Difference between revisions of "Donkey Kong Country Returns"
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(Created page with "'''Donkey Kong Country Returns''' was the rebirth of the Donkey Kong Country series, serving as Retro's first non-Metroid title. Despite being a completely different genre and...") |
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__TOC__ | __TOC__ | ||
+ | |||
+ | == Builds == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Build | ||
+ | ! Date/Time | ||
+ | ! Version | ||
+ | |- | ||
+ | | v74844 | ||
+ | | 2010/10/14 00:29 | ||
+ | | Wii NTSC 0A-0 | ||
+ | |- | ||
+ | | v74887 | ||
+ | | 2010/10/16 18:49 | ||
+ | | Wii PAL | ||
+ | |- | ||
+ | | v75001 | ||
+ | | 2010/10/22 21:39 | ||
+ | | Wii NTSC 0A-1 | ||
+ | |- | ||
+ | | v75508 | ||
+ | | 2010/11/15 18:37 | ||
+ | | Wii NTSC-J | ||
+ | |} | ||
== Formats == | == Formats == | ||
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| Audio Sample | | Audio Sample | ||
|- | |- | ||
− | | [[DCLN ( | + | | [[DCLN (Metroid Prime)|DCLN]] |
| Dynamic Collision | | Dynamic Collision | ||
|- | |- | ||
Line 51: | Line 75: | ||
| World | | World | ||
|- | |- | ||
− | | [[MREA ( | + | | [[MREA (Metroid Prime 3)|MREA]] |
| Area | | Area | ||
|- | |- | ||
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| Particle System | | Particle System | ||
|- | |- | ||
− | | [[ | + | | [[RSO (File Format)|RSO]] |
− | | | + | | Shared Object |
|- | |- | ||
| [[RULE (File Format)|RULE]] | | [[RULE (File Format)|RULE]] | ||
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|} | |} | ||
+ | [[Category:Games]] | ||
[[Category:Donkey Kong Country Returns]] | [[Category:Donkey Kong Country Returns]] |
Latest revision as of 13:31, 23 December 2017
Donkey Kong Country Returns was the rebirth of the Donkey Kong Country series, serving as Retro's first non-Metroid title. Despite being a completely different genre and playing completely differently from the Metroid Prime series, it has a surprising number of similarities to Metroid Prime 3 internally.
Builds
Build | Date/Time | Version |
---|---|---|
v74844 | 2010/10/14 00:29 | Wii NTSC 0A-0 |
v74887 | 2010/10/16 18:49 | Wii PAL |
v75001 | 2010/10/22 21:39 | Wii NTSC 0A-1 |
v75508 | 2010/11/15 18:37 | Wii NTSC-J |
Formats
Format | Contents |
---|---|
ANIM | Animation |
CAUD | Audio Manager Macro |
CHAR | Character |
CINF | Skeleton |
CMDL | Model |
CPRM | Animation Collision Primitive Data |
CSKR | Skin Rules |
CSMP | Audio Sample |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
FONT | Font |
FRME | GUI Frame |
FSMC | Finite State Machine |
MLVL | World |
MREA | Area |
NTWK | Tweaks |
PAK | Package |
PART | Particle System |
RSO | Shared Object |
RULE | Rule Set |
SAVW | World Save Info |
SPSC | Spawn Particle System |
STRG | String Table |
STRM | Streamed Audio |
SWHC | Swoosh Particle System |
THP | Video |
TXTR | Texture |
XFSC | Transform Particle System |