Difference between revisions of "Screw Attack Underwater Glitch"

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'''Update:''' (1/25/06)
 
'''Update:''' (1/25/06)
  
This glitch allows Screw Attack Underwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
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This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
  
  
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* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
 
* [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr)
  
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro.mp4 Morph method] H.264 video (outside link, credit: doninss)
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* [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro_XviD.avi Morph method] XviD video (outside link, credit: doninss)
  
  
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
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The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while moving through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
  
* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound.mp4 Vertical boundary method] H.264 video (outside link)
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* [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound_XviD.avi Vertical boundary method] XviD video (outside link)
  
  
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* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
 
* The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
  
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
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:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_XviD.avi Catacombs SA SW sign1] XviD video (outside link)
  
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
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:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_XviD.avi Catacombs SA SW sign2] XviD video (outside link)
  
:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link)
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:*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_XviD.avi Catacombs SA SW sign3] XviD video (outside link)
  
* Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
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* Alternate SA SW entrances to Transit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
  
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch.mp4 Lore holder morph] H.264 video (outside link)
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:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_XviD.avi Lore holder morph] XviD video (outside link)
  
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link)
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:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss_XviD.avi Nearmiss TTE] XviD video (outside link)
  
*If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg.
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:*Update: [[Transit Tunnel East SW]] (alternate method.)
  
:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun.mp4 :^)] H.264 video (outside link)
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*If you get frustrated with trying to "drill" the tunnel in TTE, take it out on a Dark Blogg.
  
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:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun_XviD.avi :^)] XviD video (outside link)
  
'''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime.
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'''Note:''' DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent).
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{| align=center
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|- bgcolor=#f8f8ff
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|'''[[Main page]]'''
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|- bgcolor=#f8f8ff
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|'''[[Other]]'''
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|- bgcolor=#f8f8ff
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|'''Screw Attack Underwater '''
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|}

Latest revision as of 01:10, 4 June 2007

I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a [http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]

That video was by Sigfriedxx, thank you for making that!


~supuh


it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker


Update: (1/25/06)

This glitch allows Screw Attack Underwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch only allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.


SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level.


The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while moving through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?


At this time SAU is only useful for a few secret world possibilities.

  • The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
  • Alternate SA SW entrances to Transit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
  • If you get frustrated with trying to "drill" the tunnel in TTE, take it out on a Dark Blogg.
  • :^) XviD video (outside link)


Note: DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent).


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Screw Attack Underwater