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		<id>http://www.metroid2002.com/prime3/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tahngarthor</id>
		<title>Prime3 - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.metroid2002.com/prime3/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tahngarthor"/>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Special:Contributions/Tahngarthor"/>
		<updated>2026-04-21T06:26:14Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Defense_Drone</id>
		<title>Defense Drone</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Defense_Drone"/>
				<updated>2007-10-01T01:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: youtube&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by petrie911''&lt;br /&gt;
&lt;br /&gt;
Hypermode fight:&lt;br /&gt;
&amp;lt;youtube&amp;gt;KYlsTq__HeY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the basic strat for this fight, taken from the YouTube description. Use Hypermode all the way.&lt;br /&gt;
&lt;br /&gt;
- Destroy antennas immediately;&lt;br /&gt;
&lt;br /&gt;
- Grapple-pull it's armor to rip it open;&lt;br /&gt;
&lt;br /&gt;
- Attack until it closes (charge beam seems more effective, use single shots to shoot the bombs he throws at you);&lt;br /&gt;
&lt;br /&gt;
- Destroy antennas as it jumps to the ground;&lt;br /&gt;
&lt;br /&gt;
- Rinse, lather, repeat.&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Talk:Spring_Boost</id>
		<title>Talk:Spring Boost</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Talk:Spring_Boost"/>
				<updated>2007-10-01T01:06:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: New page: Shouldnt this go in the morph ball category?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldnt this go in the morph ball category?&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-10-01T00:17:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: /* &amp;lt;center&amp;gt;Late Grapple Swing&amp;lt;/center&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo, Hangar Bay SW===&lt;br /&gt;
&lt;br /&gt;
I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques:&lt;br /&gt;
*Ride the elevator up to the second floor&lt;br /&gt;
*While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.)&lt;br /&gt;
*Jump across the platforms leading to the hangar door&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;Late Grapple Swing&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;center&amp;gt;Discovered by ''Sigfriedxx''&amp;lt;/center&amp;gt;====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|'''Crash Site:'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|'''Ruined Shrine:'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;lt;youtube&amp;gt;cPyhgkUmrIg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;lt;youtube&amp;gt;S6QQU5ozAF4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Sigfriedxx has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;br /&gt;
&lt;br /&gt;
===Elysia, Transit Hub SW===&lt;br /&gt;
&lt;br /&gt;
''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html]&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-10-01T00:13:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: /* &amp;lt;center&amp;gt;Late Grapple Swing&amp;lt;/center&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo, Hangar Bay SW===&lt;br /&gt;
&lt;br /&gt;
I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques:&lt;br /&gt;
*Ride the elevator up to the second floor&lt;br /&gt;
*While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.)&lt;br /&gt;
*Jump across the platforms leading to the hangar door&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;Late Grapple Swing&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Discovered by ''Sigfriedxx''    &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|'''Crash Site:'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|'''Ruined Shrine:'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;lt;youtube&amp;gt;cPyhgkUmrIg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;lt;youtube&amp;gt;S6QQU5ozAF4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Sigfriedxx has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;br /&gt;
&lt;br /&gt;
===Elysia, Transit Hub SW===&lt;br /&gt;
&lt;br /&gt;
''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html]&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-10-01T00:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: /* Late Grapple Swing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo, Hangar Bay SW===&lt;br /&gt;
&lt;br /&gt;
I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques:&lt;br /&gt;
*Ride the elevator up to the second floor&lt;br /&gt;
*While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.)&lt;br /&gt;
*Jump across the platforms leading to the hangar door&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;Late Grapple Swing&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Discovered by ''Sigfriedxx''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|'''Crash Site:'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|'''Ruined Shrine:'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;lt;youtube&amp;gt;cPyhgkUmrIg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;lt;youtube&amp;gt;S6QQU5ozAF4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Sigfriedxx has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;br /&gt;
&lt;br /&gt;
===Elysia, Transit Hub SW===&lt;br /&gt;
&lt;br /&gt;
