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		<updated>2026-05-01T17:28:25Z</updated>
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	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1979</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1979"/>
				<updated>2019-02-25T15:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration0'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration1'''&lt;br /&gt;
| 8000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration2'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration3'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration4'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration5'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration6'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration7'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration0'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration1'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration2'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration3'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration4'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration5'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration6'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration7'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction0'''; Ground Translation Friction&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction1'''; Air Translation Friction&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction2'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction3'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction4'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction5'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x58&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction6'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction7'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction0'''; Ground Rotation Friction&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction1'''; Air Rotation Friction&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction2'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction3'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x70&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction4'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x74&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction5'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x78&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction6'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction7'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed0'''; Ground Rotation Max Speed&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed1'''; Air Rotation Max Speed&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed2'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed3'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed4'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed5'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed6'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed7'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA0&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed0'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed1'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed2'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed3'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB0&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed4'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed5'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed6'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed7'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xC0&lt;br /&gt;
| float&lt;br /&gt;
| '''NormalGravityAccel'''&lt;br /&gt;
| -35.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC4&lt;br /&gt;
| float&lt;br /&gt;
| '''FluidGravityAccel'''&lt;br /&gt;
| -10.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC8&lt;br /&gt;
| float&lt;br /&gt;
| '''VerticalJumpAccel'''&lt;br /&gt;
| 50.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xCC&lt;br /&gt;
| float&lt;br /&gt;
| '''HorizontalJumpAccel'''&lt;br /&gt;
| 50.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xD0&lt;br /&gt;
| float&lt;br /&gt;
| '''VerticalDoubleJumpAccel'''&lt;br /&gt;
| 60.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xD4&lt;br /&gt;
| float&lt;br /&gt;
| '''HorizontalDoubleJumpAccel'''&lt;br /&gt;
| 60.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xD8&lt;br /&gt;
| float&lt;br /&gt;
| '''WaterJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xDC&lt;br /&gt;
| float&lt;br /&gt;
| '''WaterBallJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xE0&lt;br /&gt;
| float&lt;br /&gt;
| '''LavaJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xE4&lt;br /&gt;
| float&lt;br /&gt;
| '''LavaBallJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xE8&lt;br /&gt;
| float&lt;br /&gt;
| '''PhazonJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xEC&lt;br /&gt;
| float&lt;br /&gt;
| '''PhazonBallJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xF0&lt;br /&gt;
| float&lt;br /&gt;
| '''AllowedJumpTime'''&lt;br /&gt;
| 0.235&lt;br /&gt;
|-&lt;br /&gt;
| 0xF4&lt;br /&gt;
| float&lt;br /&gt;
| '''AllowedDoubleJumpTime'''&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| 0xF8&lt;br /&gt;
| float&lt;br /&gt;
| '''MinDoubleJumpWindow'''&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xFC&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxDoubleJumpWindow'''&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x100&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x104&lt;br /&gt;
| float&lt;br /&gt;
| '''MinJumpTime'''&lt;br /&gt;
| 0.235&lt;br /&gt;
|-&lt;br /&gt;
| 0x108&lt;br /&gt;
| float&lt;br /&gt;
| '''MinDoubleJumpTime'''&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| 0x10C&lt;br /&gt;
| float&lt;br /&gt;
| '''AllowedLedgeTime'''&lt;br /&gt;
| 0.050000001&lt;br /&gt;
|-&lt;br /&gt;
| 0x110&lt;br /&gt;
| float&lt;br /&gt;
| '''DoubleJumpImpulse'''&lt;br /&gt;
| 8.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x114&lt;br /&gt;
| float&lt;br /&gt;
| '''BackwardsForceMultiplier'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x118&lt;br /&gt;
| float&lt;br /&gt;
| '''BombJumpRadius'''&lt;br /&gt;
| 7.9000001&lt;br /&gt;
|-&lt;br /&gt;
| 0x11C&lt;br /&gt;
| float&lt;br /&gt;
| '''BombJumpHeight'''&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x120&lt;br /&gt;
