techniques: roll jump
Pure distance technique, used as an alternative to dashing. Roll jumps don't require a lock on but have their own limitation, due to only being possible after an instant unmorph.
To do a roll jump, you must roll forward off a valid ledge while holding R. It needs to be able to cover the morph ball enough that you trigger an instant unmorph when you hit X. When you do roll off and it becomes about half covered, press X and B immediately after, exactly like you would to do a bs jump. After this, hold L together with R, using your second jump whenever to increase distance.
- There doesn't seem to be a best time to hold R. This move is done by holding forward and R at the time of an instant unmorph, and then holding L with R. When to hold R is up to you.
- Holding L must be properly timed; you can't hold it before the unmorph like R. The game just doesn't register it (this can also happen if it's held too soon after the unmorph). It's easy to tell if you timed it right by watching for the crosshair. If it doesn't appear, quickly release and hold L again to avoid losing too much distance, but if you're trying to get somewhere that requires a precise roll jump, you're not likely to make it doing this.