Difference between revisions of "SWHC (File Format)"
From Retro Modding Wiki
(→SWHC Keys) |
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Swooshes are characterized as dynamically-generated, trailing ''triangle-strips'' "brushed" into space. | Swooshes are characterized as dynamically-generated, trailing ''triangle-strips'' "brushed" into space. | ||
− | == | + | == Properties == |
− | + | Particle generator properties are assembled into a [[Particle Script|particle script]] | |
− | + | file tagged with <code>SWSH</code>. Any of the following properties are loaded into a | |
− | + | ''description'' class for constructing an arbitrary number of ''particle generators''. | |
− | + | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !FourCC | + | ! FourCC |
− | ! | + | ! Type |
− | + | ! Description | |
− | !Description | + | ! Scope |
− | !Notes | + | ! Notes |
+ | ! MP1 | ||
+ | ! MP2 | ||
+ | ! MP3 | ||
+ | ! DKCR | ||
+ | ! DKCTF | ||
|- | |- | ||
− | | | + | {{ParticlePropertyRow|PSLT|IntElement|Particle System Lifetime|System Init|Count of frames to emit new particle instances|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|TIME|RealElement|Time Multiplier|Pre Particles Update|Factor that defines number of evaluation frames per real frame|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|LRAD|RealElement|Left Radius|Particle Update|Radius of swoosh cross-section's left side|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|RRAD|RealElement|Right Radius|Particle Update|Radius of swoosh cross-section's right side|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|LENG|IntElement|Length|System Init|Maximum history of swoosh sections to retain (must be at least 2)|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|COLR|ColorElement|Color|Particle Creation and Update|Modulation color of swoosh surfaces|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|SIDE|IntElement|Side Count|System Init|Count of swoosh cross-section sides (2 for plane, 3+ for extruded prism)|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|IROT|FloatElement|Instance Rotation|Particle Creation|Rotation bias evaluated for new particle instances (in degrees)|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|ROTM|FloatElement|Rotation Master|Particle Update|Rotation bias evaluated per particle instance, per frame (in degrees)|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|POFS|VectorElement|Particle Offset|Particle Creation|Local translation bias evaluated for new particle instances|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|IVEL|VectorElement|Particle Offset|Particle Creation|Relative velocity evaluated for new particle instances|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|NPOS|VectorElement|Particle Offset|Particle Update|Local translation bias updated per particle instance, per frame|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|VELM|ModVectorElement|Velocity 1|Particle Update|Continuous position and velocity source of particle instances|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|VLM2|ModVectorElement|Velocity 2|Particle Update|Second position and velocity source evaluated after VELM|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|SPLN|IntElement|Spline Segments|System Init|Count of intra-frame faces to draw per particle connection, using tricubic spline interpolation|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|TEXR|UVElement|Texture|System Render|Texture and UV source for swoosh surfaces|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|TSPN|IntElement|Texture Span|System Render|Count of particle instances over which to scale UV coordinate cycle|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|LLRD|BoolElement|Left Radius for Right|System Init|Use LRAD value for RRAD|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|CROS|BoolElement|Cross|System Init|Intersect surfaces across cross-section verts, as opposed to a non-intersecting prism|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|VLS1|BoolElement|Local Velocity 1|System Init|Evaluate VELM in particle-local space|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|VLS2|BoolElement|Local Velocity 2|System Init|Evaluate VLM2 in particle-local space|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|SROT|BoolElement|Single Rotation|System Init|Update IROT per particle instance, per frame and ignore ROTM, otherwise once per system update|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|WIRE|BoolElement|Single Rotation|System Init|Render surfaces as triangle wireframe|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | |- | + | {{ParticlePropertyRow|TEXW|BoolElement|{{unknown}}|System Init|Unused|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|AALP|BoolElement|Additive Alpha|System Init|Draw using additive alpha blending|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|ZBUF|BoolElement|Z-buffer Update|System Init|Enable Z-buffer updates|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|ORNT|BoolElement|View Orient|System Init|Render surface facing view (2-SIDE only, no SPLN)|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | {{ParticlePropertyRow|CRND|BoolElement|View Orient|System Init|Use current CPU time for random seed, rather than 99|{{check}}|{{nocheck}}|{{nocheck}}|{{nocheck}}|{{nocheck}}}} |
− | | | + | |} |
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Revision as of 17:34, 4 June 2017
This file format needs more research Key parameters need reverse-engineering |
The SWHC effect script format is used to build swoosh effects in the Metroid Prime series. Swooshes are characterized as dynamically-generated, trailing triangle-strips "brushed" into space.
Properties
Particle generator properties are assembled into a particle script
file tagged with SWSH
. Any of the following properties are loaded into a
description class for constructing an arbitrary number of particle generators.
