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		<id>http://www.metroid2002.com/prime3/index.php?feed=atom&amp;namespace=0&amp;title=Special%3ANewPages</id>
		<title>Prime3 - New pages [en]</title>
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		<updated>2026-04-21T07:33:16Z</updated>
		<subtitle>From Prime3</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Helios</id>
		<title>Helios</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Helios"/>
				<updated>2007-09-24T21:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Zell99: New page: ''Discovered by Paraxade''  As soon as the fight starts, start charging a hyper shot and walk underneath him (this is so the bat things don't get in the way) and shoot it all at him. This ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
As soon as the fight starts, start charging a hyper shot and walk underneath him (this is so the bat things don't get in the way) and shoot it all at him. This stuns him. Now shoot a fully charged shot at Helios, then take a hit to get more Phazon. Then shoot another fully charged shot, and start charging the next. This is where Helios starts calling the bat things back to him; when the charge shot becomes fully charged, shoot it again to instantly stun. Repeat until dead. This allows you to get a fight where he never uses any of his forms.  &lt;br /&gt;
&lt;br /&gt;
(this is on Hypermode, btw - normal/veteran might need to shoot less than two fully charged shots to return him to normal and less than one fully charged shot to stun)&lt;/div&gt;</summary>
		<author><name>Zell99</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Skip_disabling_the_Pirate_Defense_Systems</id>
		<title>Skip disabling the Pirate Defense Systems</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Skip_disabling_the_Pirate_Defense_Systems"/>
				<updated>2007-09-18T18:22:27Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
After entering the [[Skyway Access SW]], use aether jumps to reach the skywalk in Skyway Access. Drop down over the door to Transit Station 1104 and shoot it. Jump off the door then space jump back onto it. After TS1104 is secretized, shoot the door again. Jump off and space jump back on while moving toward TS1104 to enter it. Aether jump to the skywalk again in TS1104 and proceed to the door to TS0203. Secretize the room, then jump on top of it and morph (make sure the map says you are in TS1104). Boost a couple times into TS0203 and unmorph to fall through, then use a morph ball bomb to open the door to TS1104. Reenter TS1104, then go through the door again to get back in the room with the map in the right place.&lt;br /&gt;
&lt;br /&gt;
You may encounter a glitch in TS0205 where the cutscene where the troopers run past Samus doesn't trigger. If this happens, dump the room by going two rooms away and reload it. When you get to the seed, if you don't have the Nova Beam, you can bypass the creatures on the way to Omega Ridley by doing a Screw Attack and landing right in front of them, then going through them during the SA unmorph animation. You cannot, however, kill Omega Ridley without the Nova Beam.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Early+Pirate+Homeworld+Sedmp4/;8571385;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Glitches</id>
		<title>Glitches</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Glitches"/>
				<updated>2007-09-16T12:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;Samus Rox: /* GFS Olympus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GFS Olympus ==&lt;br /&gt;
In the fight with Berserker Lord, if you shoot the purple things to destroy his armor, if you shoot them too close after the first one goes back, the second one will not have any effect.&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Samus Rox</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Hazard_Shield</id>
		<title>Hazard Shield</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Hazard_Shield"/>
				<updated>2007-09-15T22:53:23Z</updated>
		
		<summary type="html">&lt;p&gt;Prime Hunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discovered by ''Prime Hunter'''''&lt;br /&gt;
&lt;br /&gt;
'''Contributions by ''BlueGlass'', ''kip'', ''Paraxade'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard (PH Command)'''&lt;br /&gt;
&lt;br /&gt;
Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location.&lt;br /&gt;
&lt;br /&gt;
Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video of Trick: (Thanks to ''kip'')&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skyway Access (PH Command)'''&lt;br /&gt;
&lt;br /&gt;
There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. &lt;br /&gt;
&lt;br /&gt;
Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again.&lt;br /&gt;
&lt;br /&gt;
Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene.&lt;br /&gt;
&lt;br /&gt;
Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in.&lt;br /&gt;
&lt;br /&gt;
''Note: By holding down Z when acquiring control of Samus again, it appears you can move out of the acid rain faster than without it, lowering the amount of damage you take after each cutscene. Compare the two vids to see the difference:'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Videos of Trick: (''Thanks to BlueGlass'', ''Paraxade'')&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Normal Low%]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/SkywayAccessmp4/;8579533;/fileinfo.html Hypermode Low%] (May need to download to view properly)&lt;br /&gt;
&lt;br /&gt;
''Hyper vid contains Z strategy, Normal vid does not.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mine Lift (PH Mines)'''&lt;br /&gt;
&lt;br /&gt;
This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Phazon Harvesting (PH Mines)''' &lt;br /&gt;
&lt;br /&gt;
This one may seem nasty, but for the most part it's smooth sailing.&lt;br /&gt;
&lt;br /&gt;
Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. &lt;br /&gt;
&lt;br /&gt;
The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA  to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. &lt;br /&gt;
&lt;br /&gt;
If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video of Trick: (Thanks to ''Paraxade'')&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/PhazonHarvestingmp4/;8579543;/fileinfo.html Phazon Harvesting] (May need to download to view properly)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main Cavern (PH Mines)'''&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Transit Station Leviathan (PH Command)'''&lt;br /&gt;
&lt;br /&gt;
This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind!&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Dashes</id>
		<title>Dashes</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Dashes"/>
				<updated>2007-09-14T00:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;Samus Rox: New page: Spring Boost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Spring Boost]]&lt;/div&gt;</summary>
		<author><name>Samus Rox</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Spring_Boost</id>
		<title>Spring Boost</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Spring_Boost"/>
				<updated>2007-09-14T00:23:32Z</updated>
		
		<summary type="html">&lt;p&gt;Samus Rox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
If you Boost then right after Spring Bounce, you get a large amount of distance. A dash and a half in MP3 but in a straight line. &lt;br /&gt;
&lt;br /&gt;
'''Currently there are no known applications for this technique.'''&lt;br /&gt;
&lt;br /&gt;
There might not be, but imagine an instant unmorph after that, two jumps and a dash of distance.&lt;/div&gt;</summary>
		<author><name>Samus Rox</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Temple_of_Bryyo_SW</id>
		<title>Temple of Bryyo SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Temple_of_Bryyo_SW"/>
				<updated>2007-09-13T03:02:54Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
On your second trip to the Temple of Bryyo, when the pirates have set up all the equipment that you need to bomb, jump onto the large crate that was next to the cannon. Then jump from there to the &amp;quot;pillar&amp;quot; next to the cannon. Do a [[BSJ]] and you'll land in a skywalk.&lt;br /&gt;
&amp;lt;youtube&amp;gt;XCXa2-p2EAY&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Omega_Ridley</id>
		<title>Omega Ridley</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Omega_Ridley"/>
				<updated>2007-09-12T00:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;Zell99: New page: ''Discovered by Paraxade''  (Direct quote from m2k2 forum)   - Start charging your beam   - Walk right up to Ridley   - He'll try to bite you, dodge it and shoot the beam   - Now take a lo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
(Direct quote from m2k2 forum)&lt;br /&gt;
&lt;br /&gt;
 - Start charging your beam &lt;br /&gt;
 - Walk right up to Ridley &lt;br /&gt;
