(Skip Navigation) Metroid 2002

Current Speed Runs

All Speed Runs

Introduction

GameFAQs Topics

Techniques

Early Items (Quick Links)

Skipping the Thermal Visor

Skipping the Grapple Beam

Skipping the Charge Beam and Super Missiles

Skipping the Gravity Suit

Skipping the Spider Ball

Skipping the Boost Ball

Skipping Space Jump

Without Plasma Beam

Without Morph Ball Bombs

Early Missile Expansions

Early Energy Tanks

Speed Tricks

Boss Tricks

Version Differences

Secret Worlds

Other

 

Sequence Breaking

Sequence Breaking is the act of obtaining items in the game out of order, or of skipping said items entirely.

Much like Sequence Breaking in Super Metroid, Sequence Breaking in Metroid Prime has been refined into an art. The goal of the Sequence Breakers is to push the game as far as they can, either by getting the lowest percent of item pickups, by beating the game as quickly as possible, or by beating the game as quickly as possible with all items (100% pickups).