Difference between revisions of "Hive Dynamo Works SW"
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− | + | '''Secret World 57''' | |
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'''Discovered by:''' Flamancipator | '''Discovered by:''' Flamancipator | ||
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'''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. | '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. | ||
− | '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) | + | '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance (SA)] (Outside link, XviD encoded avi) |
− | '''Note:''' | + | '''Note:''' The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tjp7154's any%], [http://www.youtube.com/view_play_list?p=88C19806665F2651 Mr Potter's max%] (Outside links) |
− | + | '''Alternate method''' | |
'''Discovered by:''' Master ZED | '''Discovered by:''' Master ZED | ||
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'''Main Items Required:''' Screw Attack | '''Main Items Required:''' Screw Attack | ||
− | '''Description:''' [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in | + | '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) |
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+ | The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. | ||
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+ | '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link, AVC (h.264) encoded mp4) | ||
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+ | '''Alternate method''' | ||
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+ | '''Main Items Required:''' Space Jump, Bombs | ||
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+ | '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. | ||
− | + | '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link, AVC (h.264) encoded mp4) | |
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− | + | ---- | |
Latest revision as of 17:07, 19 May 2007
Secret World 57
Discovered by: Flamancipator
Main Items Required: Screw Attack
Description: Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump slightly left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.
Video: SW 57 entrance (SA) (Outside link, XviD encoded avi)
Note: The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. tjp7154's any%, Mr Potter's max% (Outside links)
Alternate method
Discovered by: Master ZED
Main Items Required: Screw Attack
Description: From the opposite wall, BSJ (or Ghetto jump) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
Video: SW 57 entrance (Outside link, AVC (h.264) encoded mp4)
Alternate method
Main Items Required: Space Jump, Bombs
Description: With your back to the hole mentioned above, BSJ (or perhaps Ghetto jump) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
Video: SW 57 entrance (Outside link, AVC (h.264) encoded mp4)
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