Difference between revisions of "MREA (File Format)"

From Retro Modding Wiki
Jump to: navigation, search
m
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The '''.MREA file format''' is used to define areas in Metroid Prime and Donkey Kong Country Returns. MREA files are broken up into many sections, and each section serves a specific purpose. However for the sake of brevity this article will only cover each revision of the MREA header.
+
The '''MREA format''' is a massive format used to define areas in the Metroid Prime trilogy and Donkey Kong Country Returns. MREA files are broken up into many sections, and each section serves a different purpose.
  
__TOC__
+
* [[MREA (Metroid Prime)]]
 +
* [[MREA (Metroid Prime 2)]]
 +
* [[MREA (Metroid Prime 3)]] (also used in DKCR)
  
==Universal Header==
+
Every MREA format has a version number, and each corresponds to the following games:
 
+
This header is shared between Metroid Prime and Donkey Kong Country, and is fairly straight forward.
+
  
 
{| class="wikitable"
 
{| class="wikitable"
!Offset
+
! Version
!Size
+
! Game
!Description
+
 
|-
 
|-
|0x0
+
| 0xC
|4
+
| Metroid Prime Kiosk Demo
|'''Magic Number''' 0xDEADBEEF
+
 
|-
 
|-
|0x4
+
| 0xF
|4
+
| Metroid Prime
|'''File Version''' See below
+
 
|-
 
|-
|0x8
+
| 0x15
|48
+
| Metroid Prime 2 Demo Disk
|'''Transformation Matrix''' The position of the area in world-space
+
 
|-
 
|-
|0x38
+
| 0x19
|4
+
| Metroid Prime 2: Echoes
|'''Mesh Count'''
+
 
|-
 
|-
|0x3C
+
| 0x1D
|4
+
| Metroid Prime 3 E3 prototype
|'''SCLY Count''' ''Note: Not present in Metroid Prime 1''
+
 
|-
 
|-
|0x40
+
| 0x1E
|4
+
| Metroid Prime 3: Corruption
|'''Section Count'''
+
|}
+
 
+
{|class="wikitable"
+
!Version
+
!Game
+
 
|-
 
|-
|15
+
| 0x20
|'''Metroid Prime 1'''
+
| Donkey Kong Country Returns
|-
+
|25
+
|'''Metroid Prime 2'''
+
|-
+
|30
+
|'''Metroid Prime 3'''
+
|-
+
|32
+
|'''Donkey Kong Country Returns'''
+
 
|}
 
|}
  
 
+
[[Category:File Formats]]
 
+
[[Category:Hub Articles]]
==Metroid Prime Section Numbers==
+
 
+
Immediately following the header each section in an MREA is given it's own number, the following is the order in which they appear:
+
 
+
{|class="wikitable"
+
!Description
+
|-
+
|'''Materials'''
+
|-
+
|'''SCLY'''
+
|-
+
|'''SCGN''' ''Note: Not present in Metroid Prime 1''
+
|-
+
|'''Collision'''
+
|-
+
|{{unknown|Unknown}}
+
|-
+
|'''Lights'''
+
|-
+
|'''VISI'''
+
|-
+
|'''PATH'''
+
|-
+
|'''AROT'''
+
|-
+
|'''PTLA''' ''Note: Not present in Metroid Prime 1''
+
|-
+
|'''EGMC''' ''Note: Not present in Metroid Prime 1''
+
|}
+
 
+
==Metroid Prime 3 & Donkey Kong Header==
+
 
+
Metroid Prime 3 and Donkey Kong Country Returns share the same header, also Metroid Prime 2 contains the Compressed Block Count present in this header as well.
+
 
+
{| class="wikitable"
+
!Offset
+
!Size
+
!Description
+
|-
+
|0x0
+
|4
+
|'''Compressed Block Count''' ''Note: Present in Metroid Prime 2''
+
|0x4
+
|'''Section Number Count''' ''Note: see below''
+
|}
+

Latest revision as of 19:53, 5 May 2016

The MREA format is a massive format used to define areas in the Metroid Prime trilogy and Donkey Kong Country Returns. MREA files are broken up into many sections, and each section serves a different purpose.

Every MREA format has a version number, and each corresponds to the following games:

Version Game
0xC Metroid Prime Kiosk Demo
0xF Metroid Prime
0x15 Metroid Prime 2 Demo Disk
0x19 Metroid Prime 2: Echoes
0x1D Metroid Prime 3 E3 prototype
0x1E Metroid Prime 3: Corruption
0x20 Donkey Kong Country Returns