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		<id>http://www.metroid2002.com/prime3/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paraxade</id>
		<title>Prime3 - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Special:Contributions/Paraxade"/>
		<updated>2026-04-23T09:54:56Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Runs</id>
		<title>Speed Runs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Runs"/>
				<updated>2007-10-01T20:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Any% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 02:43 (30%) on 09/23/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''Fano7'' in 04:03 (22%) on 09/30/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 03:18 (22%) on 10/01/07&lt;br /&gt;
&lt;br /&gt;
== Low% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''Prime Hunter'' in 03:06 (22%) on 09/24/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''Fano7'' in 04:03 (22%) on 09/30/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 03:18 (22%) on 10/01/07&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 04:31 on 09/26/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 05:27 on 09/16/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 08:46 on 09/11/07&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Runs</id>
		<title>Speed Runs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Runs"/>
				<updated>2007-10-01T05:21:08Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* Any% */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Any% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 02:43 (30%) on 09/23/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''Fano7'' in 04:03 (22%) on 09/30/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 03:30 (22%) on 09/28/07&lt;br /&gt;
&lt;br /&gt;
== Low% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''Prime Hunter'' in 03:06 (22%) on 09/24/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''Fano7'' in 04:03 (22%) on 09/30/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 03:30 (22%) on 09/28/07&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 04:31 on 09/26/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 05:27 on 09/16/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 08:46 on 09/11/07&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Runs</id>
		<title>Speed Runs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Runs"/>
				<updated>2007-10-01T03:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* Low% */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Any% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 02:43 (30%) on 09/23/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''Fano7'' in 04:03 (22%) on 09/30/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 04:34 (22%) on 09/25/07&lt;br /&gt;
&lt;br /&gt;
== Low% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''Prime Hunter'' in 03:06 (22%) on 09/24/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''Fano7'' in 04:03 (22%) on 09/30/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 03:30 (22%) on 09/28/07&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 04:31 on 09/26/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 05:27 on 09/16/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 08:46 on 09/11/07&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Runs</id>
		<title>Speed Runs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Runs"/>
				<updated>2007-10-01T03:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* Low% */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Any% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 02:43 (30%) on 09/23/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''Fano7'' in 04:03 (22%) on 09/30/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 04:34 (22%) on 09/25/07&lt;br /&gt;
&lt;br /&gt;
== Low% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''Prime Hunter'' in 03:06 (22%) on 09/24/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''Fano7'' in 04:03 (22%) on 09/30/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 03:30 (22%) on 09/25/07&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 04:31 on 09/26/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 05:27 on 09/16/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 08:46 on 09/11/07&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Temple_of_Bryyo_SW</id>
		<title>Temple of Bryyo SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Temple_of_Bryyo_SW"/>
				<updated>2007-09-27T21:26:34Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
On your second trip to the Temple of Bryyo, when the pirates have set up all the equipment that you need to bomb, jump onto the large crate that was next to the cannon. Then jump from there to the &amp;quot;pillar&amp;quot; next to the cannon. Do a [[BSJ]] and you'll land in a skywalk.&lt;br /&gt;
&amp;lt;youtube&amp;gt;XCXa2-p2EAY&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Runs</id>
		<title>Speed Runs</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Runs"/>
				<updated>2007-09-23T06:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* Any% */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Any% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 02:43 (30%) on 09/23/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''Fano7'' in 04:10 (39%) on 09/03/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 05:28 (22%) on 09/19/07&lt;br /&gt;
