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TECHNIQUES
· Double Bomb Jump
· Triple Bomb Jump
· Wall Triple Bomb Jump
· Bomb Ladder
· L-Lock Space Jump
· Dash Jump
· Ghetto Jump
EARLY ITEMS
· Wave Beam
· Ice Beam
· Plasma Beam
· Gravity Suit
· Phazon Suit
· Wavebuster
· Ice Spreader
· Flamethrower
· X-Ray Visor
· Space Jump
· Grapple Beam
· Power Bomb
· Power Bomb Expansion
· Artifacts
SKIP ITEMS
· Thermal Visor
· Grapple Beam
· Gravity Suit
· Charge Beam
· Super Missile
· Spider Ball
ROOMS WITHOUT ITEMS
· Boost Ball
· Grapple Beam
· Spider Ball
· Gravity Suit
DEADLY GLITCHES
· Thermal Visor
· Gravity Chamber
· Disappearing Items

23% GAME

The lowest percentage currently deemed possible to complete the game with is 23%. It started with the obvious 29% game, getting no energy tanks or expansions of any kind and no wavebuster, ice spreader or flamethrower. Soon after this it was found that the thermal visor wasn't needed, so 28% become the lowest. A few weeks later the grapple beam was also eliminated and made for 27%.

A month or so after, the only obstacle preventing the skipping of the charge beam and super missile was finally cleared. In the same day, we also found out how to get through the crashed frigate without the gravity suit, making for a 3% drop in one day.

Now here we are again after the discovery of the 24% game. The spider ball was widely agreed upon as the next realistic item to be skipped, since all but two of the problematic rooms were solved months ago. It took a while, but now the spider ball has also joined the family of unnecessary items, resulting in 23%.

Of course, we aren't big fans of misinformation, so TreborSelbon agreed to a quick 23% game on normal before we considered it official. As unreal as it seems, it's now possible to keep the first Tallon Overworld theme for the entire game, never fight Thardus, and never pick up the spider ball.

Note that 23% is not official in PAL yet, although 24% has been for a long time.

The below is a list of the items currently still required and why.

Missile Launcher: The door to the Artifact Temple is missile locked, among others. This would only have a chance if a way to get a missile expansion before the launcher was found, and it for some reason didn't increase the % at all.

Morph Ball: It's used everywhere. There is one thing we're curious about though, and that's whether or not getting the morph ball bomb before the morph ball would let you use it. Aside from that being unlikely, it's hard to tell since there's a morph ball tunnel right before Burn Dome. For what it's worth though, the morph ball isn't needed for the tunnel in Gathering Hall.

Morph Ball Bomb: Another item that is just used everywhere. There's no way to tell if getting the boost ball or power bomb first would allow you to use these.

Varia Suit: Would only have a chance if this item actually doesn't let you survive the heat in Magmoor, but rather an early game event triggers Magmoor to become hot and a way was found to keep it from becoming hot. Sounds like wishful thinking.

Boost Ball: Geothermal Core and Life Grove keep this item necessary. The method to get through Hydro Access Tunnel in the frigate without the gravity suit also depends on boost, but other than those three rooms it's not required. This seems like one of the more likely items to be next.

Space Jump Boots: Space jump is another suspicious one. A lot of progress has been made toward a no space jump game, but a long list of obstacles also remain. That's not even taking into account that a lot more work would have to be done to actually lower the % by skipping it completely instead of relying on other now unnecessary items to get through certain places.

Wave Beam: Is required to get the ice beam and defeat Metroid Prime's wave form in Subchamber 1, Subchamber 2 and Subchamber 3.

Ice Beam: Is required to get the plasma beam and defeat Metroid Prime's ice form in Subchamber 2 and Subchamber 3.

Plasma Beam: Is required to get some artifacts and defeat Metroid Prime's plasma form in Subchamber 3.

Power Bomb: This is needed to get several artifacts.

X-ray Visor: No one has found a way to damage Omega Pirate without this, although it would instantly mean 22% if someone did find a way.

Phazon Suit: The phazon suit doesn't add % so it doesn't matter.