Difference between revisions of "Watch Station SW"

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(Added approach description)
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*Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link)
 
*Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link)
  
'''Approach:''' There are two ways to get up onto the highest part of the pipe that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a morph most of the time.)
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'''Approach:''' There are two ways to get up onto the highest part of the pipe that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.)
  
 
The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's method could also be used.) From there  ... Please see the vid.   
 
The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's method could also be used.) From there  ... Please see the vid.   

Revision as of 12:58, 15 April 2006

Secret World 93

Note: This is an alternate method.

Main Items Required: Screw Attack

Description: First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill.

Approach: There are two ways to get up onto the highest part of the pipe that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.)

The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's method could also be used.) From there ... Please see the vid.


Note: These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.

Main Page
Other
Secret Worlds
Watch Station SW