Difference between revisions of "Donkey Kong Country: Tropical Freeze"
From Retro Modding Wiki
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| Line 10: | Line 10: | ||
|- | |- | ||
| [[ANIM (File Format)|ANIM]] | | [[ANIM (File Format)|ANIM]] | ||
| − | | | + | | Animation |
|- | |- | ||
| [[ARC (File Format)|ARC]] | | [[ARC (File Format)|ARC]] | ||
| Line 16: | Line 16: | ||
|- | |- | ||
| [[CABH (File Format)|CABH]] | | [[CABH (File Format)|CABH]] | ||
| − | | Audio | + | | Audio Bus Heirarchy |
|- | |- | ||
| [[CAUD (File Format)|CAUD]] | | [[CAUD (File Format)|CAUD]] | ||
| − | | Audio | + | | Audio Sound Effect |
|- | |- | ||
| [[CHAR (File Format)|CHAR]] | | [[CHAR (File Format)|CHAR]] | ||
| − | | | + | | Character |
| + | |- | ||
| + | | [[CLSN (File Format)|CLSN]] | ||
| + | | Collision | ||
|- | |- | ||
| [[CMDL (Tropical Freeze)|CMDL]] | | [[CMDL (Tropical Freeze)|CMDL]] | ||
| − | | | + | | Model |
|- | |- | ||
| [[CSMP (File Format)|CSMP]] | | [[CSMP (File Format)|CSMP]] | ||
| − | | Audio | + | | Audio Sample |
|- | |- | ||
| [[DCLN (File Format)|DCLN]] | | [[DCLN (File Format)|DCLN]] | ||
| − | | Collision | + | | Dynamic Collision |
|- | |- | ||
| [[FSMC (File Format)|FSMC]] | | [[FSMC (File Format)|FSMC]] | ||
| − | | | + | | Finite State Machine |
|- | |- | ||
| [[GENP (File Format)|GENP]] | | [[GENP (File Format)|GENP]] | ||
| − | | | + | | Generic Particle System |
|- | |- | ||
| [[GFX (File Format)|GFX]] | | [[GFX (File Format)|GFX]] | ||
| − | | | + | | Flash Movie |
|- | |- | ||
| [[GFXL (File Format)|GFXL]] | | [[GFXL (File Format)|GFXL]] | ||
| − | | | + | | Flash Texture Library |
|- | |- | ||
| [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4] | | [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4] | ||
| − | | | + | | Video |
|- | |- | ||
| [[LDTA (File Format)|LDTA]] | | [[LDTA (File Format)|LDTA]] | ||
| − | | | + | | Loose Data |
| + | |- | ||
| + | | [[LPRB (File Format)|LPRB]] | ||
| + | | Light Probe | ||
|- | |- | ||
| [[MSBT (File Format)|MSBT]] | | [[MSBT (File Format)|MSBT]] | ||
| − | | | + | | Message Table |
|- | |- | ||
| [[MTRL (File Format)|MTRL]] | | [[MTRL (File Format)|MTRL]] | ||
| − | | Shaders | + | | Material Shaders |
|- | |- | ||
| [[PAK (Tropical Freeze)|PAK]] | | [[PAK (Tropical Freeze)|PAK]] | ||
| Line 61: | Line 67: | ||
|- | |- | ||
| [[ROOM (File Format)|ROOM]] | | [[ROOM (File Format)|ROOM]] | ||
| − | | | + | | Room Object Data |
|- | |- | ||
| [[RSTC (File Format)|RSTC]] | | [[RSTC (File Format)|RSTC]] | ||
| − | | | + | | Rule Set |
|- | |- | ||
| [[SKEL (File Format)|SKEL]] | | [[SKEL (File Format)|SKEL]] | ||
| − | | | + | | Skeleton |
|- | |- | ||
| [[CMDL (Tropical Freeze)|SMDL]] | | [[CMDL (Tropical Freeze)|SMDL]] | ||
| − | | Skinned | + | | Skinned Model |
| + | |- | ||
| + | | [[SPWN (File Format)|SPWN]] | ||
| + | | Spawn Particle System | ||
|- | |- | ||
| [[SWSH (File Format)|SWSH]] | | [[SWSH (File Format)|SWSH]] | ||
| − | | Swoosh | + | | Swoosh Particle System |
|- | |- | ||
| [[TXTR (Tropical Freeze)|TXTR]] | | [[TXTR (Tropical Freeze)|TXTR]] | ||
| − | | | + | | Texture |
|- | |- | ||
| [[UINF (File Format)|UINF]] | | [[UINF (File Format)|UINF]] | ||
| − | | Universe | + | | Universe Info |
|- | |- | ||
| [[CMDL (Tropical Freeze)|WMDL]] | | [[CMDL (Tropical Freeze)|WMDL]] | ||
| − | | World | + | | World Model |
|- | |- | ||
| [[XFRM (File Format)|XFRM]] | | [[XFRM (File Format)|XFRM]] | ||
| − | | | + | | Transform Particle System |
|} | |} | ||
Revision as of 05:17, 11 May 2016
Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.
Formats
| Format | Contents |
|---|---|
| ANIM | Animation |
| ARC | Archive |
| CABH | Audio Bus Heirarchy |
| CAUD | Audio Sound Effect |
| CHAR | Character |
| CLSN | Collision |
| CMDL | Model |
| CSMP | Audio Sample |
| DCLN | Dynamic Collision |
| FSMC | Finite State Machine |
| GENP | Generic Particle System |
| GFX | Flash Movie |
| GFXL | Flash Texture Library |
| MP4 | Video |
| LDTA | Loose Data |
| LPRB | Light Probe |
| MSBT | Message Table |
| MTRL | Material Shaders |
| PAK | Packfiles |
| ROOM | Room Object Data |
| RSTC | Rule Set |
| SKEL | Skeleton |
| SMDL | Skinned Model |
| SPWN | Spawn Particle System |
| SWSH | Swoosh Particle System |
| TXTR | Texture |
| UINF | Universe Info |
| WMDL | World Model |
| XFRM | Transform Particle System |
Trivia
- There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.