 - He'll try to bite you, dodge it and shoot the beam &lt;br /&gt;
 - Now take a lot of steps back while charging the beam again &lt;br /&gt;
 - Ridley opens his mouth; shoot the charge beam at it followed by a bunch of normal shots to stun him &lt;br /&gt;
(this is on hypermode; dunno if the amount of hits required to stun is any different)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by BlueGlass''&lt;br /&gt;
&lt;br /&gt;
When Ridley does the tail/fire breath spinning attack, Screw Attack straight at him. He will stop the spinning attack, jump up and do the shockwave attack.&lt;/div&gt;</summary>
		<author><name>Zell99</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Instant_Unmorph</id>
		<title>Instant Unmorph</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Instant_Unmorph"/>
				<updated>2007-09-11T14:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: New page: An '''Instant Unmorph''' is when there is no unrolling animation when leaving morph ball mode. This is usually caused by an object or wall blocking the screen when the player is unmorphing...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''Instant Unmorph''' is when there is no unrolling animation when leaving morph ball mode. This is usually caused by an object or wall blocking the screen when the player is unmorphing. This makes the game think the player is on solid ground and lets them act as so. (Jumping, etc.) Not so much a technique on it's own, it is a fundamental part of several techniques such as the [[BSJ|Bomb Space Jump]].&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Energy_Tanks</id>
		<title>Early Energy Tanks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Energy_Tanks"/>
				<updated>2007-09-09T22:59:37Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bryyo==&lt;br /&gt;
''Discovered by kip.''&lt;br /&gt;
&lt;br /&gt;
'''Ice Bryyo, Tower''' - First jump into the tunnel from the top of the room (not the one next to the door), then do a [[BSJ|2BSJ]], which is much easier than normal because the camera always gives [[Instant Unmorph]], with one exception. As soon as you unmorph jump back against the wall, then space jump forward and morph. It'll be an instant morph. If it was done right you'll get into where the tank is, but it's tough. You must morph before you hit your head. The reason it's tough is because you start dropping down almost right after hitting C.&lt;br /&gt;
 &lt;br /&gt;
[http://files.filefront.com/tower+tankavi/;8628332;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
==Elysia==&lt;br /&gt;
&lt;br /&gt;
==GFS Valhalla==&lt;br /&gt;
&lt;br /&gt;
==Pirate Homeworld==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Ghor</id>
		<title>Ghor</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Ghor"/>
				<updated>2007-09-09T22:17:06Z</updated>
		
		<summary type="html">&lt;p&gt;Zell99: New page: In phase 2, when Ghor is spinning around with the weak point between its leg, you can stun him by using the boost ball on it once.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In phase 2, when Ghor is spinning around with the weak point between its leg, you can stun him by using the boost ball on it once.&lt;/div&gt;</summary>
		<author><name>Zell99</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Seeker_Missiles</id>
		<title>Early Seeker Missiles</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Seeker_Missiles"/>
				<updated>2007-09-08T15:28:31Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
It is possible to acquire the Seeker Missiles before the Ship Grapple. You need to do a [[BSJ]]+SA to enter the window in Concourse. [http://files.filefront.com/Early+Seeker+Missile+Launrmp4/;8572238;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Zell99</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Skyway_Access_SW</id>
		<title>Skyway Access SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Skyway_Access_SW"/>
				<updated>2007-09-08T14:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Paraxade's Explanation'''&lt;br /&gt;
&lt;br /&gt;
Definitely the most difficult SW in the game so far. Also, you must be doing this on a file where the Skyway gate has not been opened. First, clear the room of enemies, then on the walls there are a couple snake things or something like that (they're decorative parts of the background and have a slant and appear to have a head or something). Anyway, go to the one closer to you on the right and do a 1BSJ off it. After you jump, move back so you ghetto off the snake, then space jump toward the gate. There's a spot where it dips and to the left of it there's some slidey surface stuff. You need to make the bsj + screw attack near perfectly so that you initiate the screw attack right on the slidey surface, and you'll slide up. Now morph (but be VERY CAREFUL that you don't accidentally fall off after morphing) and boost up where there's a tiny wall. Lay a bomb here, then boost back up and bomb jump over the wall. Unmorph and land in the standard.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Early+Pirate+Homeworld+Sedmp4/;8571385;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Creche_Transit_SW</id>
		<title>Creche Transit SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Creche_Transit_SW"/>
				<updated>2007-09-07T14:11:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: embedded youtube video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;ALkRA4PBXQk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
Grab the ledge, then turn around. Morph and do a [[BSJ|1BSJ]]. At the peak of your jump, Screw Attack across the room. You'll end up in the SW.&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-07T13:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;Prime Hunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
&lt;br /&gt;
===Early Screw Attack, Bryyo Ice===&lt;br /&gt;
By using Secret World #6 (Temple of Bryyo, Bryyo Fire) it is possible to gain access to Bryyo Ice early. It has just been determined that, by using partially charged Hyper Beam shots, you can destory the floors of ice leading to the Screw Attack, allowing us to collect it and get back to the portal. However, as of this time there is no way to exit Bryyo Ice without having the Plasma Beam. If anyone is willing to search for a Secret World in Bryyo Ice and find a way out past the areas in Bryyo Fire requiring the Plasma Beam, it would allow us to collect the Screw Attack and gain access to the Valhalla BEFORE landing on Elysia if the triggers work correctly. If anyone manages to find a way out, please post your discovery on the forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo, Hangar Bay SW===&lt;br /&gt;
&lt;br /&gt;
I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques:&lt;br /&gt;
*Ride the elevator up to the second floor&lt;br /&gt;
*While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.)&lt;br /&gt;
*Jump across the platforms leading to the hangar door&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;Late Grapple Swing&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;center&amp;gt;Discovered by ''Sigfriedxx''&amp;lt;/center&amp;gt;====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|'''Crash Site:'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|'''Ruined Shrine:'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;lt;youtube&amp;gt;cPyhgkUmrIg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;lt;youtube&amp;gt;S6QQU5ozAF4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Sigfriedxx has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;br /&gt;
&lt;br /&gt;
===Elysia, Transit Hub SW===&lt;br /&gt;
&lt;br /&gt;
''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Powerworks_SW</id>
		<title>Powerworks SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Powerworks_SW"/>
				<updated>2007-09-07T11:09:16Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
Go to the end of the morph ball tunnel and unmorph. Jump back down into the hole and space jump away from the building. You'll be able to walk on air and enter the secret world.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/SW5mp4/;8572700;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions"/>
				<updated>2007-09-07T10:56:00Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* GFS Valhalla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Norion ==&lt;br /&gt;
''Discovered by Paraxade, kip''&lt;br /&gt;
&lt;br /&gt;
'''Docking Hub Alpha''' - Do a roll jump to get across the gap that you normally need Grapple Swing for. According to kip, you can do a roll jump/BSJ to get back. [http://files.filefront.com/Docking+Hub+Alpha+Earlynmp4/;8571872;/fileinfo.html Video]&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Siegfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video]&lt;br /&gt;
*Also allows access to the crash site without the grapple swing.&lt;br /&gt;
