(Skip Navigation) Metroid 2002

Current Speed Runs

All Speed Runs


Early Items

Early Energy Tanks

Early Missile Expansions

Early Power Bomb Expansions

Without Space Jump

Without the Dark Suit

Without the Boost Ball

Without the Seeker Launcher

Without the Gravity Boost

Without the Grapple Beam

Without the Dark Visor

Without the Spider Ball

Boss Tricks

Speed Tricks



techniques: dash jump

Pure distance technique, used to cross gaps slightly too large for a space jump.

Start by holding L and locking on to a target. When ready, hold left or right and press B, then hold R some time before Samus has fully taken off from the first jump. Keep L/R and the direction held until you land, using your second jump whenever to increase distance.

In some places, it's better (or necessary) to dash at an angle. This is done by holding up or down after the dash has started, causing you to slowly move forward or back while still going left or right at the same velocity. This is known as "bending" the dash.