. Supreme2002 4:10.7x [PAL version]
3. gamecubeman27 4:10.54

---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: Supreme2002 | Posted: 4/13/2003 4:19:31 PM
I will try a 100% Normal(PAL) run in the next days, I think with the same route as the game/programmers 'want' to collect the items...
24% and any% follows ;).

--- <<| Metroid Prime(PAL): Normal: 100% Items/Scans | Hard: 100% Items/Scans |>>
From: dartsarecool9 | Posted: 4/13/2003 8:27:40 PM
I'm guessing that this is the right place to post this:

How the hell are you supposed make the jump on the first spider ball track from the metal lining when getting the plasma beam early?
---
I want everyone to know that I'm lost.
From: Amasawa | Posted: 4/13/2003 8:47:10 PM
pushing against walls adds a lot of height to Samus' jumps. try pushing against the wall for about half of your first jump, then pull away, do your midair jump and try to push forward against the post that's sticking out of the middle of the first block (you don't want to actually land on the post though; it just helps to let you sorta slide onto the top of the block).

If you've looked at zell's site for more info already and still can't seem to nail this trick, just post and I'll try to explain one possible way to do it in more detail.
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: darthpaul | Posted: 4/14/2003 10:22:34 AM
And well?

Nobody pass Magmoor whitout Varia yet?

I try and try but I cant get to the ýMonitor Stationţ room, I died in the door before this room.

Any help, tips, walktrough?

I have: morphing ball, misiles, bombs, space jump and 3 tanks of energy.

PD. Sorry my inglish, i am from Mexico.
From: dartsarecool9 | Posted: 4/14/2003 6:52:03 PM
Yeah. I looked at Zell's sight already. I'm fine except for that one jump though. I'll try it again once I get around to it. Thanks for the tip.
---
I want everyone to know that I'm lost.
From: kip | Posted: 4/15/2003 5:22:45 AM
frigate escape 4:12:50

i guess i'll try to improve it for a bit before i get rid of the file and use it for something else.
From: kip | Posted: 4/15/2003 6:59:09 AM
update: frigate escape 4:14:52

that's enough for now i think, i'm not a god like cal. ;-]

i'll need to check the last digit again once i turn this into a vid, i was slowing it down on the vcr to check the time it stopped at.
From: Warlord gaia | Posted: 4/15/2003 9:06:01 AM
Bump
From: Supreme2002 | Posted: 4/15/2003 10:32:09 AM
hey kip, can you please explain me your differences in your frigate escape strat than in my video, plzzz ;): www.geocities.com/danielviebrock/MP/Supreme_SpacePirateFrigate_04.10.7.zip

--- <<| Metroid Prime(PAL): Normal: 100% Items/Scans | Hard: 100% Items/Scans |>>
From: kip | Posted: 4/15/2003 11:31:34 AM
[This message was deleted at the request of the original poster]
From: Supreme2002 | Posted: 4/15/2003 12:52:20 PM
Thx for your tips =), I will try it the next time! I didn't know about the L-lock jump, that it's faster than just moving = big thanks ;)!
I hate the part after losing your stuff, I L-lock 2 times(so I have to turn about 70-80â once). It's hard to do with only 1 L-lock without getting stuck into walls or losing time ;)..

* after passing the door that blows up on its own, i don't roll up the slope in the next room.
>Yes...that was a big fault in this run done by Supreme ;P...

--- <<| Metroid Prime(PAL): Normal: 100% Items/Scans | Hard: 100% Items/Scans |>>
From: kip | Posted: 4/15/2003 2:14:04 PM
no prob; glad to offer advice if it helps. but yeah, using that jump thing should easily get you at least 4:13, from there i guess it's about refining methods for other rooms. every second counts in frigate escape after all.

let me know how it goes.
From: dartsarecool9 | Posted: 4/15/2003 2:25:28 PM
Wouldn't it be cool if you could somehow skip the part of the frigate where your items malfunction and you didn't have to get them again? I think that would be screwed up. It would lower the percentage by 3%, and it would make life easier in then rooms that you are supposed to need the grapple beam, plus you would have the charge beam.
Just a thought...
---
I want everyone to know that I'm lost.
From: Amasawa | Posted: 4/15/2003 2:29:12 PM
Funny you should suggest that, because kip and some others were talking about that very thing not too long ago. Unfortunately someone's tested this with AR (I think it was LLCoolDave?) and found that you still have to get your weapons again. =( The only difference mentioned was that you see Samus escaping the frigate still wearing the Varia suit, if I recall correctly.
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: gamecubeman27 | Posted: 4/15/2003 4:51:00 PM
yeah, that would be cool if you didn't have to go and get those items, oh well. Hard any% 6:15 75%
---
E. V. I. L. Every Villain Is Lemons.
From: kip | Posted: 4/15/2003 5:57:06 PM
ama, i need to ask you something. when you were testing the whole phazon elite without the main power bomb thing, did you try going to central dynamo and killing the invisible drone, then taking the door to mqa and using it to enter phazon processing center (taking out op on the way), and then using that as a way back to the phazon elite?

i know the entrance door in central dynamo is locked until you pick up the power bomb, but i remember you telling me you could leave through the door to mqa in the middle of the fight, so i was curious if it remains unlocked after the invisible drone dies.

if it does, i'm wondering if you used the door to mqa to make your way back to phazon processing center, then trying your pbomb expansion again on the phazon elite to see if it would set him loose. because i just got an idea from reading a post that makes me think it might not actually be having the main pbomb that triggers it, but actually just beating the drone; unless you've tested this already that is.

of course it'd be hard to know which one it was if you couldn't leave until after getting the pbomb, but i thought the door to mqa stays unlocked the entire time, even after he dies; does it?
From: Amasawa | Posted: 4/15/2003 7:25:05 PM
The door to MQA stays unlocked the entire time. The first time I tested the stasis tank, I remember running from the fight with the drone and heading through MQA to take out Omega and then on to the stasis tank.

I can't remember for sure what I did for the second pbomb test, though. I'm positive I went back and defeated the drone at some point after testing the tank to see if it would unlock that top door in the central dynamo (because at that point I had concluded that the door had to be unlocked from the central dynamo side if the trigger to make the stasis tank breakable had been activated). I can't recall for sure, however, if I went back to the tank again after that anyway by going through MQA once more, just to make sure that I hadn't activated the trigger by killing the drone even though the door at the top of the cental dynamo was still locked. It's been way too long since I looked at that stuff. =(

I'll pop into chat and see if I can explain better. If anyone wants further details pls ask, but since I'm not entirely sure myself I don't wanna clutter the thread with too much crap. =\

I WILL use this opportunity though to stress, once again, that it would REALLY be a good idea if someone else would do extensive testing on this, especially if they're playing PAL version to see if something's changed. Even if you're playing U.S. NTSC, it's possible I could have overlooked something. (It's been known to happen. ;-])

---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: CALFoolio | Posted: 4/15/2003 9:13:16 PM
[This message was deleted at the request of the original poster]
From: CALFoolio | Posted: 4/15/2003 10:52:56 PM
frigate escape 4:17.88

vid is ready =\

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:43 Hard 100%: 2:49
From: kip | Posted: 4/16/2003 6:01:24 AM
nice, gonna have to play some more frigate today then.
From: kip | Posted: 4/16/2003 7:57:30 AM
frigate escape 4:15:89

i got stuck in the tunnels for like 2 seconds too, since i suck so badly at rolling into the next one smoothly. time to improve it...
From: kip | Posted: 4/16/2003 8:12:00 AM
frigate escape 4:18:03

now what sukka?

i see how to get 4:18. perhaps with perfect play 4:20 can yet be acheived, cuz i know my run wasn't perfect.
From: Amasawa | Posted: 4/16/2003 11:42:43 AM
o_O at the speed-freak frigate times.

I'm gonna send you guys a box of Quaaludes for next Christmas. I think the uppers are making you a little crazah. ;-)
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: Supreme2002 | Posted: 4/16/2003 12:45:47 PM
wow, really great times =)!
damn... my videorecorder is damaged and I want to tape my frigate times, argl...

btw. CAL, upload your frigate run, NOW =P!

--- <<| Metroid Prime(PAL): Normal: 100% Items/Scans | Hard: 100% Items/Scans |>>
From: CALFoolio | Posted: 4/16/2003 1:58:41 PM
ask for kip's vid since it's faster =)

anyways, after watching kip's vid, i now know that 4:21+ is possible, since i left the ridley room over 3 seconds earlier than kip and he still beat me =\

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:43 Hard 100%: 2:49
From: kip | Posted: 4/16/2003 2:03:54 PM
ok, new goal is 4:21:xx
From: LLCoolDave | Posted: 4/16/2003 2:16:45 PM
phew. So what to do now? I forgot what ishould test next. Ah, that Flaahgra-chozo ghost trigger thingy and now that phazon 1337 stuff. Will do this week-end.
---
AIM: refllcooldave MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 4:03.23 HRC ~53450ft/16291.6m EM: 3610 CM: 129 10MM 3:42.53 <== getting better
From: CALFoolio | Posted: 4/16/2003 5:47:34 PM
frigate escape 4:20.53

amasawa was right, 4:20+ is possible. i'm done with frigate escape until someone *cough* kip *cough* beats my time XD

btw, i'm offering the vid on irc too.

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:43 Hard 100%: 2:49
From: Gold Leader | Posted: 4/16/2003 6:09:44 PM
I have a new time for hard any %:

1:58 31%!!!!!

YES I HAVE FINNALLY GOTTEN A BELOW 2:00 TIME FOR HARD!!!! I HAD TO REDO THE WHOLE GAME!! YES!!!!!
---
Sig, No thanks. I don't smoke
I'm sure illiterate people all over the world are reading this - Paratroopa1
From: Gold Leader | Posted: 4/16/2003 6:12:04 PM
and by the way, I have started an hard 100%
---
Sig, No thanks. I don't smoke
I'm sure illiterate people all over the world are reading this - Paratroopa1
From: Supreme2002 | Posted: 4/16/2003 6:52:25 PM
nice new times =)!

@CALFoolio
okay, plz tell me your irc nick or channel.

--- <<| Metroid Prime(PAL): Normal: 100% Items/Scans | Hard: 100% Items/Scans |>>
From: Amasawa | Posted: 4/16/2003 6:53:16 PM
[This message was deleted at the request of the original poster]
From: SteelWingX | Posted: 4/16/2003 7:08:18 PM
[This message was deleted by a GameFAQs Moderator]
From: CALFoolio | Posted: 4/16/2003 7:23:24 PM
supreme- we're in channel #MetroidPrime on irc.esper.net port 6667. feel free to stop by any time.

steelwing - wow, you're really bad at this game =)

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:43 Hard 100%: 2:49
From: Amasawa | Posted: 4/16/2003 7:28:04 PM
CAL's proved his expertise with this game time and time again, and has all the details to back it up you could possibly want, so no, SteelWing, his time is legitmate and it most definately stays. btw you'll want to watch the censor bypass if you're concerned about being modded; just passing on the advice since I'm guessing you're new here.
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: kip | Posted: 4/16/2003 8:19:42 PM
frigate escape 4:18:52

sigh, i'm not gonna bother making a vid of this one, waiting for 4:20:xx.
From: chasm | Posted: 4/16/2003 8:46:13 PM
how is it posible to get those times

and how hard is it to get through 24% game
From: SteelWingX | Posted: 4/16/2003 8:51:21 PM
i dont care how much of an "expert" he is - two and a half hours on hard 100% is DEFINATELY impossible and i have NO IDEA how you have played through the game yet cannot see that....u ppl are crazy, just beating all of the bosses takes a good hour combined....two and a half is absolutely rediculous for 100%, i would somewhat believe someone who said they got that time with 24%, but NEVER in my life would i believe 100% in that time....hell, just to walk through every room in the game takes a good two hours WITHOUT stopping to fight a lot of enemies, not to mention go back for expansions after pieces of equipment
From: Toozin | Posted: 4/16/2003 8:56:54 PM
SteelWingX: Cal has video proof. He DID get that time. It IS possible.

Just because YOU can't do it doesn't mean that ANYONE can't do it. It just so happens that Cal has superhuman speed.
---
Maybe you can interface with my ass. By biting it. - Bender
From: Amasawa | Posted: 4/16/2003 9:03:33 PM
still impossible, SteelWingX? I'm glad to see people challenge these times and push the envelope, but you don't know what you're talking about. CAL has overwhelming amounts of video that show EXPLICITLY how he can get from room to room that fast and what his route is.

You, on the other hand, are still struggling to beat Prime's first form on Hard mode, and claimed that the opening sequence takes 15 minutes when I know from personal experience that you can get from the beginning of the game to the ship with 0:06 on the clock. 'Nuff said.

---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: kip | Posted: 4/16/2003 9:06:40 PM
heh, even less than 6 minutes is possible for opening sequence, and that's on hard too.
From: SteelWingX | Posted: 4/16/2003 9:09:46 PM
what do u mean just because i cant do it? if anyone thinks they can beat meta ridley and prime in less than 30 minutes, i will give them a medal...there's 30 right there. taking into account the chozo ghosts alone that you must fight, that is EASILY another 20-30 min. now we are at 50-60 minutes. THEN it takes AT LEAST ten min to get through the beginning scene and anyone who thinks otherwise is living in some weird sped-up dimension. now our minimum is around an hour. Now, there are ONE HUNDRED ITEMS TO GET IN THE GAME; if u got ONE ITEM PER MINUTE ((((((which is more than impossible)))))), the time would be about 160 minutes which is 2 hours and 40 minutes - the time CAL boasts. This BARE minimum time DOESNT EVEN TAKE INTO ACCOUNT all of the travelling and jumping and killing monsters and most of all, killing bosses (killing thardus and omega pirate takes AT LEAST 15 min combined) that is required.
From: Paratroopa1 | Posted: 4/16/2003 9:13:05 PM
Congratulations! You just won the "most misinformed person ever" award! Good job!
---
"I gets soooooooooooooo annoying!" ~ BlueWizard13
"I love to hear people praise me so please feel free to tell me how good I am." ~ jibtothemax
From: Amasawa | Posted: 4/16/2003 9:45:30 PM
*peers at SteelWingX's last post

I think there might be some accurate information in there somewhere besides the fact that there are 100 item pickups in the game, but I'm too lazy to find it. Too much chaff to bother with the wheat.

Tell ya what, SteelWingX... instead of leveling accusations at people that you're backing up with (incorrect) assumptions, why don't you just swing by the chat and we'll all talk it over step-by-step, as much as you need? Would be a lot easier that way since you can look at vids yourself. Provided you're polite and ASK NICELY, that is. =)

if not, suit yourself. Time stays. I'm such a tyrant, aren't I? ;-)
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: TreborSelbon | Posted: 4/16/2003 9:46:29 PM
Just .... stop ....

You have no idea how rediculous you sound....

---
it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: kip | Posted: 4/16/2003 11:05:57 PM
frigate escape 4:18:83

i'll try again some more later. you're too good for me cal, i told you. you don't give yourself enough credit because you're trying to be modest like everyone else. =]

well, i'll be second place for a long time at least. i've decided i want to make life very hard for anyone who wants to get on the list, that way the only times that are on it are the ones that should be. normal any % is next i guess, good place to start.

also need to finish my hard 24% game... bah
From: Spud7 | Posted: 4/17/2003 12:05:43 AM
You and me both.

---
The distance between insanity and genius is measured only by success.
Treb's alternate account. If you are seeing this, I was too lazy to switch names after the karma log in.
From: Videogaming | Posted: 4/17/2003 12:08:14 AM
>>>>>>>>>>>>>>>>>XD at Steel Wing.

Among others, Cal is on the top of my "most trusted" list...There is no way his times are getting kicked off.

Heh, I've been far too busy with Wind Waker to worry about Prime. And then there's always SSBM, which I still play...

Anyway, about the chat thing, how do you get in. Do you haveto download anything? Make a user name? Gimme a link, although I definetly won't be signing in for a couple days at least.
From: Amasawa | Posted: 4/17/2003 1:35:45 AM
You need an IRC client. I suggest downloading mIRC from the .com site of the same name, or from wherever you like to get any kind of shareware/freeware.

After you've installed it and started the program, fill in the dialogue box that pops up with a nickname and an alternate, choose Random Espernet Server and connect. In the main window, type /join #metroidprime to enter the chat channel.

Feel free to stop in whenever you feel like it. There's enough people there from different corners of the world that someone's around most of the time.

SteelWingX seemed to enjoy it... ;-)
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: chasm | Posted: 4/17/2003 8:21:12 AM
how did you get those frigate times
From: zell99 | Posted: 4/17/2003 9:12:21 AM
They basically run as hell, roll a lot and don't get hit... dont miss a jump, scan/shoot doors from far away, use the short-grapple-thing trick, L-lock spring jump instead of running (not sure bout that?) and.. yeah, they have to be perfect, never hit a wall/corner/jump, etc... Practice, practice, practice...

I tried one yesturday >_> 3:24.xx *dies* I kinda missed the grapples, I let go too early and she DID fall.. lost around 20-30 seconds there, I also didn't remember the route and stuff... i'll retry this weekend and try to get at least 4:10 =)
---
http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: zell99 | Posted: 4/17/2003 12:09:58 PM
Frigate: 4:02.19
I had trouble with the scan for the elevator where you loose all the stuff (around 3-4 secs), and I had trouble with a door too (another 3-4 secs), it didn't want to open for some reason >_> But now I've got the route pretty much memorized, I'll work on that later..
---
http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: kip | Posted: 4/17/2003 1:15:22 PM
wow zell, nice. looks like you won't have trouble getting over 4:10 or maybe over 4:15. feel free to stop by the chat any time to talk about strats.
From: MetaRidley2 | Posted: 4/17/2003 1:39:23 PM
[This message was deleted at the request of the original poster]
From: kip | Posted: 4/17/2003 1:44:23 PM
why don't you just try it? after all, you've gotten through magmoor without varia, so you must have an idea of how to get through places quickly.
From: MetaRidley2 | Posted: 4/17/2003 1:53:08 PM
i just found somethin in the link on the first page an it says escape times.. 4 minutes. or so.. now i think that sounds really believeble :)
From: gamecubeman27 | Posted: 4/17/2003 4:33:32 PM
Steal Wing, i have beat Meta Ridley in about 8 or 9 minutes and Prime in about 15 minutes, and if my math i correct, which it is, thats about 23 or 24 minutes. so i want me medal!
---
E. V. I. L. Every Villain Is Lemons.
From: LLCoolDave | Posted: 4/17/2003 5:16:30 PM
Another medal for me, dude.

Oh, and Cal definitly is Super Human. You could lock him in a pitch black chamber, both Arms on back and blindfooled, give him a broken NES Pad to play a Korean Version of a Japanese PS2 Game while he has to listen to polka all the time, and he'd still get a World Record in 2 hours at most.
---
AIM: refllcooldave MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 4:03.23 HRC ~53450ft/16291.6m EM: 3610 CM: 129 10MM 3:42.53 <== getting better
From: TreborSelbon | Posted: 4/17/2003 6:36:50 PM
Bah. I missed Steel Wing in the chat.

I hope to get my computer back tonight, but there's no telling, really...

---
it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: Icesorcofdeath | Posted: 4/17/2003 6:48:54 PM
"Both testes with Action Replay"
I thought that was funny.

And LLcool, that is a record among itself.

---
~Shadowbane~ The Renegades site~http://www.geocities.com/therenegadessb/
From: zell99 | Posted: 4/17/2003 7:20:17 PM
"CAL is sexah" -kip

I fully agree =)
---
http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Amasawa | Posted: 4/17/2003 7:32:39 PM
Oh, and Cal definitly is Super Human. You could lock him in a pitch black chamber, both Arms on back and blindfooled, give him a broken NES Pad to play a Korean Version of a Japanese PS2 Game while he has to listen to polka all the time, and he'd still get a World Record in 2 hours at most.

