A wall triple bomb jump (wall tbj) is meant to be used against walls. When pressing against a wall, Samus descends much slower from bomb jumps. This lets you change the timing of bombs 5 and 6, placing them later to get much more height than a standard tbj; actually the most height of any technique in the game so far. Common examples of where a wall tbj can be put to good use are when trying to get to the Chozo Ice Temple eentrance in Phendrana Shorelines without space jump, and getting up the Furnace spider ball track in the PAL version (where the easier track jump method apparently doesn't work).
Instead of the normal bomb timing for bombs 5 and 6, place them like you would place bombs 2 and 3 when doing a dbj. Experiment to see how far apart you can get away with spacing the bombs to maximize height.
WALL TRIPLE BOMB JUMP MORPH
A wall triple bomb jump morph (wall tbjm) is the same as a dbjm or tbjm; morph out after the last bomb to get the most height. In this case, you morph out after bomb 6, instead of bomb 3 like a dbjm or bomb ladder.
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