&lt;br /&gt;
== Low% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''Prime Hunter'' in 03:47 (22%) on 09/16/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''N/A''&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''Paraxade'' in 05:28 (22%) on 09/19/07&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
'''Normal'''&lt;br /&gt;
&lt;br /&gt;
- ''the wicked child'' in 09:01 on 09/13/07&lt;br /&gt;
&lt;br /&gt;
'''Veteran'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 05:27 on 09/16/07&lt;br /&gt;
&lt;br /&gt;
'''Hypermode'''&lt;br /&gt;
&lt;br /&gt;
- ''GreenMamba'' in 08:46 on 09/11/07&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=What_now%3F</id>
		<title>What now?</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=What_now%3F"/>
				<updated>2007-09-21T03:39:55Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this section ==&lt;br /&gt;
&lt;br /&gt;
This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap.&lt;br /&gt;
&lt;br /&gt;
===[[Tokens and Friend Vouchers]]===&lt;br /&gt;
The information on this page is not 100% correct, since the Prima Guide where I got the information from isn't completely correct about them. If anyone can fix this up so that it represents the true list of Vouchers and Tokens, I would appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Potential Leads ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous &lt;br /&gt;
momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bryyo, Hangar Bay SW===&lt;br /&gt;
&lt;br /&gt;
I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques:&lt;br /&gt;
*Ride the elevator up to the second floor&lt;br /&gt;
*While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.)&lt;br /&gt;
*Jump across the platforms leading to the hangar door&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself.&lt;br /&gt;
&lt;br /&gt;
===Elysia, Main Docking Bay SW===&lt;br /&gt;
I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover.&lt;br /&gt;
*Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video]&lt;br /&gt;
*Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video]&lt;br /&gt;
**Note in this video i don't show me landing on it, but I have confirmed its possible on both sides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Late Grapple Swing===&lt;br /&gt;
&lt;br /&gt;
Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing.&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site]&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine]&lt;br /&gt;
&lt;br /&gt;
''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]].&lt;br /&gt;
&lt;br /&gt;
===Elysia, Transit Hub SW===&lt;br /&gt;
&lt;br /&gt;
''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=BSJ</id>
		<title>BSJ</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=BSJ"/>
				<updated>2007-09-18T22:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by XtraX''&lt;br /&gt;
&lt;br /&gt;
A '''BSJ'''(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height.  To perform a BSJ:&lt;br /&gt;
&lt;br /&gt;
1) Move far enough away that the wall you wish to jump off of is out of view in the morph ball camera.&lt;br /&gt;
&lt;br /&gt;
2) Roll backwards towards the wall, and perform a spring jump. '''''(In previous games this was used with bombs hence the name.)'''''&lt;br /&gt;
&lt;br /&gt;
3) Unmorph, and if performed correctly, there will be no unrolling animation. ([[Instant Unmorph]])&lt;br /&gt;
&lt;br /&gt;
4) Proceed as if you were on the ground.  All jump techniques that can be performed on the ground can be performed after an [[Instant Unmorph]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of a '''BSJ''' - [http://files.filefront.com/Repair+Bay+A+Speed+Trickmp4/;8572636;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
Example of a '''2BSJ''' - [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Skip_disabling_the_Pirate_Defense_Systems</id>
		<title>Skip disabling the Pirate Defense Systems</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Skip_disabling_the_Pirate_Defense_Systems"/>
				<updated>2007-09-18T18:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
After entering the [[Skyway Access SW]], use aether jumps to reach the skywalk in Skyway Access. Drop down over the door to Transit Station 1104 and shoot it. Jump off the door then space jump back onto it. After TS1104 is secretized, shoot the door again. Jump off and space jump back on while moving toward TS1104 to enter it. Aether jump to the skywalk again in TS1104 and proceed to the door to TS0203. Secretize the room, then jump on top of it and morph (make sure the map says you are in TS1104). Boost a couple times into TS0203 and unmorph to fall through, then use a morph ball bomb to open the door to TS1104. Reenter TS1104, then go through the door again to get back in the room with the map in the right place.&lt;br /&gt;
&lt;br /&gt;
You may encounter a glitch in TS0205 where the cutscene where the troopers run past Samus doesn't trigger. If this happens, dump the room by going two rooms away and reload it. When you get to the seed, if you don't have the Nova Beam, you can bypass the creatures on the way to Omega Ridley by doing a Screw Attack and landing right in front of them, then going through them during the SA unmorph animation. You cannot, however, kill Omega Ridley without the Nova Beam.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Early+Pirate+Homeworld+Sedmp4/;8571385;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Skip_disabling_the_Pirate_Defense_Systems</id>