FourCC | Type | Description | Scope | Notes | MP1 | MP2 | MP3 | DKCR | DKCTF |
---|---|---|---|---|---|---|---|---|---|
PSLT | IntElement | Particle System Lifetime | System Init | Count of frames to emit new particle instances | ✔ | ✖ | ✖ | ✖ | ✖ |
TIME | RealElement | Time Multiplier | Pre Particles Update | Factor that defines number of evaluation frames per real frame | ✔ | ✖ | ✖ | ✖ | ✖ |
LRAD | RealElement | Left Radius | Particle Update | Radius of swoosh cross-section's left side | ✔ | ✖ | ✖ | ✖ | ✖ |
RRAD | RealElement | Right Radius | Particle Update | Radius of swoosh cross-section's right side | ✔ | ✖ | ✖ | ✖ | ✖ |
LENG | IntElement | Length | System Init | Maximum history of swoosh sections to retain (must be at least 2) | ✔ | ✖ | ✖ | ✖ | ✖ |
COLR | ColorElement | Color | Particle Creation and Update | Modulation color of swoosh surfaces | ✔ | ✖ | ✖ | ✖ | ✖ |
SIDE | IntElement | Side Count | System Init | Count of swoosh cross-section sides (2 for plane, 3+ for extruded prism) | ✔ | ✖ | ✖ | ✖ | ✖ |
IROT | FloatElement | Instance Rotation | Particle Creation | Rotation bias evaluated for new particle instances (in degrees) | ✔ | ✖ | ✖ | ✖ | ✖ |
ROTM | FloatElement | Rotation Master | Particle Update | Rotation bias evaluated per particle instance, per frame (in degrees) | ✔ | ✖ | ✖ | ✖ | ✖ |
POFS | VectorElement | Particle Offset | Particle Creation | Local translation bias evaluated for new particle instances | ✔ | ✖ | ✖ | ✖ | ✖ |
IVEL | VectorElement | Particle Offset | Particle Creation | Relative velocity evaluated for new particle instances | ✔ | ✖ | ✖ | ✖ | ✖ |
NPOS | VectorElement | Particle Offset | Particle Update | Local translation bias updated per particle instance, per frame | ✔ | ✖ | ✖ | ✖ | ✖ |
VELM | ModVectorElement | Velocity 1 | Particle Update | Continuous position and velocity source of particle instances | ✔ | ✖ | ✖ | ✖ | ✖ |
VLM2 | ModVectorElement | Velocity 2 | Particle Update | Second position and velocity source evaluated after VELM | ✔ | ✖ | ✖ | ✖ | ✖ |
SPLN | IntElement | Spline Segments | System Init | Count of intra-frame faces to draw per particle connection, using tricubic spline interpolation | ✔ | ✖ | ✖ | ✖ | ✖ |
TEXR | UVElement | Texture | System Render | Texture and UV source for swoosh surfaces | ✔ | ✖ | ✖ | ✖ | ✖ |
TSPN | IntElement | Texture Span | System Render | Count of particle instances over which to scale UV coordinate cycle | ✔ | ✖ | ✖ | ✖ | ✖ |
LLRD | BoolElement | Left Radius for Right | System Init | Use LRAD value for RRAD | ✔ | ✖ | ✖ | ✖ | ✖ |
CROS | BoolElement | Cross | System Init | Intersect surfaces across cross-section verts, as opposed to a non-intersecting prism | ✔ | ✖ | ✖ | ✖ | ✖ |
VLS1 | BoolElement | Local Velocity 1 | System Init | Evaluate VELM in particle-local space | ✔ | ✖ | ✖ | ✖ | ✖ |
VLS2 | BoolElement | Local Velocity 2 | System Init | Evaluate VLM2 in particle-local space | ✔ | ✖ | ✖ | ✖ | ✖ |
SROT | BoolElement | Single Rotation | System Init | Update IROT per particle instance, per frame and ignore ROTM, otherwise once per system update | ✔ | ✖ | ✖ | ✖ | ✖ |
WIRE | BoolElement | Single Rotation | System Init | Render surfaces as triangle wireframe | ✔ | ✖ | ✖ | ✖ | ✖ |
TEXW | BoolElement | Unknown | System Init | Unused | ✖ | ✖ | ✖ | ✖ | ✖ |
AALP | BoolElement | Additive Alpha | System Init | Draw using additive alpha blending | ✔ | ✖ | ✖ | ✖ | ✖ |
ZBUF | BoolElement | Z-buffer Update | System Init | Enable Z-buffer updates | ✔ | ✖ | ✖ | ✖ | ✖ |
ORNT | BoolElement | View Orient | System Init | Render surface facing view (2-SIDE only, no SPLN) | ✔ | ✖ | ✖ | ✖ | ✖ |
CRND | BoolElement | View Orient | System Init | Use current CPU time for random seed, rather than 99 | ✔ | ✖ | ✖ | ✖ | ✖ |