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		<id>http://www.metroid2002.com/prime3/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zelsexx</id>
		<title>Prime3 - User contributions [en]</title>
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		<updated>2026-04-21T06:18:49Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Main_Page"/>
				<updated>2007-10-02T07:58:54Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!'''&lt;br /&gt;
&lt;br /&gt;
''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found!&lt;br /&gt;
HTML also works!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification.&lt;br /&gt;
To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;br /&gt;
&lt;br /&gt;
You can include YouTube videos on pages by using the wiki code: &amp;lt;nowiki&amp;gt;&amp;lt;youtube&amp;gt;QNUyWRN_ZGo&amp;lt;/youtube&amp;gt;&amp;lt;/nowiki&amp;gt; where the gibberish is the part at the end of your youtube link (after the &amp;quot;v=&amp;quot;). See [[Help:Contents|Help]] for an example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; ===&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;1. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;2. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;3. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[What now?]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Techniques]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Sequence Breaks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Boss Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Game Breaker Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Runs]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Secret Worlds]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Tokens and Friend Vouchers]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Main_Page"/>
				<updated>2007-10-02T07:56:17Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* &amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!'''&lt;br /&gt;
&lt;br /&gt;
''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found!&lt;br /&gt;
HTML also works!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification.&lt;br /&gt;
To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;br /&gt;
&lt;br /&gt;
You can include YouTube videos on pages by using the wiki code: &amp;lt;nowiki&amp;gt;&amp;lt;youtube&amp;gt;QNUyWRN_ZGo&amp;lt;/youtube&amp;gt;&amp;lt;/nowiki&amp;gt; where the gibberish is the part at the end of your youtube link (after the &amp;quot;v=&amp;quot;). See [[Help:Contents|Help]] for an example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; ===&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;1. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;2. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;3. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;4. [[Early Screw Attack|Screw Attack]] can now obtained early thanks to Prime Hunter,Paraxade!(Article is WIP.)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[What now?]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Techniques]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Sequence Breaks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Boss Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Game Breaker Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Runs]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Secret Worlds]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Tokens and Friend Vouchers]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Main_Page"/>
				<updated>2007-10-02T07:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* &amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!'''&lt;br /&gt;
&lt;br /&gt;
''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found!&lt;br /&gt;
HTML also works!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification.&lt;br /&gt;
To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;br /&gt;
&lt;br /&gt;
You can include YouTube videos on pages by using the wiki code: &amp;lt;nowiki&amp;gt;&amp;lt;youtube&amp;gt;QNUyWRN_ZGo&amp;lt;/youtube&amp;gt;&amp;lt;/nowiki&amp;gt; where the gibberish is the part at the end of your youtube link (after the &amp;quot;v=&amp;quot;). See [[Help:Contents|Help]] for an example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; ===&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;1. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;2. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;3. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;4. [[Early Screw Attack|Screw Attack]] can now obtained early thanks to Prime Hunter,Paraxade!(Article is WIP.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[What now?]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Techniques]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Sequence Breaks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Boss Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Game Breaker Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Runs]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Secret Worlds]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Tokens and Friend Vouchers]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Sequence_Breaks</id>
		<title>Sequence Breaks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Sequence_Breaks"/>