| float&lt;br /&gt;
| '''EyeOffset'''&lt;br /&gt;
| 0.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x124&lt;br /&gt;
| float&lt;br /&gt;
| '''TurnSpeedMultiplier'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x128&lt;br /&gt;
| float&lt;br /&gt;
| '''FreeLookTurnSpeedMultiplier'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x12C&lt;br /&gt;
| float&lt;br /&gt;
| '''HorizontalFreeLookAngleVel'''&lt;br /&gt;
| 100.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x130&lt;br /&gt;
| float&lt;br /&gt;
| '''VerticalFreeLookAngleVel'''&lt;br /&gt;
| 70.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x134&lt;br /&gt;
| float&lt;br /&gt;
| '''FreeLookSpeed'''&lt;br /&gt;
| 100.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x138&lt;br /&gt;
| float&lt;br /&gt;
| '''FreeLookSnapSpeed'''&lt;br /&gt;
| 200.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x13C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x140&lt;br /&gt;
| float&lt;br /&gt;
| '''FreeLookCenteredThresholdAngle'''&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| 0x144&lt;br /&gt;
| float&lt;br /&gt;
| '''FreeLookCenteredTime'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x148&lt;br /&gt;
| float&lt;br /&gt;
| '''FreeLookDampenFactor'''&lt;br /&gt;
| 80.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x14C&lt;br /&gt;
| float&lt;br /&gt;
| '''LeftDiv'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x150&lt;br /&gt;
| float&lt;br /&gt;
| '''RightDiv'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x154&lt;br /&gt;
| bool&lt;br /&gt;
| '''FreeLookTurnsPlayer'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x155&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x156&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x157&lt;br /&gt;
| bool&lt;br /&gt;
| '''MoveDuringFreeLook'''&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x158&lt;br /&gt;
| bool&lt;br /&gt;
| '''HoldButtonsForFreeLook'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x159&lt;br /&gt;
| bool&lt;br /&gt;
| '''TwoButtonsForFreeLook'''&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x15A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x15B&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x15C&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x15D&lt;br /&gt;
| bool&lt;br /&gt;
| '''AimWhenOrbitingPoint'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x15E&lt;br /&gt;
| bool&lt;br /&gt;
| '''StayInFreeLookWhileFiring'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x15F&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x160&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x161&lt;br /&gt;
| bool&lt;br /&gt;
| '''OrbitFixedOffset'''&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x162&lt;br /&gt;
| bool&lt;br /&gt;
| '''GunButtonTogglesHolster'''&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x163&lt;br /&gt;
| bool&lt;br /&gt;
| '''GunNotFiringTogglesHolster'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x164&lt;br /&gt;
| bool&lt;br /&gt;
| '''FallingDoubleJump'''&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x165&lt;br /&gt;
| bool&lt;br /&gt;
| '''ImpulseDoubleJump'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x166&lt;br /&gt;
| bool&lt;br /&gt;
| '''FiringCancelsCameraPitch'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x167&lt;br /&gt;
| bool&lt;br /&gt;
| '''AssistedAimingIgnoreHorizontal'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x168&lt;br /&gt;
| bool&lt;br /&gt;
| '''AssistedAimingIgnoreVertical'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x169&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| 0x16D&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x171&lt;br /&gt;
| float&lt;br /&gt;
| '''AimMaxDistance'''&lt;br /&gt;
| 100.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x175&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x179&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x17D&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 50.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x181&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 60.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x185&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 110.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x189&lt;br /&gt;
| float&lt;br /&gt;
| '''AimThresholdDistance'''&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18D&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 360.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x191&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 10.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x195&lt;br /&gt;
| float&lt;br /&gt;
| '''AimBoxWidth'''&lt;br /&gt;
| 20.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x199&lt;br /&gt;
| float&lt;br /&gt;
| '''AimBoxHeight'''&lt;br /&gt;
| 10.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x19D&lt;br /&gt;
| float&lt;br /&gt;
| '''AimTargetTimer'''&lt;br /&gt;
| 0.0099999998&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A1&lt;br /&gt;
| float&lt;br /&gt;
| '''AimAssistHorizontalAngle'''&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A5&lt;br /&gt;
| float&lt;br /&gt;
| '''AimAssistVerticalAngle'''&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A9&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitMinDistance0'''&lt;br /&gt;
| 27.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1AD&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitNormalDistance0'''&lt;br /&gt;
| 75.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B1&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitMaxDistance0'''&lt;br /&gt;
| 100.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B5&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitMinDistance1'''&lt;br /&gt;
| 27.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B9&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitNormalDistance1'''&lt;br /&gt;
| 75.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1BD&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitMaxDistance1'''&lt;br /&gt;
| 100.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C1&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitMinDistance2'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C5&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitNormalDistance2'''&lt;br /&gt;
| 75.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C9&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitMaxDistance2'''&lt;br /&gt;