=D =D

Now THAT's talent. =D

---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: Dbzfan | Posted: 4/17/2003 9:12:45 PM
chasm are you on
From: MetaRidley2 | Posted: 4/17/2003 9:16:07 PM
Whats the address to that chat room for Mirc?. espernet or somethin isnt on the list on my thing :(
From: zell99 | Posted: 4/17/2003 9:26:51 PM
run #9: 4:09.89
that's not bad at all.. I'm slowly getting it, but I don't see how I could do 4:20'ish times
---
http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: CALFoolio | Posted: 4/18/2003 1:47:16 AM
normal 100% 2:19

all on vid =)

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: LLCoolDave | Posted: 4/18/2003 5:39:39 AM
Cal's our god!

1:19 Before entering Phazon Mines Back
---
AIM: refllcooldave MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 4:03.23 HRC ~53450ft/16291.6m EM: 3610 CM: 129 10MM 3:42.53 <== getting better
From: gamecubeman27 | Posted: 4/18/2003 7:21:01 AM
CAL is one of if not the best MP player
---
I am smart, but only on teh days that end in "y"
From: gamecubeman27 | Posted: 4/18/2003 2:25:30 PM
i think a bump is needed here. BUMP.
narmal any%: 3:11 66%. amasawa an update would be nice.
---
I am smart, but only on teh days that end in "y"
From: gamecubeman27 | Posted: 4/18/2003 7:30:29 PM
guess im the only on1 bumping today. oh, well. BUMP
---
I am smart, but only on teh days that end in "y"
From: kip | Posted: 4/18/2003 8:34:17 PM
frigate escape 4:20:15

if only i didn't mess up in the last room... but i'm happy with 4:20 for now, i doubt it could have been turned into 4:21. gonna chill for now i think until there's more frigate competition.

vid time
From: Yoritoki Komatsu | Posted: 4/18/2003 8:50:36 PM
cal can you type out your path for pick-ups it seems you know the correct way to get fast times. you and justinF are neck and neck it seems. so why dont you share with us your blueprint for success? check out fast times at geocities.com/vgtop10/mp
From: CALFoolio | Posted: 4/18/2003 8:58:01 PM
i'll share my route with justinf only on irc. if you want to start doing speed runs, you shouldn't start out with my routes, because they basically require every trick in the book.

i've also learned not to post my routes on gamefaqs, because random people will magically start claiming lower times and use the excuse "i used you're route except i went faster".

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: Yoritoki Komatsu | Posted: 4/18/2003 9:11:57 PM
the guys at twin galaxies know who cal foolio is they said his 1:46 video was fun to watch and they think he will get lower than 1:40 in his next minimalist run check it out at the link below
>sodoreturns ha ha ha
http://www.twingalaxies.com/forums/viewtopic.php?t=810
From: CALFoolio | Posted: 4/18/2003 9:25:47 PM
yes, that would be because i mailed them a tape of my 1:46 run.

btw, i'm learning new things from kip everyday. next time i attempt normal any%, i'll probably have around 1:35.

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: kip | Posted: 4/18/2003 9:25:57 PM
quick correction: escape was 4:20:17 according to the last frame of the vid before the leaving cutscene
From: Yoritoki Komatsu | Posted: 4/18/2003 9:29:47 PM
hey you mentioned an irc chat thing what site can i download that from?
From: zell99 | Posted: 4/19/2003 12:00:53 AM
Frigate: 4:15.39

CAL & kip, watch your back, I'm comin' >_>
---
http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: justinf | Posted: 4/19/2003 12:32:14 AM
::: ::: :: :::: :::::: :: ::: :: :::::
: : : :: :: :: :: :: : :: ::
: : : :: ::: :: :: :: : :: :::: 3-26-2003
::: : : :: : :: :: :: ::: :: 12:03
: : ::::::::::: :: :: :: :: ::

++++++++The War-Path for a minimalist run++++++
this path is good for the chums who want
to record there twingalaxie tape with "for the most part
no sequence breaking" after all you don't want to run the tape too long
-extra pickups up to your own discretion-
-time avg is for each section NOT a total time-

+++ location +++ +++ items +++ +++time avg+++

get through intro space
station as fast as possible 6-8 min

----------------------------

jet off to chozo ruins Rocket launcher

chozo ruins Morph ball

chozo ruins Charge Beam

chozo ruins Moph ball bombs

chozo ruins Viria suit 15-20 min

-----------------------------

Magmoore

-----------------------------

Phendrana Boost ball

-----------------------------

chozo ruins Space jump boots

artifact truth

-----------------------------

Magmoore

artifact strength

----------------------------

Phendrana wave beam

phendrana super missle

phendrana spiderball 25-40 min

----------------------------

chozo ruins

artifact wild

artifact lifegiver

chozo ruins ice beam

---------------------------

magmoore

artifact nature

magmoore plasma beam

--------------------------

Phendrana power bomb pick - up

--------------------------

magmoore

--------------------------

chozo ruins

artifact world

--------------------------

tallon over world x-ray visor

artifact chozo

--------------------------

chozo ruins

--------------------------

magmoore

--------------------------

phendrana

artifact spirit

artifact elder

artifact sun

--------------------------

magmoore

--------------------------

Phazon mines

artifact warrior

Phazon mines phazon suit 60-85 min

artifact new born

-------------------------

magmoore

-------------------------

tallon over world

-------------------------

duke it out with ridley

duke it out with metroid prime 30-50 min

--------------------------------------------------------------------------
totals: avg. 2:40
my times: 1st try) 2:37 2nd try) 2:32 3rd try) 2:21
my guess: lowest possible with this guide mabye 2:10
toooo much backtracking!!!!!!!
you can mold this guide to what best fits the artifact pickups but this
was my first draft so i stuck with the way it was.
-------------------------------------------------------------------------

i hope i did not upset anyone but this path is about obsolete now i don't even use this one anymore but its the only one i have typed up... about that swapping of info cal im up for it too

thank you :)
From: CALFoolio | Posted: 4/19/2003 12:50:39 AM
wow, that was a very confusing route.

justinf, i have 1 question... when in your route did you get the main power bombs in central dynamo?

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: justinf | Posted: 4/19/2003 1:04:05 AM
well im only allowed to post three messages per hour so im ganna try to fit alot into this one and the next one.
if im not mistaken i power bombed the blocked door in central dynamo to get through and fight the omega pirate. then i back tracked to get the artifact of newborn then went ahead and exited the phazon mines through the phazon prossesing center i get what you mean i think i left it out of the course or something because the only way to get back through that way is to collect the power bombs to unlock the door but then you have to exit out to magmoore or get stuck to the sticky invisible wall in the elite research room i think its called (the room with the lazer) so it would come after omega pirate for sure
From: CALFoolio | Posted: 4/19/2003 1:30:18 AM
so you got the powerbombs in between fighting omega pirate and getting the artifact of warrior?

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: justinf | Posted: 4/19/2003 1:36:12 AM
yup but if you fallowed my guide you would have to go through the crashed frigate like i said you can mold the artifacts to your likeing - it was just a rough draft anyway can we talk in an irc because i cannot post anymore my restrictions are unfair
From: CALFoolio | Posted: 4/19/2003 1:48:32 AM
that's alright, i have no desire to talk to liars.

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: LLCoolDave | Posted: 4/19/2003 1:59:08 AM
Yeah, Cal's right. And how on earth are you supposed to spent 60-85 Minutes in the Mines?!?
---
AIM: refllcooldave MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 4:03.23 HRC ~53450ft/16291.6m EM: 3610 CM: 129 10MM 3:42.53 <== getting better
From: gamecubeman27 | Posted: 4/19/2003 6:39:01 AM
i need some tips on how to get the space jump early. i have checked zell's site. the vid didn't really help all that much.
---
I am smart, but only on teh days that end in "y"
From: zell99 | Posted: 4/19/2003 10:28:57 AM
gamedude- this trick involves a lot of practice.. like a lot =/ it took me over 1h the first time... try to do as in the vid, place your first bomb, then roll forward, place your bomb 2 and you'll be able to place your 3rd bomb a little closer to the ledge, come back, roll forward again, bomb 2 will propel you up and a little forward, bomb 3 too, then unmorph and wish you made it.. also, aim for the little ledge sticking out
---
http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: gamecubeman27 | Posted: 4/19/2003 12:55:24 PM
i'll prolly try later, cuz i've been playin splinter cell all day. i'm hocked on it
---
I am smart, but only on teh days that end in "y"
From: Yoritoki Komatsu | Posted: 4/19/2003 4:26:27 PM
i think what justinf said was that it takes 60 minutes from the last timed section not JUST the mines so you guys called him liar for nothing
From: TreborSelbon | Posted: 4/19/2003 4:38:29 PM
First time I did early sj, it took me at least 6 hours.

Too bad there's no need for Varia-less Magmoor now.

---
it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: Videogaming | Posted: 4/19/2003 4:53:14 PM
Was there ever?
From: CALFoolio | Posted: 4/19/2003 5:01:09 PM
justinf is lying because his route is impossible.

even if it were possible, there's no way he could have gotten 2:21 with the amount of back tracking that he does.

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: kip | Posted: 4/19/2003 5:16:23 PM
just figured out life grove tunnel without boost (both from left to right and right to left). too bad that boost isn't gonna be skipped, much less for 23%, thanks to geo and life grove without boost and hydro without grav and boost.

but always nice to know life grove tunnel wouldn't pose a problem. it's not hard to do either.
From: kip | Posted: 4/19/2003 8:30:40 PM
frigate escape 4:21:38

learned a few strats from cal and also found a couple new ones of my own. one of them saves almost half a second, but sadly it seems so hard to do that it's almost unrealistic. if i had did that strat in this run and didn't mess up in the last room again (as usual), i prolly could've gotten 4:22.

but on the other hand i might just let cal handle that cuz i want to keep my sanity.
From: kip | Posted: 4/19/2003 9:18:56 PM
hmm, strange... the last frame in virtualdub says 4:21:40, but when i slow it down to 1/15 on the vcr i thought for sure i saw 4:21:38 at the end. i don't know which one to trust as the real time; if it's 38, so be it, but if it's not i won't accept it.

any of you other guys ever try these kinds of comparisons to find out the real time of the last two digits?

i wish the game would just tell you when you get out.
From: Gold Leader | Posted: 4/19/2003 9:55:54 PM
NOO!!!

Amasawa is becoming another VG. UPDATE!!!
---
Want to promote you site? Go to: http://www.holyhits.com/?id=9766 All it takes is 2 minutes.
From: CALFoolio | Posted: 4/19/2003 10:01:43 PM
wow, kip pwned my frigate escape time XD

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: kip | Posted: 4/19/2003 10:11:06 PM
yeah for one day... =]
From: TreborSelbon | Posted: 4/19/2003 10:28:28 PM
Maybe I need to get involved in this...

...in a few days.

---
it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: kip | Posted: 4/19/2003 10:36:59 PM
well, it's nice to know you can make mistakes and still get 4:21... just not that many. but when 4:22 becomes the new standard it'll be a pain.
From: Amasawa | Posted: 4/20/2003 9:33:30 AM
kip, let me know if you get your VHS vs. virtualdub discrepancy worked out. I'll post the lower of the two times for now since you're currently sitting in the top spot above that margin of difference.

as usual, please let me know if there are any corrections necessary.

Normal Low%
1. TreborSelbon 2:55 (24%)
2. Gold Leader 4:09 (24%)
3. Videogaming 4:22 (27%)

Normal any%
1. CAL Foolio 1:46 (48%)
2. funkytoad 2:31 (47%)
3. gamecubeman27 3:11 (66%)

Normal 100%
1. CAL Foolio 2:19
2. Lazy Veysey 3:02
3. Urazz Izmine 3:17

Hard Low%
1. Gold Leader 4:01 (26%)
2. kip 3:20 (27%)
3.

Hard any%
1. Gold Leader 1:58 (31%)
2. CAL Foolio 3:02 (100%)
3. ShotgunShot402 6:24 (94%)

Hard 100%
1. CAL Foolio 2:49
2. Varsis Erion 3:50
3. gamecubeman27 9:25

Best Frigate Escape Times (Time Remaining)
1. kip 4:21.38
2. CAL Foolio 4:20.53
3. zell99 4:15.39
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: zell99 | Posted: 4/20/2003 10:56:21 AM
Hard any%
1. Gold Leader 1:58 (31%)
2. CAL Foolio 3:02 (100%)
3. ShotgunShot402 6:24 (94%)

Hard 100%
1. CAL Foolio 2:49
---
http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Videogaming | Posted: 4/20/2003 11:39:50 AM
I resent that. I updated pretty often. And I usually got everything right... ::glares at Amasawa::

Nah, I'm j/k.

On a sad note, I have almost completely lost interest in Metroid Prime. I think I might beat it just one more time, then ::sniffle:: sell it. Along with Luigi's Mansion, which I haven't played in months. Strangely, SSBM is still insanely amusing, almost on the scale of Wind Waker, which I still haven't beaten...
From: Major Gamer | Posted: 4/20/2003 11:55:42 AM
Why are the normal any% times a bit high. My time on that was 3:03 with 46%, and that before sequence breaking really kicked in.

Normal any% 3:03 46%
---
Whoever said there is no such thing as a stupid question never heard of the Internet.
From: Amasawa | Posted: 4/20/2003 1:09:56 PM
thanks zell, I appreciate it! ^_^

*humbly accepts VG's verbal flailing <=] Hsve fun with the other games. I hope I get a chance to play WW soon myself.

Major Gamer, I had a 2:33 time for Normal any % that I've since removed from the list, since I prefer not to have any of my own times on the list while I'm responsible for keeping it up to date. I didn't have info on previously posted times for the 3rd slot in that category saved, unfortunately, so thanks for reposting the info and welcome back to the scoreboard. =)

Normal Low%
1. TreborSelbon 2:55 (24%)
2. Gold Leader 4:09 (24%)
3. Videogaming 4:22 (27%)

Normal any%
1. CAL Foolio 1:46 (48%)
2. funkytoad 2:31 (47%)
3. Major Gamer 3:03 (46%)

Normal 100%
1. CAL Foolio 2:19
2. Lazy Veysey 3:02
3. Urazz Izmine 3:17

Hard Low%
1. Gold Leader 4:01 (26%)
2. kip 3:20 (27%)
3.

Hard any%
1. Gold Leader 1:58 (31%)
2. CAL Foolio 2:49 (100%)
3. ShotgunShot402 6:24 (94%)

Hard 100%
1. CAL Foolio 2:49
2. Varsis Erion 3:50
3. gamecubeman27 9:25

Best Frigate Escape Times (Time Remaining)
1. kip 4:21.38
2. CAL Foolio 4:20.53
3. zell99 4:15.39

---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: zell99 | Posted: 4/20/2003 1:54:36 PM
Ama, i think you should include your time as well, even if you are the one updating, it doesn't mean you can't have good times... you are in the top 3, include you time ;)
---
http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Gold Leader | Posted: 4/20/2003 2:09:46 PM
I am thinking of doing a fast normal game. i don't know
---
Free cookie. Just tell me what kind you want.
Cookies served: 1
From: Major Gamer | Posted: 4/20/2003 2:49:24 PM
At least that explains a bit. I haven't really played this game in a while. I'm still in the middle of a 24% game from when I last played. Guess I'll go try to finish it.
---
Whoever said there is no such thing as a stupid question never heard of the Internet.
From: CALFoolio | Posted: 4/20/2003 2:59:40 PM
i guess i forgot to mention that i have 4:20.65 frigate escape since kip got the new record.

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: gamecubeman27 | Posted: 4/20/2003 4:31:49 PM
this is gonna get booted when some1 does a hard low % but hard low %: 31% 4:35 picked up a couple more e-tanks.
---
I am smart, but only on teh days that end in "y"
From: Gold Leader | Posted: 4/20/2003 5:06:51 PM
what?
---
Free cookie. Just tell me what kind you want.
Cookies served: 1
From: gamecubeman27 | Posted: 4/20/2003 7:22:43 PM
translataion from my last post.

hard low% 31% 4:35
that time is going to get knocked off when someone a hard low lower than 31%.
---
I am smart, but only on teh days that end in "y"
From: kip | Posted: 4/21/2003 3:00:31 PM
hmm, everyone must be so scared of my frigate escape time that they stopped posting. =[
From: Gold Leader | Posted: 4/21/2003 4:07:04 PM
there is no hard low% 31% 4:35. I have no clue what you are talking about!!
---
Free cookie. Just tell me what kind you want.
Cookies served: 1
From: CALFoolio | Posted: 4/21/2003 7:14:01 PM
*cowers in fear of kip*

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: SteelWingX | Posted: 4/21/2003 8:23:42 PM
you can put me up there in 3rd for Hard 100%; my game time is 6:29 and all i have to do is kill prime but when i do, it will definately beat that 3rd place time
From: Videogaming | Posted: 4/21/2003 11:06:10 PM
You have to actually beat Prime, then use the time on the ending screen...

Just wondering...is there an equivalent of Hippodrome for Prime? Cuz it would be cool to compare to the Japanese...bet they have some crazy records already. I wonder...
From: TreborSelbon | Posted: 4/22/2003 12:09:36 AM
After tomorrow, the rest of my semester is downhill, so I should be able to finish up that hard 24% run.

---
it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: themaelstrom | Posted: 4/22/2003 2:42:17 AM
i dont understand how you could possibly beat this game in under 3 hours! there is so much to do...between bosses, collecting artifacts, and just getting from one place to another, there is a lot of ground to cover.
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I AM...LOOKING...FORWARD...GWAAAAAH!~lady in Old Miltia Park
From: kip | Posted: 4/22/2003 3:00:46 AM
maelstrom: that's definitely true, but a lot of stuff has been figured out. people's route's have been carefully examined to eliminate any possible unnecessary steps and they only get the items they feel save time for something later. in other words no excess whatsoever, no energy tanks that aren't completely in the way, same goes for missile expansions. and of course the wavebuster and flamethrower, which are of limited use and no use respectively, are never gotten. that's just the start.

the first time i went through the game i felt similar to you; i wondered if the endings were actually based on time this time around, because it looked like it would be hard to beat the game in under 3 hours or 2 hours. but it's amazing how things change; i now hold the belief that under 2 hours for normal any % isn't even impressive anymore, and other beliefs like that. and i'm always pushing cal to beat his times (like sub-2ing normal 100%).
From: CALFoolio | Posted: 4/22/2003 4:19:26 AM
kip, you should finish you're hard 24% game before "pushing" anyone XD

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: gamecubeman27 | Posted: 4/22/2003 8:26:14 AM
GL, dont mind that hard low thing. My neighbor really doesn't know what he is talking about. i'll take a chocolate-chip cookie too.
---
I am smart, but only on teh days that end in "y"
From: kip | Posted: 4/23/2003 2:53:13 AM
hard 24% 4:00

finally beat that horrible nightmare known as prime form 2. anyway, got it on tape and all so i'll prove it to you ama.

trebor is gonna kill my time when he's done because lots of low % time savers were figured out after i had already made it to ridley. maybe someday i'll do another game... but i am so not thinking about that for now.
From: Amasawa | Posted: 4/23/2003 3:13:04 AM
At last it's been confirmed -- a hard mode 24% game! >=D

kip, what can I say -- you've broken this game down in more ways than any single person I know. Congratulations on pulling off such a challenging run! Take a trip to the carribean or something, sit on a beach for a while and drink rum, or whatever suits you. You've earned it. =)
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: CALFoolio | Posted: 4/23/2003 5:01:14 AM
congrats kip! took you long enuff =D

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: scizor213 | Posted: 4/23/2003 5:46:30 AM
My time is the best! Normal %72 32:12. (Lots of leving the game on overnight).
---
i NO i KANT SPEL http://service.madonion.com/compare?2k1=4923289
From: gamecubeman27 | Posted: 4/23/2003 8:47:16 AM
scizor, wow man i will never be able to beat that time!!! BTW if you leave the game on over night pause it. i think the time stops.
---
I am smart, but only on teh days that end in "y"
From: zell99 | Posted: 4/23/2003 9:04:31 AM
WOW! Kip! You are the man =) Congrats!! Took you 2 months to complete this run? =P
---
http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: SteelWingX | Posted: 4/23/2003 10:11:09 AM
k since i actually whooped prime's ass last night i can post my 3rd place time (i only lost 136 energy the WHOLE fight including both forms):

6:50 Hard 100% items and scans
From: Amasawa | Posted: 4/23/2003 12:32:48 PM
Here comes the update...

btw I noticed one the times from each of the 100% categories is faster than the 3rd place spots in their respective any% categories, so I copied those over since they qualify. Major Gamer, your time in particular was bumped off by the normal 100% time that's a minute faster, so if you feel like a quick run through the game to best 3:03 I'm sure you could pull if off easily and get back on the chart.

