Difference between revisions of "HINT (File Format)"
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The '''HINT format''' is used to manage the hint system, controlling what hints pop up, what they say, and where they point to. | The '''HINT format''' is used to manage the hint system, controlling what hints pop up, what they say, and where they point to. | ||
| − | {{ | + | {{research|1|There are a couple unknown fields.}} |
__TOC__ | __TOC__ | ||
| Line 43: | Line 43: | ||
| float | | float | ||
| 1 | | 1 | ||
| − | + | | '''Immediate Time''' | |
|- | |- | ||
| float | | float | ||
| 1 | | 1 | ||
| − | | ''' | + | | '''Normal time'''; the amount of time that passes from when the hint is activated to when it appears on the HUD |
|- | |- | ||
| u32/u64 | | u32/u64 | ||
| 1 | | 1 | ||
| − | | '''Pop-up text STRG ID''' u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 | + | | '''Pop-up text STRG ID'''; u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 |
|- | |- | ||
| − | | | + | | float |
| 1 | | 1 | ||
| − | + | | '''Text Time''' | |
|- | |- | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| − | | | + | | '''Location Count''' |
| + | |- | ||
| + | | [[#HintLocation|HintLocation]] | ||
| + | | locationCount | ||
| + | | '''Hint Locations'''; Areas where this hint appears. | ||
| + | |} | ||
| + | |||
| + | ===HintLocation=== | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Type | ||
| + | ! Count | ||
| + | ! Description | ||
|- | |- | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| − | | '''Target world MLVL ID' | + | | '''Target world MLVL ID''' |
|- | |- | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| − | | '''Target room MREA ID' | + | | '''Target room MREA ID''' |
|- | |- | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| − | | '''Target room index' | + | | '''Target room index''' |
|- | |- | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
| − | | '''Map text STRG ID' | + | | '''Map text STRG ID''' |
|- | |- | ||
| − | | colspan= | + | | colspan=5 {{unknown|End of entry}} |
|} | |} | ||
| + | |||
[[Category:File Formats]] | [[Category:File Formats]] | ||
Latest revision as of 05:45, 25 May 2017
The HINT format is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.
| This file format is almost completely documented There are a couple unknown fields. |
Contents
Format
Header
| Offset | Size | Description |
|---|---|---|
| 0x0 | 4 | Magic; always 0x00BADBAD |
| 0x4 | 4 | Version; 1 in Prime/Echoes, 3 in Corruption |
| 0x8 | 4 | Hint count |
| 0xC | Hint entries start | |
Hint
| Type | Count | Description |
|---|---|---|
| string | 1 | Hint name |
| float | 1 | Immediate Time |
| float | 1 | Normal time; the amount of time that passes from when the hint is activated to when it appears on the HUD |
| u32/u64 | 1 | Pop-up text STRG ID; u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 |
| float | 1 | Text Time |
| u32 | 1 | Location Count |
| HintLocation | locationCount | Hint Locations; Areas where this hint appears. |
HintLocation
| Type | Count | Description | ||
|---|---|---|---|---|
| u32 | 1 | Target world MLVL ID | ||
| u32 | 1 | Target room MREA ID | ||
| u32 | 1 | Target room index | ||
| u32 | 1 | Map text STRG ID | ||
| End of entry | ||||