| 100.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1CD&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 360.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1D1&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitModeTimer'''&lt;br /&gt;
| 0.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x1D5&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitCameraSpeed'''&lt;br /&gt;
| 360.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1D9&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitUpperAngle'''&lt;br /&gt;
| 70.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1DD&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitLowerAngle'''&lt;br /&gt;
| 70.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1E1&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitHorizAngle'''&lt;br /&gt;
| 45.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1E5&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1E9&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1ED&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitMaxTargetDistance'''&lt;br /&gt;
| 100.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1F1&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitMaxLockDistance'''&lt;br /&gt;
| 100.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1F5&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitDistanceThreshold'''&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1F9&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitScreenBoxHalfExtentX0'''&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| 0x1FD&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitScreenBoxHalfExtentY0'''&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| 0x201&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitScreenBoxCenterX0'''&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| 0x205&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitScreenBoxCenterY0'''&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| 0x209&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitZoneIdealX0'''&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| 0x20D&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitZoneIdealY0'''&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| 0x211&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitScreenBoxHalfExtentX1'''&lt;br /&gt;
| 126&lt;br /&gt;
|-&lt;br /&gt;
| 0x215&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitScreenBoxHalfExtentY1'''&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
| 0x219&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitScreenBoxCenterX1'''&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| 0x21D&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitScreenBoxCenterY1'''&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| 0x221&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitZoneIdealX1'''&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| 0x225&lt;br /&gt;
| int&lt;br /&gt;
| '''OrbitZoneIdealY1'''&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| 0x229&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitNearX'''&lt;br /&gt;
| 20.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x22D&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitNearZ'''&lt;br /&gt;
| 10.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x231&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 3.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x235&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 6.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x239&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitFixedOffsetZDiff'''&lt;br /&gt;
| 0.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x23D&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitZRange'''&lt;br /&gt;
| 0.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x241&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x245&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 90.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x249&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24D&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitPreventionTime'''&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x251&lt;br /&gt;
| bool&lt;br /&gt;
| '''DashEnabled'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x252&lt;br /&gt;
| bool&lt;br /&gt;
| '''DashOnButtonRelease'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x253&lt;br /&gt;
| float&lt;br /&gt;
| '''DashButtonHoldCancelTime'''&lt;br /&gt;
| 0.30000001&lt;br /&gt;
|-&lt;br /&gt;
| 0x257&lt;br /&gt;
| float&lt;br /&gt;
| '''DashStrafeInputThreshold'''&lt;br /&gt;
| 0.40000001&lt;br /&gt;
|-&lt;br /&gt;
| 0x25B&lt;br /&gt;
| float&lt;br /&gt;
| '''SidewaysDoubleJumpImpulse'''&lt;br /&gt;
| 8.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x25F&lt;br /&gt;
| float&lt;br /&gt;
| '''SidewaysVerticalDoubleJumpAccel'''&lt;br /&gt;
| 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x263&lt;br /&gt;
| float&lt;br /&gt;
| '''SidewaysHorizontalDoubleJumpAccel'''&lt;br /&gt;
| 50.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x267&lt;br /&gt;
| float&lt;br /&gt;
| '''ScanningRange'''&lt;br /&gt;
| 50.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x26B&lt;br /&gt;
| bool&lt;br /&gt;
| '''ScanRetention'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x26C&lt;br /&gt;
| bool&lt;br /&gt;
| '''ScanFreezesGame'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x26D&lt;br /&gt;
| bool&lt;br /&gt;
| '''OrbitWhileScanning'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x26E&lt;br /&gt;
| float&lt;br /&gt;
| '''ScanMaxTargetDistance'''&lt;br /&gt;
| 100.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x272&lt;br /&gt;
| float&lt;br /&gt;
| '''ScanMaxLockDistance'''&lt;br /&gt;
| 100.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x276&lt;br /&gt;
| float&lt;br /&gt;
| '''OrbitDistanceMax'''&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x27A&lt;br /&gt;
| float&lt;br /&gt;
| '''GrappleSwingLength'''&lt;br /&gt;
| 10.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x27E&lt;br /&gt;
| float&lt;br /&gt;
| '''GrappleSwingPeriod'''&lt;br /&gt;
| 3.3&lt;br /&gt;
|-&lt;br /&gt;
| 0x282&lt;br /&gt;
| float&lt;br /&gt;
| '''GrapplePullSpeedMin'''&lt;br /&gt;
| 23.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x286&lt;br /&gt;
| float&lt;br /&gt;
| '''GrappleCameraSpeed'''&lt;br /&gt;