		<title>Skip disabling the Pirate Defense Systems</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Skip_disabling_the_Pirate_Defense_Systems"/>
				<updated>2007-09-18T18:22:27Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: New page: ''Discovered by Paraxade''  After entering the Skyway Access SW, use aether jumps to reach the skywalk in Skyway Access. Drop down over the door to Transit Station 1104 and shoot it. J...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
After entering the [[Skyway Access SW]], use aether jumps to reach the skywalk in Skyway Access. Drop down over the door to Transit Station 1104 and shoot it. Jump off the door then space jump back onto it. After TS1104 is secretized, shoot the door again. Jump off and space jump back on while moving toward TS1104 to enter it. Aether jump to the skywalk again in TS1104 and proceed to the door to TS0203. Secretize the room, then jump on top of it and morph (make sure the map says you are in TS1104). Boost a couple times into TS0203 and unmorph to fall through, then use a morph ball bomb to open the door to TS1104. Reenter TS1104, then go through the door again to get back in the room with the map in the right place.&lt;br /&gt;
&lt;br /&gt;
You may encounter a glitch in the last room where the cutscene where the troopers run past Samus doesn't trigger. If this happens, dump the room by going two rooms away and reload it. When you get to the seed, if you don't have the Nova Beam, you can bypass the creatures on the way to Omega Ridley by doing a Screw Attack and landing right in front of them, then going through them during the SA unmorph animation. You cannot, however, kill Omega Ridley without the Nova Beam.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Early+Pirate+Homeworld+Sedmp4/;8571385;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Sequence_Breaks</id>
		<title>Sequence Breaks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Sequence_Breaks"/>
				<updated>2007-09-18T18:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;TABLE BORDER=&amp;quot;1&amp;quot; CELLPADDING=&amp;quot;10&amp;quot; CELLSPACING=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot; ROWSPAN=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Early Items&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Early Missile Expansions|Missle Expansions]]&lt;br /&gt;
&lt;br /&gt;
[[Early Energy Tanks|Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
[[Early Seeker Missiles|Seeker Missiles]]&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Skipped Items&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hazard Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Cells]]&lt;br /&gt;
&lt;br /&gt;
[[Energy Tanks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&lt;br /&gt;
&amp;lt;TD ALIGN=&amp;quot;CENTER&amp;quot; VALIGN=&amp;quot;MIDDLE&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Other&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Lowest % and Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Obstacles to Bypassing Items]]&lt;br /&gt;
&lt;br /&gt;
[[Skip disabling the Pirate Defense Systems]]&lt;br /&gt;
&amp;lt;/TD&amp;gt;&lt;br /&gt;
&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-18T16:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* Bryyo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-18T16:18:15Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* Bryyo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-18T04:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* GFS Valhalla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Energy_Cells</id>
		<title>Energy Cells</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Energy_Cells"/>
				<updated>2007-09-18T04:42:47Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skip the Two Energy Cells in Valahalla Aurora Chamber'''&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
The two slots in the Aurora Chamber can be skipped by screw attacking the glass blocking the door. The terminal fall will respawn you infront of the door.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Aurora+Chamber+Energy+Celpmp4/;8581587;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Powerworks_SW</id>
		<title>Powerworks SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Powerworks_SW"/>
				<updated>2007-09-18T00:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
Go to the end of the morph ball tunnel and unmorph. Jump back down into the hole and space jump away from the building. You'll be able to walk on air and enter the secret world.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/SW5mp4/;8572700;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Zipline_Station_Charlie_SW</id>
		<title>Zipline Station Charlie SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Zipline_Station_Charlie_SW"/>
				<updated>2007-09-18T00:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Take the spiderball tracks on either side and proceed along them until the point where you drop down. Latch onto the spiderball tracks on the floor here and move out a tiny bit, then boost straight up and unmorph to land in the skywalk.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Secret+World+3+Zipline+emp4/;8572674;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Skyway_Access_SW</id>
