Difference between revisions of "User:Aruki/Sandbox"

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Revision as of 10:52, 27 January 2015

Dumping script object structures here for now. Miles is the one who figured out most of this stuff.

Script Objects

Structs

Patterned

ContactDamage

0x10 bytes

Offset Type Size Description
0x0 u32 4 Weapon Type
0x4 float 4 Damage
0x8 float 4 Radius
0xC float 4 Knockback Power
0x10 End

Health

0x8 bytes

Offset Type Size Description
0x0 float 4 Health
0x4 float 4 Knockback Resistance
0x8 End

Vulnerabilities

0x68 bytes

Offset Type Size Description
0x0 u32 4 Power Beam
0x4 u32 4 Ice Beam
0x8 u32 4 Wave Beam
0xC u32 4 Plasma Beam
0x10 u32 4 Morph Ball Bomb
0x14 u32 4 Power Bomb
0x18 u32 4 Missile
0x1C u32 4 Boost Ball
0x20 u32 4 Phazon Beam
0x24 u32 4 Enemy Weapon 1
0x28 u32 4 Enemy Weapon 2 (Poison)
0x2C u32 4 Enemy Weapon 3 (Lava)
0x30 u32 4 Enemy Weapon 4
0x34 u32 4 Unknown Weapon 1
0x38 u32 4 Unknown Weapon 2
0x3C u32 4 Unknown Weapon 3
0x40 struct 0x14 Charged Beams
0x54 struct 0x14 Beam Combos
0x68 End}

Charged Beams

0x10 bytes

Offset Type Size Description
0x0 u32 4 Charged Power Beam
0x4 u32 4 Charged Ice Beam
0x8 u32 4 Charged Wave Beam
0xC u32 4 Charged Plasma Beam
0x10 u32 4 Charged Phazon Beam
0x14 End

Beam Combos

0x10 bytes

Offset Type Size Description
0x0 u32 4 Super Missile
0x4 u32 4 Ice Spreader
0x8 u32 4 Wavebuster
0xC u32 4 Flamethrower
0x10 u32 4 Phazon Combo
0x14 End