| 90.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28A&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxGrappleLockedTurnAlignDistance'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x28E&lt;br /&gt;
| float&lt;br /&gt;
| '''GrapplePullSpeedProportion'''&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x292&lt;br /&gt;
| float&lt;br /&gt;
| '''GrapplePullSpeedMax'''&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x296&lt;br /&gt;
| float&lt;br /&gt;
| '''GrappleLookCenterSpeed'''&lt;br /&gt;
| 90.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x29A&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxGrappleTurnSpeed'''&lt;br /&gt;
| 35.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x29E&lt;br /&gt;
| float&lt;br /&gt;
| '''GrappleJumpForce'''&lt;br /&gt;
| 13.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2A2&lt;br /&gt;
| float&lt;br /&gt;
| '''GrappleReleaseTime'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2A6&lt;br /&gt;
| int&lt;br /&gt;
| '''GrappleJumpMode'''&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x2AA&lt;br /&gt;
| bool&lt;br /&gt;
| '''OrbitReleaseBreaksGrapple'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x2AB&lt;br /&gt;
| bool&lt;br /&gt;
| '''InvertGrappleTurn'''&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x2AC&lt;br /&gt;
| float&lt;br /&gt;
| '''GrappleBeamSpeed'''&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B0&lt;br /&gt;
| float&lt;br /&gt;
| '''GrappleBeamXWaveAmplitude'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B4&lt;br /&gt;
| float&lt;br /&gt;
| '''GrappleBeamZWaveAmplitude'''&lt;br /&gt;
| 0.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B8&lt;br /&gt;
| float&lt;br /&gt;
| '''GrappleBeamAnglePhaseDelta'''&lt;br /&gt;
| 0.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x2BC&lt;br /&gt;
| float&lt;br /&gt;
| '''PlayerHeight'''&lt;br /&gt;
| 2.7&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C0&lt;br /&gt;
| float&lt;br /&gt;
| '''PlayerXYHalfExtent'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C4&lt;br /&gt;
| float&lt;br /&gt;
| '''StepUpHeight'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C8&lt;br /&gt;
| float&lt;br /&gt;
| '''StepDownHeight'''&lt;br /&gt;
| 0.80000001&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CC&lt;br /&gt;
| float&lt;br /&gt;
| '''PlayerBallHalfExtent'''&lt;br /&gt;
| 0.69999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x2D0&lt;br /&gt;
| float&lt;br /&gt;
| '''FirstPersonCameraSpeed'''&lt;br /&gt;
| 60.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2D4&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2D8&lt;br /&gt;
| float&lt;br /&gt;
| '''JumpCameraPitchDownStart'''&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| 0x2DC&lt;br /&gt;
| float&lt;br /&gt;
| '''JumpCameraPitchDownFull'''&lt;br /&gt;
| 4.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2E0&lt;br /&gt;
| float&lt;br /&gt;
| '''JumpCameraPitchDownAngle'''&lt;br /&gt;
| 73.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2E4&lt;br /&gt;
| float&lt;br /&gt;
| '''FallCameraPitchDownStart'''&lt;br /&gt;
| 0.30000001&lt;br /&gt;
|-&lt;br /&gt;
| 0x2E8&lt;br /&gt;
| float&lt;br /&gt;
| '''FallCameraPitchDownFull'''&lt;br /&gt;
| 4.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2EC&lt;br /&gt;
| float&lt;br /&gt;
| '''FallCameraPitchDownAngle'''&lt;br /&gt;
| 73.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2F0&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2F4&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x2F8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x2FC&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x2FD&lt;br /&gt;
| float&lt;br /&gt;
| '''FrozenTimeout'''&lt;br /&gt;
| 18.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x301&lt;br /&gt;
| int&lt;br /&gt;
| '''IceBreakJumpCount'''&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x305&lt;br /&gt;
| float&lt;br /&gt;
| '''VariaDamageReduction'''&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| 0x309&lt;br /&gt;
| float&lt;br /&gt;
| '''GravityDamageReduction'''&lt;br /&gt;
| 0.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x30D&lt;br /&gt;
| float&lt;br /&gt;
| '''PhazonDamageReduction'''&lt;br /&gt;
| 0.5&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1978</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1978"/>
				<updated>2019-02-25T13:43:32Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration0'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration1'''&lt;br /&gt;
| 8000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration2'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration3'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration4'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration5'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration6'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration7'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration0'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration1'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration2'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration3'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration4'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration5'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration6'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration7'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction0'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction1'''&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction2'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction3'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction4'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction5'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x58&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction6'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction7'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction0'''; Ground Rotation Friction&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction1'''; Air Rotation Friction&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction2'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction3'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x70&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction4'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x74&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction5'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x78&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction6'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction7'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed0'''; Ground