Difference between revisions of "Metroid Prime"
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| − | '''Metroid Prime''' is the first game | + | '''Metroid Prime''' is the first game developed by Retro Studios. |
__TOC__ | __TOC__ | ||
| + | |||
| + | == Builds == | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Build | ||
| + | ! Date/Time | ||
| + | ! Version | ||
| + | |- | ||
| + | | {{none}} | ||
| + | | Jul 24 2002 14:11:18 | ||
| + | | Multi-Game Demo Disc v7-9 | ||
| + | |- | ||
| + | | v1.088 | ||
| + | | 10/29/2002 2:21:25 | ||
| + | | GameCube 0-00 NTSC (Original Release) | ||
| + | |- | ||
| + | | v1.093 | ||
| + | | 11/5/2002 19:50:01 | ||
| + | | GameCube 0-01 NTSC | ||
| + | |- | ||
| + | | v1.097 | ||
| + | | 12/19/2002 16:03:43 | ||
| + | | GameCube 0-30 NTSC-K | ||
| + | |- | ||
| + | | v1.101 | ||
| + | | 1/14/2003 17:57:24 | ||
| + | | EUR Interactive Multi-Game Demo Disc February 2003 | ||
| + | |- | ||
| + | | v1.110 | ||
| + | | 2/4/2003 22:16:07 | ||
| + | | GameCube 0-00 PAL | ||
| + | |- | ||
| + | | v1.111 | ||
| + | | 2/6/2003 11:50:43 | ||
| + | | JPN Gekkan Nintendo Tentou Demo 2003.3.1 | ||
| + | |- | ||
| + | | v1.111 | ||
| + | | 2/11/2003 10:03:22 | ||
| + | | GameCube 0-00 NTSC-J (Original JP Release) | ||
| + | |- | ||
| + | | v1.111 | ||
| + | | 3/10/2003 17:56:21 | ||
| + | | GameCube 0-02 NTSC (Player's Choice) | ||
| + | |- | ||
| + | | v3.570 | ||
| + | | 2008/07/22 12:23 | ||
| + | | Wii de Asobu | ||
| + | |- | ||
| + | | v3.593 | ||
| + | | 2008/08/21 17:09 | ||
| + | | Metroid Prime: Trilogy NTSC | ||
| + | |- | ||
| + | | v3.629 | ||
| + | | 2009/01/15 14:08 | ||
| + | | Metroid Prime: Trilogy PAL | ||
| + | |} | ||
== Formats == | == Formats == | ||
| − | + | {| class="wikitable" | |
| − | + | ! Format | |
| − | + | ! Contents | |
| − | + | |- | |
| − | + | | [[AFSM (File Format)|AFSM]] | |
| − | + | | AI Finite State Machine | |
| − | + | |- | |
| − | + | | [[AGSC (File Format)|AGSC]] | |
| − | + | | Audio Group Set | |
| − | + | |- | |
| − | + | | [[ANCS (File Format)|ANCS]] | |
| − | + | | Animation/Character Set | |
| − | + | |- | |
| − | + | | [[ANIM (File Format)|ANIM]] | |
| − | + | | Animation | |
| − | + | |- | |
| − | + | | [[ATBL (File Format)|ATBL]] | |
| − | + | | Audio Lookup Table | |
| − | + | |- | |
| − | + | | [[CINF (File Format)|CINF]] | |
| − | + | | Skeleton | |
| − | + | |- | |
| − | + | | [[CMDL (Metroid Prime)|CMDL]] | |
| − | + | | Model | |
| − | + | |- | |
| − | + | | [[CRSC (File Format)|CRSC]] | |
| − | + | | Collision Response Particle System | |
| − | + | |- | |
| − | + | | [[CSKR (File Format)|CSKR]] | |
| − | + | | Skin Rules | |
| − | + | |- | |
| − | + | | [[CSNG (File Format)|CSNG]] | |
| − | + | | MusyX MIDI File | |
| − | + | |- | |
| − | + | | [[CTWK (File Format)|CTWK]] | |
| − | + | | Tweaks | |
| + | |- | ||
| + | | [[DCLN (Metroid Prime)|DCLN]] | ||
| + | | Dynamic Collision | ||
| + | |- | ||
| + | | [[DGRP (File Format)|DGRP]] | ||
| + | | Dependency Group | ||
| + | |- | ||
| + | | [[DPSC (File Format)|DPSC]] | ||
| + | | Decal Particle System | ||
| + | |- | ||
| + | | [[DSP (File Format)|DSP]] | ||
| + | | Music | ||
| + | |- | ||
| + | | [[DUMB (File Format)|DUMB]] | ||
| + | | Binary Data | ||
| + | |- | ||
| + | | [[ELSC (File Format)|ELSC]] | ||
| + | | Electric Particle System | ||
| + | |- | ||
| + | | [[EVNT (File Format)|EVNT]] | ||
| + | | Animation Event Data | ||
| + | |- | ||
| + | | [[FONT (File Format)|FONT]] | ||
