Talk:Skipping the Echo Visor

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Revision as of 23:26, 16 February 2005 by Flamancipator (Talk | contribs)

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I'm going to have to experiment with this one a little. I think it's possible to reenter the starting room, just beyond the Echo Door, so that you don't have to deal with clearing Hive Gyro and the nasty Morphball falling problems.

I tried it, and almost got back in - but an unfortunate slide in Morphball mode screwed over that attempt.

...it might take some time, since I've since gotten Echo and opened the door. I'll play through again and set aside a save for screwing around. Also, anyone notice that that Ing never shows up again, after going through that door? ((or is it from killing him?))


The Ing doesn't show up once you beat Quadraxis, I think. If you're thinking of reentering Hive Dynamo again just from falling into it behind the Echo door, you might want to take another look at the room past the Echo door; it's solid. I can see no way of you just falling back into the room after climbing over the echo gate. The instance in which kip fell through the door was sheer luck, it was one-of-a-kind and I've never been able to reproduce such an event. There's really not that much problem with the door warping and morph ball falling. What kind of problems are you having? Are you falling too far? Just remember that you don't have to fall directly in front of the door, you can give yourself a bit of room and unmorph with the door below you just about an entire Samus height, since when the room loads, there is an opening with quite a bit of space, and the room will just load and you'll fall to the floor. You don't have to door warp with the floor directly below Samus' feet, there's always room for some error... unless you unmorph below the floor, that is. Then you're screwed. But yeah.... shouldn't be that bad. - Flamancipator