Difference between revisions of "Emperor Ing"

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(Added a section describing Emperor Ing's 3rd form in detail.)
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Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
 
Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)
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'''Detailed info for Emperor Ing, form 3'''
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''by Korval''
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''Contributor: Korval''
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Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.
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In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.
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In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.
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In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.
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Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.
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I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.
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On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.

Revision as of 00:32, 27 December 2004

Emperor Ing Strategy

by Solr_Flare

Contributors: Solr_Flare, Sparky, some others <.<

Form 1:

Weapons of choice: Power bombs, normal light beam, super missiles

1) As soon as the fight begins, morph.

2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles.

3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first.

4) Begin charging your power beam as the core unfolds.

5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo.

6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core.

It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead.

Form 2:

Weapons of choice: power bombs, regular bombs

1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body.

2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it.

Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear.

Form 3:

Weapons of choice: Annihilator, regular missiles/light beam

1) Form 3 has 4 different forms of attack

- Laser barrage(strafe to avoid)

- Dark Energy Freeze(strafe to avoid)

- Shockwave Jump(dash jump to avoid then space jump the shockwave)

- Charge attack(morph and boost under his feet)

2) Form 3 has 3 different colored "mouths". These cycle regularly.

- Red mouth: use regular missiles/light beam to force this to the other mouth colors.

- White/Light mouth: damage with regular annihilator beam shots

- Purple/Dark mouth: damage with regular annihilator beam shots

3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles.

4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage.

5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator.

6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color.


faster way to kill form 1

by Flyfunner
Contributor: Flyfunner

Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles


Additional way to kill form 3

by TheOldeKnight
Contributor: TheOldeKnight


The easiest and fastest way to kill the final form of the emperor ing

1) Make sure you have at least 150-250 both light and dark beam ammo

2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop.


Another additional way to kill form 3

by TechnoMan
Contributor: TechnoMan


This is similar to Meta-Ridley's Boost Ball trick from MP1.

You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must:

- As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump.


You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar.

You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy.

Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed.

You might want to master the Screw Attack before attempting to do that trick.

Another additional way to kill form 3

SamusAranLuver
Contributor:SamusAranLuver


Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.)


Detailed info for Emperor Ing, form 3

by Korval
Contributor: Korval


Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks.

In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots.

In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator.

In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack.

Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2.

I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks.

On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well.