Difference between revisions of "ROOM (File Format)"
From Retro Modding Wiki
(Created page with "The '''ROOM format''' is used to store object layout data in Tropical Freeze. {{research|major|Most of this format hasn't been researched yet.}} __TOC__ == Format == === C...") |
(RMHD, really complicated format) |
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== Format == | == Format == | ||
| + | |||
| + | === RMHD === | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Type | ||
| + | ! Size | ||
| + | ! Description | ||
| + | |- | ||
| + | | [[Section Header (Tropical Freeze)|Section Header]] | ||
| + | | 0x18 | ||
| + | | '''"RMHD" section header''' | ||
| + | |- | ||
| + | | u16 | ||
| + | | 2 | ||
| + | | {{unknown|'''Unknown''' (Always 3?)}} | ||
| + | |} | ||
=== COMP === | === COMP === | ||
Revision as of 20:47, 12 February 2015
The ROOM format is used to store object layout data in Tropical Freeze.
| This file format needs a lot of research Most of this format hasn't been researched yet. |
Contents
Format
RMHD
| Type | Size | Description |
|---|---|---|
| Section Header | 0x18 | "RMHD" section header |
| u16 | 2 | Unknown (Always 3?) |
COMP
| Type | Size | Description |
|---|---|---|
| Section Header | 0x18 | "COMP" section header |
| u32 | 4 | Object type |
| u128 | 0x10 | Instance ID |
| u32 | 4 | Instance name length |
| string | - | Instance name (not zero-terminated) |
| u16 | 2 | Connection count |
Each connection is structured as:
| Offset | Type | Size | Description |
|---|---|---|---|
| 0x0 | char[4] | 4 | State |
| 0x4 | char[4] | 4 | Message |
| 0x8 | u128 | 0x10 | Target Instance ID |
| 0x18 | u32 | 4 | Unknown |
Following is property data; size and contents vary by object type.
Object Types
| ID | Object |
|---|---|
| 0x2BE8BC19 | LightStatic |
| 0x9EE5541D | LightDynamic |
| 0x73AECD92 | FogVolume |
| 0x7DCAF170 | BloomEffect |
| 0x655C5175 | AudioBusController |
| 0x24D9D323 | AudioEffect |
| 0x8FE0BFC9 | Relay |
| 0x97E65DDD | TouchableTrigger |
| 0xC49D730E | TriggerLogic |
| 0x3175DF36 | ApplyDamage |
| 0x06E89BE7 | Health |
| 0xBDE4AB05 | TakeDamage |
| 0x6C5D597D | NearVisible |
| 0x749749F1 | Everything |