		<title>Skyway Access SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Skyway_Access_SW"/>
				<updated>2007-09-18T00:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Paraxade's Explanation'''&lt;br /&gt;
&lt;br /&gt;
Definitely the most difficult SW in the game so far. Also, you must be doing this on a file where the Skyway gate has not been opened. First, clear the room of enemies, then on the walls there are a couple snake things or something like that (they're decorative parts of the background and have a slant and appear to have a head or something). Anyway, go to the one closer to you on the right and do a 1BSJ off it. After you jump, move back so you ghetto off the snake, then space jump toward the gate. There's a spot where it dips and to the left of it there's some slidey surface stuff. You need to make the bsj + screw attack near perfectly so that you initiate the screw attack right on the slidey surface, and you'll slide up. Now morph (but be VERY CAREFUL that you don't accidentally fall off after morphing) and boost up where there's a tiny wall. Lay a bomb here, then boost back up and bomb jump over the wall. Unmorph and land in the standard.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Early+Pirate+Homeworld+Sedmp4/;8571385;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Temple_of_Bryyo_SW</id>
		<title>Temple of Bryyo SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Temple_of_Bryyo_SW"/>
				<updated>2007-09-18T00:30:35Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
On your second trip to the Temple of Bryyo, when the pirates have set up all the equipment that you need to bomb, jump onto the large crate that was next to the cannon. Then jump from there to the &amp;quot;pillar&amp;quot; next to the cannon. Do a [[BSJ]] and you'll land in a skywalk.&lt;br /&gt;
[http://files.filefront.com/SW6mp4/;8572708;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-18T00:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* Pirate Homeworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-18T00:26:27Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* Elysia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-18T00:26:01Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* Elysia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks</id>
		<title>Speed Tricks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Speed_Tricks"/>
				<updated>2007-09-18T00:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* Bryyo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous Tricks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GFS Olympus ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
''Discovered by zell99''&lt;br /&gt;
&lt;br /&gt;
'''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load.&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video]&lt;br /&gt;
&lt;br /&gt;
'''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video]&lt;br /&gt;
&lt;br /&gt;
'''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon.&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video]&lt;br /&gt;
&lt;br /&gt;
'''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Sigfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by El Padrino''&lt;br /&gt;
&lt;br /&gt;
'''Jungle Generator'''&lt;br /&gt;
It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the &amp;quot;Bomb&amp;quot; icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video]&lt;br /&gt;
&lt;br /&gt;
'''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Andrew Mills''&lt;br /&gt;
&lt;br /&gt;
'''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there.&lt;br /&gt;
&lt;br /&gt;
[http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi  Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by DJGrenola''&lt;br /&gt;
&lt;br /&gt;
'''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge.&lt;br /&gt;
&lt;br /&gt;
[http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Arkarian''&lt;br /&gt;
&lt;br /&gt;
'''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door.&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;br /&gt;
''Discovered by SkippyJr''&lt;br /&gt;
&lt;br /&gt;
'''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
'''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video]&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video]&lt;br /&gt;
&lt;br /&gt;
== Phaaze ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Rekameohs''&lt;br /&gt;
&lt;br /&gt;
'''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick.&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Seeker_Missiles</id>
		<title>Early Seeker Missiles</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Seeker_Missiles"/>
				<updated>2007-09-18T00:19:49Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Discovered by Paraxade''&lt;br /&gt;
&lt;br /&gt;
It is possible to acquire the Seeker Missiles before the Ship Grapple. You need to do a [[BSJ]]+SA to enter the window in Concourse. [http://files.filefront.com/Early+Seeker+Missile+Launrmp4/;8572238;/fileinfo.html Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions</id>
		<title>Early Missile Expansions</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Early_Missile_Expansions"/>
				<updated>2007-09-18T00:19:06Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Norion ==&lt;br /&gt;
''Discovered by Paraxade, kip''&lt;br /&gt;
&lt;br /&gt;
