(Skip Navigation) Metroid 2002

Current Speed Runs

All Speed Runs


Early Items

Early Energy Tanks

Early Missile Expansions

Early Power Bomb Expansions

Without Space Jump

Without the Dark Suit

Without the Boost Ball

Without the Seeker Launcher

Without the Gravity Boost

Without the Grapple Beam

Without the Dark Visor

Without the Spider Ball

Boss Tricks

Speed Tricks



techniques: roll jump

Pure distance technique, used as an alternative to dashing. Roll jumps don't require a lock on but have their own limitation, due to only being possible after an instant unmorph.

To do a roll jump, you must roll forward off a valid ledge while holding R. It needs to be able to cover the morph ball enough that you trigger an instant unmorph when you hit X. When you do roll off and it becomes about half covered, press X and B immediately after, exactly like you would to do a bs jump. After this, hold L together with R, using your second jump whenever to increase distance.