				<updated>2007-10-02T07:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;TABLE BORDER=&amp;quot;1&amp;quot; CELLPADDING=&amp;quot;10&amp;quot; CELLSPACING=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot; ROWSPAN=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Early Items&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Early Screw Attack|Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions|Missle Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks|Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Seeker Missiles|Seeker Missiles]]&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Skipped Items&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hazard Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Cells]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Other&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Obstacles to Bypassing Items]]&lt;br /&gt;
&lt;br /&gt;
[[Skip disabling the Pirate Defense Systems]]&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-29T06:22:43Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Elysia, Main Docking Bay SW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo, Hangar Bay SW===&lt;br /&gt;
&lt;br /&gt;
I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques:&lt;br /&gt;
*Ride the elevator up to the second floor&lt;br /&gt;
*While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.)&lt;br /&gt;
*Jump across the platforms leading to the hangar door&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Late Grapple Swing===&lt;br /&gt;
&lt;br /&gt;
Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine]&lt;br /&gt;
&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;br /&gt;
&lt;br /&gt;
===Elysia, Transit Hub SW===&lt;br /&gt;
&lt;br /&gt;
''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-26T12:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Tokens and Friend Vouchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo, Hangar Bay SW===&lt;br /&gt;
&lt;br /&gt;
I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques:&lt;br /&gt;
*Ride the elevator up to the second floor&lt;br /&gt;
*While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.)&lt;br /&gt;
*Jump across the platforms leading to the hangar door&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself.&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover.&lt;br /&gt;
*Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video]&lt;br /&gt;
*Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video]&lt;br /&gt;
**Note in this video i don't show me landing on it, but I have confirmed its possible on both sides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Late Grapple Swing===&lt;br /&gt;
&lt;br /&gt;
Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine]&lt;br /&gt;
&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;br /&gt;
&lt;br /&gt;
===Elysia, Transit Hub SW===&lt;br /&gt;
&lt;br /&gt;
''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx</id>
		<title>User:Zelsexx</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx"/>
				<updated>2007-09-26T12:39:46Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible.&lt;br /&gt;
&lt;br /&gt;
==My Recent Additions/Changes==&lt;br /&gt;
07:39, 26 September 2007 (CDT)&lt;br /&gt;
*'''General:''' More streamlining of some text to maintain consistency.&lt;br /&gt;
*'''New:''' Kip's method for an [[Early Energy Tanks|early energy tank]] added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
22:10, 12 September 2007 (CDT)&lt;br /&gt;
*'''General:''' Crosslinked words I've come across that relate to a source but were accidently nonlinked.&lt;br /&gt;
*'''New:''' El Padrino's [[Temple of Bryyo SW|secret world]] added to the SW list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14:23, 9 September 2007 (CDT)&lt;br /&gt;
*'''General:''' Spellchecking of the wiki. (Still incomplete.)&lt;br /&gt;
*'''General:''' Changed the text for some video links to make them less bulky.&lt;br /&gt;
*'''New:''' Sigfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing.&lt;br /&gt;
*'''New:''' Sigfriedxx's [[Early Missile Expansions|discovery]] of the &amp;quot;Reptilicus Boost&amp;quot; which currently gives access to an early missile expansion.&lt;br /&gt;
**Added information on the &amp;quot;Reptilicus Boost&amp;quot; to the possible leads section of [[What now?]]&lt;br /&gt;
*'''New:''' Section added to [[What now?]] with all information pertaining to obtaining the Grapple Swing late.&lt;br /&gt;
'''''For previous changes go [[Special:Recentchanges|here]].'''''&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions"/>
				<updated>2007-09-26T12:33:09Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* GFS Valhalla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Norion ==&lt;br /&gt;
''Discovered by Paraxade, kip''&lt;br /&gt;
&lt;br /&gt;
'''Docking Hub Alpha''' - Do a roll jump to get across the gap that you normally need Grapple Swing for. According to kip, you can do a roll jump/BSJ to get back. [http://files.filefront.com/Docking+Hub+Alpha+Earlynmp4/;8571872;/fileinfo.html Video]&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Siegfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video]&lt;br /&gt;
*Also allows access to the crash site without the grapple swing.&lt;br /&gt;
'''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Zelse/Alternate method by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Hidden Court''' - You can get an early missile expansion in the hidden court on Bryyo by [[Ghetto Jump|Ghetto Jumping]] up to the ledge with the red door and then doing a [[BSJ]] or another [[Ghetto Jump]] up to the ledge with the expansion. &lt;br /&gt;
[http://www.youtube.com/watch?v=CzUUO7vQOZo Video, With the Ghetto jump]&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by SamusRox,Babysheegoth.''&lt;br /&gt;
&lt;br /&gt;