| + | | Font | ||
| + | |- | ||
| + | | [[FRME (File Format)|FRME]] | ||
| + | | GUI Frame | ||
| + | |- | ||
| + | | [[HINT (File Format)|HINT]] | ||
| + | | Hint System | ||
| + | |- | ||
| + | | [[MAPA (File Format)|MAPA]] | ||
| + | | Area Map | ||
| + | |- | ||
| + | | [[MAPU (File Format)|MAPU]] | ||
| + | | Universe Map | ||
| + | |- | ||
| + | | [[MAPW (File Format)|MAPW]] | ||
| + | | World Map | ||
| + | |- | ||
| + | | [[MLVL (File Format)|MLVL]] | ||
| + | | World | ||
| + | |- | ||
| + | | [[MREA (Metroid Prime)|MREA]] | ||
| + | | Area | ||
| + | |- | ||
| + | | [[PAK (Metroid Prime)|PAK]] | ||
| + | | Package | ||
| + | |- | ||
| + | | [[PART (File Format)|PART]] | ||
| + | | Particle System | ||
| + | |- | ||
| + | | [[PATH (File Format)|PATH]] | ||
| + | | Pathfinding | ||
| + | |- | ||
| + | | [[REL (File Format)|REL]] | ||
| + | | Relocatable Module | ||
| + | |- | ||
| + | | [[SAVW (File Format)|SAVW]] | ||
| + | | World Save Info | ||
| + | |- | ||
| + | | [[SCAN (Metroid Prime)|SCAN]] | ||
| + | | Scannable Object Info | ||
| + | |- | ||
| + | | [[STRG (File Format)|STRG]] | ||
| + | | String Table | ||
| + | |- | ||
| + | | [[SWHC (File Format)|SWHC]] | ||
| + | | Swoosh Particle System | ||
| + | |- | ||
| + | | [[THP (File Format)|THP]] | ||
| + | | Video | ||
| + | |- | ||
| + | | [[TXTR (Metroid Prime)|TXTR]] | ||
| + | | Texture | ||
| + | |- | ||
| + | | [[WPSC (File Format)|WPSC]] | ||
| + | | Weapon Particle System | ||
| + | |} | ||
| + | [[Category:Games]] | ||
[[Category:Metroid Prime]] | [[Category:Metroid Prime]] | ||
Latest revision as of 05:28, 16 February 2020
Metroid Prime is the first game developed by Retro Studios.
Builds
| Build | Date/Time | Version |
|---|---|---|
| Jul 24 2002 14:11:18 | Multi-Game Demo Disc v7-9 | |
| v1.088 | 10/29/2002 2:21:25 | GameCube 0-00 NTSC (Original Release) |
| v1.093 | 11/5/2002 19:50:01 | GameCube 0-01 NTSC |
| v1.097 | 12/19/2002 16:03:43 | GameCube 0-30 NTSC-K |
| v1.101 | 1/14/2003 17:57:24 | EUR Interactive Multi-Game Demo Disc February 2003 |
| v1.110 | 2/4/2003 22:16:07 | GameCube 0-00 PAL |
| v1.111 | 2/6/2003 11:50:43 | JPN Gekkan Nintendo Tentou Demo 2003.3.1 |
| v1.111 | 2/11/2003 10:03:22 | GameCube 0-00 NTSC-J (Original JP Release) |
| v1.111 | 3/10/2003 17:56:21 | GameCube 0-02 NTSC (Player's Choice) |
| v3.570 | 2008/07/22 12:23 | Wii de Asobu |
| v3.593 | 2008/08/21 17:09 | Metroid Prime: Trilogy NTSC |
| v3.629 | 2009/01/15 14:08 | Metroid Prime: Trilogy PAL |
Formats
| Format | Contents |
|---|---|
| AFSM | AI Finite State Machine |
| AGSC | Audio Group Set |
| ANCS | Animation/Character Set |
| ANIM | Animation |
| ATBL | Audio Lookup Table |
| CINF | Skeleton |
| CMDL | Model |
| CRSC | Collision Response Particle System |
| CSKR | Skin Rules |
| CSNG | MusyX MIDI File |
| CTWK | Tweaks |
| DCLN | Dynamic Collision |
| DGRP | Dependency Group |
| DPSC | Decal Particle System |
| DSP | Music |
| DUMB | Binary Data |
| ELSC | Electric Particle System |
| EVNT | Animation Event Data |
| FONT | Font |
| FRME | GUI Frame |
| HINT | Hint System |
| MAPA | Area Map |
| MAPU | Universe Map |
| MAPW | World Map |
| MLVL | World |
| MREA | Area |
| PAK | Package |
| PART | Particle System |
| PATH | Pathfinding |
| REL | Relocatable Module |
| SAVW | World Save Info |
| SCAN | Scannable Object Info |
| STRG | String Table |
| SWHC | Swoosh Particle System |
| THP | Video |
| TXTR | Texture |
| WPSC | Weapon Particle System |