Rotation Max Speed&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed1'''; Air Rotation Max Speed&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed2'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed3'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed4'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed5'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed6'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed7'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed0'''; Ground speed limit&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed1'''; Air speed limit&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed2'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed3'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed4'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed5'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed6'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed7'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xC0&lt;br /&gt;
| float&lt;br /&gt;
| '''NormalGravityAccel'''&lt;br /&gt;
| -35.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC4&lt;br /&gt;
| float&lt;br /&gt;
| '''FluidGravityAccel'''&lt;br /&gt;
| -10.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC8&lt;br /&gt;
| float&lt;br /&gt;
| '''VerticalJumpAccel'''&lt;br /&gt;
| 50.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xCC&lt;br /&gt;
| float&lt;br /&gt;
| '''HorizontalJumpAccel'''&lt;br /&gt;
| 50.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xD0&lt;br /&gt;
| float&lt;br /&gt;
| '''VerticalDoubleJumpAccel'''&lt;br /&gt;
| 60.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xD4&lt;br /&gt;
| float&lt;br /&gt;
| '''HorizontalDoubleJumpAccel'''&lt;br /&gt;
| 60.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xD8&lt;br /&gt;
| float&lt;br /&gt;
| '''WaterJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xDC&lt;br /&gt;
| float&lt;br /&gt;
| '''WaterBallJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xE0&lt;br /&gt;
| float&lt;br /&gt;
| '''LavaJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xE4&lt;br /&gt;
| float&lt;br /&gt;
| '''LavaBallJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xE8&lt;br /&gt;
| float&lt;br /&gt;
| '''PhazonJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xEC&lt;br /&gt;
| float&lt;br /&gt;
| '''PhazonBallJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xF0&lt;br /&gt;
| float&lt;br /&gt;
| '''AllowedJumpTime'''&lt;br /&gt;
| 0.235&lt;br /&gt;
|-&lt;br /&gt;
| 0xF4&lt;br /&gt;
| float&lt;br /&gt;
| '''AllowedDoubleJumpTime'''&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| 0xF8&lt;br /&gt;
| float&lt;br /&gt;
| '''MinDoubleJumpWindow'''&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xFC&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxDoubleJumpWindow'''&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x100&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x104&lt;br /&gt;
| float&lt;br /&gt;
| '''MinJumpTime'''&lt;br /&gt;
| 0.235&lt;br /&gt;
|-&lt;br /&gt;
| 0x108&lt;br /&gt;
| float&lt;br /&gt;
| '''MinDoubleJumpTime'''&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| 0x10C&lt;br /&gt;
| float&lt;br /&gt;
| '''AllowedLedgeTime'''&lt;br /&gt;
| 0.050000001&lt;br /&gt;
|-&lt;br /&gt;
| 0x110&lt;br /&gt;
| float&lt;br /&gt;
| '''DoubleJumpImpulse'''&lt;br /&gt;
| 8.0&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1977</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1977"/>
				<updated>2019-02-25T13:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration0'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration1'''&lt;br /&gt;
| 8000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration2'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration3'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration4'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration5'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration6'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration7'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration0'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration1'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration2'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration3'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration4'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration5'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration6'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration7'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction0'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction1'''&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction2'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction3'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction4'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction5'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x58&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction6'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction7'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction0'''; Ground Rotation Friction&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction1'''; Air Rotation Friction&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction2'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction3'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x70&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction4'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x74&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction5'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x78&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction6'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction7'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed0'''; Ground Rotation Max Speed&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed1'''; Air Rotation Max Speed&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed2'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed3'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed4'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed5'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed6'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed7'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed0'''; Ground speed limit&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed1'''; Air speed limit&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed2'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed3'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed4'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed5'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed6'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed7'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xC0&lt;br /&gt;
