Difference between revisions of "Sanctuary Fortress: Reactor Core"

From M2K2: Metroid Prime 2 Wiki
Jump to: navigation, search
(Speed Tricks: Reactor Core)
(changed my method.)
Line 21: Line 21:
 
Added by: ''doninss''
 
Added by: ''doninss''
  
This is a variation on the second part of the trick above (Spyder-ball puzzle). It is slower (especially from the top), but much easier. It is still much faster than the normal way. I also consider it easier than the "normal" way in fact. It requires no [[Techniques|special techniques]].
+
A variation on the second part of the trick above (Spyder-ball puzzle): [[BSJ]] onto the short cylinder on the outside wall, then jump to the roof of the core. Jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump up to the track and finish the puzzle as normal. From the "roof" you could also do the space jump - mid-air morph as above.
  
Start the puzzle the normal way (morph-ball cannon). Climb the first track to the top globe, than boost from the red-spot to the first globe outside the enclosed core. Climb to the top of the globe, and un-morph. Single-jump to the frame above the core. (Jump to the right of the top central globe.)
+
Another way onto the roof is to unmorph at the top of the first spider globe outside the central core.
 
+
Move around the frame to a point across from the two black half-cylinders on the outside wall to the left of  the energy tank. (Below the section of horizontal Spyder-ball track.) Space-jump to the right half-cylinder. Double-bomb-jump up to the track (hold R) and finish the puzzle as normal.
+

Revision as of 06:52, 2 April 2005

Speed Tricks: Reactor Core

Discovered by

zell99, LeCoureur103


Video: [[1]]

  • This trick allows you to skip most of the platforms used to climb this room.
  • From the bottom, jump onto the first, then second platforms.
  • Turn around, and space jump up to the platform above you.
  • Jump backwards onto the next platform, then forwards and come out at the top.


ATTENTION: Video.

Notes:

  • This trick allows you to skip most of the Spider Ball puzzle that's in this room.
  • On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a 3bj up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.
  • From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.


Added by: doninss

A variation on the second part of the trick above (Spyder-ball puzzle): BSJ onto the short cylinder on the outside wall, then jump to the roof of the core. Jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump up to the track and finish the puzzle as normal. From the "roof" you could also do the space jump - mid-air morph as above.

Another way onto the roof is to unmorph at the top of the first spider globe outside the central core.