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		<id>http://www.metroid2002.com/retromodding/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hiccup</id>
		<title>Retro Modding Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.metroid2002.com/retromodding/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hiccup"/>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/wiki/Special:Contributions/Hiccup"/>
		<updated>2026-05-02T16:19:55Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Metroid_Prime&amp;diff=1991</id>
		<title>Metroid Prime</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Metroid_Prime&amp;diff=1991"/>
				<updated>2020-02-16T11:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;Hiccup: added pre-jpn demo build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Metroid Prime''' is the first game developed by Retro Studios.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Build&lt;br /&gt;
! Date/Time&lt;br /&gt;
! Version&lt;br /&gt;
|-&lt;br /&gt;
| {{none}}&lt;br /&gt;
| Jul 24 2002 14:11:18&lt;br /&gt;
| Multi-Game Demo Disc v7-9&lt;br /&gt;
|-&lt;br /&gt;
| v1.088&lt;br /&gt;
| 10/29/2002 2:21:25&lt;br /&gt;
| GameCube 0-00 NTSC (Original Release)&lt;br /&gt;
|-&lt;br /&gt;
| v1.093&lt;br /&gt;
| 11/5/2002 19:50:01&lt;br /&gt;
| GameCube 0-01 NTSC&lt;br /&gt;
|-&lt;br /&gt;
| v1.097&lt;br /&gt;
| 12/19/2002 16:03:43&lt;br /&gt;
| GameCube 0-30 NTSC-K&lt;br /&gt;
|-&lt;br /&gt;
| v1.101&lt;br /&gt;
| 1/14/2003 17:57:24&lt;br /&gt;
| EUR Interactive Multi-Game Demo Disc February 2003&lt;br /&gt;
|-&lt;br /&gt;
| v1.110&lt;br /&gt;
| 2/4/2003 22:16:07&lt;br /&gt;
| GameCube 0-00 PAL&lt;br /&gt;
|-&lt;br /&gt;
| v1.111&lt;br /&gt;
| 2/6/2003 11:50:43&lt;br /&gt;
| JPN Gekkan Nintendo Tentou Demo 2003.3.1&lt;br /&gt;
|-&lt;br /&gt;
| v1.111&lt;br /&gt;
| 2/11/2003 10:03:22&lt;br /&gt;
| GameCube 0-00 NTSC-J (Original JP Release)&lt;br /&gt;
|-&lt;br /&gt;
| v1.111&lt;br /&gt;
| 3/10/2003 17:56:21&lt;br /&gt;
| GameCube 0-02 NTSC (Player's Choice)&lt;br /&gt;
|-&lt;br /&gt;
| v3.570&lt;br /&gt;
| 2008/07/22 12:23&lt;br /&gt;
| Wii de Asobu&lt;br /&gt;
|-&lt;br /&gt;
| v3.593&lt;br /&gt;
| 2008/08/21 17:09&lt;br /&gt;
| Metroid Prime: Trilogy NTSC&lt;br /&gt;
|-&lt;br /&gt;
| v3.629&lt;br /&gt;
| 2009/01/15 14:08&lt;br /&gt;
| Metroid Prime: Trilogy PAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Format&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[AFSM (File Format)|AFSM]]&lt;br /&gt;
| AI Finite State Machine&lt;br /&gt;
|-&lt;br /&gt;
| [[AGSC (File Format)|AGSC]]&lt;br /&gt;
| Audio Group Set&lt;br /&gt;
|-&lt;br /&gt;
| [[ANCS (File Format)|ANCS]]&lt;br /&gt;
| Animation/Character Set&lt;br /&gt;
|-&lt;br /&gt;
| [[ANIM (File Format)|ANIM]]&lt;br /&gt;
| Animation&lt;br /&gt;
|-&lt;br /&gt;
| [[ATBL (File Format)|ATBL]]&lt;br /&gt;
| Audio Lookup Table&lt;br /&gt;
|-&lt;br /&gt;
| [[CINF (File Format)|CINF]]&lt;br /&gt;
| Skeleton&lt;br /&gt;
|-&lt;br /&gt;
| [[CMDL (Metroid Prime)|CMDL]]&lt;br /&gt;
| Model&lt;br /&gt;
|-&lt;br /&gt;
| [[CRSC (File Format)|CRSC]]&lt;br /&gt;
| Collision Response Particle System&lt;br /&gt;
|-&lt;br /&gt;