| float&lt;br /&gt;
| '''NormalGravityAccel'''&lt;br /&gt;
| -35.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC4&lt;br /&gt;
| float&lt;br /&gt;
| '''FluidGravityAccel'''&lt;br /&gt;
| -10.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC8&lt;br /&gt;
| float&lt;br /&gt;
| '''VerticalJumpAccel'''&lt;br /&gt;
| 50.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xCC&lt;br /&gt;
| float&lt;br /&gt;
| '''HorizontalJumpAccel'''&lt;br /&gt;
| 50.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xD0&lt;br /&gt;
| float&lt;br /&gt;
| '''VerticalDoubleJumpAccel'''&lt;br /&gt;
| 60.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xD4&lt;br /&gt;
| float&lt;br /&gt;
| '''HorizontalDoubleJumpAccel'''&lt;br /&gt;
| 60.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xD8&lt;br /&gt;
| float&lt;br /&gt;
| '''WaterJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xDC&lt;br /&gt;
| float&lt;br /&gt;
| '''WaterBallJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xE0&lt;br /&gt;
| float&lt;br /&gt;
| '''LavaJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xE4&lt;br /&gt;
| float&lt;br /&gt;
| '''LavaBallJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xE8&lt;br /&gt;
| float&lt;br /&gt;
| '''PhazonJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xEC&lt;br /&gt;
| float&lt;br /&gt;
| '''PhazonBallJumpFactor'''&lt;br /&gt;
| 0.37&lt;br /&gt;
|-&lt;br /&gt;
| 0xF0&lt;br /&gt;
| float&lt;br /&gt;
| '''AllowedJumpTime'''&lt;br /&gt;
| 0.235&lt;br /&gt;
|-&lt;br /&gt;
| 0xF4&lt;br /&gt;
| float&lt;br /&gt;
| '''AllowedDoubleJumpTime'''&lt;br /&gt;
| 0.1&lt;br /&gt;
|-&lt;br /&gt;
| 0xF8&lt;br /&gt;
| float&lt;br /&gt;
| '''MinDoubleJumpWindow'''&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xFC&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxDoubleJumpWindow'''&lt;br /&gt;
| 2.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x100&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1976</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1976"/>
				<updated>2019-02-25T13:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration0'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration1'''&lt;br /&gt;
| 8000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration2'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration3'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration4'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration5'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration6'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration7'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration0'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration1'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration2'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration3'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration4'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration5'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration6'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration7'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction0'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction1'''&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction2'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction3'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction4'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction5'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x58&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction6'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationFriction7'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction0'''; Ground Rotation Friction&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction1'''; Air Rotation Friction&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction2'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction3'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x70&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction4'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x74&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction5'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x78&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction6'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationFriction7'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed0'''; Ground Rotation Max Speed&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed1'''; Air Rotation Max Speed&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed2'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed3'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed4'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed5'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed6'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| '''RotationMaxSpeed7'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed0'''; Ground speed limit&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed1'''; Air speed limit&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed2'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed3'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed4'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed5'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed6'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| '''TranslationMaxSpeed7'''&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1975</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1975"/>
				<updated>2019-02-25T13:28:05Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration0'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration1'''&lt;br /&gt;