'''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Zelse/Alternate method by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Hidden Court''' - You can get an early missile expansion in the hidden court on Bryyo by [[Ghetto Jump|Ghetto Jumping]] up to the ledge with the red door and then doing a [[BSJ]] or another [[Ghetto Jump]] up to the ledge with the expansion. &lt;br /&gt;
[http://www.youtube.com/watch?v=CzUUO7vQOZo Video, With the Ghetto jump]&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by SamusRox,Babysheegoth.''&lt;br /&gt;
&lt;br /&gt;
'''Stairwell''' - Do a ghetto jump off the pipes in the corner, to your right when you walk in.[http://www.youtube.com/watch?v=XVvJwc9yVvw Video]&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Bryyo_Expanions</id>
		<title>Early Bryyo Expanions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Bryyo_Expanions"/>
				<updated>2007-09-07T10:50:07Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: New page: ''Discovered by Fano7''  '''Bryyo Fire, Imperial Hall''' - Do a BSJ on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door. Go in the morph ball tunnel and lower...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door. Go in the morph ball tunnel and lower the panels and space jump to the expansion.&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Bomb_Jumps</id>
		<title>Bomb Jumps</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Bomb_Jumps"/>
				<updated>2007-09-07T10:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BSJ|Bomb Space Jump]]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Ghetto_Jump</id>
		<title>Ghetto Jump</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Ghetto_Jump"/>
				<updated>2007-09-07T10:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paratroopa''&lt;br /&gt;
&lt;br /&gt;
 The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping    &lt;br /&gt;
 press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you&lt;br /&gt;
 are dragged back down pull away from the wall and do a space jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notice:''' The '''Ghetto Jump''' in Prime 3 remains essentially the same as the last two games except for one fundamental difference. Objects in Prime 3 that are angled will not allow you to space jump if you are pressing directly against them after the first jump. To negate this simply pull away from the object before doing the second jump.&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Jumps</id>
		<title>Jumps</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Jumps"/>
				<updated>2007-09-07T09:56:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: New page: Ghetto Jump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ghetto Jump]]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Defense_Drone</id>
		<title>Defense Drone</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Defense_Drone"/>
				<updated>2007-09-05T22:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: youtube&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by petrie911''&lt;br /&gt;
&lt;br /&gt;
Hypermode fight:&lt;br /&gt;
&amp;lt;youtube&amp;gt;KYlsTq__HeY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the basic strat for this fight, taken from the YouTube description. Use Hypermode all the way.&lt;br /&gt;
&lt;br /&gt;
- Destroy antennas immediately;&lt;br /&gt;
&lt;br /&gt;
- Grapple-pull it's armor to rip it open;&lt;br /&gt;
&lt;br /&gt;
- Attack until it closes (charge beam seems more effective, use single shots to shoot the bombs he throws at you);&lt;br /&gt;
&lt;br /&gt;
- Destroy antennas as it jumps to the ground;&lt;br /&gt;
&lt;br /&gt;
- Rinse, lather, repeat.&lt;/div&gt;</summary>
		<author><name>Zell99</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Zipline_Station_Charlie_SW</id>
		<title>Zipline Station Charlie SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Zipline_Station_Charlie_SW"/>
				<updated>2007-09-05T13:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Take the spiderball tracks on either side and proceed along them until the point where you drop down. Latch onto the spiderball tracks on the floor here and move out a tiny bit, then boost straight up and unmorph to land in the skywalk.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Secret+World+3+Zipline+emp4/;8572674;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Chozo_Observatory_SW</id>
		<title>Chozo Observatory SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Chozo_Observatory_SW"/>
				<updated>2007-09-05T03:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After collecting Ship Grapple, go to the bottom of Turbine Chamber. Use a ghetto jump and a screw attack initiate or a BSJ to land on the next platform going up. BSJ up and touch the ceiling, then fall into the terminal fall to respawn on top. Defeat the Berserker Lord here and pick up the bomb component, then make your way back to the bottom of Turbine Chamber (do not solve Chozo Observatory as you go through it). Get to the second platform the same way as before. Do a BSJ here and land on top of one of the spikes on your platform. Face the fan opposite you and morph, then BSJ up and touch the ceiling, then fall into the terminal fall. When you respawn on top, go through the door and get to Chozo Observatory. When you get there, stay on the top level and call your ship to raise the structure, then lower it. After the ship drops it, jump on top of the ship and ride it into the SW.&lt;br /&gt;
&lt;br /&gt;
[http://math.utoledo.edu/~dgajews/sw35/Corruption/SW1_ChozoObservatory.avi Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Berserker_Lord_(first_battle)</id>
		<title>Berserker Lord (first battle)</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Berserker_Lord_(first_battle)"/>
				<updated>2007-09-05T02:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;Zell99: New page: ''Discovered by petrie911''  Make sure you let the Berzerker Lord get 2 purple orbs out before you shoot them back at him. That way, it takes only 2 rounds to break his armor (instead of 4...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by petrie911''&lt;br /&gt;
&lt;br /&gt;
Make sure you let the Berzerker Lord get 2 purple orbs out before you shoot them back at him. That way, it takes only 2 rounds to break his armor (instead of 4).&lt;/div&gt;</summary>
		<author><name>Zell99</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Rundas</id>
		<title>Rundas</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Rundas"/>
				<updated>2007-09-05T02:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by petrie911''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;kWxJ61Ztcbc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
Start the fight by killing the 2 Pirate Carriers fast using Hypermode. Do that before the Pirates come out. (They take 5 Hypermode shots each on Normal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Additional information added by zell99''&lt;br /&gt;
&lt;br /&gt;
For Rundas himself, go into Hypermode as soon as possible after the cutscene. Use normal shots on Rundas to stun him (he takes about 7 hypermode shots on Normal). When he is stunned, grapple his shield off and start charging your gun. Dodge his ice shots while unloading your charge shot on him. Charge a 2nd one and follow him around, shooting him. Watch your Phazon level, you should be through the 25s and get into &amp;quot;Vent Phazon out&amp;quot; mode. Rundas will put his shield back on at this point, stun him with normal shots and repeat. Make sure you stun him as fast as possible or he will start flying around.&lt;/div&gt;</summary>
		<author><name>Zell99</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Steam_Lord</id>
		<title>Steam Lord</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Steam_Lord"/>
				<updated>2007-09-05T02:10:36Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshi348: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by petrie911''&lt;br /&gt;
&lt;br /&gt;
Fight in 1:04 (Hyper Mode difficulty) [http://www.youtube.com/watch?v=O8G82jaAEMU http://www.youtube.com/watch?v=O8G82jaAEMU]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Turns out that hyper mode actually isn't the way to go for Steamlord. You start out by hyper beaming the bots (they go down in 4 hits each), then drop out of it and start charging and missling the steamlord. When he's not onscreen, keep destroying steambots so that there's always at least one destroyed steambot at all times.&amp;quot; (from M2K2 forums)&lt;/div&gt;</summary>
		<author><name>Zell99</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Korakk</id>
		<title>Korakk</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Korakk"/>
				<updated>2007-09-05T02:07:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: embedded youtube video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Fano7''&lt;br /&gt;