''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html]&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-30T22:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: /* Late Grapple Swing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo, Hangar Bay SW===&lt;br /&gt;
&lt;br /&gt;
I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques:&lt;br /&gt;
*Ride the elevator up to the second floor&lt;br /&gt;
*While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.)&lt;br /&gt;
*Jump across the platforms leading to the hangar door&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Late Grapple Swing===&lt;br /&gt;
&lt;br /&gt;
Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|'''Crash Site:'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;50%&amp;quot; BGCOLOR=&amp;quot;#ffdead&amp;quot;|'''Ruined Shrine:'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;lt;youtube&amp;gt;cPyhgkUmrIg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; BGCOLOR=&amp;quot;#D5D9FF&amp;quot;|&amp;lt;youtube&amp;gt;S6QQU5ozAF4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;br /&gt;
&lt;br /&gt;
===Elysia, Transit Hub SW===&lt;br /&gt;
&lt;br /&gt;
''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html]&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-30T22:36:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: /* Late Grapple Swing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo, Hangar Bay SW===&lt;br /&gt;
&lt;br /&gt;
I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques:&lt;br /&gt;
*Ride the elevator up to the second floor&lt;br /&gt;
*While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.)&lt;br /&gt;
*Jump across the platforms leading to the hangar door&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Late Grapple Swing===&lt;br /&gt;
&lt;br /&gt;
Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
&lt;br /&gt;
* Crash Site:&lt;br /&gt;
&amp;lt;youtube&amp;gt;cPyhgkUmrIg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
* Ruined Shrine:&lt;br /&gt;
&amp;lt;youtube&amp;gt;S6QQU5ozAF4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;br /&gt;
&lt;br /&gt;
===Elysia, Transit Hub SW===&lt;br /&gt;
&lt;br /&gt;
''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html]&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-30T22:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: /* Elysia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
Video by craztad - trick is at around 1:40:&lt;br /&gt;
&amp;lt;youtube&amp;gt;__cit9FHucY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Appendage by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
Actually the spot is the first metal bar that sticks out, just past the corner&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s:&amp;lt;youtube&amp;gt;S6QQU5ozAF4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
'''Turbine Chamber:'''&lt;br /&gt;
When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the &amp;quot;hut&amp;quot; and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do.  &lt;br /&gt;
Video, with BSJ:&lt;br /&gt;
&amp;lt;youtube&amp;gt;136S0j0aDT4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead.&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-30T22:33:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: /* Bryyo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
Video by craztad - trick is at around 1:40:&lt;br /&gt;
&amp;lt;youtube&amp;gt;__cit9FHucY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Appendage by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
Actually the spot is the first metal bar that sticks out, just past the corner&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s:&amp;lt;youtube&amp;gt;S6QQU5ozAF4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
'''Turbine Chamber:'''&lt;br /&gt;
When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the &amp;quot;hut&amp;quot; and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead.&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-30T22:31:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
Video by craztad - trick is at around 1:40:&lt;br /&gt;
&amp;lt;youtube&amp;gt;__cit9FHucY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Appendage by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
Actually the spot is the first metal bar that sticks out, just past the corner&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
'''Turbine Chamber:'''&lt;br /&gt;
When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the &amp;quot;hut&amp;quot; and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead.&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-30T22:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: /* GFS Olympus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
Video by craztad - trick is at around 1:40:&lt;br /&gt;
&amp;lt;youtube&amp;gt;cit9FHucY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Appendage by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
Actually the spot is the first metal bar that sticks out, just past the corner&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Samus Rox''&lt;br /&gt;
&lt;br /&gt;
'''Turbine Chamber:'''&lt;br /&gt;
When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the &amp;quot;hut&amp;quot; and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead.&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-27T22:50:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: /* Elysia, Main Docking Bay SW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo, Hangar Bay SW===&lt;br /&gt;
&lt;br /&gt;
I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques:&lt;br /&gt;
*Ride the elevator up to the second floor&lt;br /&gt;