'''Stairwell''' - Do a ghetto jump off the pipes in the corner, to your right when you walk in.[http://www.youtube.com/watch?v=XVvJwc9yVvw Video]&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions"/>
				<updated>2007-09-25T20:53:56Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* GFS Valhalla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Norion ==&lt;br /&gt;
''Discovered by Paraxade, kip''&lt;br /&gt;
&lt;br /&gt;
'''Docking Hub Alpha''' - Do a roll jump to get across the gap that you normally need Grapple Swing for. According to kip, you can do a roll jump/BSJ to get back. [http://files.filefront.com/Docking+Hub+Alpha+Earlynmp4/;8571872;/fileinfo.html Video]&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Siegfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video]&lt;br /&gt;
*Also allows access to the crash site without the grapple swing.&lt;br /&gt;
'''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Hidden Court''' - You can get an early missile expansion in the hidden court on Bryyo by [[Ghetto Jump|Ghetto Jumping]] up to the ledge with the red door and then doing a [[BSJ]] up to the ledge with the expansion.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by SamusRox,Babysheegoth.''&lt;br /&gt;
&lt;br /&gt;
In the room called Stairwell do a ghetto jump off the pipes in the corner, to your right when you walk in.[http://www.youtube.com/watch?v=XVvJwc9yVvw Video]&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Energy_Tanks</id>
		<title>Early Energy Tanks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Energy_Tanks"/>
				<updated>2007-09-25T20:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bryyo==&lt;br /&gt;
''Discovered by kip.''&lt;br /&gt;
&lt;br /&gt;
'''Ice Bryyo, Tower''' - First jump into the tunnel from the top of the room (not the one next to the door), then do a [[BSJ|2BSJ]], which is much easier than normal because the camera always gives [[Instant Unmorph]], with one exception. As soon as you unmorph jump back against the wall, then space jump forward and morph. It'll be an instant morph. If it was done right you'll get into where the tank is, but it's tough. You must morph before you hit your head. The reason it's tough is because you start dropping down almost right after hitting C.&lt;br /&gt;
 &lt;br /&gt;
[http://files.filefront.com/tower+tankavi/;8628332;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
==Elysia==&lt;br /&gt;
&lt;br /&gt;
==GFS Valhalla==&lt;br /&gt;
&lt;br /&gt;
==Pirate Homeworld==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Spring_Boost</id>
		<title>Spring Boost</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Spring_Boost"/>
				<updated>2007-09-18T18:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
If you Boost the right after spring bounce, you get a large amount of distance. Almost a dash in MP3 but in a straight line. &lt;br /&gt;
&lt;br /&gt;
'''Currently there are no known applications for this technique.'''&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx</id>
		<title>User:Zelsexx</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx"/>
				<updated>2007-09-13T03:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible.&lt;br /&gt;
&lt;br /&gt;
==My Recent Additions/Changes==&lt;br /&gt;
22:10, 12 September 2007 (CDT)&lt;br /&gt;
*'''General:''' Crosslinked words I've come across that relate to a source but were accidently nonlinked.&lt;br /&gt;
*'''New:''' El Padrino's [[Temple of Bryyo SW|secret world]] added to the SW list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14:23, 9 September 2007 (CDT)&lt;br /&gt;
*'''General:''' Spellchecking of the wiki. (Still incomplete.)&lt;br /&gt;
*'''General:''' Changed the text for some video links to make them less bulky.&lt;br /&gt;
*'''New:''' Sigfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing.&lt;br /&gt;
*'''New:''' Sigfriedxx's [[Early Missile Expansions|discovery]] of the &amp;quot;Reptilicus Boost&amp;quot; which currently gives access to an early missile expansion.&lt;br /&gt;
**Added information on the &amp;quot;Reptilicus Boost&amp;quot; to the possible leads section of [[What now?]]&lt;br /&gt;
*'''New:''' Section added to [[What now?]] with all information pertaining to obtaining the Grapple Swing late.&lt;br /&gt;
'''''For previous changes go [[Special:Recentchanges|here]].'''''&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-13T03:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Bryyo, Hangar Bay SW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
 &lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo, Hangar Bay SW===&lt;br /&gt;
&lt;br /&gt;
I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques:&lt;br /&gt;
*Ride the elevator up to the second floor&lt;br /&gt;
*While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.)&lt;br /&gt;
*Jump across the platforms leading to the hangar door&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself.&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover.&lt;br /&gt;
*Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video]&lt;br /&gt;
*Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video]&lt;br /&gt;
**Note in this video i don't show me landing on it, but I have confirmed its possible on both sides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Late Grapple Swing===&lt;br /&gt;
&lt;br /&gt;
Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine]&lt;br /&gt;
&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx</id>
		<title>User:Zelsexx</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx"/>
				<updated>2007-09-13T03:10:01Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible.&lt;br /&gt;
&lt;br /&gt;
