Difference between revisions of "Metroid Prime 2: Echoes"
From Retro Modding Wiki
(Pretty sure there are no CTWK files in MP2.) |
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== Formats == | == Formats == | ||
| − | + | {| class="wikitable" | |
| − | + | ! Format | |
| − | + | ! Contents | |
| − | + | |- | |
| − | + | | [[AFSM (File Format)|AFSM]] | |
| − | + | | AI finite state machines | |
| − | + | |- | |
| − | + | | [[AGSC (File Format)|AGSC]] | |
| − | + | | Sound effect groups | |
| − | + | |- | |
| − | + | | [[ANCS (File Format)|ANCS]] | |
| − | + | | Animation/character sets | |
| − | + | |- | |
| − | + | | [[ANIM (File Format)|ANIM]] | |
| − | + | | Animations | |
| − | + | |- | |
| − | + | | [[ATBL (File Format)|ATBL]] | |
| − | + | | Audio lookup table | |
| − | + | |- | |
| − | + | | [[CINF (File Format)|CINF]] | |
| − | + | | Skeletons | |
| − | + | |- | |
| − | + | | [[CMDL (Metroid Prime)|CMDL]] | |
| − | + | | Models | |
| − | + | |- | |
| − | + | | [[CRSC (File Format)|CRSC]] | |
| − | + | | Collision response data | |
| − | + | |- | |
| − | + | | [[CSKR (File Format)|CSKR]] | |
| − | + | | Skin bindings | |
| − | + | |- | |
| − | + | | [[CSNG (File Format)|CSNG]] | |
| − | + | | MIDI data | |
| − | + | |- | |
| − | + | | [[DCLN (File Format)|DCLN]] | |
| − | + | | Collision OBB tree groups | |
| − | + | |- | |
| − | + | | [[DGRP (File Format)|DGRP]] | |
| − | + | | Dependency groups | |
| + | |- | ||
| + | | [[DPSC (File Format)|DPSC]] | ||
| + | | Decal data | ||
| + | |- | ||
| + | | [[DSP (File Format)|DSP]] | ||
| + | | Music | ||
| + | |- | ||
| + | | [[DUMB (File Format)|DUMB]] | ||
| + | | Raw binary data | ||
| + | |- | ||
| + | | [[EGMC (File Format)|EGMC]] | ||
| + | | {{unknown|Unknown}} | ||
| + | |- | ||
| + | | [[ELSC (File Format)|ELSC]] | ||
| + | | Electricity particles | ||
| + | |- | ||
| + | | [[EVNT (File Format)|EVNT]] | ||
| + | | Animation event data | ||
| + | |- | ||
| + | | [[FSM2 (File Format)|FSM2]] | ||
| + | | Another finite state machine format | ||
| + | |- | ||
| + | | [[FONT (File Format)|FONT]] | ||
| + | | Fonts | ||
| + | |- | ||
| + | | [[FRME (File Format)|FRME]] | ||
| + | | GUI frames | ||
| + | |- | ||
| + | | [[HINT (File Format)|HINT]] | ||
| + | | Hint system hints | ||
| + | |- | ||
| + | | [[MAPA (File Format)|MAPA]] | ||
| + | | Area maps | ||
| + | |- | ||
| + | | [[MAPW (File Format)|MAPW]] | ||
| + | | World maps | ||
| + | |- | ||
| + | | [[MAPU (File Format)|MAPU]] | ||
| + | | Universe map | ||
| + | |- | ||
| + | | [[MLVL (File Format)|MLVL]] | ||
| + | | Worlds | ||
| + | |- | ||
| + | | [[MREA (File Format)|MREA]] | ||
| + | | Areas (room geometry, collision, objects, lights, etc) | ||
| + | |- | ||
| + | | [[NTWK (File Format)|NTWK]] | ||
| + | | Tweak data | ||
| + | |- | ||
| + | | [[PAK (Metroid Prime)|PAK]] | ||
| + | | Packfiles | ||
| + | |- | ||
| + | | [[PART (File Format)|PART]] | ||
| + | | Particles | ||
| + | |- | ||
| + | | [[PATH (File Format)|PATH]] | ||
| + | | AI navigation mesh | ||
| + | |- | ||
| + | | [[SAVW (File Format)|SAVW]] | ||
| + | | World save info | ||
| + | |- | ||
| + | | [[SCAN (Metroid Prime 2)|SCAN]] | ||
| + | | Scannable object info | ||
| + | |- | ||
| + | | [[STLC (File Format)|STLC]] | ||
| + | | Audio name lookup | ||
| + | |- | ||
| + | | [[STRG (File Format)|STRG]] | ||
| + | | String tables | ||
| + | |- | ||
| + | | [[SWHC (File Format)|SWHC]] | ||
| + | | Swoosh particles | ||
| + | |- | ||
| + | | [[THP (File Format)|THP]] | ||
| + | | Videos | ||
| + | |- | ||
| + | | [[TXTR (Metroid Prime)|TXTR]] | ||
| + | | Textures | ||
| + | |- | ||
| + | | [[WPSC (File Format)|WPSC]] | ||
| + | | Weapon projectile data | ||
| + | |} | ||
[[Category:Metroid Prime 2: Echoes]] | [[Category:Metroid Prime 2: Echoes]] | ||
Revision as of 14:49, 13 September 2015
Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Formats
| Format | Contents |
|---|---|
| AFSM | AI finite state machines |
| AGSC | Sound effect groups |
| ANCS | Animation/character sets |
| ANIM | Animations |
| ATBL | Audio lookup table |
| CINF | Skeletons |
| CMDL | Models |
| CRSC | Collision response data |
| CSKR | Skin bindings |
| CSNG | MIDI data |
| DCLN | Collision OBB tree groups |
| DGRP | Dependency groups |
| DPSC | Decal data |
| DSP | Music |
| DUMB | Raw binary data |
| EGMC | Unknown |
| ELSC | Electricity particles |
| EVNT | Animation event data |
| FSM2 | Another finite state machine format |
| FONT | Fonts |
| FRME | GUI frames |
| HINT | Hint system hints |
| MAPA | Area maps |
| MAPW | World maps |
| MAPU | Universe map |
| MLVL | Worlds |
| MREA | Areas (room geometry, collision, objects, lights, etc) |
| NTWK | Tweak data |
| PAK | Packfiles |
| PART | Particles |
| PATH | AI navigation mesh |
| SAVW | World save info |
| SCAN | Scannable object info |
| STLC | Audio name lookup |
| STRG | String tables |
| SWHC | Swoosh particles |
| THP | Videos |
| TXTR | Textures |
| WPSC | Weapon projectile data |