ANIM (File Format)

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Revision as of 23:45, 21 February 2015 by Jackoalan (Talk | contribs) (Initial ANIM. Will add tables later)

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Morphball render.png This file format is almost completely documented
Having trouble with bone rotations +/- 180 degrees

The ANIM format is used in conjunction with the CINF and CSKR to animate rigged CMDL meshes.

There are two versions of the ANIM format in Metroid Prime:

Version Description
0x0 Quaternion array format
0x2 Rotation vector bitstream format

Quaternion Format

Bitstream Format