==My Recent Additions/Changes==&lt;br /&gt;
22:10, 12 September 2007 (CDT)&lt;br /&gt;
*'''New:''' El Padrino's [[Temple of Bryyo SW|secret world]] added to the SW list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14:23, 9 September 2007 (CDT)&lt;br /&gt;
*'''General:''' Spellchecking of the wiki. (Still incomplete.)&lt;br /&gt;
*'''General:''' Changed the text for some video links to make them less bulky.&lt;br /&gt;
*'''New:''' Sigfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing.&lt;br /&gt;
*'''New:''' Sigfriedxx's [[Early Missile Expansions|discovery]] of the &amp;quot;Reptilicus Boost&amp;quot; which currently gives access to an early missile expansion.&lt;br /&gt;
**Added information on the &amp;quot;Reptilicus Boost&amp;quot; to the possible leads section of [[What now?]]&lt;br /&gt;
*'''New:''' Section added to [[What now?]] with all information pertaining to obtaining the Grapple Swing late.&lt;br /&gt;
'''''For previous changes go [[Special:Recentchanges|here]].'''''&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Main_Page"/>
				<updated>2007-09-13T03:05:14Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* &amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!'''&lt;br /&gt;
&lt;br /&gt;
''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found!&lt;br /&gt;
HTML also works!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification.&lt;br /&gt;
To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; ===&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[What now?]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Techniques]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Sequence Breaks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Boss Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Game Breaker Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Runs]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Secret Worlds]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Tokens and Friend Vouchers]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Temple_of_Bryyo_SW</id>
		<title>Temple of Bryyo SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Temple_of_Bryyo_SW"/>
				<updated>2007-09-13T03:02:54Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: New page: ''Discovered by El Padrino''  On your second trip to the Temple of Bryyo, when the pirates have set up all the equipment that you need to bomb, jump onto the large crate that was next to t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
On your second trip to the Temple of Bryyo, when the pirates have set up all the equipment that you need to bomb, jump onto the large crate that was next to the cannon. Then jump from there to the &amp;quot;pillar&amp;quot; next to the cannon. Do a [[BSJ]] and you'll land in a skywalk.&lt;br /&gt;
[http://www.youtube.com/watch?v=N2thpPE4DCw Video]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Secret_Worlds"/>
				<updated>2007-09-13T02:56:55Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Secret World''' is Metroid terminology for an out of bounds area in the game that allows the player to access areas before they are meant to be or simply explore. Due to Metroid Prime 3's dedication to limiting sequence breaking it's beginning to look like Secret Worlds will be our main route to sequence break in the first place. Please report any entrances you may find whether deliberate or accidental here or on the forums.&lt;br /&gt;
==Bryyo==&lt;br /&gt;
# [[Temple of Bryyo SW|Temple of Bryyo]]&lt;br /&gt;
&lt;br /&gt;
==Elysia==&lt;br /&gt;
# [[Chozo Observatory SW|Chozo Observatory]]&lt;br /&gt;
# [[Zipline Station Charlie SW|Zipline Station Charlie]]&lt;br /&gt;
# [[Powerworks SW|Powerworks]]&lt;br /&gt;
&lt;br /&gt;
==Pirate Homeworld==&lt;br /&gt;
# [[Creche Transit SW|Creche Transit]]&lt;br /&gt;
# [[Skyway Access SW|Skyway Access]]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Other</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Other"/>
				<updated>2007-09-11T14:45:24Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Instant Unmorph]]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Instant_Unmorph</id>
		<title>Instant Unmorph</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Instant_Unmorph"/>
				<updated>2007-09-11T14:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: New page: An '''Instant Unmorph''' is when there is no unrolling animation when leaving morph ball mode. This is usually caused by an object or wall blocking the screen when the player is unmorphing...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''Instant Unmorph''' is when there is no unrolling animation when leaving morph ball mode. This is usually caused by an object or wall blocking the screen when the player is unmorphing. This makes the game think the player is on solid ground and lets them act as so. (Jumping, etc.) Not so much a technique on it's own, it is a fundamental part of several techniques such as the [[BSJ|Bomb Space Jump]].&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=BSJ</id>
		<title>BSJ</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=BSJ"/>
				<updated>2007-09-11T14:40:43Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by XtraX''&lt;br /&gt;
&lt;br /&gt;
A '''BSJ'''(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height.  To perform a BSJ:&lt;br /&gt;
&lt;br /&gt;
1) Move far enough away that the wall you wish to jump off of is out of view in the morph ball camera.&lt;br /&gt;
&lt;br /&gt;
2) Roll backwards towards the wall, and perform a spring jump. '''''(In previous games this was used with bombs hence the name.)'''''&lt;br /&gt;
&lt;br /&gt;
