Difference between revisions of "Donkey Kong Country: Tropical Freeze"
From Retro Modding Wiki
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== Formats == | == Formats == | ||
| − | + | {| class="wikitable" | |
| − | + | ! Format | |
| − | + | ! Contents | |
| − | + | |- | |
| − | + | | [[ANIM (File Format)|ANIM]] | |
| − | + | | Animations | |
| − | + | |- | |
| − | + | | [[ARC (File Format)|ARC]] | |
| − | + | | Archive | |
| − | + | |- | |
| − | + | | [[CABH (File Format)|CABH]] | |
| − | + | | Audio bus heirarchy | |
| − | + | |- | |
| − | + | | [[CAUD (File Format)|CAUD]] | |
| − | + | | Audio metadata | |
| − | + | |- | |
| − | + | | [[CHAR (File Format)|CHAR]] | |
| − | + | | Characters | |
| − | + | |- | |
| − | + | | [[CMDL (Tropical Freeze)|CMDL]] | |
| − | + | | Generic models | |
| − | + | |- | |
| − | + | | [[CSMP (File Format)|CSMP]] | |
| − | + | | Audio samples; music and sound effects | |
| − | + | |- | |
| − | + | | [[DCLN (File Format)|DCLN]] | |
| + | | Collision OBB tree groups | ||
| + | |- | ||
| + | | [[FSMC (File Format)|FSMC]] | ||
| + | | AI finite state machines | ||
| + | |- | ||
| + | | [[GENP (File Format)|GENP]] | ||
| + | | Particles | ||
| + | |- | ||
| + | | [[GFX (File Format)|GFX]] | ||
| + | | {{unknown|Unknown}} | ||
| + | |- | ||
| + | | [[GFXL (File Format)|GFXL]] | ||
| + | | {{unknown|Unknown}} | ||
| + | |- | ||
| + | | [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4] | ||
| + | | Videos | ||
| + | |- | ||
| + | | [[LDTA (File Format)|LDTA]] | ||
| + | | Controls setups | ||
| + | |- | ||
| + | | [[MSBT (File Format)|MSBT]] | ||
| + | | Strings | ||
| + | |- | ||
| + | | [[MTRL (File Format)|MTRL]] | ||
| + | | Shaders | ||
| + | |- | ||
| + | | [[PAK (Tropical Freeze)|PAK]] | ||
| + | | Packfiles | ||
| + | |- | ||
| + | | [[ROOM (File Format)|ROOM]] | ||
| + | | Level data | ||
| + | |- | ||
| + | | [[RSTC (File Format)|RSTC]] | ||
| + | | {{unknown|Unknown}} | ||
| + | |- | ||
| + | | [[SKEL (File Format)|SKEL]] | ||
| + | | Skeletons | ||
| + | |- | ||
| + | | [[CMDL (Tropical Freeze)|SMDL]] | ||
| + | | Skinned models | ||
| + | |- | ||
| + | | [[SWSH (File Format)|SWSH]] | ||
| + | | Swoosh particles | ||
| + | |- | ||
| + | | [[TXTR (Tropical Freeze)|TXTR]] | ||
| + | | Textures | ||
| + | |- | ||
| + | | [[UINF (File Format)|UINF]] | ||
| + | | Universe info | ||
| + | |- | ||
| + | | [[CMDL (Tropical Freeze)|WMDL]] | ||
| + | | World models | ||
| + | |- | ||
| + | | [[XFRM (File Format)|XFRM]] | ||
| + | | {{unknown|Unknown}} | ||
| + | |} | ||
== Trivia == | == Trivia == | ||
Revision as of 14:52, 13 September 2015
Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.
Formats
| Format | Contents |
|---|---|
| ANIM | Animations |
| ARC | Archive |
| CABH | Audio bus heirarchy |
| CAUD | Audio metadata |
| CHAR | Characters |
| CMDL | Generic models |
| CSMP | Audio samples; music and sound effects |
| DCLN | Collision OBB tree groups |
| FSMC | AI finite state machines |
| GENP | Particles |
| GFX | Unknown |
| GFXL | Unknown |
| MP4 | Videos |
| LDTA | Controls setups |
| MSBT | Strings |
| MTRL | Shaders |
| PAK | Packfiles |
| ROOM | Level data |
| RSTC | Unknown |
| SKEL | Skeletons |
| SMDL | Skinned models |
| SWSH | Swoosh particles |
| TXTR | Textures |
| UINF | Universe info |
| WMDL | World models |
| XFRM | Unknown |
Trivia
- There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.