Normal Low%
1. TreborSelbon 2:55 (24%)
2. Gold Leader 4:09 (24%)
3. Videogaming 4:22 (27%)

Normal any%
1. CAL Foolio 1:46 (48%)
2. funkytoad 2:31 (47%)
3. Lazy Veysey 3:02 (100%)

Normal 100%
1. CAL Foolio 2:19
2. Lazy Veysey 3:02
3. Urazz Izmine 3:17

Hard Low%
1. kip 4:00 (24%)
2. Gold Leader 4:01 (26%)
3. gamecubeman27 4:35 (31%)

Hard any%
1. Gold Leader 1:58 (31%)
2. CAL Foolio 2:49 (100%)
3. Varsis Erion 3:50 (100%)

Hard 100%
1. CAL Foolio 2:49
2. Varsis Erion 3:50
3. SteelWingX 6:50

Best Frigate Escape Times (Time Remaining)
1. kip 4:21.38
2. CAL Foolio 4:20.65
3. zell99 4:15.39
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: CALFoolio | Posted: 4/24/2003 2:18:33 AM
anyone currently working on any speed runs? cuz i'm not =\

---
SSBM- BtT: 3:34.36 HRC: 87636.9 ft
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
From: LLCoolDave | Posted: 4/24/2003 5:59:48 AM
1:34, still before 2nd Phazon Mines run >_< Really need to get me to go on with that-.-
---
AIM: llcooldave btt MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 3:57.21 HRC who cares EM: 3610 CM: 139 10MM 3:42.53 <== getting better
From: scizor213 | Posted: 4/24/2003 6:06:07 AM
I'm working o a hard mode game Already over 48 hours ssince i left it on for 2 days stright.
---
i NO i KANT SPEL http://service.madonion.com/compare?2k1=4923289
From: LLCoolDave | Posted: 4/24/2003 1:25:24 PM
23% is freaking close. I got an idea for MQA which still has to be tested, as well as one for NTSC Sun Tower. Won't tell yet, though.
---
AIM: llcooldave btt MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 3:57.21 HRC who cares EM: 3610 CM: 139 10MM 3:42.53 <== getting better
From: bigbadwolf | Posted: 4/24/2003 5:26:00 PM
I _knew_ spiderball would be the next realistic skippable. You've got AR, right LL? My 20% run gave me a good idea of what was possible and what wasn't...
---
Insigno ergo sum.
From: scizor213 | Posted: 4/24/2003 7:56:23 PM
What about the combat suit or the power beam? J/k
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i NO i KANT SPEL http://service.madonion.com/compare?2k1=4923289
From: LLCoolDave | Posted: 4/25/2003 3:31:09 AM
>_> Stuck at Hydro access. Also, hwo did you get 20%? All i could skip SJ, Spiderball and varfia. >_>
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AIM: llcooldave btt MSN: ocwcxllcd@hotmail.com ICQ: 131893897
Btt: 3:57.21 HRC who cares EM: 3610 CM: 139 10MM 3:42.53 <== getting better
From: TreborSelbon | Posted: 4/25/2003 8:41:45 AM
Bah. Who knows when I'll get my Internet back. Something is wrong and I can't get online at the house.

Ah well...there's still school.

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it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: Strider4102 | Posted: 4/25/2003 2:49:23 PM
I've got a question:

I've been away from Metroid Prime for a little while thanks to LoZ:WW, SC2, and Ikaruga, and I'm still stuck at the beginning of Phazon Mines on my 24% hard run. On April 8th, kip mentioned it was possible to skip those pesky wave pirates, but did not mention exactly how it is done. Since the post was on the 8th, and any post stating this convenient little glitch/other route would have been made on or prior to the 8th, the post describing this alternate strategy would have long since vanished(it this time the earliest available post is from the 19th). Could someone be so kind as to repeat all of the information pertaining to skipping the wave pirates at the beginning of Phazon Mines? I would be most appreciative

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Now Playing: Soul Calibur II, Capcom vs SNK 2, Ikaruga, PSO
Games Beaten: LoZ:WW, ED, SA2:B, G:DL, TS2 100%: MP, SMS
From: kip | Posted: 4/25/2003 7:11:13 PM
no prob man. according to some stuff bigbadwolf told me it might not work in the pal version though, because there is a door lock on the waste disposal door (the "secure the area" stuff). and no one is sure how to get rid of it; in ntsc it isn't there.

step1: go to the top of main quarry and kill everybody, then go to the spot in this pic: http://www.ocf.berkeley.edu/~henhen/where_to_go.jpg

step2: start scanning the spider ball track. before it finishes, perform a dash jump off of it (going left of course). she'll fly toward the waste disposal door. finish it with a space jump to land at the door. go get the power bomb, it'll be easy since you start at the top of ore processing and you can skip the power troopers too. if the scan finishes on the spider track, reload and try again (unless you want to dash jump off frozen pirates instead... a lot more annoying).

step3: enter elite research from the back. kill the power trooper (you can shoot through the wall at him even though it hasn't been destroyed by the mining cannon), also kill any mega turrets there if you want. now back up against the door, and try to space jump into the wall and get stuck. morph and put down 3 bombs (they should all push her up slightly and get her more stuck), then keep using boost for a while. after about 10 boosts she should just boost through the wall. go get the artifact of warrior.

now that you have warrior you don't need to visit elite research, so destroy the wall with the mining cannon and get on with the game. the elite research trick is necessary so that you can get the artifact without using the front entrance (which is past the wave troopers; you'd have to fight them eventually if you didn't do this).

a dash jump is really just a dash where you let go of the target lock after a certain amount of time, it makes her jump a huge distance left or right. it sucks for height, but that's what your second jump is for. it works very well for mq > wd because the destination is lower than the starting point, so you don't need much height.
From: Strider4102 | Posted: 4/25/2003 9:16:42 PM
Excellent. Worked perfectly. I would never have thought to use the spider ball track as a target to use an evasive jump on to clear that gap. I earlier had tried to see if any of the walls could be climbed in a similar fashion to the ones in the Phendrana Drifts 'secret world' room (I can't remember the room's name), but to no avail. Thank you for the information.
---
Now Playing: Soul Calibur II, Capcom vs SNK 2, Ikaruga, PSO
Games Beaten: LoZ:WW, ED, SA2:B, G:DL, TS2 100%: MP, SMS
From: junkyardwillie | Posted: 4/25/2003 11:01:39 PM
Me

Card 1
100% Normal
2:12

Any% Normal
98% 3:12 Gravity Chamber Missle

Low% Normal
24% 2:43

Card 2
100% Hard
2:23

Any % Hard
89% 2:57

Low% Hard
24% 3:15

2 Memeory Cards
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You Need To Know How To Use A Toilet
I'm Gonna Get 7 On My Side
From: Videogaming | Posted: 4/26/2003 11:27:17 AM
You can get the gravity chamber missile if you already melted the ice, with an L-lock spring jump. Ask Amasawa about that one.
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Opinions are like buttholes. Everyone has one.
From: bigbadwolf | Posted: 4/26/2003 12:01:38 PM
20% - use the AR code to give you the Phazon beam, so you don't have to fight Omega Pirate. Therefore you can skip the x-ray visor.

Boost ball is so annoying, only needed once in the game (artifact in the life grove) so can't be skipped I think.
19% would be sooo nice!
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Insigno ergo sum.
From: kip | Posted: 4/28/2003 7:00:29 AM
so how's it going bigbadwolf? did you beat those wave troopers?
From: Snoopdigger XP | Posted: 4/28/2003 8:52:19 AM
i have been gone for a while on WW, OoT, but I'm back. took me so long to read all the posts. Going to try doing some speed runs once I whoop MP on 24% Hard.
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Chao raising is the best!
I know how to make a Tails Chao, do you?
From: Major Gamer | Posted: 4/28/2003 8:56:05 PM
Beaten by one minute, dang. It will be awhile before I do finish a normal run. I'll do the sequence breaking stuff that is worthwhile but I never bothered to learn how to do any of the fancy jumps. Better late then never I guess.
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Whoever said there is no such thing as a stupid question never heard of the Internet.
From: TreborSelbon | Posted: 4/28/2003 9:44:14 PM
I'm saved in Magmoor about to start my Artifact Collection. 2:02. There's really no time to compare this to, so I figure I'm doing alright.

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it's like a legless man getting a 4-minute mile without using one of the kickass electric wheelchairs ~ Thomeyis, aweing his internet speed
From: ALLyourGCNrBelong2us | Posted: 4/30/2003 12:54:20 AM
bumpola!

---
"This is what we've been waiting for, this is it boys this is war!" -Goldfinger 99 Red Balloons
From: kip | Posted: 4/30/2003 1:43:17 AM
btw, for those who are interested about zell's site, the "real" site is here:

http://membres.lycos.fr/zellmetroid/

and this one is the mirror that is very out of date:

http://membres.lycos.fr/zell99/metroid/

the real site is constantly being changed around and updated with new/rewritten stuff without any mention on the main page. it's probably not going to stop for a long time, since an update was months overdue. but fortunately many people now have the ability to update, not just zell, so we can help take the burden off him.
From: Youkai Sesshoumaru | Posted: 4/30/2003 10:33:31 AM
Wow, glad to see you guys weren't as burned out on MP as some of you said you were. I'm not dead, my computer just exploded. It was too powerful for it's own good. I'm on a local library connection at the moment, no IRC capabilities >_< but yeah, great job with zell's site there. I look forward to seeing what funkiness may arise. I personally am giving Ruby and Lost Age a beating for the time being.

Great job finally finishing that hard 24 off kip. It's still not something I think I'll ever be doing ;) Someone let those videos out on kazaa or something right? People have gotta see it, seriously.
---
Santa Claus: "Your fondness of cheese won't help you now, evil wizard!"
Daolon Wong: "That's CHI not CHEESE!" -- Jackie Chan Adventures
From: kip | Posted: 4/30/2003 10:50:58 AM
i about fell out of my chair when i saw that post. nice to see you aren't dead, you are horribly missed. =]

i don't know if you knew, but you know all that stuff about the sunchamber ghosts reloading? someone used an AR to test my "enter sun tower, jump down to rock ledge, THEN go back to sunchamber and see if the ghosts are there" idea. and the ghosts do indeed appear, that's all that you need to do right after beating flaahgra. you don't even have to drop down to the bottom or enter the transport to magmoor room.

but the problem is the few people who have tried to find a way back to the top ledge of sun tower legitly (after landing on the rock ledge) can't do it, or else that would instantly make sun tower without spider, and i'm sure mqa without spider is possible too, meaning 23%. i was trying to get more people on it but... (shrug)
From: Toozin | Posted: 4/30/2003 10:52:36 AM
Holy crap, it's Sess! Unreal! Great to see you aren't dead man.

Now we just gotta figgure out where Banks17 and Amasawa dissapeared to.
---
Maybe you can interface with my ass. By biting it. - Bender
From: gamecubeman27 | Posted: 4/30/2003 1:57:50 PM
bump
---
I am smart, but only on teh days that end in "y"
From: Snoopdigger XP | Posted: 4/30/2003 5:18:26 PM
Sorry kip, but I've been gone giving Ruby and Lost Age (as Youkai Sesshoumaru is doing as well) a beating as well. What's the whole 23% gig? My 24% game is almost finished, but I'd be glad to help in any way. Amasawa? Banks17? Where the $&%@ are you?!
---
Chao raising is the best!
I know how to make a Tails Chao, do you?
From: kip | Posted: 5/1/2003 2:34:45 AM
the 23% thing is just an attempt to figure out sun tower without spider. if that one can be done i could probably convince like everyone to take another look at mqa (since it would be the only room preventing no spider).

so here's the deal with sun tower: according to a test someone made (with the pal version), entering sun tower right after beating flaahgra and jumping down to the rock ledge near the top of the room, then going back to the top and going back to the sunchamber after that causes the ghosts to appear there. knowing what triggers the appearance of the ghosts is something everyone has wanted to know for a long time. according to this test, you don't even have to touch the bottom of sun tower or enter the transport to magmoor room (which were two of my theories on what triggered them).

so in essence, all someone has to do to figure out sun tower without spider is find a way back to the top of the room after jumping down to that rock ledge (imo figuring out how in a 100% game is fine; so you can go back up to the rock ledge with spider ball any time you fall down and stuff). the rock ledge is near the top of the room, past all the spider blocks (although you can jump from the top one to the rock ledge), but the thing is the very top of the room seems to be out of everything's reach from the rock ledge. space jump, tbjm, etc don't work. track jumping doesn't appear to work on the last strip of the track, it doesn't even seem to work anywhere but the furnace one.

people have looked for invisible ledges and stuff like that but found none also. my only guesses on how this would be solved is someone finding an invisible ledge out of nowhere, or making a new technique that involves jumping and the oculuses somehow. for example, what if you did something special while locked on to an oculus and jumped and it gave her insane height (like how a dash jump gives insane distance).
From: Toozin | Posted: 5/1/2003 2:30:45 PM
This looks like it could use a good clean bumping.
---
Maybe you can interface with my ass. By biting it. - Bender
From: Snoopdigger XP | Posted: 5/1/2003 4:47:05 PM
I'll try that. Good idea, kip. Has someone with AR confirmed? They could get spider ball (from AR), beat Flaahgra, jump to the rock ledge, spider ball up, and see if your theory is correct.
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Chao raising is the best!
I know how to make a Tails Chao, do you?
From: JDAdams | Posted: 5/1/2003 4:51:22 PM
PAL 24% 07:54 - see my topic
---
Mastered: Luigi's Mansion, Sonic Adventure 2 Battle, Eternal Darkness, Super Mario Sunshine,
Lost Kingdoms, Starfox Adventures. See quote for details
From: kip | Posted: 5/1/2003 5:09:45 PM
yeah, they used an AR. although iirc instead of spidering back to the top they moon jumped. it seems to be true, but of course i'd rather see it done for real, just to be sure. =P
From: gamecubeman27 | Posted: 5/2/2003 2:00:22 PM
bump
---
I am smart, but only on teh days that end in "y"
From: Snoopdigger XP | Posted: 5/3/2003 5:35:07 PM
gotcha
i'll start another game w/ spider and see if it can be done.
also, mqa no spider is possible, but my way takes 3+ E-Tanks
---
Chao raising is the best!
I know how to make a Tails Chao, do you?
From: Snoopdigger XP | Posted: 5/3/2003 5:39:20 PM
BTW, could someone send a link to Zell's site. I lost it
---
Me on the MP board! Hoooooooooooooooooooooooo!!!
From: kip | Posted: 5/3/2003 5:47:30 PM
this one is the one being updated daily to get up to date with everything:

http://membres.lycos.fr/zellmetroid/

and the old site is here until it either mirrors the original site or redirects to it:

http://membres.lycos.fr/zell99/metroid/

btw, what's your mqa method?

and wow this topic has died down =[
From: zell99 | Posted: 5/3/2003 7:19:16 PM
kip, I wrote a note on zell99/metroid to tell people to go to zellmetroid instead... but I think i'll just redirect them or upload the new site, dont know yet
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http://membres.lycos.fr/zell99/metroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Snoopdigger XP | Posted: 5/3/2003 9:30:37 PM
The method is crappy, but it works. You have to jump to the big piece of Phazon sticking up and dbjm (or tbjm) to get to safety.
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Me on the MP board! Hoooooooooooooooooooooooo!!!
From: SirXWolf | Posted: 5/4/2003 8:09:22 AM
CAL Foolio: You are a great man. An insane man, but a great one too.
I am in awe of your 1:46 time. Rock on.
---
Be careful or be roadkill!
From: LazyVeysey | Posted: 5/4/2003 3:43:06 PM
well... i finally got a few minutes to play prime again... went through on hard for the first time... scanned everything and came out with 5:02 100%... exactly 2 hours more than my normal run
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MP Nrm 3:02 100% Hrd 5:02 100% MM 38:10.80
HRC 46688.5 ft BtT 5:22.60
From: LazyVeysey | Posted: 5/4/2003 3:58:03 PM
just browsing through... nice times cal... congrats... got a question... how are you handling getting the x ray visor... i have everything else refined... i just need to get a better way to get in and out of the phazon mines.. any help would be great
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MP Nrm 3:02 100% Hrd N/A MM 38:10.80
HRC 46688.5 ft BtT 5:22.60
From: Varsis Erion | Posted: 5/5/2003 12:16:30 AM
Hey people, I'm not dead either... just horribly out of date. Since my last MP rampage, I beat FF7, then Max Payne, WC3, Mega Man Zero, Wind Waker, GS: Lost Age, and then Splinter Cell for the gamecube (which disgraced the honor of the rest of this list and is the first game I will ever have sold). But now, the night before Aria of Sorrows, I have returned, and am greatly curious as to what, when, and how many of the new things upon Zell's board came about. Also, I noticed something while I was starting a new run... in Fiery Shores, if someone vastly more skilled than I were up to it, there might be the game's earliest power bomb available if one were to TBJ up into the pipe the leads from the room with the PBE right under the Artifact of (I think?) Warrior.
From: kip | Posted: 5/5/2003 12:36:38 AM
welcome back guys. that thing about the pbomb expansion sounds pretty interesting...

it seems that it wouldn't have any impact on magmoor without varia or getting anything else before flaahgra though, unless there's something i'm not thinking of. i still need to try that some time though. =P

although you could use pbombs on flaahgra and see what it does, assuming you can make it out alive after grabbing the expansion.
From: Varsis Erion | Posted: 5/5/2003 1:32:50 AM
One interesting theory about this Pbomb in Magmoor: Getting it would mean you could have the Ice Spreader before the Ice Beam. It is the only combo you can get in such a way, and it would be interesting to see how the game handles it. If you're really lucky, it might just decide to give you an Ice Beam to go with it, which would mean.... a lot. It could possibly mean 23%... and at least a hella lot faster run. But that's all speculation. I certainly have NO specialty in TBJing or such, all I can do is jump well.
From: kip | Posted: 5/5/2003 1:49:29 AM
yeah, i was just thinking about that too. if ice spreader did let you use ice beam you could get x-ray before going to phendrana (recently it was found you didn't need boost for life grove tunnel, and you can get to the ice door at top of frigate crash site from the bottom). could also enter the frigate but get stuck at hydro access without grav or boost.

but the real shame is that it doesn't seem like you could get out of magmoor alive after getting ice spreader, so it would have to wait until after flaahgra. if you could get out of magmoor, you would probably have 5 tanks for the run. one more tank from hall of the elders, one more tank from the frigate.

also, make that 6 tanks if someone figured out how to get out of hydro without both boost and grav after getting the tank there. there's no way it couldn't be done with 6 tanks.
From: kip | Posted: 5/5/2003 2:46:47 AM
bah, now i'm insanely curious about the ice spreader thing. i'll have to take a look tomorrow... but it all depends if that room can be reached with a tbj. i don't remember how long you fall down after getting the expansion normally, it can't be long at all for it to be realistic.

besides this and the possibility of no spider 23%, there doesn't seem to be anything else left
From: Snoopdigger XP | Posted: 5/5/2003 8:53:22 AM
it was first said that 29% was the limit. Then 28%. 27%. 25%. Then 24%. Now 23%. It's hard to determine what is the limit.
From: kip | Posted: 5/5/2003 10:47:23 AM
meh, i only tried for a bit but that expansion is annoying. how weird that an sj seems to get closer inside than a tbj. still i bet there's a way to get in, it just might involve timing your bombs differently to "climb" inside. the wall there acts pretty weird.
From: ALLyourGCNrBelong2us | Posted: 5/5/2003 11:59:35 AM
This is only my second time through the game, and I've started sequence breaking, I thought the first pb expansion was in phendrana, which one are you talking about, What room?
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"This is what we've been waiting for, this is it boys this is war!" -Goldfinger 99 Red Balloons
From: LazyVeysey | Posted: 5/5/2003 2:24:49 PM
well... i have a bit of extra time on my hands... time to try and finally improve my times....

and CAL... i was wondering if you had a vid for your 2:19 100% run... and if so, if i could snag it from you
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MP Nrm 3:02 100% Hrd 5:02 100%
From: Kamehameha144789 | Posted: 5/5/2003 6:26:23 PM
Whew...I just spent over an hour trying to do the dbjm to get the spacejump boots. I went to zell's site and it helped, but i still couldn't do it. Any advice?
From: Snoopdigger XP | Posted: 5/5/2003 6:29:35 PM
Practice, and use the bomb-ladder technique.
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Me on the MP board! Hoooooooooooooooooooooooo!!!
From: Paratroopa1 | Posted: 5/5/2003 7:45:41 PM
From: Snoopdigger XP | Posted: 5/5/2003 8:53:22 AM | Message Detail
it was first said that 29% was the limit. Then 28%. 27%. 25%. Then 24%. Now 23%. It's hard to determine what is the limit.