*While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.)&lt;br /&gt;
*Jump across the platforms leading to the hangar door&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself.&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover.&lt;br /&gt;
*Use a ghetto jump to clear the side:&lt;br /&gt;
&amp;lt;youtube&amp;gt;415cbhTnqMc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
*Using the ball slot as a ledge you can land on top the blue wall:&lt;br /&gt;
&amp;lt;youtube&amp;gt;SrYNvGNaDvs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
**Note in this video i don't show me landing on it, but I have confirmed its possible on both sides.&lt;br /&gt;
&lt;br /&gt;
===Late Grapple Swing===&lt;br /&gt;
&lt;br /&gt;
Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine]&lt;br /&gt;
&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;br /&gt;
&lt;br /&gt;
===Elysia, Transit Hub SW===&lt;br /&gt;
&lt;br /&gt;
''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html]&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Main_Page"/>
				<updated>2007-09-25T06:28:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!'''&lt;br /&gt;
&lt;br /&gt;
''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found!&lt;br /&gt;
HTML also works!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification.&lt;br /&gt;
To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;br /&gt;
&lt;br /&gt;
You can include YouTube videos on pages by using the wiki code: &amp;lt;nowiki&amp;gt;&amp;lt;youtube&amp;gt;QNUyWRN_ZGo&amp;lt;/youtube&amp;gt;&amp;lt;/nowiki&amp;gt; where the gibberish is the part at the end of your youtube link (after the &amp;quot;v=&amp;quot;). See [[Help:Contents|Help]] for an example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; ===&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;4. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[What now?]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Techniques]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Sequence Breaks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Boss Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Game Breaker Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Runs]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Secret Worlds]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Tokens and Friend Vouchers]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Main_Page"/>
				<updated>2007-09-25T06:27:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!'''&lt;br /&gt;
&lt;br /&gt;
''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found!&lt;br /&gt;
HTML also works!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification.&lt;br /&gt;
To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;br /&gt;
&lt;br /&gt;
You can include YouTube videos on pages by using the wiki code: &amp;lt;nowiki&amp;gt;&amp;lt;youtube&amp;gt;QNUyWRN_ZGo&amp;lt;/youtube&amp;gt;&amp;lt;/nowiki&amp;gt; where the gibberish is the part at the end of your youtube link (after the &amp;quot;v=&amp;quot;). See [[Help]] for an example.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; ===&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;4. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[What now?]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Techniques]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Sequence Breaks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Boss Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Game Breaker Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Runs]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Secret Worlds]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Tokens and Friend Vouchers]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Main_Page"/>
				<updated>2007-09-25T06:26:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: note about youtube links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!'''&lt;br /&gt;
&lt;br /&gt;
''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found!&lt;br /&gt;
HTML also works!&lt;br /&gt;
&lt;br /&gt;
Articles marked as stubs need further clarification.&lt;br /&gt;
To mark an article as a stub, add the &amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt; tag somewhere toward the end of it.&lt;br /&gt;
&lt;br /&gt;
You can include YouTube videos on pages by using the wiki code: &amp;lt;nowiki&amp;gt;&amp;lt;youtube&amp;gt;QNUyWRN_ZGo&amp;lt;/youtube&amp;gt;&amp;lt;/nowiki&amp;gt; where the gibberish is the part at the end of your youtube link (after the &amp;quot;v=&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;p align=Center&amp;gt;Recent Additions&amp;lt;/p&amp;gt; ===&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=Center&amp;gt;4. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[What now?]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Techniques]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Sequence Breaks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Boss Tricks]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Game Breaker Glitches]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Speed Runs]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Secret Worlds]]&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|[[Tokens and Friend Vouchers]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Help:Contents</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Help:Contents"/>