3) Unmorph, and if performed correctly, there will be no unrolling animation. ([[Instant Unmorph]])&lt;br /&gt;
&lt;br /&gt;
4) Proceed as if you were on the ground.  All jump techniques that can be performed on the ground can be performed after an [[Instant Unmorph]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of a '''BSJ''' - [http://www.youtube.com/watch?v=qD2wyRZZPyg Video]&lt;br /&gt;
&lt;br /&gt;
Example of a '''2BSJ''' - [http://www.youtube.com/watch?v=dMUF_uiGj7A Video]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Bomb_Jumps</id>
		<title>Bomb Jumps</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Bomb_Jumps"/>
				<updated>2007-09-11T14:37:41Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BSJ|Bomb Space Jump]]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions"/>
				<updated>2007-09-10T01:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Bryyo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Norion ==&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Siegfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video]&lt;br /&gt;
*Also allows access to the crash site without the grapple swing.&lt;br /&gt;
'''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Hidden Court''' - You can get an early missile expansion in the hidden court on Bryyo by [[Ghetto Jump|Ghetto Jumping]] up to the ledge with the red door and then doing a [[BSJ]] up to the ledge with the expansion.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-09T23:03:22Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Pirate Homeworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. &lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by GameCube04''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Energy_Tanks</id>
		<title>Early Energy Tanks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Energy_Tanks"/>
				<updated>2007-09-09T22:59:37Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: New page: ==Bryyo==  ==Elysia==  ==GFS Valhalla==  ==Pirate Homeworld==&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bryyo==&lt;br /&gt;
&lt;br /&gt;
==Elysia==&lt;br /&gt;
&lt;br /&gt;
==GFS Valhalla==&lt;br /&gt;
&lt;br /&gt;
==Pirate Homeworld==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions"/>
				<updated>2007-09-09T22:58:15Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Norion ==&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Siegfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video]&lt;br /&gt;
*Also allows access to the crash site without the grapple swing.&lt;br /&gt;
'''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video]&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Secret_Worlds"/>
				<updated>2007-09-09T22:53:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Secret World''' is Metroid terminology for an out of bounds area in the game that allows the player to access areas before they are meant to be or simply explore. Due to Metroid Prime 3's dedication to limiting sequence breaking it's beginning to look like Secret Worlds will be our main route to sequence break in the first place. Please report any entrances you may find whether deliberate or accidental here or on the forums.&lt;br /&gt;
&lt;br /&gt;
==Elysia==&lt;br /&gt;
# [[Chozo Observatory SW|Chozo Observatory]]&lt;br /&gt;
# [[Zipline Station Charlie SW|Zipline Station Charlie]]&lt;br /&gt;
# [[Powerworks SW|Powerworks]]&lt;br /&gt;
&lt;br /&gt;
==Pirate Homeworld==&lt;br /&gt;
# [[Creche Transit SW|Creche Transit]]&lt;br /&gt;
# [[Skyway Access SW|Skyway Access]]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx</id>
		<title>User:Zelsexx</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx"/>
				<updated>2007-09-09T22:47:19Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible.&lt;br /&gt;
&lt;br /&gt;
==My Recent Additions/Changes==&lt;br /&gt;
14:23, 9 September 2007 (CDT)&lt;br /&gt;
*'''General:''' Spellchecking of the wiki. (Still incomplete.)&lt;br /&gt;
*'''General:''' Changed the text for some video links to make them less bulky.&lt;br /&gt;
*'''New:''' Sigfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing.&lt;br /&gt;
*'''New:''' Sigfriedxx's [[Early Missile Expansions|discovery]] of the &amp;quot;Reptilicus Boost&amp;quot; which currently gives access to an early missile expansion.&lt;br /&gt;
**Added information on the &amp;quot;Reptilicus Boost&amp;quot; to the possible leads section of [[What now?]]&lt;br /&gt;
*'''New:''' Section added to [[What now?]] with all information pertaining to obtaining the Grapple Swing late.&lt;br /&gt;
'''''For previous changes go [[Special:Recentchanges|here]].'''''&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-09T21:08:55Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
 &lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover.&lt;br /&gt;
*Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video]&lt;br /&gt;
*Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video]&lt;br /&gt;
**Note in this video i don't show me landing on it, but I have confirmed its possible on both sides.&lt;br /&gt;
&lt;br /&gt;
===Late Grapple Swing===&lt;br /&gt;
&lt;br /&gt;
Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine]&lt;br /&gt;
&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx</id>
		<title>User:Zelsexx</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx"/>
				<updated>2007-09-09T21:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* My Recent Additions/Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible.&lt;br /&gt;
&lt;br /&gt;
==My Recent Additions/Changes==&lt;br /&gt;
14:23, 9 September 2007 (CDT)&lt;br /&gt;