Uh, we don't have 23% yet. We still need to figure out Sun Tower w/o Spider Ball and MQA w/o Spider Ball & No energy tanks.
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"I gets soooooooooooooo annoying!" ~ BlueWizard13
"I love to hear people praise me so please feel free to tell me how good I am." ~ jibtothemax
From: zell99 | Posted: 5/5/2003 8:58:25 PM
Early SpaceJump is the annoyingz0rz...
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Varsis Erion | Posted: 5/6/2003 10:20:53 AM
BUMPALICIOUS!

I'm still trying to get into that hole in Fiery Shores, but I have only successfully done a tbj once or twice, so that's not saying much. Other than getting in, there is nothing preventing you from getting a power bomb before the boost ball there... and I really want to see what happens when you get the Ice Spreader before the Ice Beam, this is the only way it can be done and it is the only combo it can be done for. For now, at least.
From: evilchckn | Posted: 5/6/2003 11:21:24 AM
go here (delete the space between the / and "news): http://www.twingalaxies.com/cgi-perl/ news_release_Mike_Morrow_report_Metorid_Prime.pl
From: CALFoolio | Posted: 5/6/2003 12:28:09 PM
hey lazyveysey, i'm currently offering the movie on irc. if you come to channel #metroidprime on irc.esper.net, someone should be able to send it to you. fyi, the whole thing is 700mb so it might take a while to get.

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Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
Ikaruga- Arcade: 9,516,790
From: LazyVeysey | Posted: 5/6/2003 3:22:43 PM
im not familiar with irc... i poked around for a few minutes, but couldn't really figure out where to go or what to do, could anyone help me in this area?
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MP Nrm 3:02 100% Hrd N/A MM 38:10.80
HRC 46688.5 ft BtT 5:22.60
From: LazyVeysey | Posted: 5/6/2003 7:53:20 PM
anybody? anything would help

---
MP Nrm 3:02 100% Hrd N/A MM 38:10.80
HRC 46688.5 ft BtT 5:22.60
From: kip | Posted: 5/6/2003 7:55:39 PM
hey all you guys who are doing any sequence breaking, i just found a glitch that can prevent you from completing the game. this glitch joins the common artifact glitches where they disappear when you leave the room, and the thermal glitch.

anyway, here's how to trigger the glitch so that you guys know what NOT to do:

step 1: enter quarantine cave with early grapple (or not), defeat thardus

step 2: leave quarantine cave without getting the spider ball, by sjing up to a grapple point and latching on it, then grappling to the back door.

step 3: go a few rooms away from quarantine cave (the elevator to magmoor should do)

step 4: now when you go back to quarantine cave, the spider ball will be gone and only an adult sheegoth will be there. since the game currently can't be beaten without spider (thanks to sun tower; treb figured out mqa yesterday), this glitch is bad news.

in case anyone's curious whether this glitch affected me, it didn't because i didn't save the game after beating thardus. i'm playing a highest % before thardus/phazon suit before thardus game and testing out new stuff i never did before like using pbombs on thardus, that's when i stumbled on this glitch.
From: Major Gamer | Posted: 5/6/2003 8:14:03 PM
kip, chances are that glitch is possible with every item you can pickup in the game (the main ones). If go two rooms away from the room with the main item, it would dissappear since the room would reload. Obviously it isn't possible to do this with all items due to some locked doors. This type of thing falls back to the category of "OOO, powerup! AAAHHHHHHHHH!!! *runs away*."
---
Whoever said there is no such thing as a stupid question never heard of the Internet.
From: kip | Posted: 5/6/2003 8:17:43 PM
yeah, i figured it works the same as the artifacts. just thought i'd mention.
From: NotN00b | Posted: 5/6/2003 8:24:20 PM
Help please. Im in Hydro Access Tunnel. I accidently (I dont think there was a way around it) flew up to were I got the energy tank. I CANT GET DOWN! I've tried boost-balling, but its no telling which way i go, can you help me here? Is there an easier way, or just a way to tell which way your boost ball is going to fly? I have no spider ball, no Gravity Suit, but pretty much everything else.
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: kip | Posted: 5/6/2003 8:41:05 PM
i have an old post of hydro tips here, beware though it's pretty long:

* what you have to do is properly orient samus in the z-axis dimension before boosting for the first time. not the y-axis which is up and down, or the x-axis which is across, the z-axis is the axis going into the screen (foreground, background). there's slight room to move in this dimension.

* go up by the energy tank and stay to the right of it a bit. move the stick up and down and you should see samus orienting herself in that z-axis thing i was talking about earlier. if you never hit left or right on the stick by accident, you'll never go left or right, so in other words there shouldn't be much danger of touching the tank as long as you're careful.

* after practicing a bit, hold up so that you're against the back the screen (while charging a boost), then hold down as you release the boost. continue to hold down after this.

* after you boost samus will go a certain distance. unless you get a big boost downwards though (you'll know it when you see it), it seems to be useless and you won't be able to keep moving down when you try to boost again, you'll just be pushed up. so basically you just keep playing with the timing of the boost and everything until you get a big boost down.

* after your first big boost down, charge up another boost (it should be okay to fully charge it), and boost again while continuing to hold down on the stick. samus should do another big boost down, as long as the first boost was a big boost. from here all of your following boosts should also be a big boost as long as you do them in the same manner.

* keep doing big boosts down until you hit the bottom, then boost to the right. once you get under the ceiling bit to the right, there are no points where you have to boost or fight against the water anymore, so you're done. also note that moving in waste disposal in phazon mines isn't really any different with or without the gravity suit; you don't have to make any effort to move around in that room, so feel free to go there with varia.

the thing about the first big boost is that after samus comes to a stop, she won't be pushed up by the water, so all you really need is one big boost and there's a good chance you'll get through, since your next boosts will be the same.

so your sequence should look like this when it's successful: small boost straight down and samus gets stuck and isn't pushed up by the water, big boost down and samus isn't pushed up at the end, all big boosts from there.
From: kip | Posted: 5/6/2003 8:47:06 PM
that post is really old, so sometimes it says that it's useless if your first boost isn't a big boost. that isn't true. if your first boost is a small boost down and samus gets stuck and isn't pushed up by the water, try another boost. just don't do the "hold up for a bit, then push down and boost" thing again. continue to hold down after the first boost.

every time i've done this trick, i could tell when it was going to be successful because i got the small boost then get stuck, then big boost when i boosted again. and after that first good big boost, every boost after that was a big boost.

if you can view vids of divx 5.0.3, check out a vid of the process here:

http://www.ens-lyon.fr/~vpoupet/metroid_prime/

or here:

http://mywebpages.comcast.net/amasawa/
From: Snoopdigger XP | Posted: 5/6/2003 9:59:03 PM
kip: have you found any hidden ledges on sun tower yet? I'm testing a theory right now that may be better than the rock ledge.

*The theory has to do with the way the Chozo Ghosts appear. We have determined that there is only 1 switch that you need to trigger, (obviously this is speaking metaphorically) and so far it has been narrowed down to hitting the rock ledge. Of course that can not be true, since the rock ledge is not an accurate landmark.

*It is my belief that you only need to be pulled on by gravity in order to trigger the switch.

*In other terms, the game must recognize that Samus's condition is traveling -1 on the y-axis, (that is the up and down axis) and is falling into the space defined (in the code) as 'Sun Tower'. Whenever talking about the specific section (the actual tower, the part that you must fall down in) of the room titled Sun Tower, I will call it 'Sun_Tower'

*Therefore, if the theory is correct, than Samus will have to fall inside 'Sun_Tower' and get back out again. (Via Space Jump Boots). I drew a diagram of what it is to look like. The path is only half-complete,because you should jump back through the same path.

--------
Legend:
& = Sides of 'Sun_Tower'
* = Top of 'Sun_Tower'
X = Samus starting point
-/|/_ = Required path
. = Ignore, they are to space out correctly
--------

......__
&...-|&.X
&..|..&
&.....&
&.....&
&.....&

*This should be tested by facing the side with the spider ball track, so you can see and experiment how far down you may need to go.

*Here we all are, pushing the limit again. Do you think the programmers of the game will be proud of our accomplishments? We took the game to the next level. We did things that for all we know they didn't even think was possible, even conceivable. BTW, how do you get to irc? Anyone have a link I can use. For some reason I can't get there.
From: kip | Posted: 5/6/2003 10:35:59 PM
no, sadly no hidden ledges. =[

a long time ago i tried jumping off the top ledge as far as i could go on the x/y axis, then sjing back to the top just barely. it never seemed to work.

just yesterday i tried it again, after finding out about the vine right next to where the spider ball track stops. you can jump on that vine so you can have a higher place to start at when jumping off the top (useful if the trigger is x axis and not y axis). and i could still never get the ghosts to appear, but i definitely could have done better with it; i'm definitely open to the idea of it working if done better. that's one of my theories about how this would be solved.

i see what you mean about "really" entering the sun tower. i agree the rock ledge isn't an accurate landmark, the only reason going there is enough is because it's at the same point of the x/y axis that the game deems good enough to trigger the appearance of the ghosts; perhaps you don't have to actually go down that far. although i'm beginning to think you do have to go down, not on the x axis, because i've pretty much went over the rock ledge then sjed back the top and it wasn't enough. i'm thinking it's y axis.

but even if it is, the problem still remains with finding a way back up. for some reason, to me it feels like it asks you to go too far down to be able to get back to the top ledge with an sj, even taking into account that when they were deciding the trigger point, they probably weren't considering the person would have space jump... since early sj probably wasn't intentional.

also, yesterday i actually killed the bombu in sunchamber access by pulling him in the water with the charge beam. i'm surprised they made that effect when iirc it can't happen in any other room... except maybe gravity chamber after it reloads. =P
From: kip | Posted: 5/6/2003 10:53:03 PM
and yeah, this game was definitely taken to the next level, just like SM. it goes way beyond just early ice/plasma and that stuff. so many fights in the game have a way to skip them now. so many techniques, not to mention speed run discoveries etc.

you can pretty much go wherever you want and do anything you want, almost whenever you want now with all the stuff that's been found. not everyone finds it interesting i know, but for me it's given this game infinite replay value. always seems like there's more to find. i hope mp2 will be like this also.

i don't know about what retro thinks, i guess either they're cool about it or upset and see it as something to "fix" in mp2.
From: SolrFlare | Posted: 5/7/2003 1:00:55 AM
Yeah its looking like its either

A) you have to drop down a certain point in the sun tower

B) you have to drop down and physically touch something

C) it is just pure distance its just standing on the rock ledge happens to be just the right distance on a direct line to the door.

Either way, I think we are stuck unless someone figures out a way up from there.
---
Solr_Flare
From: Varsis Erion | Posted: 5/7/2003 10:25:15 AM
If my theory is true, and it's not too hard to test, we may be able to go down to 23%. If you don't need the wave beam to get the Ice Beam, then... but ah! No beam can EVER be skipped, because you need them all to kill MP, even if you can get to MP without them all. Oh well, I still think the Fiery Shores Bomb Expansion is worth a try...
From: kip | Posted: 5/7/2003 2:11:48 PM
yes, in subchamber 1 he starts off as either power or wave, then when you damage him enough he switches to the other and you're forced to damage him again before he goes to subchamber 2.

maybe you don't actually have to have ice/plasma to kill him though, it seems like his color switching is very random in subchamber 2 and 3. i don't know if i even remember fighting his plasma form once until subchamber 4. and once you get to subchamber 4 you can always wait for him to switch when you don't have the right beam; you don't have to damage him until he switches. but it seems that no matter what, pending some new discovery you have to have the wave beam to make him go to subchamber 2, because he never ever uses his ice/plasma form at the first subchamber.

there's another thing too. if you got a pbomb expansion in a 23% game it would just become 24% later, because only the pbomb from central dynamo will set the phazon elite free (or another theory; he's not actually there until you get it, he's just made to look like he is).
From: LLCoolDave | Posted: 5/7/2003 2:37:18 PM
Chamber one is Power or Wave, than Wave or Power(dependign onwhat he was before X-D)
Chamber Two is First Color from Chamber one, than randomly 2nd color and ice. 3rd chamber than has alle 4 in random order.
---
"I've won several tournaments with the target, but I've never won with Sandbag. So sandbag is the worst." ~ r1k
From: dartsarecool9 | Posted: 5/7/2003 2:40:55 PM
To skip the Power bomb run, you just have to do a dash jump to the door in the main quarry, right?

By the way I have a hell of a lot more respect for people who can do Suntower without super missiles after trying for 2 hours and STILL failing. I'll go back to it I guess.
---
I want everyone to know that I'm lost.
From: kip | Posted: 5/7/2003 2:47:08 PM
so plasma is the only beam you could maybe get around for mp with some trickery... nevermind about all those plasma doors on the way to omega pirate.

correct about the dash jump from main quarry. it doesn't work in the pal version though, because the waste disposal door is locked until you get the grapple beam (obviously an item you'll never get in 24%).
From: Kamehameha144789 | Posted: 5/7/2003 3:58:30 PM
Woooooooooooooohhhhhoooooooooooooooo!!!!!!!!(Dances around badly)I did it! I did it!!! I finally got the early spacejump boots! This is my first time sequence breaking and I can't wait to get other items out of order. I think I did pretty well, it took me about two hours to do it. I'm in awe of you guys. You have taken this game to a completely new level, and you help others to do it too.

--------------------------------------
I can't feel my toes!I don't have any toes!!!-Donkey
From: Kamehameha144789 | Posted: 5/7/2003 4:00:18 PM
Woooooooooooooohhhhhoooooooooooooooo!!!!!!!!(Dances around badly)I did it! I did it!!! I finally got the early spacejump boots! This is my first time sequence breaking and I can't wait to get other items out of order. I think I did pretty well, it took me about two hours to do it. I'm in awe of you guys. You have taken this game to a completely new level, and you help others to do it too.
From: Kamehameha144789 | Posted: 5/7/2003 4:04:39 PM
Sorry about the second message. The computer said that there was an error sending the message so I sent it again.
From: kip | Posted: 5/7/2003 4:40:35 PM
2 hours isn't bad at all for early sj imo. it's one of the hardest tricks to do.
From: Snoopdigger XP | Posted: 5/7/2003 5:58:22 PM
ditto that
took me 5 hours to get it. (although quit and did it again 20min for speed run) :)
---
Me on the MP board! Hoooooooooooooooooooooooo!!!
From: LazyVeysey | Posted: 5/7/2003 6:04:15 PM
really? the sj took me a while, but once i had it, i've never lost it.... but the early plasma drives me... still cant get it....
---
MP Nrm 3:02 100% Hrd 5:02 100%
From: kip | Posted: 5/7/2003 8:46:17 PM
well, i confirm mqa without spider with trebor's dash jump from the bar method, as well as phazon suit before thardus. i used varia suit for this, since varia is what you'd have in a 23% game. i wanted to make sure there was nothing funny about it with gravity/phazon suit (like say, it only being possible because they give mobility enhancements). i don't know which suit trebor used when he figured it out, but it doesn't matter since you can do it with varia and that's what matters.

i got 89% in my before thardus game now. and the morph ball graphic is still messed up if you get phazon suit without spider; it's still the power/varia suit's graphic in ball form, same thing if you get grav before spider. =]
From: zell99 | Posted: 5/8/2003 9:51:33 AM
gj kip!

and you are right about early sj being one of the hardest tricks in the game... but sunchamber without super missiles is probably harder..

LadyVeysey- you can't do early plasma? it's really not that hard >_> which part do you have trouble with? the block jump?
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: tfd | Posted: 5/8/2003 12:00:55 PM
I too have not succeeded in getting plasma beam early. I can't make the jump from the little circum-room ledge onto the first (of the last three) spider-ball track cubes. Never quite jump high enough to land on the top of that block. My son did it while I was watching, but I can't repeat it.

I'm currently trying to do the early space-jump-boots DBJM for my second time. When I repeat it, I'll remember to make a copy of the save-game file!
---
-- Tom
http://mysite.verizon.net/~vze1oue7/id9.html (my ray tracing hobby)
From: zell99 | Posted: 5/8/2003 1:17:15 PM
Nothing big, just added Ama's any% score to the list. I did not add junkyardwillie's scores because he only posted once and would have the 24% normal, 24% hard, 100% normal and 100% hard first place, and any% hard 3rd place... I kinda dont trust him >_>

And tell me if you like how I updated.. I think it looks cool, but... well give feedback!

Game Type --- Normal Mode --- Record Holder --- Hard Mode --- Record Holder

any% .................. 1:46 (48%) ............ CALFoolio ............ 1:58 (31%) ......... Gold Leader
............................ 2:31 (47%) ............ funkytoad ............ 2:49 (100%) ........ CALFoolio
............................ 2:33 (xx%) ............ Amasawa ........... 3:50 (100%) ......... Varsis Erion

Low% .................. 2:55 (24%) ........... TreborSelbon ........ 4:00 (24%) ........ kip
............................ 4:09 (24%) ............ Gold Leader .......... 4:01 (26%) ........ Gold Leader
............................ 4:22 (27%) ............ Videogaming ......... 4:35 (31%) ........ gamecubeman27

100% .................. 2:19 ....................... CALFoolio ............. 2:49 .................... CALFoolio
............................ 3:02 ....................... Lazy Veysey ........ 3:50 .................... Varsis Erion
............................ 3:17 ....................... Urazz Izmine .......... 6:50 ................... SteelWingX

Frigate Escape ... 4:21.38 ....... kip
..............................4:20.65 ....... CALFoolio
..............................4:15.39 ....... zell99

Points each person holds:
(3 points for 1st place, 2 points for 2nd place, 1 point for 3rd place)
CALFoolio: 13
Gold Leader: 7
kip: 6
TreborSelbon: 3
Varsis Erion: 3
funkytoad: 2
Lazy Veysey: 2
Amasawa: 1
gamecubeman27: 1
SteelWingX: 1
Urazz Izmine: 1
Videogaming: 1
zell99: 1
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: darklich | Posted: 5/8/2003 2:08:33 PM
i'd like to see the 25% run on hard mode. how can i get ahold of that video?
From: Warrior Mage423 | Posted: 5/8/2003 2:41:28 PM
Is there any video of the "triple ball jump"?