| 8000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration2'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration3'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration4'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration5'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration6'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration7'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration0'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration1'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration2'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration3'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration4'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration5'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration6'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxRotationalAcceleration7'''&lt;br /&gt;
| 14000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x58&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation slowdown'''; The closer to Z Rotation Rate Limit the longer it takes camera to stop rotating&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation slowdown'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x70&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x74&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x78&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1974</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1974"/>
				<updated>2019-02-25T13:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration0'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration1'''&lt;br /&gt;
| 8000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration2'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration3'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x10&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration4'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration5'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration6'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration7'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x58&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation slowdown'''; The closer to Z Rotation Rate Limit the longer it takes camera to stop rotating&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation slowdown'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x70&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x74&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x78&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1973</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1973"/>
				<updated>2019-02-25T13:23:25Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration0'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration1'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration2'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration3'''&lt;br /&gt;
| 35000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration4'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration5'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration6'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| float&lt;br /&gt;
| '''MaxTranslationalAcceleration7'''&lt;br /&gt;
| 20000.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x58&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation slowdown'''; The closer to Z Rotation Rate Limit the longer it takes camera to stop rotating&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation slowdown'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x70&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x74&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x78&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1972</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1972"/>
				<updated>2019-02-25T02:49:50Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x58&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x5C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation slowdown'''; The closer to Z Rotation Rate Limit the longer it takes camera to stop rotating&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation slowdown'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x70&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x74&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x78&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1971</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1971"/>
				<updated>2019-02-25T02:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation slowdown'''; The closer to Z Rotation Rate Limit the longer it takes camera to stop rotating&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation slowdown'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x68&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x6C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x70&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x74&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x78&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x7C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1970</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1970"/>
				<updated>2019-02-25T02:30:57Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation slowdown'''; The closer to Z Rotation Rate Limit the longer it takes camera to stop rotating&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation slowdown'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1969</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1969"/>
				<updated>2019-02-25T02:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x60&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Camera rotation slowdown'''; The closer to Z Rotation Rate Limit the longer it takes camera to stop rotating&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x64&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Camera rotation slowdown'''&lt;br /&gt;
| 0.44999999&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1968</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1968"/>
				<updated>2019-02-25T02:21:14Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Forward/Backward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1967</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1967"/>
				<updated>2019-02-25T02:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Forward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Forward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xAC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB4&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xBC&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 12.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1966</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1966"/>