				<updated>2007-09-25T06:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: created help page :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common wikicodes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;'''bold text'''&amp;lt;/nowiki&amp;gt; = '''bold text'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;''Italic text''&amp;lt;/nowiki&amp;gt; = ''Italic text''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Internal link: &amp;lt;nowiki&amp;gt;[[Main Page]]&amp;lt;/nowiki&amp;gt; = [[Main Page]]&lt;br /&gt;
'''-OR-'''&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Main Page|Go to the Main Page]]&amp;lt;/nowiki&amp;gt; = [[Main Page|Go to the Main Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
External link: &amp;lt;nowiki&amp;gt;[http://www.example.com link title]&amp;lt;/nowiki&amp;gt; [http://www.example.com link title]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==level 2 headline==&amp;lt;/nowiki&amp;gt; =&lt;br /&gt;
==level 2 headline==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;===level 3 headline===&amp;lt;/nowiki&amp;gt; =&lt;br /&gt;
===level 3 headline===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;====level 4 headline====&amp;lt;/nowiki&amp;gt; =&lt;br /&gt;
====level 4 headline====&lt;br /&gt;
&lt;br /&gt;
==Other Stuff==&lt;br /&gt;
&lt;br /&gt;
To add Youtube videos to pages: &amp;lt;nowiki&amp;gt;&amp;lt;youtube&amp;gt;QNUyWRN_ZGo&amp;lt;/youtube&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Gives you this:&lt;br /&gt;
&amp;lt;youtube&amp;gt;QNUyWRN_ZGo&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Korakk</id>
		<title>Korakk</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Korakk"/>
				<updated>2007-09-24T21:24:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: embedded youtube video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by: Fano7''&lt;br /&gt;
&lt;br /&gt;
When it's stomach is vulnerable, you can hit it with 6 bombs, instead of 3. To do it, you lay 3 bombs as normal. After they explode, lay 3 more. You have just enough time to get the extra 3 in. But be careful, because the Korakk will start to move as you lay bombs 4-6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by petrie911''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;QNUyWRN_ZGo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he gets up from being bombed/shot in the stomach, he usually opens his mouth very soon after, so with quick fingers, you can immediately stun him and start bombing him again.&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Creche_Transit_SW</id>
		<title>Creche Transit SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Creche_Transit_SW"/>
				<updated>2007-09-24T21:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: embedded youtube video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;ALkRA4PBXQk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
Grab the ledge, then turn around. Morph and do a [[BSJ|1BSJ]]. At the peak of your jump, Screw Attack across the room. You'll end up in the SW.&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Rundas</id>
		<title>Rundas</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Rundas"/>
				<updated>2007-09-24T21:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by petrie911''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;kWxJ61Ztcbc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
Start the fight by killing the 2 Pirate Carriers fast using Hypermode. Do that before the Pirates come out. (They take 5 Hypermode shots each on Normal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Additional information added by zell99''&lt;br /&gt;
&lt;br /&gt;
For Rundas himself, go into Hypermode as soon as possible after the cutscene. Use normal shots on Rundas to stun him (he takes about 7 hypermode shots on Normal). When he is stunned, grapple his shield off and start charging your gun. Dodge his ice shots while unloading your charge shot on him. Charge a 2nd one and follow him around, shooting him. Watch your Phazon level, you should be through the 25s and get into &amp;quot;Vent Phazon out&amp;quot; mode. Rundas will put his shield back on at this point, stun him with normal shots and repeat. Make sure you stun him as fast as possible or he will start flying around.&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Rundas</id>
		<title>Rundas</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Rundas"/>
				<updated>2007-09-24T21:05:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tahngarthor: checking youtube&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by petrie911''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;v=kWxJ61Ztcbc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
Start the fight by killing the 2 Pirate Carriers fast using Hypermode. Do that before the Pirates come out. (They take 5 Hypermode shots each on Normal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Additional information added by zell99''&lt;br /&gt;
&lt;br /&gt;
For Rundas himself, go into Hypermode as soon as possible after the cutscene. Use normal shots on Rundas to stun him (he takes about 7 hypermode shots on Normal). When he is stunned, grapple his shield off and start charging your gun. Dodge his ice shots while unloading your charge shot on him. Charge a 2nd one and follow him around, shooting him. Watch your Phazon level, you should be through the 25s and get into &amp;quot;Vent Phazon out&amp;quot; mode. Rundas will put his shield back on at this point, stun him with normal shots and repeat. Make sure you stun him as fast as possible or he will start flying around.&lt;/div&gt;</summary>
		<author><name>Tahngarthor</name></author>	</entry>

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