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  • ...In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]] #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA)
    11 KB (1,869 words) - 23:51, 22 October 2016
  • ...he approach section below). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill. ...nmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.)
    2 KB (336 words) - 00:15, 20 May 2016
  • ...in by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and ho Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goe
    2 KB (305 words) - 17:08, 20 May 2016
  • ...on:''' See [[Great Bridge SW]]. Room geometry is similar. You can also use a fizzled screw attack into either end of the morphball tunnel.
    573 B (97 words) - 22:24, 20 May 2016
  • Although not obvious in the video, a screw attack canceled just as Samus enters the Kinetic Orb Cannon opening a
    842 B (140 words) - 17:38, 20 May 2016
  • ...t the morphball tunnel opening nearest the door to Temple Transport, start a fizzled screw attack at the ceiling. Press B just before touching the floor
    758 B (130 words) - 18:18, 20 May 2016

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