&lt;br /&gt;
When it's stomach is vulnerable, you can hit it with 6 bombs, instead of 3. To do it, you lay 3 bombs as normal. After they explode, lay 3 more. You have just enough time to get the extra 3 in. But be careful, because the Korakk will start to move as you lay bombs 4-6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by petrie911''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;QNUyWRN_ZGo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he gets up from being bombed/shot in the stomach, he usually opens his mouth very soon after, so with quick fingers, you can immediately stun him and start bombing him again.&lt;/div&gt;</summary>
		<author><name>Zell99</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Dark_Samus</id>
		<title>Dark Samus</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Dark_Samus"/>
				<updated>2007-09-03T22:23:50Z</updated>
		
		<summary type="html">&lt;p&gt;Prime Hunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By hitting Dark Samus with a Hyper Missile at the following times, she can be stunned for several seconds. Even if you mistime the shot, she will put up the barrier that protects her, which usually cancels whatever she's doing at the time:&lt;br /&gt;
* Right after she stops moving&lt;br /&gt;
* Right before she starts moving&lt;br /&gt;
* As she's about to lower her missile barrier&lt;br /&gt;
* During certain ground attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later, when she starts cloning herself, you can turn on the X-Ray visor to see which DS is the real one. The real one is the one that doesn't blend into the background.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she has a single clone and the two of them start spinning around with the lasers, you can easily avoid them by morphing. You can also attempt to Hyper Ball the two of them by staying inbetween them for some quick damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once she starts spinning around with the two clones and attempts to collide with you, you can avoid this attack by Screw Attacking across the battlefield. As as added bonus, they usually end up spinning right through your Screw Attack and damage themselves in the process several times per crossing. (This can sometimes kill one or both of the clones depending on the timing.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Alternate Method: Discovered by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the battle on Normal difficulty, it may be faster to continuously fire the uncharged Hyper Beam at Dark Samus in order to do damage. If you are fast enough, you can drain Dark Samus down to about 1/2 health and skip the cutscene where she first splits in two. By continuing this method of attack, Dark Samus can end up in a constant loop: She splits into three, rushes into the sky to recharge, and as soon as she drops down again, she will head to the center to collect the three and begin the process again. There is a few seconds between her landing and collecting the three versions of herself where you can get in plenty of fire and do significant amounts of damage to her, making it so the that loop has to only occur a few times before the fight is over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This method of attack appears to work well on Veteran difficulty as well, but at a slower pace and without skipping the cutscene where she splits into two. However, there is also a greater chance that Dark Samus will be able to move into a different attack due to this slower pace, so use the strategies above to deal with them if that happens.&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=BSJ</id>
		<title>BSJ</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=BSJ"/>
				<updated>2007-09-03T06:20:44Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by XtraX''&lt;br /&gt;
&lt;br /&gt;
A '''BSJ'''(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height.  To perform a BSJ:&lt;br /&gt;
&lt;br /&gt;
1) Move far enough away that the wall you wish to jump off of is out of view in the morph ball camera.&lt;br /&gt;
&lt;br /&gt;
2) Roll backwards towards the wall, and perform a spring jump. '''''(In previous games this was used with bombs hence the name.)'''''&lt;br /&gt;
&lt;br /&gt;
3) Unmorph, and if performed correctly, there will be no unrolling animation. ([[Instant Unmorph]])&lt;br /&gt;
&lt;br /&gt;
4) Proceed as if you were on the ground.  All jump techniques that can be performed on the ground can be performed after an [[Instant Unmorph]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of a '''BSJ''' - [http://files.filefront.com/Repair+Bay+A+Speed+Trickmp4/;8572636;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
Example of a '''2BSJ''' - [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>PessimistByNature</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Other"/>
				<updated>2007-09-03T06:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Instant Unmorph]]&lt;/div&gt;</summary>
		<author><name>PessimistByNature</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Gandrayda</id>
		<title>Gandrayda</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Gandrayda"/>
				<updated>2007-09-03T02:07:24Z</updated>
		
		<summary type="html">&lt;p&gt;Zell99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
When she begins the phase of the battle where she transforms into Samus, a fully charged plasma beam shot will stun her in both of the Samus forms. (Varia Suit and Morph Ball)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by BlueGlass''&lt;br /&gt;
&lt;br /&gt;
Screw Attack works very well against Gandrayga! (MASSIVE DAMAGE!!!)&lt;br /&gt;
&lt;br /&gt;
On Normal difficulty, in her normal form, it took off about 1/5 of her lifebar. She then morphed into the swarm of little things, a single SA took her almost to half health. Then when she changed to Ghor, two Screw Attacks to the head sent her into the next phase, and a few more well-timed SAs finished her off.&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Tokens_and_Friend_Vouchers</id>
		<title>Tokens and Friend Vouchers</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Tokens_and_Friend_Vouchers"/>
				<updated>2007-09-02T18:26:35Z</updated>
		
		<summary type="html">&lt;p&gt;Prime Hunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT'''''&lt;br /&gt;
*Friend: 15&lt;br /&gt;
*Gold: 52&lt;br /&gt;
*Blue: 51&lt;br /&gt;
*Red: 108&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Friend Vouchers: 26==&lt;br /&gt;
&lt;br /&gt;
===GFS Olympus: 2===&lt;br /&gt;
*Juggle the training drone 20 times&lt;br /&gt;
*Close the emergency hatch before the Marine is sucked into space&lt;br /&gt;
&lt;br /&gt;
===Norion: 1===&lt;br /&gt;
*Escape from Meta Ridley without taking damage during the Morph Ball scene&lt;br /&gt;
&lt;br /&gt;
===Bryyo: 4===&lt;br /&gt;
*Use the shortcut in Gel Cave&lt;br /&gt;
*Kill a Reptilicus by freezing it after it has thrown its boomerang&lt;br /&gt;
*Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one&lt;br /&gt;
*Find Bryyo Ice&lt;br /&gt;
&lt;br /&gt;
===Elysia: 3===&lt;br /&gt;
*In Skybridge Hera, let the bridge collapse without killing any bots on it&lt;br /&gt;
*Kill 3 Steambots with one boostball shot&lt;br /&gt;
*Find Eastern Sky Town&lt;br /&gt;
&lt;br /&gt;
===Pirate Homeworld: 3===&lt;br /&gt;
*Destroy the Phazon Harvester Drone&lt;br /&gt;
*Kill 20 Commando Pirates&lt;br /&gt;
*Shoot the Leviathan's eyes in the terminal several times&lt;br /&gt;
&lt;br /&gt;
===GFS Valhalla: 1===&lt;br /&gt;
*See the secret Aurora message in the same room as the Priate Codes&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous: 12===&lt;br /&gt;
*Kill 100 enemies&lt;br /&gt;
*Kill 200 enemies&lt;br /&gt;
*Kill 300 enemies&lt;br /&gt;
*Kill 400 enemies&lt;br /&gt;
*Kill 500 enemies&lt;br /&gt;
*Kill 600 enemies&lt;br /&gt;
*Kill 700 enemies&lt;br /&gt;
*Kill 800 enemies&lt;br /&gt;
*Kill 900 enemies&lt;br /&gt;
*Kill 1000 enemies&lt;br /&gt;
*In any phazon seed, kill all the insects crawling around the landing pit&lt;br /&gt;
*On any planet, kill an Aerotrooper with your grapple beam.  It must be on fire before this can be done&lt;br /&gt;
&lt;br /&gt;
==Gold Tokens: 52==&lt;br /&gt;
&lt;br /&gt;
===GFS Olympus: 3===&lt;br /&gt;
*Juggle the training drone 10 times&lt;br /&gt;
*Defeat Beserker Lord on Normal/Veteran&lt;br /&gt;
*Defeat Beserker Lord on Hypermode&lt;br /&gt;
&lt;br /&gt;
===Norion: 4===&lt;br /&gt;
*Defeat Meta Ridley on Normal/Veteran&lt;br /&gt;
*Defeat Meta Ridley on Hypermode&lt;br /&gt;
*Defeat Metroid Hatcher on Normal/Veteran&lt;br /&gt;
*Defeat Metroid Hatcher on Hypermode&lt;br /&gt;
&lt;br /&gt;
===Bryyo: 11===&lt;br /&gt;
*Destroy Eastern Energy Signature&lt;br /&gt;
*Destroy Western Energy Signature&lt;br /&gt;
*Defeat Korakk Beast on Normal/Veteran&lt;br /&gt;
*Defeat Korakk Beast on Hypermode&lt;br /&gt;