| [[CSKR (File Format)|CSKR]]&lt;br /&gt;
| Skin Rules&lt;br /&gt;
|-&lt;br /&gt;
| [[CSNG (File Format)|CSNG]]&lt;br /&gt;
| MusyX MIDI File&lt;br /&gt;
|-&lt;br /&gt;
| [[CTWK (File Format)|CTWK]]&lt;br /&gt;
| Tweaks&lt;br /&gt;
|-&lt;br /&gt;
| [[DCLN (Metroid Prime)|DCLN]]&lt;br /&gt;
| Dynamic Collision&lt;br /&gt;
|-&lt;br /&gt;
| [[DGRP (File Format)|DGRP]]&lt;br /&gt;
| Dependency Group&lt;br /&gt;
|-&lt;br /&gt;
| [[DPSC (File Format)|DPSC]]&lt;br /&gt;
| Decal Particle System&lt;br /&gt;
|-&lt;br /&gt;
| [[DSP (File Format)|DSP]]&lt;br /&gt;
| Music&lt;br /&gt;
|-&lt;br /&gt;
| [[DUMB (File Format)|DUMB]]&lt;br /&gt;
| Binary Data&lt;br /&gt;
|-&lt;br /&gt;
| [[ELSC (File Format)|ELSC]]&lt;br /&gt;
| Electric Particle System&lt;br /&gt;
|-&lt;br /&gt;
| [[EVNT (File Format)|EVNT]]&lt;br /&gt;
| Animation Event Data&lt;br /&gt;
|-&lt;br /&gt;
| [[FONT (File Format)|FONT]]&lt;br /&gt;
| Font&lt;br /&gt;
|-&lt;br /&gt;
| [[FRME (File Format)|FRME]]&lt;br /&gt;
| GUI Frame&lt;br /&gt;
|-&lt;br /&gt;
| [[HINT (File Format)|HINT]]&lt;br /&gt;
| Hint System&lt;br /&gt;
|-&lt;br /&gt;
| [[MAPA (File Format)|MAPA]]&lt;br /&gt;
| Area Map&lt;br /&gt;
|-&lt;br /&gt;
| [[MAPU (File Format)|MAPU]]&lt;br /&gt;
| Universe Map&lt;br /&gt;
|-&lt;br /&gt;
| [[MAPW (File Format)|MAPW]]&lt;br /&gt;
| World Map&lt;br /&gt;
|-&lt;br /&gt;
| [[MLVL (File Format)|MLVL]]&lt;br /&gt;
| World&lt;br /&gt;
|-&lt;br /&gt;
| [[MREA (Metroid Prime)|MREA]]&lt;br /&gt;
| Area&lt;br /&gt;
|-&lt;br /&gt;
| [[PAK (Metroid Prime)|PAK]]&lt;br /&gt;
| Package&lt;br /&gt;
|-&lt;br /&gt;
| [[PART (File Format)|PART]]&lt;br /&gt;
| Particle System&lt;br /&gt;
|-&lt;br /&gt;
| [[PATH (File Format)|PATH]]&lt;br /&gt;
| Pathfinding&lt;br /&gt;
|-&lt;br /&gt;
| [[REL (File Format)|REL]]&lt;br /&gt;
| Relocatable Module&lt;br /&gt;
|-&lt;br /&gt;
| [[SAVW (File Format)|SAVW]]&lt;br /&gt;
| World Save Info&lt;br /&gt;
|-&lt;br /&gt;
| [[SCAN (Metroid Prime)|SCAN]]&lt;br /&gt;
| Scannable Object Info&lt;br /&gt;
|-&lt;br /&gt;
| [[STRG (File Format)|STRG]]&lt;br /&gt;
| String Table&lt;br /&gt;
|-&lt;br /&gt;
| [[SWHC (File Format)|SWHC]]&lt;br /&gt;
| Swoosh Particle System&lt;br /&gt;
|-&lt;br /&gt;
| [[THP (File Format)|THP]]&lt;br /&gt;
| Video&lt;br /&gt;
|-&lt;br /&gt;
| [[TXTR (Metroid Prime)|TXTR]]&lt;br /&gt;
| Texture&lt;br /&gt;
|-&lt;br /&gt;
| [[WPSC (File Format)|WPSC]]&lt;br /&gt;
| Weapon Particle System&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Metroid Prime]]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/retromodding/index.php?title=Donkey_Kong_Country_Returns&amp;diff=1919</id>
		<title>Donkey Kong Country Returns</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/retromodding/index.php?title=Donkey_Kong_Country_Returns&amp;diff=1919"/>
				<updated>2017-12-23T18:31:23Z</updated>
		
		<summary type="html">&lt;p&gt;Hiccup: added NTSC-J build info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Donkey Kong Country Returns''' was the rebirth of the Donkey Kong Country series, serving as Retro's first non-Metroid title. Despite being a completely different genre and playing completely differently from the Metroid Prime series, it has a surprising number of similarities to Metroid Prime 3 internally.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Build&lt;br /&gt;