I don't quite understand the description on Zell's site.

---
Garet: Blah blah blah blah blah blah blah blah blah blah blah blah. Right Isaac?
Isaac: *nod*
From: darklich | Posted: 5/8/2003 2:45:20 PM
If you want to see the Triple bomb jump, then follow a few of the links on the 1st page of this topic.

Any of you know how I can get the movie of the 25% game done from start to finish?
From: meeptroid | Posted: 5/8/2003 3:01:44 PM
I made it outta the frigate with 1 minute and 58 seconds.
---
E.V.I.L Every Villian Is Lemons
From: meeptroid | Posted: 5/8/2003 3:02:25 PM
^It was soooooooooooooooooooooooooooooooooooooooooo hard!
---
E.V.I.L Every Villian Is Lemons
From: zell99 | Posted: 5/8/2003 3:42:27 PM
i'd like to see the 25% run on hard mode. how can i get ahold of that video?

first of all, 24% was completed on hard... and you can't get the vid, it would be hella big and it's not on the internet.

.
Is there any video of the "triple ball jump"? I don't quite understand the description on Zell's site.

Look on the site, in the "videos" section...

.
I made it outta the frigate with 1 minute and 58 seconds. ^It was soooooooooooooooooooooooooooooooooooooooooo hard!

That's good if it's your first time, but as you can see, the best time up to now was done by kip and he escaped with over 4:21 left on the clock
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: darklich | Posted: 5/8/2003 4:41:11 PM
thats a shame... but how about that for the next challenge?

somebody complete the 24% game and post it on the internet for all of us to appreciate. i'm sure some of you experts have broadband and can put it on kazaa or direct connect or something.

i bet a bunch of others would love to see it too
From: kip | Posted: 5/8/2003 5:02:17 PM
just out of curiosity... why would you want to see the whole thing? it's boring. i sleep walk my way to omega pirate. the op/ridley/prime fights are the only parts people have managed to watch without falling asleep, and only a few even bothered to watch those. =P
From: zell99 | Posted: 5/8/2003 5:27:48 PM
I have to agree it's boring... a 50 minute Prime fight is hella long and I think nobody was able to watch it from beginning to end without fast-forwarding
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: kip | Posted: 5/8/2003 5:38:46 PM
yeah... i don't know exactly why it's boring, i think it's a combination of mp's slow paced nature and my lack of skill, but the point is it's boring. i can't see why anyone would want to watch it, but i guess that's just me.

the later boss fights were more exciting when i was actually doing it, since i didn't always know how it would turn out at some points. but when you watch the same part in video form, all that suspense is completely lost, and you're not left with much besides the question of why you spent all that time downloading such a large file in the first place.
From: LazyVeysey | Posted: 5/8/2003 8:30:00 PM
zell -> its the first block that you gotta do the weird jump onto... keep trying and trying but to no avail... i'm sure its only a matter of time though.. ;)
---
MP Nrm 3:02 100% Hrd 5:02 100%
From: zell99 | Posted: 5/8/2003 10:26:34 PM
lazy- the first block you mean by the door? before the disks? O_o

kip- your lack of skills? i dont think so...
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: scizor213 | Posted: 5/9/2003 6:10:53 AM
What don't you host the movies on kazza. Any cabnle user could download a 200-1500 MB file.
---
i NO i KANT SPEL http://service.madonion.com/compare?2k1=4923289
From: DEVILBIT | Posted: 5/9/2003 4:46:20 PM
Hi.

Glad still come from time to time here. MQA without spider ball was one of the " still to do list", most sincere congratulations to all the people involved.

Refering to the movie issue. Agree that you should try to upload it to kazaa, thatll be interesting to see. Not matter the size.

Cant download stuff to the DC, but some sesions in one of those high speed internets cafes will do.

Runing out of props here so again, keep the good work, its apreciated.
From: Snoopdigger XP | Posted: 5/9/2003 5:18:55 PM
So far no luck with my old theory.
I'm trying hugging the spider ball track on my way down, by I end up just hitting the block.
Maybe you have to fall down, hit something, and then go from there.

Can the AR Moon Jump be used for the second jump. That wuld confirm it.
From: TreborSelbon | Posted: 5/10/2003 12:08:09 AM
Hey, I'll gladly put my vids in my shared folder for Kazaa. But be warned, it'll take a few days to get them.

Which brings me to my next point. I'm saved at Impact Crater with 2:40. Got Ridley on vid, but I'm going to have to recapture it. The damned thing locked up as I was exiting from capture mode, and the file was butchered.

---
Marie is a stunning woman with a body to die for, and you think I'm only interested in her mind? How shallow do you think I am? ~ Frasier
From: kip | Posted: 5/10/2003 12:47:38 AM
cool, it's settled then. you guys can still see those vids.
From: Gray Fox 9996 | Posted: 5/10/2003 4:37:59 PM
This topic needs bumping...
---
If you want something done right, let someone else do it.
From: Yoritoki Komatsu | Posted: 5/10/2003 6:28:03 PM
hey guys im back just letting you know that i polished my speed time for normal down to 2:22 but im still behind Henru by the way kudos to him for making the front page of twin galaxies he's a true champ!
From: Yoritoki Komatsu | Posted: 5/10/2003 9:06:08 PM
hey Ama if your in the mood for updating your fastest times you can put my (2:46 normal 46%) time on there in third place... you can't say im a liar because twingalaxies has that video.
From: kip | Posted: 5/10/2003 9:09:10 PM
is that so... maybe i should do a quick normal any % run?
From: Yoritoki Komatsu | Posted: 5/10/2003 10:14:11 PM
hey i know you guys would do anything to keep me off of your boards but you can agree that i have cleaned up my act...
From: zell99 | Posted: 5/10/2003 10:24:20 PM
Yoritoki- I did the last update (Ama is not here for a while) and the 3rd place for normal any% is 2:33, sorry. But you probably could polish your run and enter the top 3, you should go for it ;)

And as long as you stop being an arse like you were, its all good with me... and provide strats if required :P
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Yoritoki Komatsu | Posted: 5/10/2003 10:32:48 PM
im happy that im on good terms finally. and so is that 2:33 twingalaxies bound? because i was hoping that i might be put in the record books if everybody didn't submit there scores (you know they only put the top 3). because so far the only ones recognized on the metroid prime field are me and cal. by the way i can give you my strategy for my 2:22 time if you would like it. :)
From: Yoritoki Komatsu | Posted: 5/10/2003 11:35:57 PM
hey zell you should be getting an email from me leting you know about how to skip the chozo ghost fight in lifegrove
From: zell99 | Posted: 5/10/2003 11:55:54 PM
i dont know when TG will release their next scorebook, but i plan on getting a sub 2 any% run on tape before june and send them.. maybe i'll get 2nd place
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Tarnia | Posted: 5/10/2003 11:58:31 PM
I'm trying to get the power bomb before Thardus using this method

* Get the ice beam early, then use it to enter the frigate and go through it to the mines. Continue until you reach Ore Processing. Get to the third floor without the spider ball and go through the ice door to Elevator Access A, then get the power bomb as usual.

I'm in Ore Processing, but how on earth do you get to the 3rd floor without the spider ball?
From: zell99 | Posted: 5/11/2003 12:06:19 AM
there are vids on the site, check it in my sig
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Yoritoki Komatsu | Posted: 5/11/2003 12:13:39 AM
hey zell when you do speed runs do you bother picking up the gravity suit? i do but thats just one of the reasons why im 40 minutes behind cal. i'd kill to see that whole video.
From: kip | Posted: 5/11/2003 12:21:01 AM
about ore processing:

http://membres.lycos.fr/zellmetroid/sb-oreprocessing.html
From: Tarnia | Posted: 5/11/2003 12:38:48 AM
Thanks.

That first space jump to the 2nd floor is one of the most annoying things I've ever done.
From: Yoritoki Komatsu | Posted: 5/11/2003 12:38:59 AM
i take it you guys already knew you could space jump out of life grove?
From: kip | Posted: 5/11/2003 1:25:29 AM
yeah, it's known.
From: Yoritoki Komatsu | Posted: 5/11/2003 1:33:59 AM
so you should put it on the tricky rooms section of the zell site because if done correctly you can cut costly time on a speed run
From: CALFoolio | Posted: 5/11/2003 3:04:43 AM
there are tricks to almost every room, but top priority for zell's site right now is sequence breaking tips and not speed run tips.

---
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
Ikaruga- Arcade: 11,336,390
From: meeptroid | Posted: 5/11/2003 7:03:57 AM
i had 4:02 left when i made it out of frigate zell, so it took me 1 min. 58 sec, i was goin for a speed run.<Just in case you misunderstood my post
---
E.V.I.L Every Villian Is Lemons
From: meeptroid | Posted: 5/11/2003 7:17:50 AM
I think MQA can be done without spider ball. Just make a bridge of frozen metroids. I cant confirm this, but hey, its a possibility.
---
E.V.I.L Every Villian Is Lemons
From: zell99 | Posted: 5/11/2003 8:49:49 AM
meeptroid- first of all, the frigate escape timer is 7 minutes, so if you had 4:02 left it means it took you 2:58... but yeah, 4:02 left is pretty good ;)

and MQA without spiderball has been done by TreborSelbon and confirmed by kip a couple of days ago. and you can't rejump from a frozen metroid iirc.
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: meeptroid | Posted: 5/11/2003 9:06:16 AM
maybe you should make an Honorable Mentions page on your site and put me and others who came close to acheving and award on it... just a thought ^_^.
---
E.V.I.L Every Villian Is Lemons
From: meeptroid | Posted: 5/11/2003 2:07:35 PM
bump
---
E.V.I.L Every Villian Is Lemons
From: LazyVeysey | Posted: 5/11/2003 5:53:17 PM
lazy- the first block you mean by the door? before the disks? O_o

zell, no... once you get onto the thin rail and have to jump on the first square block with spider ball track around it.. like 3-4 jumps away from the door to the plasma.. that jump completely has me beat ... just cant seem to get it right
---
MP Nrm 3:02 100% Hrd 5:02 100%
From: Kyuenjin | Posted: 5/11/2003 6:30:20 PM
A 23% game *might* be possible if my idea about how to get up the Suntower from the rock ledge works.

I was trying this earlier. Get on the rock ledge, and jump to the last spider ball block. Morph ball, then wait for the an Oculus to pass by. Roll left, and hit the wall. The Oculus will push you up the wall until it turns onto the rest of it's round about the block. Now, here's the trick. You have to get yourself stuck in the wall a little bit where when the Oculus moves to the right, you fall at about 50% your regular fall rate.

The point is that you might be able to bomb jump all the way up the Suntower against the wall like this. I'm not very good at timing and such, but I did get about 3-4 bomb jumps up the wall before I screwed it up and fell. And also, even if you do get to the top, I'm not entirely sure if you can get into the doorway, but it's worth a try, I guess.

Someone better than me try this out, eh? I know I probably won't be able to do it, but I'm sure other people can.

Btw, I did try this on my 100% game. So, I had a lot of extra protection/energy. It doesn't take long to get yourself lodged in the wall, as all you really have to do is hold up-left, but still. Probably have to do it faster in a 23% game.

---
From: zell99 | Posted: 5/11/2003 6:30:29 PM
lazy- oh i see, well its tricky... you have to use the wall to gain a little more height from your jumps, just keep at it you'll get it after a little practice, i dont know what to say other than that =/

meetroid- we already list the top 3 times, it would be too complicated to keep track of more than that, sorry =/ but just try to improve your times, it's not that hard to get around 4:15 on the escape
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Snoopdigger XP | Posted: 5/11/2003 6:56:53 PM
Kyuenjin - I don't think that can work. With 99 energy? That leaves a whole lot fr the ghosts, but there is some energy at the top...
I've tried experimenting with the octorks, but no luck so far. Although the 50% drop ration sounds promising, it probobly won't work consitantly enough. But I'll look into it. You may be on to something.
From: Kyuenjin | Posted: 5/11/2003 7:03:37 PM
Snoopdigger - Please look into it. I managed to get up to the height of the door back into the Sunchamber, but I messed up my timing and wasn't able to bomb myself in.

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From: Snoopdigger XP | Posted: 5/12/2003 8:30:53 AM
How did you get stuck in the wall? I just get knocked around. Can you provide a clearer description of how you did it? Thanx.
From: Amasawa | Posted: 5/12/2003 11:42:02 AM
Thanks for updating the list zell; been really busy, as you knew. How's the site dev going?
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: Zanapher | Posted: 5/12/2003 1:32:05 PM
I have a problem in my 24% run (PAL).
I want the plasma beam before Thardus but since I'm playing a PAL version I need the PB before. So I'm into the mines with no spider. Since the dash jump technique doesn't work in PAL, I have to enter the mines "normally".
However, after activating the laser that blows the wall open, I reach a vertical room (research access). Since I don't have the spider ball I can't go slowly down the track to avoid the electricity, and if I jump I die because the electricity takes more than 100 energy.

How can I go through this room? Is there a way to reach the Power Bombs in the PAL version before having the spider ball?

---
Nostalgia isn't what it used to be...
From: meeptroid | Posted: 5/12/2003 2:37:23 PM
zell and others-about the honorable mentions thing, dont think i want all the glory. Sorry if i was bugging ya'. ^_^
---
E.V.I.L Every Villian Is Lemons
READ MY QUOTE
From: Kyuenjin | Posted: 5/12/2003 3:27:28 PM
Snoopdigger -

My description of getting wedged "into" the wall wasn't exactly correct. The wall is kind of ledge that you slide into, and the Oktus is there to make sure you don't fall out once you first get in.

What you have to do is fall from the block left, onto the top left part of the Oktus. I'm very bad at ascii, but I'll try anyway.

|
|*
| <>
|

| = The wall <> = The Oktus
* = Samus in morph ball

The Oktus should push you up the wall before it turns right, then afterwards you fall. But instead of falling, you set a bomb at the exact right time and get boosted up the fall. Your rate of ascension and descension is cut in half, therefore you have time to set another bomb, and thus, climb your way of the wall.

The only problem I've had so far is bombing myself inside the doorway, but I have a theory on that as well. At the very top, if you let go of up holding the analog stick up-left, then you fall out of the wall and fall down the Sunchamber. However, if you set a double bomb jump along the wall, and then hold up-right exactly after the first jump, then I believe the second should blow you into the doorway.

Also, concerning the energy problem. You can reduce the amount of hits you have to take from the Oktus from 3 to 1 if you bomb jump off the block onto the Oktus right before the part where you set the bomb on the wall.

Eh, and to actually answer your question, once you're on the Oktus, just hold Up-Left the whole time and you should get the 50% descension/ascension rate.
From: Snoopdigger XP | Posted: 5/12/2003 4:52:29 PM
Thanx. Working on it.
From: Snoopdigger XP | Posted: 5/12/2003 5:10:46 PM
Got a question: how did you time you bombs to refil so you could jump all the way to the top. (or close to it) I always run out of bombs.
From: Kyuenjin | Posted: 5/12/2003 5:16:22 PM
I'm not at home right now, so I can't really test it and tell you. However, I either did it right before the other bomb exploded, or right after. Not quite sure as to when.

Also, are you doing the bomb jump from the block onto the Oktus method via just falling onto it? That bomb jump might mess up the timing, but it didn't seem like it was last night.
From: Kyuenjin | Posted: 5/12/2003 6:52:31 PM
Snoopdigger -

I just got home, and the first thing I did was try this. The timing of each bomb is almost right after the other bomb's explosion. So, place a bomb on the Oktus, then right after it explodes place another, then so on and so forth.

I managed to bomb myself to above the *top* of the doorway, but I'm still having problems getting inside, although I'm sure you can as I've had the morph ball skim the edge before.
From: Snoopdigger XP | Posted: 5/12/2003 7:27:34 PM
Tried it, but still having trouble. I just dbj, and then I'm out of bombs. By the time they refill, I'm going down.
From: Kyuenjin | Posted: 5/12/2003 7:50:40 PM
Well, damn. I don't really know how to explain it any differently. Hrm. Are you making sure to hold up-left the whole time? And also, don't think of it like regular bomb jumping. Progress up the wall is very slow. Each bomb jump will only send you up about the height of the bomb itself. Also, when you're "in" the wall, only half the morph ball should be showing. And you should never have to set a bomb at the top of your jump, except for when you're trying to dbj into the door at the top.

I don't really know. Other than those few tips, I can't say. I don't have the equipment to make a video so I can show you. Keep on trying I guess. It's not hard once you figure it out.

Is it possible for people that can make videos to try? If you get it down, the video would help anybody else that wants to try it a lot.
From: Snoopdigger XP | Posted: 5/12/2003 9:12:37 PM
Okay, I get it now. I was doing the full dbj. Now I can do it. I don't have the equipment for a camera as well, so maybe kip could check this out...
From: kip | Posted: 5/12/2003 9:17:09 PM
i've been playing around with kyuenjin's idea and i see what he's talking about... i've already bombed my way above the top ledge (one bomb at a time), now i just need to move samus to the right a little and make her actually land on it. this definitely has no problem as far as height's concerned.

if you guys remember the kind of bomb timing used to get the hydro access energy tank with the gravity suit, it's something like that. you use one bomb at a time, placing the next bomb just before she reaches her peak. you fall down THAT slowly if you get her stuck in the wall like kyuenjin was saying.

i can make vids, so i'll probably make one in a bit... first i need to see if i can get on the top ledge. this looks like the most promising idea yet though, imo.
From: Kyuenjin | Posted: 5/12/2003 9:22:59 PM
Kip, the idea is very promising as I just managed to do it. I don't know where exactly I was when I placed the last bomb - maybe about 1/4th up the doorway. You somehow get bombed a little to the right, hold forward, and unmorph onto the ledge. It shouldn't be too hard with a little practice.
From: kip | Posted: 5/12/2003 9:36:42 PM
i just did it too. i bombed until i was high above the ledge, then went right as soon as i hit a bomb and morphed out, she barely landed on it. you just need to start from a good height, i think. and this should be totally possible to do with no energy tanks, if you time it right you can only take 2 hits or so from an oculus before you get started. maybe if you're good enough you'll take one hit.

now i'm going to try it again in my before flaahgra game, to make sure that the ghosts actually appear and all that stuff. if they do, then i guess you can do a 23% run barring anything weird like ridley refusing to show up at the artifact temple unless you have spider.
From: Videogaming | Posted: 5/12/2003 9:45:53 PM
Let me be the first to say...

AWESOME JOB GUYS!!!
---
Opinions are like buttholes. Everyone has one.
From: kip | Posted: 5/12/2003 10:31:50 PM
good news everyone, i just did it again in my before flaahgra game. beat flaahgra, jumped down to rock ledge, used kyuenjin's trick, killed the ghosts and got the artifact. i recorded the whole thing so i'll make a vid in a bit.

it's pretty weird, i didn't see a ghost run away from me when i entered sun tower access, there was no ghost. and the bombu was still there. that kinda scared me and made me think it didn't work, but sure enough when i entered sunchamber the ghosts appeared and attacked me.

so, a 23% run should be possible unless the spider ball or something is an important trigger for an event that has to happen to beat the game, like say ridley showing up at the artifact temple. you never know what might happen, so i'm not going to say it's possible yet. someone needs to do a quick 23% game on normal to remove all doubt from it, then we can celebrate imo.

skipping thardus should also be possible. fighting omega pirate before thardus already is, as i've done it, and now that you can get wild without spider ridley before thardus should also be possible.

mad props to kyuenjin for figuring out this trick, i seriously never would've thought of it
From: kip | Posted: 5/12/2003 10:37:15 PM
by the way, zanapher encountered a possible problem with 23% in pal earlier. it has to do with research access in phazon mines. the room is made differently in pal, electricity is almost all over the room and iirc according to what he said, kills you before you can jump down if you have no energy tanks.

hopefully he'll make another post explaining it in detail... i'd try to find a solution but i don't have the pal version.
From: TreborSelbon | Posted: 5/12/2003 11:36:30 PM
Wow. Very nice job, Kyuenjin.