*Defeat Rundas on Normal/Veteran&lt;br /&gt;
*Defeat Rundas on Hypermode&lt;br /&gt;
*Defeat Mogenar on Normal/Veteran&lt;br /&gt;
*Defeat Mogenar on Hypermode&lt;br /&gt;
*Kill a Red Phaazoid in Gel Processing Site&lt;br /&gt;
*Kill a Red Phaazoid in Jousting Field&lt;br /&gt;
*Kill a Red Phaazoid in Grand Court&lt;br /&gt;
&lt;br /&gt;
===Elysia: 14===&lt;br /&gt;
*Destroy the Seed's Shield&lt;br /&gt;
*Defeat Steamlord on Normal/Veteran&lt;br /&gt;
*Defeat Steamlord on Hypermode&lt;br /&gt;
*Defeat Defense Drone on Normal/Veteran&lt;br /&gt;
*Defeat Defense Drone on Hypermode&lt;br /&gt;
*Defeat Ghor on Normal/Veteran&lt;br /&gt;
*Defeat Ghor on Hypermode&lt;br /&gt;
*Defeat Beserker Lord on Normal/Veteran&lt;br /&gt;
*Defeat Beserker Lord on Hypermode&lt;br /&gt;
*Defeat Helios on Normal/Veteran&lt;br /&gt;
*Defeat Helios on Hypermode&lt;br /&gt;
*Kill a Red Phaazoid in Construction Bay&lt;br /&gt;
*Kill a Red Phaazoid in Hoverplat Docking Site&lt;br /&gt;
*Kill a Red Phaazoid in Concourse Ventilation&lt;br /&gt;
&lt;br /&gt;
===Pirate Homeworld: 14===&lt;br /&gt;
*Destroy Pirate Defense System&lt;br /&gt;
*Keep all 12 Federation Demolition Soldiers alive&lt;br /&gt;
*Defeat Gandrayda on Normal/Veteran&lt;br /&gt;
*Defeat Gandrayda on Hypermode&lt;br /&gt;
*Defeat Metroid Hatcher on Normal/Veteran&lt;br /&gt;
*Defeat Metroid Hatcher on Hypermode&lt;br /&gt;
*Defeat Pirate Commander on Normal/Veteran&lt;br /&gt;
*Defeat Pirate Commander on Hypermode&lt;br /&gt;
*Defeat Omega Ridley on Normal/Veteran&lt;br /&gt;
*Defeat Omega Ridley on Hypermode&lt;br /&gt;
*Kill a Red Phaazoid in Proving Grounds&lt;br /&gt;
*Kill a Red Phaazoid in Transit Station 0204&lt;br /&gt;
*Kill a Red Phaazoid in Phazon Harvesting&lt;br /&gt;
*Kill a Red Phaazoid in Metroid Creche&lt;br /&gt;
&lt;br /&gt;
===GFS Valhalla: 2===&lt;br /&gt;
*Defeat Metroid Hatcher on Normal/Veteran&lt;br /&gt;
*Defeat Metroid Hatcher on Hypermode&lt;br /&gt;
&lt;br /&gt;
===Phaaze: 4===&lt;br /&gt;
*Repulse Dark Samus on Normal/Veteran&lt;br /&gt;
*Repulse Dark Samus on Hypermode&lt;br /&gt;
*Defeat Aurora Unit 313 on Normal/Veteran&lt;br /&gt;
*Defeat Aurora Unit 313 on Hypermode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non Scannable Blue Tokens: 3==&lt;br /&gt;
&lt;br /&gt;
===GFS Olympus: 3===&lt;br /&gt;
*Save the Marines in Xenoresearch Labs&lt;br /&gt;
*Save the Marine in Port Observation Deck&lt;br /&gt;
*Save the Marine in Repair Bay Shaft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scannable Blue Tokens: 48==&lt;br /&gt;
&lt;br /&gt;
===GFS Olympus: 3===&lt;br /&gt;
*Olympus-Class Battleship (Security Station) *Always*&lt;br /&gt;
*Phazon (Lab Delta) *Always*&lt;br /&gt;
*Phazon Enhancement Device (Lab Delta) *Always*&lt;br /&gt;
&lt;br /&gt;
===Norion: 7===&lt;br /&gt;
*Hunter Rundas (Docking Hub Alpha) *Always*&lt;br /&gt;
*Hunter Ghor (Munitions Storage) *Always*&lt;br /&gt;
*Hunter Gandrayda (Munitions Storage) *Always*&lt;br /&gt;
*Valhalla Incident (Munitions Storage) *Always*&lt;br /&gt;
*Planet Bryyo (Data Storage) *Always*&lt;br /&gt;
*Skytown (Data Storage) *Always*&lt;br /&gt;
*Planet Norion (Cargo Dock B) *Always*&lt;br /&gt;
&lt;br /&gt;
===Bryyo: 12===&lt;br /&gt;
*Golden Age (Reliquary II) *Always*&lt;br /&gt;
*Age of Science (Grand Court) *Always*&lt;br /&gt;
*Age of Schim (Main Lift) *Always*&lt;br /&gt;
*Age of War (Gel Processing Site) *Always*&lt;br /&gt;
*Downfall (Eastern Generator) *Always*&lt;br /&gt;
*The Hunted (Western Generator) *Always*&lt;br /&gt;
*Prophecy (Refinery Access) *Always*&lt;br /&gt;
*Our Plea (Imperial Caverns) *Always*&lt;br /&gt;
*Salvation (Hidden Court Hall) *Always*&lt;br /&gt;
*Victory (Hall of Golems) *Always*&lt;br /&gt;
*Decline (Colossus Vista) *Always*&lt;br /&gt;
*Struggle of Exiles (Burrow) *Always*&lt;br /&gt;
&lt;br /&gt;
===Elysia: 12===&lt;br /&gt;
*The Creators (Main Docking Bay) *Always*&lt;br /&gt;
*Gift (Arrival Station) *Always*&lt;br /&gt;
*Discovery (Barracks Lift) *Always*&lt;br /&gt;
*Slumber (Ballista Lift) *Always*&lt;br /&gt;
*Alone (Landing Site A) *Always*&lt;br /&gt;
*Federation (Maintenance Shaft TR) *Always*&lt;br /&gt;
*Agreement (Landing Site B) *Always*&lt;br /&gt;
*Aurora (Broekn Lift) *Always*&lt;br /&gt;
*Loss (Concourse Access B) *Always*&lt;br /&gt;
*Defeat (Powerworks) *Always*&lt;br /&gt;
*Phazon (Construction Bay) *Always*&lt;br /&gt;
*Invader (Hoverplat Docking Site) *Always*&lt;br /&gt;
&lt;br /&gt;
===Pirate Homeworld: 12===&lt;br /&gt;
*Our Mission (Lift Hub) *Always*&lt;br /&gt;
*Stowaway (Command Station) *Always*&lt;br /&gt;
*First Disciples (Processing Access) *Always*&lt;br /&gt;
*The Source Discovered (Airshaft) *Always*&lt;br /&gt;
*The Leviathan (Transit Station 1-A) *Always*&lt;br /&gt;
*Taking Valhalla (Creche Transit) *Always*&lt;br /&gt;
*Disaster at Elysia Command Courtyard) *Always*&lt;br /&gt;
*Purification (Skyway Access) *Always*&lt;br /&gt;
*Vanguard (Mine Lift) *Always*&lt;br /&gt;
*Victory and Loss (Drill Shaft 3) *Always*&lt;br /&gt;
*Bryyo Falls (Phazon Mine Entry) *Always*&lt;br /&gt;
*Mistress Gandrayda (Transit Tunnel P70) *Always*&lt;br /&gt;
&lt;br /&gt;
===GFS Valhalla: 2===&lt;br /&gt;
*Tallon IV Incident (Stairwell) *Always*&lt;br /&gt;
*Anthur Incident (Control Room) *Always*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Red Tokens: 108==&lt;br /&gt;
&lt;br /&gt;
===GFS Olympus: 15===&lt;br /&gt;
*Aeromine (Repair Bay Shaft) *Limited*&lt;br /&gt;
*Armored Pirate Militia (Xenoresearch Lab) *Limited*&lt;br /&gt;
*Beserker Lord (Docking Bay 5) *Limited*&lt;br /&gt;
*Crawlmine (Xenoresearch Lab) *Always*&lt;br /&gt;
*Crawltank (Xenoresearch Lab) *Always*&lt;br /&gt;
*Federation Marine (Docking Bay 5) *Always*&lt;br /&gt;
*Female Fleet Trooper (Docking Bay Access) *Limited*&lt;br /&gt;
*Fleet Admiral Dane (Flag Bridge) *ONCE*&lt;br /&gt;
*Fleet Mechanic (Docking Bay 5) *Always*&lt;br /&gt;
*Halberd-Class Turret (Docking Bay 5) *Limited*&lt;br /&gt;
*Hunter Ghor (Security Station) *Limited*&lt;br /&gt;
*Male Fleet Trooper (Docking Bay Access) *Limited*&lt;br /&gt;
*Pirate Militia (Flag Bridge Access) *Limited*&lt;br /&gt;
*Space Pirate Boarding Pod (Port Observation Deck) *Limited*&lt;br /&gt;
*Training Drone (Docking Bay 5) *ONCE*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Norion: 15===&lt;br /&gt;
*Aerotrooper (Cargo Dock A) *Limited*&lt;br /&gt;
*Federation PED Marine (Cargo Dock A) *Limited*&lt;br /&gt;
*Hopping Metroid (Cargo Dock B) *Limited*&lt;br /&gt;
*Hunter Gandrayda (Tower Elevator) *ONCE*&lt;br /&gt;
*Hunter Rundas (Tower Elevator) *ONCE*&lt;br /&gt;
*Jolly Roger Drone (Generator A) *Limited*&lt;br /&gt;
*Jumpmine (Conduit A) *Limited*&lt;br /&gt;
*Liquid Phazon (Conduit B) *Always*&lt;br /&gt;
*Meta Ridley (Generator Shaft) *ONCE*&lt;br /&gt;
*Metroid Hatcher (Generator B) *Limited*&lt;br /&gt;
*Pirate Trooper (Cargo Dock A) *Limited*&lt;br /&gt;
*Phazon Grub (Conduit B) *Always*&lt;br /&gt;
*Space Pirate ATC (Cargo Dock A) *Limited*&lt;br /&gt;
*Shield Pirate Militia (Cargo Dock A) *Limited*&lt;br /&gt;
*Shield Pirate Trooper (Conduit A) *Limited*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo: 33===&lt;br /&gt;
*Advanced Shield Trooper (Temple of Bryyo) *Limited*&lt;br /&gt;
*Advanced Pirate Trooper (Ancient Courtyard) Limited*&lt;br /&gt;
*Alpha Hopper (Gateway Hall) *Always*&lt;br /&gt;
*Armored Aerotrooper (Temple of Bryyo) *ONCE*&lt;br /&gt;
*Armored Pirate Trooper (Temple of Bryyo) *Limited*&lt;br /&gt;
*Assault Pirate Trooper (Ancient Courtyard) Limited*&lt;br /&gt;
*Atomic (GFS Theseus) *Limited*&lt;br /&gt;
*Beserker Knight (Ancient Courtyard) *Limited*&lt;br /&gt;
*Bryyonian Shriekbat (Gateway) *Always*&lt;br /&gt;
*Fargul Hatcher (Hall of Golems) *Always*&lt;br /&gt;
*Fargul Wasp (Hall of Golems) *Always*&lt;br /&gt;
*Geemer (Reliquary II) *Always*&lt;br /&gt;
*Gelbug (Temple Access) *Always*&lt;br /&gt;
*Gel Puffer (Gateway) *Always*&lt;br /&gt;
*Gel Ray (Temple Resevoir) *Always*&lt;br /&gt;
*Gragnol (Gateway Hall) *Always*&lt;br /&gt;
*Gragnol Adult (Crash Site) *Always*&lt;br /&gt;
*Hopper (Gateway) *Always*&lt;br /&gt;
*Korba (Hillside Vista) *Always*&lt;br /&gt;
*Korakk Beast (Jousting Field) *ONCE*&lt;br /&gt;
*Mogenar (Leviathan Core) *ONCE*&lt;br /&gt;
*Nightbarb (Cliffside Airdock) *Always*&lt;br /&gt;
*Phazon Nightbarb (Gateway) *Always*&lt;br /&gt;
*Phazon Pillbug (Gel Processing Site) *Always*&lt;br /&gt;
*Pirate Hussar (Jousting Field) *ONCE*&lt;br /&gt;
*Remorse-Class Turret (Generator Hall South) *Always*&lt;br /&gt;
*Reptilicus (Grand Court Path) *Always*&lt;br /&gt;
*Reptilicus Hunter (Grand Court) *Limited*&lt;br /&gt;
*Rundas (Temple of Bryyo) *ONCE*&lt;br /&gt;
*Scorch Bug (Temple Resevoir) *Always*&lt;br /&gt;
*Shelbug (Grand Court Path) *Always*&lt;br /&gt;
*Snatcher (Hillside Vista) *Always*&lt;br /&gt;
*Warp Hound (Gel Processing Site) *Always*&lt;br /&gt;
&lt;br /&gt;
===Elysia: 23===&lt;br /&gt;