				<updated>2019-02-25T02:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Forward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA4&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Forward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1965</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1965"/>
				<updated>2019-02-25T02:12:43Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Forward Speed Limit'''&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1964</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1964"/>
				<updated>2019-02-25T02:11:39Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Ground Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Air Z Rotation Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1963</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1963"/>
				<updated>2019-02-25T02:09:11Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Horizontal Ground Turn Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| '''Horizontal Airborne Turn Rate Limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1962</id>
		<title>Tweaks (Metroid Prime)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Tweaks_(Metroid_Prime)&amp;diff=1962"/>
				<updated>2019-02-25T02:05:48Z</updated>
		
		<summary type="html">&lt;p&gt;Icefire: Add rough player tweaks table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tweaks system allows for easy modification of different game values that would normally be hardcoded. In Metroid Prime, this is handled by the CTWK files located in Tweaks.Pak. The tweaks are loaded on startup. Things that can be modified through the tweaks includes:&lt;br /&gt;
&lt;br /&gt;
* The amount and type of damage done by each weapon&lt;br /&gt;
* The Hard Mode damage multiplier&lt;br /&gt;
* The field of view&lt;br /&gt;
* The world pak prefix&lt;br /&gt;
&lt;br /&gt;
...and a lot more.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== CTWK List ==&lt;br /&gt;
&lt;br /&gt;
These are all the CTWK files:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! File&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 1d180d7c.CTWK&lt;br /&gt;
| Particle&lt;br /&gt;
|-&lt;br /&gt;
| 264a4972.CTWK&lt;br /&gt;
| Player&lt;br /&gt;
|-&lt;br /&gt;
| 33b3323a.CTWK&lt;br /&gt;
| GunRes&lt;br /&gt;
|-&lt;br /&gt;
| 39ad28d3.CTWK&lt;br /&gt;
| CameraBob&lt;br /&gt;
|-&lt;br /&gt;
| 3faec012.CTWK&lt;br /&gt;
| PlayerControls2&lt;br /&gt;
|-&lt;br /&gt;
| 5ed56350.CTWK&lt;br /&gt;
| Ball&lt;br /&gt;
|-&lt;br /&gt;
| 5f24eff8.CTWK&lt;br /&gt;
| SlideShow&lt;br /&gt;
|-&lt;br /&gt;
| 6907a32d.CTWK&lt;br /&gt;
| PlayerGun&lt;br /&gt;
|-&lt;br /&gt;
| 85ca11e9.CTWK&lt;br /&gt;
| PlayerRes&lt;br /&gt;
|-&lt;br /&gt;
| 94c76ecd.CTWK&lt;br /&gt;
| Targeting&lt;br /&gt;
|-&lt;br /&gt;
| 953a7c63.CTWK&lt;br /&gt;
| Game&lt;br /&gt;
|-&lt;br /&gt;
| c9954e56.CTWK&lt;br /&gt;
| GuiColors&lt;br /&gt;
|-&lt;br /&gt;
| e66a4f86.CTWK&lt;br /&gt;
| AutoMapper&lt;br /&gt;
|-&lt;br /&gt;
| ed2e48a9.CTWK&lt;br /&gt;
| Gui&lt;br /&gt;
|-&lt;br /&gt;
| f1ed8fd7.CTWK&lt;br /&gt;
| PlayerControls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| string&lt;br /&gt;
| '''World pak prefix'''&lt;br /&gt;
| &amp;quot;Metroid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| string&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
|  &amp;quot;ruin_area22&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 0x14&lt;br /&gt;
| float&lt;br /&gt;
| '''Field of View'''&lt;br /&gt;
| 55.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x18&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x19&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| 0x1A&lt;br /&gt;
| bool&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1B&lt;br /&gt;
| bool&lt;br /&gt;
| '''Disable Splash Screens'''; Game hard codes this value to false.&lt;br /&gt;
| true&lt;br /&gt;
|-&lt;br /&gt;
| 0x1C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 25.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x20&lt;br /&gt;
| float&lt;br /&gt;
| '''Press Start Delay'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x24&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Wavecap Intensity'''&lt;br /&gt;
| 450.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x28&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Wavecap Intensity'''&lt;br /&gt;
| 400.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x2C&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Wavecap Intensity'''&lt;br /&gt;
| 1750.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x30&lt;br /&gt;
| float&lt;br /&gt;
| '''Normal Water Ripple Intensity'''&lt;br /&gt;
| 1.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x34&lt;br /&gt;
| float&lt;br /&gt;
| '''Poison Water Ripple Intensity'''&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
| 0x38&lt;br /&gt;
| float&lt;br /&gt;
| '''Lava Ripple Intensity'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x3C&lt;br /&gt;
| float&lt;br /&gt;
| '''Fluid Environment Bump Scale'''&lt;br /&gt;
| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| 0x40&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 30.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x44&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 125.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x48&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 150.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x4C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 300.0&lt;br /&gt;
|-&lt;br /&gt;
| 0x50&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode damage multiplier'''&lt;br /&gt;
| 1.53&lt;br /&gt;
|-&lt;br /&gt;
| 0x54&lt;br /&gt;
| float&lt;br /&gt;
| '''Hard Mode weapons multiplier'''&lt;br /&gt;
| 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| 0x80&lt;br /&gt;
| float&lt;br /&gt;
| '''Horizontal Turn rate limit'''&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x84&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x88&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x8C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x90&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x94&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x98&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0x9C&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| float&lt;br /&gt;
| {{unknown|'''Unknown'''}}&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Icefire</name></author>	</entry>

	</feed>