Difference between revisions of "Sentinel's Path SW"

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If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums]
 
If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums]
  
'''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link) '''Video credit:''' bartendorsparky
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'''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link, AVC (h.264) encoded mp4)
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<BR>'''Video credit:''' bartendorsparky
  
 
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build),  Media Player Classic + ffdshow (recent build), etc required to play them.
 
'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build),  Media Player Classic + ffdshow (recent build), etc required to play them.

Revision as of 00:14, 10 April 2007

Secret World 65


Discovered by: bartendorsparky

Main Items Required: Space Jump

Description: Destroy the legs of the first Quad leaving the head. When the head is near the round opening in ceiling, jump from the tiny ledge on the inside wall (see video) up onto the head, and then up into column above the ceiling. (A ghetto jump off the wall slopes will work instead of the tiny ledge.)

If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. Original post in the forums

Video: SW 65 entrance (Outside link, AVC (h.264) encoded mp4)
Video credit: bartendorsparky

Note: This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.




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Sentinel's Path SW