Of all the nights I'm without IRC...

I guess this means I need to finish up my hard 24% run very very soon...

This is also good news for those who hate doing Sun Tower sans Super Missiles, like myself.

---
Marie is a stunning woman with a body to die for, and you think I'm only interested in her mind? How shallow do you think I am? ~ Frasier
From: Radix37 | Posted: 5/12/2003 11:42:27 PM
Heh way back when 28% was the lowest I did that and I had a terrible time beating OP but finally did and made it to MP but could never beat him so I gave up. Then I was shocked to see the percentage go down to 24% and I wasn't sure I'd try that. Well good thing I didn't cuz now it seems you've all figured out 23%. That's just amazing.
From: Amasawa | Posted: 5/13/2003 12:07:36 AM
Way, way cool stuff. Congratulations on the discovery, Kyuenjin; sounds like a great find.
---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: kip | Posted: 5/13/2003 6:10:32 AM
i remember thinking before how i wished oculuses weren't in sun tower so it'd be easier to test all the rock ledge stuff too... how funny that they're actually the key to doing it without spider. insane...
From: Zanapher | Posted: 5/13/2003 7:27:34 AM
Yes, as kip said, there's another problem for 23% in PAL.
Since we can't open the waste disposal door from the outside and can't have Plasma Beam without Power Bombs we have to go into the mines the normal way.

This means that after the laser blows the wall open, we have to go down research access. The problem is that research access is not the same as in NTSC in the PAL version...
While in the NTSC version you can jump in the middle of the room to reach the floor without being hurt, in the PAL version there are electric fields inside the rotating circles so we normally have to go down the spider track avoiding the rotating part.
If I jump down through the electric fields I lose more that 100 energy so it can't be done in a 23% game.

Now I have to do a little bit more testing to see if I can fall along the spider track at the right moment so I avoid the first rotating part and only hit the second electric field (I might survive one field). If the second one alone is enough to kill me we'll have to figure a way to avoid both rotating parts and this might really not be easy...

I'll tell you if I find more later.

---
Nostalgia isn't what it used to be...
From: Snoopdigger XP | Posted: 5/13/2003 8:17:36 AM
Got up the tower last night. Took me about 2 hours before I tried bombing like hydro access tunnel. Now I'll start my 23% game and see if I can duplicate it...
From: gamecubeman27 | Posted: 5/13/2003 1:54:50 PM
Holy **** 23%. oh man. just another reason to play mp again.
---
I am smart, but only on teh days that end in "y"
From: Snoopdigger XP | Posted: 5/13/2003 9:00:12 PM
Right now I'm going to look into no space jump boots.
In the meantime, CAL should look into skipping Spider Ball for his speed runs. Saves lots of time not having to beat Thardus and getting the artifact way eariler. I predict at least 10min lower.
From: CALFoolio | Posted: 5/13/2003 9:15:02 PM
sorry snoop, but u predict wrong. skipping thardus causes major route problems in an any% speed run. there's no way i'm skipping the spider ball =\

---
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
Ikaruga- Arcade: 12,950,280
From: SolrFlare | Posted: 5/13/2003 10:22:13 PM
As for no SJ boots....thats pretty much impossible now. For one thing, getting plasma without both grapple and spider ball would become pretty much impossible without SJ boots...as well as the fact you need SJ boots to get around a couple of the areas that you no longer have spider for. I honestly think X-ray is our only hope if some confirmed method of hurting OP without it could be found.
---
Solr_Flare
From: kip | Posted: 5/13/2003 10:55:22 PM
some obstacles for no sj 22%:

* phendrana's edge without sj and grapple
* plasma beam without sj/spider/grapple
* fungal hall a without sj and grapple
* fungal hall b without sj and grapple
* metroid quarantine a without sj and spider
* metroid quarantine b without sj/spider/grapple
* leaving life grove after getting x-ray/the artifact
* artifact of strength without sj
* phazon core without sj

figure these out and you probably have 22%, but easier said than done.
From: CALFoolio | Posted: 5/13/2003 11:10:17 PM
skipping x-ray would make for a horrific fight with prime's 2nd form =\

---
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
Ikaruga- Arcade: 12,950,280
From: Radix37 | Posted: 5/14/2003 1:04:24 AM
I dont think anyone seriously thinks the space jump can be skipped to reduce it to 22%... they just want to see if the space jump could be skipped if you got everything else, eg grapple & spider. It's like skipping the varia suit in super metroid: totally possible but only a novelty.
From: kip | Posted: 5/14/2003 1:13:04 AM
oh, i also forgot ice beam without sj and spider, getting to that bomb slot at the top of hall of the elders. did anyone ever confirm whether or not you can tbj into the unblocked part of the passageway at the top, so that you don't have to use the bomb slot?

and even if you can, you would need to reach the bomb slot without sj and spider later on anyway, so that you can activate the plasma beam slot to get the artifact of world.
From: Gold Leader | Posted: 5/14/2003 7:46:32 AM
I keep hering about 22% Did you guy finnally skip the spiderball?
---
Free cookie. Just tell me what kind you want.
Cookies served: 6
From: kip | Posted: 5/14/2003 7:55:18 AM
yes, but that makes 23% not 22. also, it remains unofficial until someone (treb?) completes a 23% game.
From: Banks17 | Posted: 5/14/2003 12:17:01 PM
"TreborSelbon has found a solution to Metroid Quarantine A without Spider Ball!"

WTF? explain please~

Also, what else have i missed?
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: Banks17 | Posted: 5/14/2003 12:22:30 PM
OMG does that mean i can kill Thardus while using the phazon suit?? !

Finally... my dream has come true~

Please explain to me how the heck you guys got past MQA w/o spider ball. I must have logged like 100 hours in there trying to find a way to get to that stupid ledge >_<

Phazon Suit > thardus gogo!
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: Banks17 | Posted: 5/14/2003 12:30:55 PM
Wait~

So if we can do MQA w/o spider... And you guys figured out Sun Tower w/o spider...

Is there anymore use for the spider ball? Are we at 23%?
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: Banks17 | Posted: 5/14/2003 12:33:21 PM
Oh and i'm also guessing that the phazon suit in ball mode will be glitched as well because you won't have the spider ball...

Crazy.

I leave for like 2 months and look what you guys pull off =p

Took you long enough!

Looks like i might have to start playing again =)
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: Toozin | Posted: 5/14/2003 12:54:32 PM
First Ama comes back, and now Banks? Life is good!
---
Maybe you can interface with my ass. By biting it. - Bender
From: Toozin | Posted: 5/14/2003 12:58:54 PM
Oh, and yeah. 23% is pretty much a lock, but I'm waiting for someone to actually BEAT it with that percentage to announce it on the site. The game could do something funky like make Ridley not appear until you beat Thardus or something odd like that. But, barring something stupid like that, it's down to 23%.
---
Maybe you can interface with my ass. By biting it. - Bender
From: DaChampion | Posted: 5/14/2003 1:30:49 PM
Probably old news, but I'm late for everything, but congratulations CALFoolio. I just saw the report about you on TwinGalaxies and I must say, I am impressed. That is so good to get such a low time and everything.

Is there any way that I could get a copy of the record-setting video? The 1:46 one?
---
To quote madcowPSA, Boot + Ass = Convincing.
From: zell99 | Posted: 5/14/2003 1:46:09 PM
Banks!!

MQA- use a dash jump from the thin pole at the top, using a metroid to scan (it needs proper placement...)

And yes you can kill Thardus with Phazon Suit... kip's "before Thardus" game is now at 89%!
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http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: LLCoolDave | Posted: 5/14/2003 2:58:17 PM
I already went through the game without spiderball, and it worked fine.

So we can now theoraticly announce 23% !!!

Mad probs to kip for the Rock Ledge idea, me for testing it and prooving it, trebor for mqa and kilgyuthingy(soory, got no time right now to look up the right name =() for the awesome Sun Tower idea.
---
"I've won several tournaments with the target, but I've never won with Sandbag. So sandbag is the worst." ~ r1k
From: CALFoolio | Posted: 5/14/2003 3:08:06 PM
In addition to skipping the Spider Ball, Dave also skipped the Thardus fight, which means that he isn't a trigger for anything. So there whouldn't be anything stopping kip from doing 23%... except for the mind-numbing frustration of early Wild XD

After careful discussion with kip last night, we're pretty sure normal any% can go sub-1:35 and normal 100% can go sub-2 thanks to the tricks leading to a 23% run. Unfortunately, the routes have 4 long and difficult segments, which I personally do not want to attempt =\

---
Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
Ikaruga- Arcade: 12,950,280
From: Amasawa | Posted: 5/14/2003 3:34:35 PM
sup Banks, good to hear from you. Crazy stuff, eh? =)

did anyone ever confirm whether or not you can tbj into the unblocked part of the passageway at the top, so that you don't have to use the bomb slot?

I've done it several times, but not sure if any of these was in a no space jump game. The camera causes a little trouble sometimes but it's not too bad.

---
Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: Banks17 | Posted: 5/14/2003 3:34:35 PM
"kip's "before Thardus" game is now at 89%!"

That was originally my idea =p

But damn, you don't even have to fight thardus now? crazy~

i'm in the MP channel if you want to talk on irc
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: zell99 | Posted: 5/14/2003 4:52:42 PM
banks- i'd love to but i have a giant physics exam coming soon and i have to study.. and i know if i go on irc i wont study =(

and you should change your sig for .../zellmetroid because this is the one that gets updated, zell99/metroid does not anymore
---
http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Snoopdigger XP | Posted: 5/14/2003 4:52:44 PM
Perhaps no Space Jump Boots is a novelty. But maybe not. Using Morph Ball Bombs, we could make it all the way through the game...
From: Banks17 | Posted: 5/14/2003 7:23:52 PM
Until someone is able to do the impact crater without space jump and only 100 energy while dodging the fusion metroids we will always need space jump. =\
---
~Metroid Prime Tricks~
http://membres.lycos.fr/zell99/metroid
From: TreborSelbon | Posted: 5/14/2003 10:52:47 PM
Well, I'm saved after OP in this 23% game. So far, things are looking good, but of course, you guys have already confirmed it.

Oh well, I hope to at least be the first to complete this.

I think kip is the only one who even knows I do low percent runs....at least that's the way it seems.

---
Marie is a stunning woman with a body to die for, and you think I'm only interested in her mind? How shallow do you think I am? ~ Frasier
From: TreborSelbon | Posted: 5/14/2003 10:57:18 PM
Banks: for MQA without Spider, kip probably has the vid I made of it. You can check that out if you haven't already.

---
Marie is a stunning woman with a body to die for, and you think I'm only interested in her mind? How shallow do you think I am? ~ Frasier
From: kip | Posted: 5/14/2003 11:17:35 PM
it can't be official until you're done treb.
From: kip | Posted: 5/15/2003 12:32:54 AM
being able to get artifact of wild without spider makes 90% before thardus. the rest of the % is the spider ball, the training chamber energy tank, and 7 missile expansions.
From: Snoopdigger XP | Posted: 5/15/2003 8:29:50 AM
I'm trying a no Sapce Jump game now. Is the Impact Crater all that is stopping us from 22%? I think there's more w/o grapple. Kip's list was good, but did he miss anything?
From: kip | Posted: 5/15/2003 8:43:13 AM
well, people have gotten to the mines before, which isn't that hard to do. and people have left the mines with the power bomb through phazon processing center. so the obstacles left for no sj are getting plasma, getting to omega pirate, getting the problematic artifacts like world/spirit/strength and leaving life grove, and of course the impact crater.

there's another thing too; since observatory without sj remains unsolved, the only way of reaching phen's edge appears to be through the twin fires path. but to get through the twin fires path without sj and spider and all that stuff, you have to take extreme damage from the lava since it's deep in like every room, which brings up the question of how someone would do this in 22% (especially hard 22% and 22% pal). something would have to be found for this.
From: kip | Posted: 5/15/2003 8:48:19 AM
also, so far if you get grav you won't be able to reach the mines because a solution was never found for cargo freight lift to deck gamma without grav and sj.

so to reach the mines at all you have to avoid grav (which is fine i guess since you'd ignore it anyway in 22%).
From: chasm | Posted: 5/15/2003 9:12:13 AM
How do you kill the Sheegoth on 23% game?
From: kip | Posted: 5/15/2003 9:22:45 AM
go up to his face and wait for him to do the breath attack. be prepared to dash to the side as soon as you see it. when you do, dash and morph at the end of it. roll to the sheegoth's behind and put 3 bombs, then roll away and unmorph (all before he stops panting and being tired). then repeat till he dies.

it's possible to beat him without getting hit that way, as long as you don't roll too close and touch him when setting bombs. take advantage of a bomb's blast radius.
From: kip | Posted: 5/15/2003 9:45:30 AM
err... in that other post, i meant a solution was never found with grav but NOT sj, not without grav and sj. =]
From: chasm | Posted: 5/15/2003 11:24:54 AM
Thx what should i get next? :)
From: TreborSelbon | Posted: 5/15/2003 3:15:11 PM
Normal 23% -- 2:58

Guess it's official now.

This is definitely not the fastest path. I did some huge backtracking that took about 10 minutes too long.

---
Marie is a stunning woman with a body to die for, and you think I'm only interested in her mind? How shallow do you think I am? ~ Frasier
From: kip | Posted: 5/15/2003 3:35:46 PM
ah, very well done. not only is 23% a go in ntsc, but also 90% before thardus, skip thardus, phazon suit/op before thardus, and keep first overworld theme for the whole game.

so what item is next? i say x-ray even though the chance of someone damaging op is horrifically low. space jump seems like the only other item although there's some big problems with that one.

let's see what the rest is besides artifacts:

3% - the beams (need them all for doors and prime)
4% - varia (unless someone finds a way to make the game think you have it)
5% - morph ball (if you somehow got bombs before this, and doing so let you use the morph ball...)
6% - bombs
7% - power bomb
8% - boost ball (life grove artifact seems to put a complete stop to this)
9% - missile launcher (well the door to the artifact temple is missile locked among 398473 vital doors...)
10% - x-ray (only op prevents it)
11% - space jump (lots of obstacles in the way)
From: TreborSelbon | Posted: 5/15/2003 3:53:41 PM
Well, I'd say none of those can be skipped, but look what happened to the Spider Ball...

---
Marie is a stunning woman with a body to die for, and you think I'm only interested in her mind? How shallow do you think I am? ~ Frasier
From: Snoopdigger XP | Posted: 5/15/2003 4:41:40 PM
Expanding on kip's list, here is my own.

Chozo Artifacts- (12%) Needed to unlock M. Ridley and MP.
Beams- (3%) Needed for MP, except for plasma, which is needed to reach MP and OP.
Varia Suit- (1%) Unless the game thinks you have it, it is possible, but a novelty, since you need many E Tanks for Phendrana.
Morph Ball- (1%) Needed to get to Phendrana. Can't get bombs or boost ball in order to skip this.
Bombs- (1%) Get through Transport Tunnel A, damage
Sheegoth, Chapel Access.
Boost Ball- (1%) Life Grove Artifact.
Power Bomb- (1%) Artifact of Warrior.
Missile Launcher- (1%) Get to Artifact Temple.
X-Ray- (1%) Damage OP.
Space Jump- (1%) Lots of big jumps.

Total = 23%
-----------------------------------------------------------------------------
Has anyone managed to get Artifact of Warrior with the P Bomb expansion? That could save me a lot of trouble trying to get through the Crashed Frigrate w/o Grav + sj.
From: meeptroid | Posted: 5/15/2003 5:28:43 PM
Does getting a PB expasion before PB's count toward your percentage?
And does it give you PB's?
If so, a 22% run could be completed!
And in total, i beleive 20% percent will be the lowest achieved ever.
---
E.V.I.L Every Villian Is Lemons
READ MY QUOTE
From: annoynweirdklown | Posted: 5/15/2003 5:42:52 PM
havent been here for a while, anyways, pb expansion counts towards your percentage and yes it gives you powerbombs, just one
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I feel like being stupid and annoying today, no wait...no I don't.
From: dartsarecool9 | Posted: 5/15/2003 7:57:42 PM
Wow. Great Job guys. Just a few weeks ago you were saying that there was no way possible to skip spider ball, and look what happened. By the way, is 23% suntower easier thatn 24% or harder.
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I want everyone to know that I'm lost.
From: Paratroopa1 | Posted: 5/15/2003 8:06:56 PM
Getting a PB expansion doesn't work for lowering percentage, for two reasons:

1) It just replaces the main PB's percentage anyway. You're not lowering anything by getting it.

2) You cannot blow up Phazon Elite's tank until you have the main PBs, for some reason.
---
"I gets soooooooooooooo annoying!" ~ BlueWizard13
"I love to hear people praise me so please feel free to tell me how good I am." ~ jibtothemax
From: DEVILBIT | Posted: 5/15/2003 8:44:18 PM
Hi.

Posted this long time ago, but again to keep it fresh in memory. Since obviously the "to do list" is running dry why not try to grab the Main Plaza Missile as the first one in the game.
If the game takes this well itll allow to skip the Hive mini boss or see what happens when going to the room from the back.

Remember getting very close (single spring jump)from the left top side of the ladder.

Also is posible to get really close by huging the half pipe wall right below the missile, look all the way up and lock the view, then start wigling the joystick back-forward, left-righ, etc while jumping constantly. Remember getting very close.

What didnt tryed when had the game was the strafe jump, so maybe if someone try again...

Congratulations on the 23%.

Thanks for the time.
From: kip | Posted: 5/15/2003 11:45:23 PM
getting an expansion before mecha is something para and i have tried. i agree it'd be really interesting to see what happens with entering the hive totem from the back and using all the different weapons on it, but i'd also like to see if there's a phazon elite type of situation with using missile expansions in place of the launcher. i just can't seem to get either of the plaza expansions though.

incidentally devilbit, is it true you sold mp? or did you borrow it from a friend? you should pick it up again when it's really cheap (if it isn't already). it's true stuff has slowed down a lot, but that's partly because you stopped playing and making all those great techniques like the l-lock space jump. you were one of the first people ever to start making discoveries.
From: kip | Posted: 5/16/2003 12:04:45 AM
"By the way, is 23% suntower easier thatn 24% or harder."

tough question... 23% sun tower has to be done on a limited number of tries or you die and have to beat flaahgra again, since you must touch an oculus once or twice to trigger the floating up the wall thing. every time you fail, you have to beat flaahgra again (not hard but gets tedious after a while), and then after you do the trick you're in for a very annoying battle against the 3 ghosts with no charge/x-ray/phazon suit. you can't wait until you have x-ray and the phazon suit, because currently no method exists to get on top of the runic gate without spider starting from the bottom. for that reason, if you don't do it right after flaahgra, you cannot complete a 23% game.

on the other hand, there's no rush to do 24% sun tower; you get unlimited tries if you're not on a speed run. 24% sun tower trick is very intimidating at first because it's a tbj variation with very unique timing, so it takes a long time to learn it. but once you do, imo it isn't so bad, not nearly as bad as 23% sun tower anyway.

of course, in a 23% run you have no choice but to use the 23% method, although a lot of the frustration caused by it could be avoided if someone found a way to get on top of the runic gate without spider and charge/supers missiles. it's possible to get all the way to the rock ledge and last spider block from the runic gate (well, actually from the first spider block above it), so if someone found a way to get on the gate from the bottom, you could maybe hold off on the sun tower thing until you had x-ray and the phazon suit. this may be something worth looking into.

also, little protip for anyone trying 23% sun tower... save most of the crates in sun tower access until you've done the trick, that way you can get an ultra energy to start the ghost battle with full health. the crates will still be there if you don't destroy them.
From: mayonnaise | Posted: 5/16/2003 1:17:50 AM
Hey since when is my name capitalized on the site Awa?

