Difference between revisions of "ANIM (File Format)"
From Retro Modding Wiki
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| − | {{research| | + | {{research|1|Having trouble with bone rotations +/- 180 degrees}} |
| + | The '''ANIM format''' is used in conjunction with the [[CINF (File Format)|CINF]] and [[CSKR (File Format)|CSKR]] | ||
| + | to animate rigged [[CMDL (File Format)|CMDL meshes]]. | ||
| − | + | There are two versions of the ANIM format in ''Metroid Prime'': | |
| + | |||
| + | {| class="wikitable" | ||
| + | !Version | ||
| + | !Description | ||
| + | |- | ||
| + | |0x0 | ||
| + | |[[#Quaternion Format|Quaternion array format]] | ||
| + | |- | ||
| + | |0x2 | ||
| + | |[[#Bitstream Format|Rotation vector bitstream format]] | ||
| + | |} | ||
| + | |||
| + | == Quaternion Format == | ||
| + | |||
| + | == Bitstream Format == | ||
[[Category:File Formats]] | [[Category:File Formats]] | ||
Revision as of 22:45, 21 February 2015
| This file format is almost completely documented Having trouble with bone rotations +/- 180 degrees |
The ANIM format is used in conjunction with the CINF and CSKR to animate rigged CMDL meshes.
There are two versions of the ANIM format in Metroid Prime:
| Version | Description |
|---|---|
| 0x0 | Quaternion array format |
| 0x2 | Rotation vector bitstream format |