*Advanced Aerotrooper (Chozo Observatory) *Limited*&lt;br /&gt;
*Aerial Repair Drone (Main Docking Bay) *Always*&lt;br /&gt;
*Armored Shield Trooper (Spire) *ONCE*&lt;br /&gt;
*Aurora Unit 217 (Aurora Chamber) *Always*&lt;br /&gt;
*Databot (Main Docking Bay) *Always*&lt;br /&gt;
*Defense Drone (Ballista Storage) *ONCE*&lt;br /&gt;
*Dragoon Battle Drone (Skybridge Hera) *Always*&lt;br /&gt;
*Elysian Shriekbat (Main Docking Access) *Always*&lt;br /&gt;
*Ghor (Main Docking Bay) *ONCE*&lt;br /&gt;
*Helios (Leviathan Core) *ONCE*&lt;br /&gt;
*Phaazoid (Hoverplat Docking Site) *Always*&lt;br /&gt;
*Phazon Metroid (Xenoresearch B) *Always*&lt;br /&gt;
*Phazon Leech (Landing Site C) *Limited*&lt;br /&gt;
*Red Phaazoid (Hoverplat Docking Site) *Limited*&lt;br /&gt;
*Repair Drone (Aurora Lift) *Always*&lt;br /&gt;
*Steambot (Steambot Barracks) *Limited*&lt;br /&gt;
*Steamlord (Barracks Access) *Limited*&lt;br /&gt;
*Sky Puffer (Maintenance Shaft RU) *Always*&lt;br /&gt;
*Space Pirate Assualt Skiff (Spire) *ONCE*&lt;br /&gt;
*Steamspider (Xenoresearch B) *Always*&lt;br /&gt;
*Swarmbot (Gearworks) *Always*&lt;br /&gt;
*Tinbot (Arrival Station) *Always*&lt;br /&gt;
*Transportation Drone (Main Docking Bay) *Always*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pirate Homeworld: 12===&lt;br /&gt;
*Assault Aerotrooper (Craneyard) *ONCE*&lt;br /&gt;
*Assault Shield Trooper (Metroid Processing) *Limited*&lt;br /&gt;
*Commando Pirate (Scrapvault) *Limited*&lt;br /&gt;
*Demolition Trooper (Skyway Access) *Limited*&lt;br /&gt;
*Gandrayda (Proving Grounds) *ONCE*&lt;br /&gt;
*Phazon Harvester Drone (Phazon Harvesting) *Limited*&lt;br /&gt;
*Pirate Cargo Drone (Landing Site Bravo) *Always*&lt;br /&gt;
*Pirate Commander (Transit Station Leviathan) *ONCE*&lt;br /&gt;
*Puffer Mine (Airshaft) *Limited*&lt;br /&gt;
*Scritter (Courtyard Passage) *Always*&lt;br /&gt;
*Omega Ridley (Leviathan Core) *ONCE*&lt;br /&gt;
*Urtragian Shriekbat (Scrapvault) *Limited*&lt;br /&gt;
&lt;br /&gt;
===GFS Valhalla: 4===&lt;br /&gt;
*Miniroid (Hangar A Access) *Always*&lt;br /&gt;
*Phaz-Ing (Security Station) *Always*&lt;br /&gt;
*Phazon Hopper (Xenoresearch Lab) *Always*&lt;br /&gt;
*Phazon Shriekbat (Hangar A Access) *Limited*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phaaze: 6===&lt;br /&gt;
*Aurora Unit 313 (Sanctum) *ONCE*&lt;br /&gt;
*Dark Samus (Sanctum) *ONCE*&lt;br /&gt;
*Jelsac (Hangar A Access) *Limited*&lt;br /&gt;
*Leviathan Infant (Genesis Chamber) *ONCE*&lt;br /&gt;
*Phazon Puffer (Cavern Beta Access) *Limited*&lt;br /&gt;
*Tangle Weed (Drop Shaft) *ONCE*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Research: 47 (Not Counted)==&lt;br /&gt;
&lt;br /&gt;
===GFS Olympus: 8===&lt;br /&gt;
*Blast Shield (Docking Bay 4) *Limited*&lt;br /&gt;
*Bomb Slot (Disposal Chamber) *Always*&lt;br /&gt;
*Galactic Federation Blue Door (Docking Bay 5) *Always*&lt;br /&gt;
*Galactic Federation Crate (Docking Bay 5) *Always*&lt;br /&gt;
*Heavy Galactic Federation Crate (Docking Bay 5) *Always*&lt;br /&gt;
*Hunter Class Gunship (Docking Bay 5) *Always*&lt;br /&gt;
*Landing Beacon (Docking Bay 5) *Always*&lt;br /&gt;
*Save Station (Lift Access) *Always*&lt;br /&gt;
&lt;br /&gt;
===Norion: 4===&lt;br /&gt;
*Mounted Blast Shield (Hub Access) *Limited*&lt;br /&gt;
*Multi-Lock Blast Shield (Cargo Dock B) *ONCE*&lt;br /&gt;
*Red Blast Shield (Conduit A) *Limited*&lt;br /&gt;
*White Blast Shield (Maitenence Station) *Limited*&lt;br /&gt;
&lt;br /&gt;
===Bryyo: 18===&lt;br /&gt;
*Bryyo Blue Door (Cliffside Airlock) *Always*&lt;br /&gt;
*Bryyo Orange Door (Hidden Court) *Always*&lt;br /&gt;
*Energy Cell (Federation Landing Site) *Limited*&lt;br /&gt;
*Fuel Gel (Fiery Airdock) *Always*&lt;br /&gt;
*Galactic Federation Orange Door (Federation Landing Site) *Always*&lt;br /&gt;
*Grab Ledge (Gel Processing Site) *Always*&lt;br /&gt;
*Grapple Swing Point (Hillside Vista) *Always*&lt;br /&gt;
*Kashh Plant (Cliffside Airlock) *Always*&lt;br /&gt;
*Large Bryyo Coffer (Gateway Hall) *Always*&lt;br /&gt;
*Large Space Pirate Crate (Temple of Bryyo) *Always*&lt;br /&gt;
*Leviathan Door (Bryyo Seed) *Always*&lt;br /&gt;
*Mature Kashh Plant (Cliffside Airlock) *Always*&lt;br /&gt;
*Phazon Fungus (South Jungle Hall) *Always*&lt;br /&gt;
*Ship Grapple Point (Chozo Observatory) *Limited*&lt;br /&gt;
*Small Bryyo Coffer (Gateway Hall) *Always*&lt;br /&gt;
*Space Pirate Blue Door (Generator Hall South) *Always*&lt;br /&gt;
*Space Pirate Crate (Temple of Bryyo) *Always*&lt;br /&gt;
*Wall Jump Surface (Imperial Caverns) *Always*&lt;br /&gt;
&lt;br /&gt;
===Elysia: 11===&lt;br /&gt;
*Half-Pipe (Transit Hub) *Always*&lt;br /&gt;
*Heavy Skytown Storage Unit (Main Docking Bay) *Always*&lt;br /&gt;
*Kinetic Orb Cannon (Transit Hub) *Always*&lt;br /&gt;
*Planet Aether (Chozo Observatory) *Always*&lt;br /&gt;
*Planet Tallon IV (Chozo Observatory) *Always*&lt;br /&gt;
*Skytown Blue Door (Main Docking Bay) *Always*&lt;br /&gt;
*Skytown Storage Unit (Main Docking Bay) *Always*&lt;br /&gt;
*Skytown Orange Door (Security Station) *Always*&lt;br /&gt;
*Spider Ball Track (Powerworks) *Always*&lt;br /&gt;
*Spinner (Ballista Storage) *Limited*&lt;br /&gt;
*Zipline Cable (Zipline Station Alpha) *Always*&lt;br /&gt;
&lt;br /&gt;
===Pirate Homeworld: 3===&lt;br /&gt;
*Heavy Phazon Canister (Landing Site Bravo) *Always*&lt;br /&gt;
*Space Pirate Blue Door (Lift Hub) *Always*&lt;br /&gt;
*Space Pirate Orange Door (Defense Access) *Always*&lt;br /&gt;
&lt;br /&gt;
===GFS Valhalla: 1===&lt;br /&gt;
*Galactic Federation Green Door (Valhalla) *Always*&lt;br /&gt;
&lt;br /&gt;
===Phaaze: 2===&lt;br /&gt;
*Phaaze Door (Landing Site) *Always*&lt;br /&gt;
*Black Phazon Crystals (Cavern Alpha) *Limited*&lt;/div&gt;</summary>
		<author><name>Jerry9</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Energy_Tanks</id>
		<title>Energy Tanks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Energy_Tanks"/>
				<updated>2007-09-02T16:42:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jerry9: New page: '''Skip the Energy Tank on Norion'''  ''Discovered by Paraxade''  It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skip the Energy Tank on Norion'''&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from a raised portion of the floor to the left of the tunnel entrance, which gives you enough height to land part way into the tunnel and avoid the Energy Tank.&lt;/div&gt;</summary>
		<author><name>Jerry9</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Secret_Worlds"/>
				<updated>2007-09-02T00:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Secret World''' is Metroid terminology for an out of bounds area in the game that allows the player to access areas before they are meant to be or simply explore. Due to Metroid Prime 3's dedication to limiting sequence breaking it's beginning to look like Secret Worlds will be our main route to sequence break in the first place. Please report any entrances you may find whether deliberate or accidental here or on the forums.&lt;br /&gt;
==Bryyo==&lt;br /&gt;
# [[Temple of Bryyo SW|Temple of Bryyo]]&lt;br /&gt;
&lt;br /&gt;
==Elysia==&lt;br /&gt;
# [[Chozo Observatory SW|Chozo Observatory]]&lt;br /&gt;
# [[Zipline Station Charlie SW|Zipline Station Charlie]]&lt;br /&gt;
# [[Powerworks SW|Powerworks]]&lt;br /&gt;
&lt;br /&gt;
==Pirate Homeworld==&lt;br /&gt;
# [[Creche Transit SW|Creche Transit]]&lt;br /&gt;
# [[Skyway Access SW|Skyway Access]]&lt;/div&gt;</summary>
		<author><name>Jerry9</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Mogenar</id>
		<title>Mogenar</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Mogenar"/>
				<updated>2007-09-02T00:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshi348: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
If you're fast enough and close enough to him, when he opens his mouth try to shoot an Ice Missile at him. If it hits before he closes his mouth, he'll be stunned for about 5 seconds with all of his orbs exposed, allowing you the perfect oportunity to blast him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by petrie911''&lt;br /&gt;
&lt;br /&gt;
Fight in 4:00 (Hyper Mode difficulty) [http://www.youtube.com/watch?v=Xrr9DH7mE2M http://www.youtube.com/watch?v=Xrr9DH7mE2M]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''First and foremost, Hyper mode your way through each orb. It's best if you wait a little for Corruption to set in, or you'll probably find yourself running out of phazon. Otherwise, go nuts, and let mogenar's attacks refill your meter. For the part where you attack his feet, go in and out of Hyper Mode to avoid damage from his feet and shockwaves.''&amp;quot; (YouTube comment)&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Energy_Cells</id>
		<title>Energy Cells</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Energy_Cells"/>
				<updated>2007-09-02T00:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skip the Two Energy Cells in Valahalla Aurora Chamber'''&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