*'''General:''' Spellchecking of the wiki. (Still incomplete.)&lt;br /&gt;
*'''General:''' Changed the text for some video links to make them less bulky.&lt;br /&gt;
*'''New:''' Siegfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing.&lt;br /&gt;
*'''New:''' Siegfriedxx's [[Early Missile Expansions|discovery]] of the &amp;quot;Reptilicus Boost&amp;quot; which currently gives access to an early missile expansion.&lt;br /&gt;
**Added information on the &amp;quot;Reptilicus Boost&amp;quot; to the possible leads section of [[What now?]]&lt;br /&gt;
*'''New:''' Section added to [[What now?]] with all information pertaining to obtaining the Grapple Swing late.&lt;br /&gt;
'''''For previous changes go [[Special:Recentchanges|here]].'''''&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-09T21:05:11Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Late Grapple Swing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
 &lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Siegfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover.&lt;br /&gt;
*Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video]&lt;br /&gt;
*Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video]&lt;br /&gt;
**Note in this video i don't show me landing on it, but I have confirmed its possible on both sides.&lt;br /&gt;
&lt;br /&gt;
===Late Grapple Swing===&lt;br /&gt;
&lt;br /&gt;
Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine]&lt;br /&gt;
&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-09T20:27:50Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Phaaze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. &lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by GameCube04''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' : Skip the panel repair (and slow ride) by using a bsj+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' : Use a bsj on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' : You can get the energy cell without going through the morphball tunnel. Use a 2bsj followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions"/>
				<updated>2007-09-09T20:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Bryyo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Norion ==&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Siegfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video]&lt;br /&gt;
*Also allows access to the crash site without the grapple swing.&lt;br /&gt;
'''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video]&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalia ==&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-09T20:24:22Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Potential Leads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
 &lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Siegfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover.&lt;br /&gt;
*Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video]&lt;br /&gt;
*Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video]&lt;br /&gt;
**Note in this video i don't show me landing on it, but I have confirmed its possible on both sides.&lt;br /&gt;
&lt;br /&gt;
===Late Grapple Swing===&lt;br /&gt;
&lt;br /&gt;
Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-09T20:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Bryyo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. &lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by GameCube04''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' : Skip the panel repair (and slow ride) by using a bsj+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' : Use a bsj on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' : You can get the energy cell without going through the morphball tunnel. Use a 2bsj followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Main_Page"/>
				<updated>2007-09-09T20:13:02Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!'''&lt;br /&gt;
&lt;br /&gt;
''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found!&lt;br /&gt;
HTML also works!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification.&lt;br /&gt;
To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; ===&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[What now?]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Techniques]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Sequence Breaks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Boss Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Game Breaker Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Runs]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Secret Worlds]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Tokens and Friend Vouchers]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx</id>
		<title>User:Zelsexx</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx"/>
				<updated>2007-09-09T19:23:20Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible.&lt;br /&gt;
&lt;br /&gt;
==My Recent Additions/Changes==&lt;br /&gt;
14:23, 9 September 2007 (CDT)&lt;br /&gt;
*'''General:''' Spellchecking of the wiki. (Still incomplete.)&lt;br /&gt;
*'''General:''' Changed the text for some video links to make them less bulky.&lt;br /&gt;
*'''New:''' Siegfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing.&lt;br /&gt;
*'''New:''' Siegfriedxx's [[Early Missile Expansions|discovery]] of the &amp;quot;Reptilicus Boost&amp;quot; which currently gives access to an early missile expansion.&lt;br /&gt;
**Added information on the &amp;quot;Reptilicus Boost&amp;quot; to the possible leads section of [[What now?]]&lt;br /&gt;
'''''For previous changes go [[Special:Recentchanges|here]].'''''&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Seeker_Missiles</id>