;)

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My posts are like Shut-Up Juice.
From: Zanapher | Posted: 5/16/2003 3:41:43 AM
Why do you guys use bombs on the sheegoth?
When I started my 24% game, I was able to kill him only with missiles because there are plenty of missile recharges in the crates in the corners of the room. If you don't lose energy the game will almost always give you missiles and it works quite well.

Since it works in the PAL version, normal mode it should work in NTSC normal too. But I'm not sure there would be enough missiles for hard mode... Maybe if you're lucky.

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Nostalgia isn't what it used to be...
From: scizor213 | Posted: 5/16/2003 5:38:15 AM
Small question. If i got 2 PB expansions before the main PB can i still get %100.
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i NO i KANT SPEL http://service.madonion.com/compare?2k1=4923289
From: scizor213 | Posted: 5/16/2003 5:43:56 AM
Also bombs are about 200 times quicker than user 50+ missels in hard mode.
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i NO i KANT SPEL http://service.madonion.com/compare?2k1=4923289
From: SolrFlare | Posted: 5/16/2003 6:34:40 AM
For 100% game order doesn't matter. The only time getting a pb expansion early is a problem is for a low percent game because pb expansions *do* add to you total percent but you can't fight the phazon elite for the artifact until you pick up the main pb expansion. So, for a 23% game you can only get the main pb expansion. But for an any% game or a 100% game, sure, grab the expansions anytime you want.

As for the bombs vs missles thing....its a matter of preference. I will agree that for normal difficulty the fastest way to kill the Sheegoth is with missles using the rapid fire trick(be sure to scan first as I think that determines how much damage missles to the mouth do). For hard, bombs may be a better option or at least a mix of bombs and missles. And of course, if you are doing a low percent game, then bombs are the only way to go.
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Solr_Flare
From: DEVILBIT | Posted: 5/16/2003 7:01:29 AM
Yes, no longer have the game. Rarely keep any game for more than one or two months.
But gonna get the hands again on this software, sooner or later.......

Regarding the expansion, remember getting so close it was ridiculous. The other one can think of is at the tallon landing site, but couldnt squeeze in to that small gap (without morph ball)
From: LLCoolDave | Posted: 5/16/2003 7:03:23 AM
*adds Hive Totem from back to "To-Do lis...*

Damnit. Just as i was writing it down, i noticed i already used up the whole Din-A0 sheet >_<
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"I've won several tournaments with the target, but I've never won with Sandbag. So sandbag is the worst." ~ r1k
From: Snoopdigger XP | Posted: 5/16/2003 8:20:28 AM
My "To-Do" list is trying to complete the game without space jump. The first prob i'm tackling is artifact of strength in Monitor Station. Take out all the turrets and puffers, and rise the bridge w/ boost ball. From there the L-Lock Spring Jump get you right by the ledge, but now quite on it. Kind of like when we were experimenting the new way to get sj early. The bomb ladder i'm currently investigating. Has anyone found a way around this so I can get on to the next place?
From: NotN00b | Posted: 5/16/2003 1:02:45 PM
How do you get up the Sun tower w/o spider ball? o_o
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: Kamehameha144789 | Posted: 5/16/2003 4:14:05 PM
I got the plasma beam before thardus!!!!!!!!!!!! I'm playing through the game pretty normal now, but I've noticed that when you get the stuff early, it makes there be not as much backtracking. The whole reason that I never beat this game before is because my gamecube was stolen(with memory card)I got another one shortly after, but that meant this one is my third(first one started acting weird after two weeks)Anyway, the whole reason that I started playing again is because of the sequence breaking. Keep it up!!
From: dartsarecool9 | Posted: 5/16/2003 4:43:25 PM
I was just thinking, how do you get past the final room in Impact Crater without spider ball. I'm sure its easy to do, I'm just curious.
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I want everyone to know that I'm lost.
From: Radix37 | Posted: 5/16/2003 5:23:35 PM
dartsarecool9: just jump into the phazon and then back out on the other side. Simple ;-)
From: zell99 | Posted: 5/16/2003 5:26:40 PM
Hey since when is my name capitalized on the site Awa?

mayonnaise, the site is not maintained by Amasawa >_> The ones who are updating it right now are Toozin and kip
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http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Toozin | Posted: 5/16/2003 5:35:07 PM
My apologies mayo. I had to guess at the capitalization of a lot of people's names (since kip didn't capitolize anything in the list he sent me), so I probably goofed on one or two. I can fix it up if it bugs you that much.
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Maybe you can interface with my ass. By biting it. - Bender
From: BrownyMaster | Posted: 5/16/2003 8:26:05 PM
can u damage OP w/ a missile at the phazon pool? i think it needed the x-ray because it couldn't explode w/ out a target, so using and explosion 2 hit it might work...
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SSBM: HRC: 34657.2 10-MM: 4:22:20
Games Playing: SSBM, MP
From: kenshi107 | Posted: 5/16/2003 9:27:45 PM
[This message was deleted at the request of the original poster]
From: kenshi107 | Posted: 5/16/2003 9:28:01 PM
Hey Snoopdigger, i saw a vid somewhere,(i forget where) of someone jumping on top of the computer terminal at the top of the monitor station, and TBJ from there to the ledge leading to the warrior shrine............
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I am guardian of the elements....
From: TreborSelbon | Posted: 5/16/2003 10:05:23 PM
Snoop: I'm not sure if you can do this effectively with single jumps, but perhaps you can add that little "twist" to the end of the l-lock spring jump.

As for that expansion in Main Plaza, it might be possible, but it's in a very awkward position. It's nessled right underneath the bridge, so it's practically an impossible angle.

By the way, is IRC down for anyone else, or is it just me?

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Marie is a stunning woman with a body to die for, and you think I'm only interested in her mind? How shallow do you think I am? ~ Frasier
From: Toozin | Posted: 5/16/2003 11:08:47 PM
Treb: I'm having no problems... maybe try a different server?
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yah, you little, who is also fat, slut - |2ag3
From: kip | Posted: 5/17/2003 2:03:41 AM
well, here's that vid of sun tower without spider i mentioned i'd make before:

http://www.ocf.berkeley.edu/~henhen/sun_tower_wo_spider.avi

thanks to cal for hosting it. the difficulty level is on hard in the vid, so if you're playing a normal 23% game you have a lot more time to do the trick before you die. if zanapher puts the vid on his site you'll also be able to find it there:

http://www.ens-lyon.fr/~vpoupet/metroid_prime/
From: kip | Posted: 5/17/2003 2:50:23 AM
description to accompany the vid:

as you can see in the vid, you don't have to touch the rock ledge, the trigger is apparently just falling down far enough in sun tower then getting back to the top ledge. "far enough" is considered falling to the rock ledge or the top spider block. also, space jump isn't needed to do this trick; you still never have to do early space jump in a low %/23% run if you don't want to. just follow the game's order of boost > sj > wave.

anyway, get yourself against the left wall and hold the stick up-left (you should only be able to see about half of the morph ball). from this point do not stop holding UP-LEFT on the stick, because if you stop, your normal fall rate returns instantly and that defeats the point of this trick. with up-left held, place bombs like i do in the vid, one at a time after the previous bomb explodes. the timing for each bomb is like bomb 2 in a dbj, but wait just a bit longer than that after each bomb explodes.

after about 12 bombs you'll find yourself above the top ledge. this is the point you want to get off the train so to speak. place one last bomb with the intention of morphing out toward the ledge right after it explodes. imo, you want to stop holding up-left and hold the stick straight up right before you hit X to unmorph, so that she goes toward the ledge. again, don't do it too soon or you'll just fall down at your normal rate. only move the stick from up-left to up right as you unmorph. i've never experimented with up-left to up-right or keeping up-left held the whole time, so see how it works for you in a 100% game or something before trying it in 23%.

from watching the vid some may wonder why i don't go higher above the top ledge before morphing out, so that samus has a better chance of landing on it. whenever i tried to go too high above the ledge, i wouldn't get a morphing out animation, she just reverted to human form instantly (like when you do a bad morph out near the bottom of chozo ice temple for wave without space jump). this means i never really got any distance from morphing out, so personally i don't like to go too high before morphing; if you find that it works for you though, that's cool.

also, after you beat flaahgra, note that there are several ultra energies in the sun tower access crates (there's no randomization; most of them are always ultra). make sure you save some until you come back from sun tower so that you start the ghost fight with full health. it's ideal if you can beat flaahgra without getting hit consistently, or only getting hit like once at the most, then you can just save all the crates.
From: Snoopdigger XP | Posted: 5/17/2003 9:05:57 AM
kenshi - I've got a method that almost works. I'll try adding a little spin to the L-Lock Spring Jump, but the closest I've gotten is with morph ball. I'm testing a variation of the triple bomb jump that should prove to be more effective than the other. Here's how you do it-

Bomb 1 - Wasted
This is the same as a tbj, it just takes away one bomb.

Bomb 2+3 - Preparations
These bombs are placed the same as a tbj and dbj.

Bomb 4 - Reload
Your bombs should reload, and you place this at the peak of bomb 2.

Bomb 5 - Going up
This is where the change happens. Once bomb 3 propels you up, place this as close as you can to bomb 3 without overlapping.

Bomb 6 - Blastoff
Once bomb 4 propells you up, place this as close as you can to bomb 4 without overlapping.

If you did this right, you should fall down into bomb 5, and into bomb 6. It get you less than a trj, but more than a dbj. I call it a mini triple bomb jump

I'm trying to use this to get onto the ledge. Unfortunately, there are no cannons or puffers near there, so I have nothing else to use.
From: meeptroid | Posted: 5/17/2003 9:57:35 AM
People have problaby known this already, but their is a missing sprite when you morph out when on a steep halfpipe slope. It looks as if you were on ground level and morphed out.(havent tried next one)And when you use boost ball i bet it looks like you are running, even when you morph out on a slope.
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E.V.I.L Every Villian Is Lemons
READ MY QUOTE
From: Yoritoki Komatsu | Posted: 5/17/2003 4:29:07 PM
new speed record! i have now beaten this game on normal in 2h:19m its not the best but i am getting closer and closer to cal... off by a half an hour
From: BrownyMaster | Posted: 5/17/2003 11:16:25 PM
do u think u can damage op w/ an explosion?
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SSBM: HRC: 34657.2 10-MM: 4:22:20
Games Playing: SSBM, MP
From: CALFoolio | Posted: 5/18/2003 12:30:22 AM
yk, don't worry, you'll be over 40 min behind soon =)

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Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
Ikaruga- Arcade: 13,244,910
From: Halcyon | Posted: 5/18/2003 12:34:16 AM
Snoopdigger- The method you describe works extremely well pressed against a wall. Better than a TBJ IMO.

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I survived E3 2003, and braved the nuclear wind of despair. Lest we forget....
From: Yoritoki Komatsu | Posted: 5/18/2003 3:26:23 AM
by the way cal i will also be challenging you on the ikaruga battle field as well. you are a very suited opponent.
From: meeptroid | Posted: 5/18/2003 7:33:55 AM
[This message was deleted at the request of the original poster]
From: Amasawa | Posted: 5/18/2003 8:19:24 AM
Nice job on the 23% game Trebor. I missed your post earlier.
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Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: Snoopdigger XP | Posted: 5/18/2003 10:46:57 AM
Found a pretty easy way to get close to the ledge. It's all in bomb timing now. Let me explain.

NOTE: There are two variations of step 1.

1a - This is the longer but more consistent way. Take out everything except for the puffer by the entrance to Transport Tunnel A. At that place, dbjm to the platform that you usually space jump to. Then do the same to get onto the bridge. Activate the boost ball spinner. Go all the way to the edge and jump down. You'll miss The ledge but will catch on an invisible snare.

1b - This is the faster but harder method. After wiping out all but that one puffer, go to the entrance. It should be right under the bridge you had to activate via boost ball. Go to the left side. Do one of those mini tbjm or a dbjm. The former is harder to perform, the later is harder to get on. You should hit a ledge. Jump up to the invisible snare.

2 - Turn around and lock onto the puffer that you left. Dash Jump right and hug the wall.

3 - You will find another ledge right next to where you land. Jump there.

4 - Still experimenting. It seems you can't get a grip on it, so you have to use bombs. That's where the mini tbj is having trouble. The timing is messed up. I'll work on a slight variation of it so it actually hits the bombs.
From: Radix37 | Posted: 5/18/2003 11:17:36 AM
Can someone (CAL perhaps...) please describe the route to get a sub 2 hour speed run? I tried a run earlier this week and the time was horrible, 3:05. I started another but I doubt I can make it less than 2:45 or so without being told the route.
From: Videogaming | Posted: 5/18/2003 12:23:44 PM
First, congrats to everyone who deserves it.

Second, could we get a scores update? IMO, there should be one every 100, if not every 50, posts.

Third, after the backlog on zell's site gets done, people should start posting their speed run routes; perhaps we could add an extra speed section to the site.
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Opinions are like buttholes. Everyone has one.
From: Yoritoki Komatsu | Posted: 5/18/2003 3:06:49 PM
[This message was deleted at the request of the original poster]
From: Yoritoki Komatsu | Posted: 5/18/2003 3:14:44 PM
scratch that website you can find it at geocities.com/metroidprimespeedruns
i will be hosting speedrun pick up paths
From: Yoritoki Komatsu | Posted: 5/18/2003 3:35:43 PM
my site seems to be down but you can get the goods at this site!!! http://www.geocities.com/metroidprimespeedruns/index.html?1053289462309
From: meeptroid | Posted: 5/18/2003 3:44:44 PM
Yoritoko, can i copy and paste your speed run path on to my site? You will get mentioned more than once, so i suggest it if you want to become one step closer to being famous on the MP board.(im not sure if you are yet).
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E.V.I.L Every Villian Is Lemons
READ MY QUOTE
From: Toozin | Posted: 5/18/2003 4:14:46 PM
Oh, he's already pretty famous, but not for anything remotely positive. You might remember him as SodoHobo, if you were around then.
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yah, you little, who is also fat, slut - |2ag3
From: meeptroid | Posted: 5/18/2003 4:20:11 PM
I couldnt resist. Here is the site name, freewebs.com/serg61 . It will be in my sig in all my future posts.
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E.V.I.L Every Villian Is Lemons
READ MY QUOTE
From: zell99 | Posted: 5/18/2003 7:29:08 PM
Yoritoki- I went through your route and here are my comments/suggestions.. tell me what you think

artifact truth (impact crator) tallon --> dont get this artifact until you go fight Ridley! It's useless to go get it before you have the other 11 artifacts...

on your first trip through magmoor (to go get wave beam), do not get the 2 artifacts... wait until you come back from phendrana, you'll be up monitor station and much closer to strenght, then go through magmoor and get nature (lava lake) and up to chozo ruins to get the ice beam

artifact wild (comes off of lighttower) chozo ruins - look up and hold L and jump up the right side of ledge --> how do you manage to get Wild without having the spiderball already?

phendrana *powerbomb pickup* blast ice on roof of building in the phendrana city using plasma --> instead of getting the Ice Ruins West/East (cant remember) PB expansion, get the Phendrana's Edge one, it's right beside the artifact of spirit anyways

phendrana gravity suit --> waste of time, well... in your route you seem to go through the frigate, but i think after you get artifact of sun in phendrana, you should go to phazon mines via magmoor (with your pb expansion) and get the Powerbombs from central dynamo right away, then go up the mines, get x-ray and artifact of chozo (life grove) and get artifact of world (chozo ruins- elder chamber) then back in the mines and clear them.. that way you can get artifact of warrior as you go down the mines instead of going back up after OP.. get artifact of life in the tower of light (chozo ruins) later.. dont know when.. maybe on your first trip back to chozo ruins for the ice beam?
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http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: zell99 | Posted: 5/18/2003 7:39:07 PM
The best thing I came up with on my own...

http://membres.lycos.fr/zell99/files/MP_Zell_Any_Route.txt
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http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: zell99 | Posted: 5/18/2003 7:52:11 PM
Here's an update. There are no new scores, except Yoritoki's Normal any% 2:19. If you could please post the % you finished with. Here ya go!

Game Type --- Normal Mode --- Record Holder --- Hard Mode --- Record Holder

any% .................. 1:46 (48%) ........... CALFoolio .............. 1:58 (31%) ......... Gold Leader
............................ 2:19 (xx%) ........... Yoritoki Komatsu ... 2:49 (100%) ........ CALFoolio
............................ 2:31 (47%) ........... funkytoad .............. 3:50 (100%) ........ Varsis Erion

Low% ................ 2:55 (24%) ............ TreborSelbon ........ 4:00 (24%) ........ kip
............................ 4:09 (24%) ............ Gold Leader .......... 4:01 (26%) ........ Gold Leader
............................ 4:22 (27%) ............ Videogaming ......... 4:35 (31%) ........ gamecubeman27

100% .................. 2:19 ........................ CALFoolio ............. 2:49 ................... CALFoolio
............................ 3:02 ........................ Lazy Veysey ........ 3:50 ................... Varsis Erion
............................ 3:17 ....................... Urazz Izmine .......... 6:50 ................... SteelWingX

Frigate Escape .. 4:21.38 ................. kip
..............................4:20.65 .................. CALFoolio
..............................4:15.39 .................. zell99

Points each person holds:
(3 points for 1st place, 2 points for 2nd place, 1 point for 3rd place)
CALFoolio: 13
Gold Leader: 7
kip: 6
TreborSelbon: 3
Varsis Erion: 3
funkytoad: 2
Lazy Veysey: 2
Yoritoki Komatsu: 2
gamecubeman27: 1
SteelWingX: 1
Urazz Izmine: 1
Videogaming: 1
zell99: 1
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http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: kip | Posted: 5/18/2003 8:03:32 PM
someone forgot treb's normal 23% time... =P
From: dartsarecool9 | Posted: 5/18/2003 8:12:14 PM
GRRRRR. My crappy computer's really pissing me off. It always stops like 5 seconds into those videos. (I have the latest codec so its not that)
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I want everyone to know that I'm lost.
From: zell99 | Posted: 5/18/2003 8:36:40 PM
oops.. sorry Treb! hope this looks better >_> Also, I didn't know if I should let both of Trebor's times (23 and 24%) but I decided to leave them on since they ARE the best =P

Game Type --- Normal Mode --- Record Holder --- Hard Mode --- Record Holder

any% .................. 1:46 (48%) ........... CALFoolio .............. 1:58 (31%) ......... Gold Leader
............................ 2:19 (xx%) ........... Yoritoki Komatsu ... 2:49 (100%) ........ CALFoolio
............................ 2:31 (47%) ........... funkytoad .............. 3:50 (100%) ........ Varsis Erion

Low% ................ 2:58 (23%) ............ TreborSelbon ........ 4:00 (24%) ........ kip
............................ 2:55 (24%) ............ TreborSelbon ........ 4:01 (26%) ........ Gold Leader
............................ 4:09 (24%) ............ Gold Leader .......... 4:35 (31%) ........ gamecubeman27

100% .................. 2:19 ........................ CALFoolio ............. 2:49 ................... CALFoolio
............................ 3:02 ........................ Lazy Veysey ........ 3:50 ................... Varsis Erion
............................ 3:17 ....................... Urazz Izmine .......... 6:50 ................... SteelWingX

Frigate Escape .. 4:21.38 ................. kip
..............................4:20.65 .................. CALFoolio
..............................4:15.39 .................. zell99

Points each person holds:
(3 points for 1st place, 2 points for 2nd place, 1 point for 3rd place)
CALFoolio: 13
Gold Leader: 6
kip: 6
TreborSelbon: 5
Varsis Erion: 3
Lazy Veysey: 2
Yoritoki Komatsu: 2
funkytoad: 1
gamecubeman27: 1
SteelWingX: 1
Urazz Izmine: 1
zell99: 1
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http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: Snoopdigger XP | Posted: 5/18/2003 9:26:04 PM
Got so close to artifact of strength, it wasn't even funny. I'm so stupid! I was doing a wall triple bomb jump (by pressing on a rock) and I mporphed out as bomb 6 hit me. I was so freaking close even without the extra boost from bomb 6 (because I morphed out so early). This has to be possible. And, it is possible to do this even without boost ball. I'm not saying this is anything to lower %, Life Grove takes care of that. BTW, did anyone find a way through reactor core w/o space jump and grav. I know cargo frieght life to deck gamma is unsolved, but did anyone solve reactor core?
From: dartsarecool9 | Posted: 5/19/2003 2:26:49 PM
bump
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I want everyone to know that I'm lost.
From: tlj9204 | Posted: 5/19/2003 3:22:45 PM
Pbth... I'm sure if I really went back and tried it again, I could knock off an obscene time...as it stands, I think I'm still stuck around the 3:15 mark, bah!