The two slots in the Aurora Chamber can be skipped by screw attacking the glass blocking the door. The terminal fall will respawn you infront of the door.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Aurora+Chamber+Energy+Celpmp4/;8581587;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Aurora_Unit_313</id>
		<title>Aurora Unit 313</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Aurora_Unit_313"/>
				<updated>2007-08-31T23:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jerry9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== First Form ===&lt;br /&gt;
&lt;br /&gt;
''Discovered by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot.&lt;br /&gt;
&lt;br /&gt;
Appendage by Samus Rox:&lt;br /&gt;
You don't need to shoot a hyper missile, just one shot will do it.&lt;br /&gt;
&lt;br /&gt;
=== Second Form ===&lt;br /&gt;
&lt;br /&gt;
''Discovered by PessimistByNature''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you screw attack the head, it will stun AU 313 in one hit.  You must hit its weak point for this to work.  It is possible to SA through the head and not hit its weak point.&lt;/div&gt;</summary>
		<author><name>PessimistByNature</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Current_events</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Current_events"/>
				<updated>2007-08-18T17:11:21Z</updated>
		
		<summary type="html">&lt;p&gt;Prime Hunter: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Game_Breaker_Glitches</id>
		<title>Game Breaker Glitches</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Game_Breaker_Glitches"/>
				<updated>2007-08-18T16:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Samus Rox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;GFS Olympus&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Norion&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Bryyo&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
Discovered by Samus Rox&lt;br /&gt;
On Bryyo, after you use the shortcut to destroy the second tower first, if you bomb run the energy signal as the door is loading and skip the custscene, the icon for the bomb run will not appear and the tower will not have been destroyed. Forces you to restart from last save.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Elysia&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;GFS Valhalla&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Pirate Homeworld&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Phaaze&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-08-18T16:56:38Z</updated>
		
		<summary type="html">&lt;p&gt;Arkarian: /* Elysia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
Video by craztad - trick is at around 1:40:&lt;br /&gt;
&amp;lt;youtube&amp;gt;__cit9FHucY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Appendage by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
Actually the spot is the first metal bar that sticks out, just past the corner&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s:&amp;lt;youtube&amp;gt;S6QQU5ozAF4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
'''Turbine Chamber:'''&lt;br /&gt;
When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the &amp;quot;hut&amp;quot; and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do.  &lt;br /&gt;
Video, with BSJ:&lt;br /&gt;
&amp;lt;youtube&amp;gt;136S0j0aDT4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equipment. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead.&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''One of the rooms near the end...''' : Rather than jumping clockwise from platform to platform to reach the door, you can simply jump to the right off the first platform and perform a relatively easy Screw Attack to reach a lower right-hand platform. Saves a good few seconds.&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Boss_Tricks</id>
		<title>Boss Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Boss_Tricks"/>
				<updated>2007-08-18T16:55:00Z</updated>
		
		<summary type="html">&lt;p&gt;King of Scots: Added bosses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;7&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; rowspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Boss Tricks&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Berserker Lord (first battle)|Berserker Lord]]&lt;br /&gt;
&lt;br /&gt;
[[Meta Ridley]]&lt;br /&gt;
&lt;br /&gt;
[[Rundas]]&lt;br /&gt;
&lt;br /&gt;
[[Korakk]]&lt;br /&gt;
&lt;br /&gt;
[[Mogenar]]&lt;br /&gt;
&lt;br /&gt;
[[Steam Lord]]&lt;br /&gt;
&lt;br /&gt;
[[Defense Drone]]&lt;br /&gt;
&lt;br /&gt;
[[Ghor]]&lt;br /&gt;
&lt;br /&gt;
[[Berserker Lord (second battle)|Berserker Lord]]&lt;br /&gt;
&lt;br /&gt;
[[Helios]]&lt;br /&gt;
&lt;br /&gt;
[[Gandrayda]]&lt;br /&gt;
&lt;br /&gt;
[[Metroid Hatcher]]&lt;br /&gt;
&lt;br /&gt;
[[Pirate Commander]]&lt;br /&gt;
&lt;br /&gt;
[[Omega Ridley]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Samus]]&lt;br /&gt;
&lt;br /&gt;
[[Aurora Unit 313]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Sequence_Breaks</id>
		<title>Sequence Breaks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Sequence_Breaks"/>
				<updated>2007-08-18T16:53:34Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;TABLE BORDER=&amp;quot;1&amp;quot; CELLPADDING=&amp;quot;10&amp;quot; CELLSPACING=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot; ROWSPAN=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Early Items&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Early Screw Attack|Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions|Missle Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks|Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Seeker Missiles|Seeker Missiles]]&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Skipped Items&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hazard Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Cells]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Other&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Obstacles to Bypassing Items]]&lt;br /&gt;
&lt;br /&gt;
[[Skip disabling the Pirate Defense Systems]]&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Bypassing_Items</id>
		<title>Bypassing Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Bypassing_Items"/>
				<updated>2007-08-18T16:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;Prime Hunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 09/18/07''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unskippable Items: ==&lt;br /&gt;
&lt;br /&gt;
=== STARTING ITEMS ===&lt;br /&gt;
&lt;br /&gt;
:Power Beam&lt;br /&gt;
:Varia Suit&lt;br /&gt;
:Morph Ball&lt;br /&gt;
:Morph Ball Bombs&lt;br /&gt;
:Space Jump Boots&lt;br /&gt;
:Combat Visor&lt;br /&gt;
:Scan Visor&lt;br /&gt;
:Command Visor&lt;br /&gt;
&lt;br /&gt;
=== GIVEN AUTOMATICALLY ===&lt;br /&gt;
&lt;br /&gt;
:PED Suit and Hyper Beam&lt;br /&gt;
&lt;br /&gt;
=== Energy Tank ===&lt;br /&gt;
&lt;br /&gt;
:An Energy Tank on the Olympus is directly in your path.&lt;br /&gt;
:Need 101 energy to activate Hyper Mode&lt;br /&gt;
&lt;br /&gt;
=== Missile Launcher ===&lt;br /&gt;
&lt;br /&gt;
:Needed to open several doors&lt;br /&gt;
:Needed for using Hyper Missile&lt;br /&gt;
&lt;br /&gt;
=== Ship Missile Launcher ===&lt;br /&gt;
&lt;br /&gt;
:Needed to gain full access to Bryyo Jungle&lt;br /&gt;
:Needed to destroy shield generators on Bryyo&lt;br /&gt;
:Needed to destroy door leading to Leviathan on Pirate Homeworld &lt;br /&gt;
&lt;br /&gt;
=== Hyper Ball ===&lt;br /&gt;
&lt;br /&gt;
:Needed to destroy Leviathan on Bryyo&lt;br /&gt;
:Needed to gain full access to Elysia&lt;br /&gt;
:Needed to access Eastern SkyTown&lt;br /&gt;
:Needed to get through Phaaze&lt;br /&gt;
&lt;br /&gt;
=== Ship Grapple ===&lt;br /&gt;
&lt;br /&gt;
:Need to assemble Theronian Bomb on Elysia&lt;br /&gt;
&lt;br /&gt;
=== Hyper Missile ===&lt;br /&gt;
&lt;br /&gt;
:Need to destroy Leviathan on Elysia&lt;br /&gt;
:Need to get through Phaaze&lt;br /&gt;
&lt;br /&gt;
=== Hyper Grapple ===&lt;br /&gt;
&lt;br /&gt;
:Need to destroy Leviathan on Pirate Homeworld&lt;br /&gt;
:Need to get through Phaaze&lt;br /&gt;
&lt;br /&gt;
=== Energy Cells (3) ===&lt;br /&gt;
&lt;br /&gt;
:Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Problem Items: (Most Likely Unskippable) ==&lt;br /&gt;
&lt;br /&gt;
=== Grapple Lasso ===&lt;br /&gt;
&lt;br /&gt;
:Used often to solve puzzles&lt;br /&gt;
:Used often against enemies and bosses&lt;br /&gt;
&lt;br /&gt;
=== Grapple Swing ===&lt;br /&gt;
&lt;br /&gt;
:Needed to cross Main Docking Access&lt;br /&gt;
:Needed to cross Construction Bay&lt;br /&gt;
:Used to interface with the ziplines on Elysia&lt;br /&gt;
&lt;br /&gt;
=== Ice Missiles ===&lt;br /&gt;
&lt;br /&gt;
:Needed to exit Temple of Bryyo and turn on elevator to the Eastern Shield Generator&lt;br /&gt;
