Difference between revisions of "Sanctuary: Main Research Broken Sonic Locks"

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(Added more info, also corrected speeling ers)
(Linked to main Echoes pages for roll jump and kip dash, ing hive key skip)
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In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emitters, upon returning to the room you will find all the emitters destroyed but the door still in place.
 
In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emitters, upon returning to the room you will find all the emitters destroyed but the door still in place.
  
If you save after destroying some of the emitters, the only way to progress will be by performing a [["Kip Dash"]] or [http://www.metroid2002.com/echoes/techniques_roll_jump.php "Roll Jump"] across the Watch Station Access.
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If you save after destroying some of the emitters, the only way to progress will be by performing a [http://www.metroid2002.com/echoes/early_items_screw_attack.php "Kip Dash" or "Roll Jump" across the Watch Station Access].
  
You will also need to either [[Skipping the Ing Hive Keys|skip the Ing Hive keys]], or use the no space jump method for the 3rd Ing Hive Temple Key (Aerial Training Site). See the noSJ run videos by 'tjp7154' and 'Mr Potter'. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tj's any%] [http://www.youtube.com/p/88C19806665F2651 Mr P's Max%]
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You will also need to either [http://www.metroid2002.com/echoes/other_ing_hive_keys_skip.php skip the Ing Hive keys], or use the no space jump method for the 3rd Ing Hive Temple Key (Aerial Training Site). See the noSJ run videos by 'tjp7154' and 'Mr Potter'. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tj's any%] [http://www.youtube.com/p/88C19806665F2651 Mr P's Max%]

Revision as of 05:27, 8 January 2008

In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emitters, upon returning to the room you will find all the emitters destroyed but the door still in place.

If you save after destroying some of the emitters, the only way to progress will be by performing a "Kip Dash" or "Roll Jump" across the Watch Station Access.

You will also need to either skip the Ing Hive keys, or use the no space jump method for the 3rd Ing Hive Temple Key (Aerial Training Site). See the noSJ run videos by 'tjp7154' and 'Mr Potter'. tj's any% Mr P's Max%