		<title>Early Seeker Missiles</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Seeker_Missiles"/>
				<updated>2007-09-09T19:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
It is possible to acquire the Seeker Missiles before the Ship Grapple. You need to do a [[BSJ]]+SA to enter the window in (room name??). [http://www.youtube.com/watch?v=y8ybSApaPKg Video]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Seeker_Missiles</id>
		<title>Early Seeker Missiles</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Seeker_Missiles"/>
				<updated>2007-09-09T19:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
It is possible to acquire the Seeker Missiles before the Ship Grapple. You need to do a [[BSJ]]+SA to enter the window in (room name??).&lt;br /&gt;
&lt;br /&gt;
Paraxade's video, trick is actually found in the first 40 secs : [http://www.youtube.com/watch?v=y8ybSApaPKg http://www.youtube.com/watch?v=y8ybSApaPKg]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-09T19:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
 &lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Siegfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
I have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover.&lt;br /&gt;
*Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video]&lt;br /&gt;
*Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video]&lt;br /&gt;
**Note in this video i don't show me landing on it, but I have confirmed its possible on both sides.&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions"/>
				<updated>2007-09-09T19:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Norion ==&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Siegfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[sbsj]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video]&lt;br /&gt;
*Also allows access to the crash site without the grapple swing.&lt;br /&gt;
'''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video]&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalia ==&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions"/>
				<updated>2007-09-09T19:08:33Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Norion ==&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion.&lt;br /&gt;
&lt;br /&gt;
''Discovered by Siegfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[sbsj]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video]&lt;br /&gt;
*Also allows access to the crash site without the grapple swing.&lt;br /&gt;
'''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video]&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalia ==&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions"/>
				<updated>2007-09-09T15:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Norion ==&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion.&lt;br /&gt;
&lt;br /&gt;
''Discovered by Siegfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside. Crash Site''' - Do a [[roll jump]]/[[sbsj]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video]&lt;br /&gt;
*Also allows access to the crash site without the grapple swing.&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalia ==&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Main_Page"/>
				<updated>2007-09-09T15:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!'''&lt;br /&gt;
&lt;br /&gt;
''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found!&lt;br /&gt;
HTML also works!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification.&lt;br /&gt;
To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; ===&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Siegfriedxx.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[What now?]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Techniques]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Sequence Breaks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Boss Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Game Breaker Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Runs]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Secret Worlds]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Tokens and Friend Vouchers]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx</id>
		<title>User:Zelsexx</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=User:Zelsexx"/>
				<updated>2007-09-09T12:47:30Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible.&lt;br /&gt;
&lt;br /&gt;
==My Recent Additions/Changes==&lt;br /&gt;
07:47, 9 September 2007 (CDT)&lt;br /&gt;
*'''General:''' Spellchecking of the wiki.&lt;br /&gt;
*'''General:''' Changed the header for some video links to make them less bulky.&lt;br /&gt;
*'''New:''' Siegfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing.&lt;br /&gt;
&lt;br /&gt;