! Date/Time&lt;br /&gt;
! Version&lt;br /&gt;
|-&lt;br /&gt;
| v74844&lt;br /&gt;
| 2010/10/14 00:29&lt;br /&gt;
| Wii NTSC 0A-0&lt;br /&gt;
|-&lt;br /&gt;
| v74887&lt;br /&gt;
| 2010/10/16 18:49&lt;br /&gt;
| Wii PAL&lt;br /&gt;
|-&lt;br /&gt;
| v75001&lt;br /&gt;
| 2010/10/22 21:39&lt;br /&gt;
| Wii NTSC 0A-1&lt;br /&gt;
|-&lt;br /&gt;
| v75508&lt;br /&gt;
| 2010/11/15 18:37&lt;br /&gt;
| Wii NTSC-J&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Format&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| [[ANIM (File Format)|ANIM]]&lt;br /&gt;
| Animation&lt;br /&gt;
|-&lt;br /&gt;
| [[CAUD (File Format)|CAUD]]&lt;br /&gt;
| Audio Manager Macro&lt;br /&gt;
|-&lt;br /&gt;
| [[CHAR (File Format)|CHAR]]&lt;br /&gt;
| Character&lt;br /&gt;
|-&lt;br /&gt;
| [[CINF (File Format)|CINF]]&lt;br /&gt;
| Skeleton&lt;br /&gt;
|-&lt;br /&gt;
| [[CMDL (Donkey Kong Country Returns)|CMDL]]&lt;br /&gt;
| Model&lt;br /&gt;
|-&lt;br /&gt;
| [[CPRM (File Format)|CPRM]]&lt;br /&gt;
| Animation Collision Primitive Data&lt;br /&gt;
|-&lt;br /&gt;
| [[CSKR (File Format)|CSKR]]&lt;br /&gt;
| Skin Rules&lt;br /&gt;
|-&lt;br /&gt;
| [[CSMP (File Format)|CSMP]]&lt;br /&gt;
| Audio Sample&lt;br /&gt;
|-&lt;br /&gt;
| [[DCLN (Metroid Prime)|DCLN]]&lt;br /&gt;
| Dynamic Collision&lt;br /&gt;
|-&lt;br /&gt;
| [[DGRP (File Format)|DGRP]]&lt;br /&gt;
| Dependency Group&lt;br /&gt;
|-&lt;br /&gt;
| [[FONT (File Format)|FONT]]&lt;br /&gt;
| Font&lt;br /&gt;
|-&lt;br /&gt;
| [[FRME (File Format)|FRME]]&lt;br /&gt;
| GUI Frame&lt;br /&gt;
|-&lt;br /&gt;
| [[FSMC (File Format)|FSMC]]&lt;br /&gt;
| Finite State Machine&lt;br /&gt;
|-&lt;br /&gt;
| [[MLVL (File Format)|MLVL]]&lt;br /&gt;
| World&lt;br /&gt;
|-&lt;br /&gt;
| [[MREA (Metroid Prime 3)|MREA]]&lt;br /&gt;
| Area&lt;br /&gt;
|-&lt;br /&gt;
| [[NTWK (File Format)|NTWK]]&lt;br /&gt;
| Tweaks&lt;br /&gt;
|-&lt;br /&gt;
| [[PAK (Metroid Prime 3)|PAK]]&lt;br /&gt;
| Package&lt;br /&gt;
|-&lt;br /&gt;
| [[PART (File Format)|PART]]&lt;br /&gt;
| Particle System&lt;br /&gt;
|-&lt;br /&gt;
| [[RSO (File Format)|RSO]]&lt;br /&gt;
| Shared Object&lt;br /&gt;
|-&lt;br /&gt;
| [[RULE (File Format)|RULE]]&lt;br /&gt;
| Rule Set&lt;br /&gt;
|-&lt;br /&gt;
| [[SAVW (File Format)|SAVW]]&lt;br /&gt;
| World Save Info&lt;br /&gt;
|-&lt;br /&gt;
| [[SPSC (File Format)|SPSC]]&lt;br /&gt;
| Spawn Particle System&lt;br /&gt;
|-&lt;br /&gt;
| [[STRG (File Format)|STRG]]&lt;br /&gt;
| String Table&lt;br /&gt;
|-&lt;br /&gt;
| [[STRM (File Format)|STRM]]&lt;br /&gt;
| Streamed Audio&lt;br /&gt;
|-&lt;br /&gt;
| [[SWHC (File Format)|SWHC]]&lt;br /&gt;
| Swoosh Particle System&lt;br /&gt;
|-&lt;br /&gt;
| [[THP (File Format)|THP]]&lt;br /&gt;
| Video&lt;br /&gt;
|-&lt;br /&gt;
| [[TXTR (Metroid Prime)|TXTR]]&lt;br /&gt;
| Texture&lt;br /&gt;
|-&lt;br /&gt;
| [[XFSC (File Format)|XFSC]]&lt;br /&gt;
| Transform Particle System&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Donkey Kong Country Returns]]&lt;/div&gt;</summary>
		<author><name>Hiccup</name></author>	</entry>

	</feed>