Difference between revisions of "Ghetto Jump"

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Discovered by: Paratroopa
 
Discovered by: Paratroopa
  
  The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping     
+
The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping     
  press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you
+
press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you
  are dragged back down pull away from the wall and do a space jump.
+
are dragged back down pull away from the wall and do a space jump.
  
 
'''Notice:''' The '''Ghetto Jump''' in Prime 3 remains essentially the same as the last two games except for one major difference. Objects in Prime 3 that are angled will not allow you to space jump if you are pressing directly against them after the first jump. To negate this simply pull away from the object before doing the second jump.
 
'''Notice:''' The '''Ghetto Jump''' in Prime 3 remains essentially the same as the last two games except for one major difference. Objects in Prime 3 that are angled will not allow you to space jump if you are pressing directly against them after the first jump. To negate this simply pull away from the object before doing the second jump.

Revision as of 05:17, 7 September 2007

Discovered by: Paratroopa

The Ghetto Jump(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you are dragged back down pull away from the wall and do a space jump.

Notice: The Ghetto Jump in Prime 3 remains essentially the same as the last two games except for one major difference. Objects in Prime 3 that are angled will not allow you to space jump if you are pressing directly against them after the first jump. To negate this simply pull away from the object before doing the second jump.