:Needed to cross Fall of Fire&lt;br /&gt;
:Open the door to Skybridge Hera from Junction&lt;br /&gt;
:Open the door to Concourse&lt;br /&gt;
&lt;br /&gt;
=== Boost Ball ===&lt;br /&gt;
&lt;br /&gt;
:Needed to access the Aurora Chamber&lt;br /&gt;
:Needed to use the halfpipe in Steambot Barracks&lt;br /&gt;
:Needed to break the wall in Warp Site Alpha&lt;br /&gt;
:Needed to access Eastern SkyTown&lt;br /&gt;
:Needed to get Seeker Missiles&lt;br /&gt;
:Needed to use the halfpipe in Phazon Quarry&lt;br /&gt;
:Needed to open Mine Lift&lt;br /&gt;
&lt;br /&gt;
=== Plasma Beam ===&lt;br /&gt;
&lt;br /&gt;
:Needed to repair the Aurora Unit&lt;br /&gt;
:Needed to get Screw Attack&lt;br /&gt;
:Open the orange door in Security Station&lt;br /&gt;
:Repair the elevator in Observatory Lift&lt;br /&gt;
:Orange door between Concourse - Maintenance Shaft CC&lt;br /&gt;
:Used to repair the escape pod&lt;br /&gt;
:Orange door between Scrapvault - Processing Access&lt;br /&gt;
:Weld a panel in Scrapvault&lt;br /&gt;
:Orange door between Metroid Processing - Airshaft&lt;br /&gt;
&lt;br /&gt;
=== Screw Attack ===&lt;br /&gt;
&lt;br /&gt;
:Used often to travel across Elysia&lt;br /&gt;
:Used to access Eastern SkyTown&lt;br /&gt;
:Needed in Phazon Harvesting during Hazard Shield Skip&lt;br /&gt;
:Used to skip 2 Energy Cells&lt;br /&gt;
&lt;br /&gt;
=== Seeker Missiles ===&lt;br /&gt;
&lt;br /&gt;
:Needed to collect after grabbing Energy Cell 5&lt;br /&gt;
:Needed for collecting parts 2 and 3 of Theronian Bomb&lt;br /&gt;
:Needed to get into the Elysian seed&lt;br /&gt;
:Needed to get the X-Ray Visor&lt;br /&gt;
:Needed to open the Screw Attack wall in Airshaft&lt;br /&gt;
:Needed to open the tunnel in Powerworks to get the Spider Ball&lt;br /&gt;
&lt;br /&gt;
=== X-Ray Visor ===&lt;br /&gt;
&lt;br /&gt;
:Needed for a combo lock in Lift Hub to download the Pirate Homeworld map&lt;br /&gt;
:Needed for a combo lock in Scrapvault&lt;br /&gt;
:Needed to exit Main Cavern&lt;br /&gt;
:Needed for a combo lock blocking the pirate codes&lt;br /&gt;
&lt;br /&gt;
=== Grapple Voltage ===&lt;br /&gt;
&lt;br /&gt;
:Used to destroy a gate in Zipline Station Charlie&lt;br /&gt;
:Needed to drain the shield in Command Courtyard&lt;br /&gt;
:Needed to start the Demolition Trooper sequence&lt;br /&gt;
:Needed to download the pirate codes&lt;br /&gt;
:Needed to get to the Leviathan&lt;br /&gt;
&lt;br /&gt;
=== Spider Ball ===&lt;br /&gt;
&lt;br /&gt;
:Needed to climb Defense Access&lt;br /&gt;
:Used to open Mine Lift&lt;br /&gt;
&lt;br /&gt;
=== Nova Beam ===&lt;br /&gt;
&lt;br /&gt;
:Green door between Junction A - Aurora Access&lt;br /&gt;
:Needed to kill Omega Ridley&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Lowest_%25_and_Requirements</id>
		<title>Lowest % and Requirements</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Lowest_%25_and_Requirements"/>
				<updated>2007-08-18T16:36:04Z</updated>
		
		<summary type="html">&lt;p&gt;Prime Hunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lowest % Completion Possible:''' 22%&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
:01) Energy Tank (Olympus)&lt;br /&gt;
&lt;br /&gt;
:02) Missile Launcher&lt;br /&gt;
&lt;br /&gt;
:03) Grapple Lasso&lt;br /&gt;
&lt;br /&gt;
:04) PED Suit/Hyper Beam&lt;br /&gt;
&lt;br /&gt;
:05) Grapple Swing&lt;br /&gt;
&lt;br /&gt;
:06) Ice Missile&lt;br /&gt;
&lt;br /&gt;
:07) Ship Missile&lt;br /&gt;
&lt;br /&gt;
:08) Hyper Ball&lt;br /&gt;
&lt;br /&gt;
:09) Boost Ball&lt;br /&gt;
&lt;br /&gt;
:10) Plasma Beam&lt;br /&gt;
&lt;br /&gt;
:11) Screw Attack&lt;br /&gt;
&lt;br /&gt;
:12) Ship Grapple&lt;br /&gt;
&lt;br /&gt;
:13) Seeker Missile&lt;br /&gt;
&lt;br /&gt;
:14) Hyper Missile&lt;br /&gt;
&lt;br /&gt;
:15) X-ray Visor&lt;br /&gt;
&lt;br /&gt;
:16) Grapple Voltage&lt;br /&gt;
&lt;br /&gt;
:17) Spider Ball&lt;br /&gt;
&lt;br /&gt;
:18) Nova Beam&lt;br /&gt;
&lt;br /&gt;
:19) Hyper Grapple&lt;br /&gt;
&lt;br /&gt;
:20-22) Energy Cells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skipped Items'''&lt;br /&gt;
&lt;br /&gt;
''Hazard Shield''&lt;br /&gt;
&lt;br /&gt;
It is possible to get to the Nova Beam before collecting this item by following the indicated methods here: [[Hazard Shield]]. This video by BlueGlass, [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight]&lt;br /&gt;
proves that Skyway Access is possible on a low% run without Hazard Shield, confirming 22%!&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Runs</id>
		<title>Speed Runs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Runs"/>
				<updated>2007-08-18T16:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;Prime Hunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Any% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''craztad'' in 02:32 (31%) on 11/06/07&lt;br /&gt;
&lt;br /&gt;
- ''rekameos'' in 02:40 (??%) on 01/21/08&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 02:43 (30%) on 09/23/07&lt;br /&gt;
&lt;br /&gt;
- ''goue'' in 02:52 (36% PAL) on 11/17/07&lt;br /&gt;
&lt;br /&gt;
- ''MASTER-88'' in 02:53 (33% PAL) on 01/28/08&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''Ann-Ti'' in 03:13 (37%) on 01/06/08&lt;br /&gt;
&lt;br /&gt;
- ''craztad'' in 03:19 (22% SS) on 10/23/07&lt;br /&gt;
&lt;br /&gt;
- ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08&lt;br /&gt;
&lt;br /&gt;
- ''Prime Hunter'' in 03:29 (22%) on 10/04/07&lt;br /&gt;
&lt;br /&gt;
- ''Fano7'' in 04:10 (39%) on 09/03/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 03:13 (22% SS) on 10/21/07&lt;br /&gt;
&lt;br /&gt;
- ''lild7hina'' in 03:38 (22% SS) on 01/29/08&lt;br /&gt;
&lt;br /&gt;
- ''vykan12'' in 03:49 (22%) on 07/01/08&lt;br /&gt;
&lt;br /&gt;
- ''Prime Hunter'' in 03:53 (22%) on 07/01/08&lt;br /&gt;
&lt;br /&gt;
- ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08&lt;br /&gt;
&lt;br /&gt;
== Low% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''Prime Hunter'' in 03:06 (22%) on 09/24/07&lt;br /&gt;
&lt;br /&gt;
- ''Alpha/Omega'' in 03:39 (22%) on 03/07/09&lt;br /&gt;
&lt;br /&gt;
- ''MASTER-88'' in 03:39 (22%) on 01/23/08&lt;br /&gt;
&lt;br /&gt;
- ''Shadow Jedi'' in 04:02 (22%) on 11/21/07&lt;br /&gt;
&lt;br /&gt;
- ''Mgoblue201'' in 04:33 (22%) on 09/19/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''craztad'' in 03:13 (22%) on 10/23/07&lt;br /&gt;
&lt;br /&gt;
- ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08&lt;br /&gt;
&lt;br /&gt;
- ''Prime Hunter'' in 03:29 (22%) on 10/04/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 03:13 (22% SS) on 10/21/07&lt;br /&gt;
&lt;br /&gt;
- ''lild7hina'' in 03:38 (22% SS) on 01/29/08&lt;br /&gt;
&lt;br /&gt;
- ''vykan12'' in 03:49 (22%) on 07/01/08&lt;br /&gt;
&lt;br /&gt;
- ''Prime Hunter'' in 03:53 (22%) on 07/01/08&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''goue'' in 03:36 (PAL) on 12/01/07&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 04:29 on 11/10/07&lt;br /&gt;
&lt;br /&gt;
- ''zell99'' in 04:40 on 09/23/07&lt;br /&gt;
&lt;br /&gt;
- ''the wicked child'' in 06:57 on 10/05/07&lt;br /&gt;
&lt;br /&gt;
- ''FirePhoenix0'' in 09:34 on 11/17/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''zell99'' in 04:12 on 10/14/07&lt;br /&gt;
&lt;br /&gt;
- ''Green Mamba'' in 05:27 on 09/16/07&lt;br /&gt;
&lt;br /&gt;
- ''PerfectChaos9'' in 05:30 on 10/27/07&lt;br /&gt;
&lt;br /&gt;
- ''kwinse'' in 06:18 on 09/21/07&lt;br /&gt;
&lt;br /&gt;
- ''interdpth'' in 06:53 (SS) on 09/23/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Prime Hunter'' in 06:27 on 10/27/07&lt;br /&gt;
&lt;br /&gt;
- ''goue'' in 06:47 (PAL) on 11/17/07&lt;br /&gt;
&lt;br /&gt;
- ''kwinse'' in 07:08 on 11/26/07&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 08:46 on 09/11/07&lt;br /&gt;
&lt;br /&gt;
- ''PiccoloCube'' in 09:08 on 01/20/08&lt;br /&gt;
&lt;br /&gt;
== Single Segment ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''craztad'' in 02:56 (33%) on 10/19/07&lt;br /&gt;
&lt;br /&gt;
- ''Fano7'' in 03:14 (32%) on 10/01/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''craztad'' in 03:13 (22%) on 10/23/07&lt;br /&gt;
&lt;br /&gt;
- ''phatlip'' in 05:44 (54%) on 10/01/07&lt;br /&gt;
&lt;br /&gt;
- ''interdpth'' in 06:53 (100%) on 09/23/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 03:13 (22%) on 10/21/07&lt;br /&gt;
&lt;br /&gt;
- ''lild7hina'' in 03:38 (22%) on 01/29/08&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Techniques</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Techniques"/>
				<updated>2007-08-18T16:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;Prime Hunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Morph Ball]]&lt;br /&gt;
&lt;br /&gt;
[[Bomb Jumps]]&lt;br /&gt;
&lt;br /&gt;
[[Jumps]]&lt;br /&gt;
&lt;br /&gt;
[[Dashes]]&lt;br /&gt;
&lt;br /&gt;
[[Other]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Prime Hunter</name></author>	</entry>

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