'''''For previous changes go [[Special:Recentchanges|here]].'''''&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-09T11:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' : Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' : Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. &lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' : After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by GameCube04''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' : To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' : On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' : You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' : Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' : Skip the panel repair (and slow ride) by using a bsj+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' : Use a bsj on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' : You can get the energy cell without going through the morphball tunnel. Use a 2bsj followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-09T11:51:20Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Elysia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' : Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' : Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. &lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' : After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by GameCube04''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' : To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' : On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' : You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=LT8T21Sw0X0 http://www.youtube.com/watch?v=LT8T21Sw0X0]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' : Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' : Skip the panel repair (and slow ride) by using a bsj+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' : Use a bsj on the left wall when you enter the room to get up to the platform faster.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=qD2wyRZZPyg Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' : You can get the energy cell without going through the morphball tunnel. Use a 2bsj followed by a screw attack. Check video for placement.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=dsZtQwcjwPo Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions"/>
				<updated>2007-09-09T11:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: /* Bryyo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Norion ==&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion.&lt;br /&gt;
&lt;br /&gt;
''Discovered by Siegfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside. Crash Site''' - Do a [[roll jump]]/[[sbsj]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video]&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalia ==&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Skyway_Access_SW</id>
		<title>Skyway Access SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Skyway_Access_SW"/>
				<updated>2007-09-08T14:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: New page: ''Discovered by Paraxade''   '''Paraxade's Explanation'''  Definitely the most difficult SW in the game so far. Also, you must be doing this on a file where the Skyway gate has not been op...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Paraxade's Explanation'''&lt;br /&gt;
&lt;br /&gt;
Definitely the most difficult SW in the game so far. Also, you must be doing this on a file where the Skyway gate has not been opened. First, clear the room of enemies, then on the walls there are a couple snake things or something like that (they're decorative parts of the background and have a slant and appear to have a head or something). Anyway, go to the one closer to you on the right and do a 1BSJ off it. After you jump, move back so you ghetto off the snake, then space jump toward the gate. There's a spot where it dips and to the left of it there's some slidey surface stuff. You need to make the bsj + screw attack near perfectly so that you initiate the screw attack right on the slidey surface, and you'll slide up. Now morph (but be VERY CAREFUL that you don't accidentally fall off after morphing) and boost up where there's a tiny wall. Lay a bomb here, then boost back up and bomb jump over the wall. Unmorph and land in the standard.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Ui4qw9PEi2o Video]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=BSJ</id>
		<title>BSJ</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=BSJ"/>
				<updated>2007-09-08T14:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by XtraX''&lt;br /&gt;
&lt;br /&gt;
A BSJ(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height.  To perform a BSJ:&lt;br /&gt;
&lt;br /&gt;
1) Move far enough away that the wall you wish to jump off of is out of view in the morph ball camera.&lt;br /&gt;
&lt;br /&gt;
2) Roll backwards towards the wall, and perform a spring jump&lt;br /&gt;
&lt;br /&gt;
3) Unmorph, and if performed correctly, there will be no unrolling animation&lt;br /&gt;
&lt;br /&gt;
4) Proceed as if you were on the ground.  All jump techniques that can be performed on the ground can be performed after an instant unmorph&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of a BSJ - [http://www.youtube.com/watch?v=qD2wyRZZPyg Video]&lt;br /&gt;
&lt;br /&gt;
Example of a 2BSJ - [http://www.youtube.com/watch?v=dMUF_uiGj7A Video]&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=BSJ</id>
		<title>BSJ</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=BSJ"/>
				<updated>2007-09-08T14:37:23Z</updated>
		
		<summary type="html">&lt;p&gt;Zelsexx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by XtraX''&lt;br /&gt;
&lt;br /&gt;
A BSJ(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height.  To perform a BSJ:&lt;br /&gt;
&lt;br /&gt;
1) Move far enough away that the wall you wish to jump off of is out of view in the morph ball camera.&lt;br /&gt;
&lt;br /&gt;
2) Roll backwards towards the wall, and perform a spring jump&lt;br /&gt;
&lt;br /&gt;
3) Unmorph, and if performed correctly, there will be no unrolling animation&lt;br /&gt;
&lt;br /&gt;
4) Proceed as if you were on the ground.  All jump techniques that can be performed on the ground can be performed after an instant unmorph&lt;/div&gt;</summary>
		<author><name>Zelsexx</name></author>	</entry>

	</feed>