-Tim

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IRC channel: #metroidprime
Prime Discoveries: http://membres.lycos.fr/zell99/metroid
From: Radix37 | Posted: 5/19/2003 10:07:36 PM
I've bumped off funkytoad, I got 2:29 for a 41% on normal.
From: Snoopdigger XP | Posted: 5/19/2003 10:10:30 PM
bump
From: Videogaming | Posted: 5/19/2003 11:07:07 PM
That list could use revising IMO. Its hard to read, and really hard to follow who did what on what mode.
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Opinions are like buttholes. Everyone has one.
From: Snoopdigger XP | Posted: 5/20/2003 8:24:14 AM
Man, this topic has died... Must make it to 500...
From: Amasawa | Posted: 5/20/2003 9:44:31 AM
Thanks for updating the list again zell. I don't really mind which format its it although I can see Videogaming's point.

I don't think Yoritoki Komatsu's 2:19 score should be displayed since he's unquestionably established himself at this forum as a liar and a troublemaker. Obviously it's possible to get that time, and he may very well be capable of getting it, but as far as I'm concerned he's guilty 'til proven innocent. I have no problem with anything he's submitted to twingalaxies though for obvious reasons, if it qualifies.

Speaking of which, zell, if you think any times I could make that qualify for the list should be included (and since you've updated it the last two times anyway), maybe I should consider doing another Normal any% run. >=)

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Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: CALFoolio | Posted: 5/20/2003 12:53:46 PM
i second what amasawa said =)

anyways, i'll have an update soon... and some new vids...

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Metroid Prime- Normal 100%: 2:19 Hard 100%: 2:49
Ikaruga- Arcade: 13,244,910
From: zell99 | Posted: 5/20/2003 1:21:36 PM
...and a new WR...
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http://membres.lycos.fr/zellmetroid
Y'all [...] make sure it's popin' when we get up there... -Tupac
From: kip | Posted: 5/20/2003 1:26:04 PM
hurry up with that 1:59 normal 100% cal =]
From: Amasawa | Posted: 5/20/2003 1:30:51 PM
The thing that really makes me personally go wow about a 1:59 100% time is that I don't think I could even get an ANY % time that fast. =D Really amazingly cool stuff.
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Metroid E-Comic English script notes -- vol2.
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From: kip | Posted: 5/20/2003 1:34:33 PM
yes you could, you're just modest.
From: Amasawa | Posted: 5/20/2003 1:35:48 PM
you can believe whatever you want, but trust me dude, I'm WAY outta date with this game. Go look at my map station ****** for an example. =P
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Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: meeptroid | Posted: 5/20/2003 2:24:48 PM
Hey zell, what percent would your speed guide/path give someone if they followed it exactly?
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From: zell99 | Posted: 5/20/2003 2:46:10 PM
meeptroid- not sure, haven't tried it.. but around 40-45% i think
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From: Snoopdigger XP | Posted: 5/20/2003 5:43:34 PM
Bumpp
From: Snoopdigger XP | Posted: 5/21/2003 8:32:49 AM
Why has everyone left?
From: NotN00b | Posted: 5/21/2003 8:56:21 AM
I saw on metroid prime discoveries the "Ghetto Jump" how do you do it? what happens?
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: Amasawa | Posted: 5/21/2003 9:47:40 AM
"Ghetto jump" is the name kip started using for jumps where you get more height than usual by pushing against surfaces and then pulling away (eg the jump onto the spider block to get early plasma, or jumping out of the water in the Tower of Light wo gravity suit to get artifact of lifegiver)
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Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: Gray Fox 9996 | Posted: 5/21/2003 10:41:11 PM
BUMP for post #450
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"I am like you...I have no name." Gray Fox
If you want something done right, let someone else do it.
From: Gold Leader | Posted: 5/22/2003 6:46:03 AM
I haven't been here in a while, what did I miss? The last thing I here was that 23% looked possible, but noone has completed it
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From: kip | Posted: 5/22/2003 11:32:19 AM
someone did complete a 23% game (treb), so it's official now and i pity da foo that says it isn't possible.

it still needs pal confirmation though.
From: Amasawa | Posted: 5/22/2003 11:34:44 AM
it is not possible because I forgot to drink my MILK sukka.

ME GRIMLOCK WANT FINGER PAINT!

jsdfhksjhfskdfh

Sorry about that; it wasn't me typing, it was devan123's little brother again.
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Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: meeptroid | Posted: 5/22/2003 2:40:28 PM
We need to make another topic to continue this one soon.
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MP Speed Runs&Paths- freewebs.com/serg61
From: annoynweirdklown | Posted: 5/22/2003 4:35:42 PM
I know it's a little early but...please proceed to MP Fastest Time Rankings and Sequence Breaking Discussion (v2.0) when it is created and when this topic reaches 500.

I always wanted to do that.
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...
From: Videogaming | Posted: 5/22/2003 8:35:51 PM
No, make it ver 11.0. With 6 parts of sequence, 4 parts of high scores, and this topic; 11.0 is well deserved.
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From: Account of Posting | Posted: 5/23/2003 2:38:31 AM
Good news. You can skip Hive Mecha. The bridge is the trigger for the fight, so just do a dash jump across the toxic slime and grab your missiles. I used the big head on the left wall as my scan point for the dash jump.

You can still trigger the fight after getting the missiles, so you can probably come back to test beams and other weapons on him(missiles just bounce off, for the record). I don't know that he'll still be around after killing Flaahgra, but we can always hope.

Another point to note is that the doors are unlocked during the boss fight, so you might be able to leave during the fight using either Space Jump or a godly dash jump. This needs to be looked into, as one of the doors is partially underwater during the fight.

Lastly, Hive Mecha won't give you a second missile launcher for your troubles, so no 101%.
From: kip | Posted: 5/23/2003 4:33:04 AM
confirmed and everything. i'll probably make a vid of it tomorrow and stuff... things to see are how the game handles you leaving through either door during the fight and then coming back (i don't see how it would be hard to leave with space jump and gravity suit), and what all the other weapons do to him besides missiles.

only thing is it seems like it'd be hella hard to hit him with a morph bomb or power bomb (or the boost ball).
From: Amasawa | Posted: 5/23/2003 10:33:18 AM
Very nice find. That was a damn good idea to dash in that situation, since the target's lower than where you start but is very far away. Congrats!

For the record I suck at any form of dash jumping, and even I managed to pull this off eventually, so imo it's a pretty accessible sequence break.
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Metroid E-Comic English script notes -- vol2.
http://mywebpages.comcast.net/amasawa/Metroid_E-Comic_EnglishScript.htm
From: kip | Posted: 5/23/2003 4:03:18 PM
ok, a vid of no mecha is up at:

http://www.ens-lyon.fr/~vpoupet/metroid_prime/

which one it is should be fairly obvious.
From: Andrew Mills | Posted: 5/23/2003 5:20:37 PM
Got my NTSC copy of MP yesterday.

Done my first NTSC speed run, and got 2:58. Crap run, but then it was my first attempt with a non-early SJ. Not a very refined line through the game (like no Artifact right after Flaaghra), but still, I shall improve that by quite a bit by Monday.

Later All

Andrew "MP Speed Monkey" Mills
From: kip | Posted: 5/23/2003 9:55:40 PM
back after some testing on mecha. wave/ice/plasma beam bounce off of him, bombs and the boost ball don't do anything, and power bombs didn't seem to do anything either, although maybe i was too slow with putting the power bombs down in his face.

charged power beam shots and super missiles make him flash red and i guess do damage since they don't bounce off, but what's odd is that even after following up with lots of uncharged power shots it never seems to be enough to make him "malfunction" and release more wasps (this was on hard). perhaps charged power shots and super missiles only do the damage of 1 power shot to him or something weird like that.

i didn't try the other charge combos, but i doubt they'll do anything if their beams didn't. other things: you can move all around him and not take any damage, even jumping on him and stuff. and you can leave through either door during the fight, but if you go so far that hive totem reloads he's considered "dead" and is gone for good. the fight music continues to play until you go a few rooms away from hive totem also.

another thing, if you go back and fight him after beating flaahgra, the water never rises in the cutscene; the statue heads in the room never spill any. it's very strange to see how the game handled this.

oh yeah and today i got the super missile without bringing down the platform... yay for me. now you can do that and also get boost ball without scanning that thing that arranges the snowy platforms for you. =]
From: Gray Fox 9996 | Posted: 5/23/2003 10:16:16 PM
Would skipping the hive mecha save much time on a speed run? Maybe CAL should take a shot his next time through - with that and the early artifact in Flahgraa's lair it would probly shave some decent time off...
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If you want something done right, let someone else do it.
From: kip | Posted: 5/23/2003 10:26:20 PM
yeah, they save decent time. i have been bugging cal to go for 1:59 normal 100% since it's very possible to get now but he's being really stubborn about it. =[

although it would be extremely hard and painful so that's understandable.
From: Andrew Mills | Posted: 5/24/2003 3:11:45 AM
How do you get the super missiles without bringing up the hologram/bringing out the platforms then?

Andrew "MP Speed Monkey" Mills
From: NotN00b | Posted: 5/24/2003 10:26:15 AM
Kip, I did the thing too. I also left the room. the music plays until you enter another boss fight or a transport room, its cool music, but you cant fight him again =P
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: Cypher19 | Posted: 5/24/2003 11:58:17 AM
Hey, I was wondering if I could get some help on No Mecha trick. When I do the dash scan jump, I tend to fall about a meter short of the missile platform. Would this have to do with the fact that in the video we see kip turning the view towards the platform near the end, causing something like the L-lock space jump giving him some extra distance? Because that part I don't do, I just stay locked on
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Working on getting 100% in GT3, MGS2, FFX, SSB:M, and RL.
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From: kip | Posted: 5/24/2003 2:12:23 PM
don't stay locked on to the statue head after you dash, or it's not really a dash jump. what triggers that huge distance you get is letting go of the target lock right after you dash.

i don't know if this helps, but i also tend to keep the stick held to the right until i land (since i'm trying to make her go to the right). most of the times when i fell short were when i wasn't in the right spot before the dash jump and kept hitting the wall next to the launcher platform. but there are still a few times i remember barely missing the platform... i guess it's just about releasing L at the right time. =P
From: Cypher19 | Posted: 5/24/2003 3:28:59 PM
Alright, I'll try that out kip! Thanks, and congratulations on all this insane sequence breaking!
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Working on getting 100% in GT3, MGS2, FFX, SSB:M, and RL.
So many games, not enough time. :-D
From: Cypher19 | Posted: 5/24/2003 4:37:05 PM
Fantastic! I got it, after only about 6-7 tries after I read the post. Time to get bombs and get my space jump :-)
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Working on getting 100% in GT3, MGS2, FFX, SSB:M, and RL.
So many games, not enough time. :-D
From: Cypher19 | Posted: 5/24/2003 5:16:15 PM
Err..speaking of space jump early...

I've got the pattern down, I do the dbj ladder-morph, but I'm falling just a bit short of the ledge (read: My visor hits the ledge). Is there any way that I can get some extra distance aside from just getting further down the engine nozzle?
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Working on getting 100% in GT3, MGS2, FFX, SSB:M, and RL.
So many games, not enough time. :-D
From: Snoopdigger XP | Posted: 5/24/2003 9:47:55 PM
Go for the left of the ledge; it sticks out more.
From: zell99 | Posted: 5/25/2003 1:20:34 AM
... and keep trying, its darn hard to pull off at this point in the game
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Y'all [...] make sure it's popin' when we get up there... -Tupac
From: the last metroid | Posted: 5/25/2003 7:54:06 AM
I've been studying the Sequence Breaking techniques for quite some time, but I still can't manage to beat the game in under three hours (my best time being 3:17, Normal Mode, 36%.) What else can I possible do to lower my time?
From: meeptroid | Posted: 5/25/2003 8:02:00 AM
1.
Use the morph ball more than needed in long corridors.
2.Perfect your timing and skill with moves such as the dbj-ladder, dash jump,etc.
3.Skip any unnecassery fights(including mini boss fights).
4.Dont try to skip the spider ball.
5.Start scanning things from far away, so you can keep moving as you scan.

That's my advice.
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MP Speed Runs&Paths- freewebs.com/serg61
From: Steve W | Posted: 5/25/2003 8:53:18 AM
bump
From: Snoopdigger XP | Posted: 5/25/2003 9:35:52 AM
BUMPp.
From: DEVILBIT | Posted: 5/25/2003 10:13:45 AM
Hi.

Very nice skiping the hive mecha.

Was checking the site and also the list of videos in the link (ens-lyon) provided in the topic. See, you have frost cave, quarentine cave, magma pool, gravity chamber expansions without graple.
Why dont make a video of both root cave expansions withouth graple. Did the checking right now and didnt see it listed or posted, and more or less falls in the breacking of sequence and anyway running out of stuff to grab out of order.

Of the top of the head (as recall): Jump to the tip of the tall stick (in the bridge). Face a bit to the right (not sure if right or left but youll get it when you see it) youll see some branches below the platform that look like a twisted sling shot. Jump in the hole they form. L-lock the view down a slide a bit to the left. L-lock the view up, should see a paltform, jump to the side and then quickly straight to the platform. From here everything is obvious.

Not absolutly sure is the positions are exactly like stayed, long time without playing the game, but very positive about it.
From: DEVILBIT | Posted: 5/25/2003 11:21:56 AM
Hi.

Rented the game now.

The first item you can collect in the entire game is the space jump.

Did it by dash jumping to the place where the small rock on the ground is.
From: NotN00b | Posted: 5/25/2003 11:26:15 AM
DEVILBIT: Please explain more, I've been looking for a Dash jump place in there, but I cant find one, where is it?
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: DEVILBIT | Posted: 5/25/2003 11:29:51 AM
Exact way to get the SPACE JUMP as the first item of the game:

1) Face the save point and the door that leads where you put all the chozo artifacts.

2) Put the scan visor on an lock on to the glowing spider vine, since you are atop of the ship and so far away you can be locked all the time you want.

3)The idea here is to dash jump to the place where the small rock on the ground is. The place youll land is the same one as the first early space jump method. Try to put yourself as close to the ledge of the ship as posible. Then dash jump.

BTW, did this without having the space jump but did have the morph ball bombs, but dont think that if you grave it as the first item the game would glitch.
From: NotN00b | Posted: 5/25/2003 11:42:38 AM
Alright, thanks =)
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: NotN00b | Posted: 5/25/2003 11:53:40 AM
I dont think its possible. I did this over 30 times and didnt make it once.
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: Toozin | Posted: 5/25/2003 11:58:28 AM
...and sequence breakers and speed runners the world around bow down and worship DEVILBIT at his feet.
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yah, you little, who is also fat, slut - |2ag3
From: NotN00b | Posted: 5/25/2003 11:59:31 AM
...and sequence breakers and speed runners the world around bow down and worship DEVILBIT at his feet.

You made it?
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: Toozin | Posted: 5/25/2003 12:01:38 PM
You made it?

No, but I don't doubt DEVILBIT. He's made many a discovery before, and I don't think he's one to lie about this type of thing. Kip's wrath is mighty, after all.

Dash Jumps are a bugger to pull off. I can never do them consistantly at all. And when I do, I can never aim them right. Maybe you're having the same problems.
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yah, you little, who is also fat, slut - |2ag3
From: DEVILBIT | Posted: 5/25/2003 12:01:56 PM
Well, confirmed. Grab the space jump as the first item of the game. Took from the begining to the space jump like 8-10 minutes.

Grabed the main plaza expansion as the first misile of the game. Dont even need to go to the mecha room to grab the first missiles of the game.

Very nice.
From: NotN00b | Posted: 5/25/2003 12:03:07 PM
Dash Jumps are a bugger to pull off. I can never do them consistantly at all. And when I do, I can never aim them right. Maybe you're having the same problems.

No, I think Im jumping from the wrong spot. I can do a dash jump every single time, but I fall short, I was on the wrong side of the ship.
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: DEVILBIT | Posted: 5/25/2003 12:04:10 PM
Hi.

Grabed the morph ball without touching any of the bettles. And the game took it well.
From: Toozin | Posted: 5/25/2003 12:11:23 PM
DEVILBIT, do you have IRC? If so, you need to get on #metroidprime on esper.net.
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yah, you little, who is also fat, slut - |2ag3
From: NotN00b | Posted: 5/25/2003 12:11:25 PM
Thats amazing man, what part of the ship do you stand on? there's three metal rods on the right side of the ship if you were facing the door, do you jump from the tubine? the poles? Inbetween? in front of the poles? I cant seem to make it -_-
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: NotN00b | Posted: 5/25/2003 12:14:23 PM
Noooo x.x Dont leave me, I have to find out how to do this x.x
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: DEVILBIT | Posted: 5/25/2003 12:25:46 PM
Dont have chat program, wish had one so could chat with all you people. Rented it the game today because had the idea sticking in the head for some time, today while watching Zell site had the urge to play the game again.

Well the topic is almost closing so try to make as few message as posible.

Youll know youll be jumping from the right spot when you hit the wall were the first early space jump takes place. See the metroid prime discoveries site to see where the first early space jump method takes place.

BTW, take it easy the more you want to do it the less chance of succes youll have. If you made the dash jump right youll be in the floor where you land for method 1.
From: NotN00b | Posted: 5/25/2003 12:27:20 PM
I know that, but were on the ship do you jump from? I know the place you're supposed to land, I did a Space jump on a complete file to see where to lan, and the second method is to hard, PLEASE tell me how to do this from the ship.
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: Toozin | Posted: 5/25/2003 12:33:50 PM
If you want to, you can pick up an IRC client at www.pirch.com or www.mirc.com. I would reccoment mIRC over Pirch, but both work.
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yah, you little, who is also fat, slut - |2ag3
From: Account of Posting | Posted: 5/25/2003 12:35:20 PM
Confirmed.

You are our hero.
From: NotN00b | Posted: 5/25/2003 12:35:49 PM
Can you make it with the Phazon suit? cause Ive been testing it with that...
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: Toozin | Posted: 5/25/2003 12:43:19 PM
Can you make it with the Phazon suit? cause Ive been testing it with that...

Actually, it could be possible that you can't. It's been confirmed that somehow, some way, the room is different after you get the boost that the ship gives your jump is gone. That's why it's easier to do the old early SJ method on a 100% game than on a before SJ game. It isn't really clear what changes in the room, but it might have something to do with it.

Or it might not. Who knows.
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yah, you little, who is also fat, slut - |2ag3
From: NotN00b | Posted: 5/25/2003 12:45:09 PM
Really? I didnt notice the room changes, thank you =) Anyways, 499th post! =D I'll let somebody else get 500.
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"When I look in the mirror, I see Another guy. And I look at him... Kinda in that way" --My Friend Michael XD!
From: Gold Leader | Posted: 5/25/2003 12:46:30 PM
500 post :)
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