'''Docking Hub Alpha''' - Do a roll jump to get across the gap that you normally need Grapple Swing for. According to kip, you can do a roll jump/BSJ to get back. [http://files.filefront.com/Docking+Hub+Alpha+Earlynmp4/;8571872;/fileinfo.html Video]&lt;br /&gt;
== Bryyo ==&lt;br /&gt;
&lt;br /&gt;
''Discovered by Fano7''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Siegfriedxx''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video]&lt;br /&gt;
*Also allows access to the crash site without the grapple swing.&lt;br /&gt;
'''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Discovered by Zelse''&lt;br /&gt;
&lt;br /&gt;
'''Bryyo Cliffside, Hidden Court''' - You can get an early missile expansion in the hidden court on Bryyo by [[Ghetto Jump|Ghetto Jumping]] up to the ledge with the red door and then doing a [[BSJ]] up to the ledge with the expansion.&lt;br /&gt;
&lt;br /&gt;
== Elysia ==&lt;br /&gt;
&lt;br /&gt;
== GFS Valhalla ==&lt;br /&gt;
Discovered By: Samus Rox/Baby Sheegoth in M2K2&lt;br /&gt;
&lt;br /&gt;
In the room called Stairwell do a ghetto jump off the pipes in the corner, to your right when you walk in.[http://www.youtube.com/watch?v=XVvJwc9yVvw Video]&lt;br /&gt;
&lt;br /&gt;
== Pirate Homeworld ==&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Hazard_Shield</id>
		<title>Hazard Shield</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Hazard_Shield"/>
				<updated>2007-09-17T23:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Discovered by ''Prime Hunter'''''&lt;br /&gt;
&lt;br /&gt;
'''Contributions by ''kip'', ''BlueGlass'', ''Paraxade'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Command Courtyard (PH Command)'''&lt;br /&gt;
&lt;br /&gt;
Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location.&lt;br /&gt;
&lt;br /&gt;
Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video of Trick: (Thanks to ''kip'')&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skyway Access (PH Command)'''&lt;br /&gt;
&lt;br /&gt;
There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. &lt;br /&gt;
&lt;br /&gt;
Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again.&lt;br /&gt;
&lt;br /&gt;
Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene.&lt;br /&gt;
&lt;br /&gt;
Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in.&lt;br /&gt;
&lt;br /&gt;
''Note: By holding down Z when acquiring control of Samus again, it appears you can move out of the acid rain faster than without it, lowering the amount of damage you take after each cutscene. Compare the two vids to see the difference:'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Videos of Trick: (''Thanks to BlueGlass'', ''Paraxade'')&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Normal]&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/SkywayAccessmp4/;8579533;/fileinfo.html Hypermode low%] (May need to download to view properly)&lt;br /&gt;
&lt;br /&gt;
''Hyper vid contains Z strategy, Normal vid does not.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main Lift (PH Mines)'''&lt;br /&gt;
&lt;br /&gt;
This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Phazon Harvesting (PH Mines)''' &lt;br /&gt;
&lt;br /&gt;
This one may seem nasty, but for the most part it's smooth sailing.&lt;br /&gt;
&lt;br /&gt;
Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. &lt;br /&gt;
&lt;br /&gt;
The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA  to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. &lt;br /&gt;
&lt;br /&gt;
If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video of Trick: (Thanks to ''Paraxade'')&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/PhazonHarvestingmp4/;8579543;/fileinfo.html Phazon Harvesting] (May need to download to view properly)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main Cavern (PH Mines)'''&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Transit Station Leviathan (PH Command)'''&lt;br /&gt;
&lt;br /&gt;
This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind!&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Obstacles_to_Bypassing_Items</id>
		<title>Obstacles to Bypassing Items</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Obstacles_to_Bypassing_Items"/>
				<updated>2007-09-05T13:43:58Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: /* Nova Beam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Last Updated 09/01/07''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unskippable Items: ==&lt;br /&gt;
&lt;br /&gt;
=== STARTING ITEMS ===&lt;br /&gt;
&lt;br /&gt;
:Power Beam&lt;br /&gt;
:Varia Suit&lt;br /&gt;
:Morph Ball&lt;br /&gt;
:Morph Ball Bombs&lt;br /&gt;
:Space Jump Boots&lt;br /&gt;
:Combat Visor&lt;br /&gt;
:Scan Visor&lt;br /&gt;
:Command Visor&lt;br /&gt;
&lt;br /&gt;
=== GIVEN AUTOMATICALLY ===&lt;br /&gt;
&lt;br /&gt;
:PED Suit and Hyper Beam&lt;br /&gt;
&lt;br /&gt;
=== Energy Tank ===&lt;br /&gt;
&lt;br /&gt;
:An Energy Tank on the Olympus is directly in your path.&lt;br /&gt;
&lt;br /&gt;
=== Missile Launcher ===&lt;br /&gt;
&lt;br /&gt;
:Need to open several doors&lt;br /&gt;
:Need for using Hyper Missile&lt;br /&gt;
&lt;br /&gt;
=== Ship Missile Launcher ===&lt;br /&gt;
&lt;br /&gt;
:Need to destroy shield generators on Bryyo&lt;br /&gt;
&lt;br /&gt;
=== Hyper Ball ===&lt;br /&gt;
&lt;br /&gt;
:Need to destroy Leviathan on Bryyo&lt;br /&gt;
:Need to gain full access to Elysia&lt;br /&gt;
:Need to get through Phaaze&lt;br /&gt;
&lt;br /&gt;
=== Ship Grapple ===&lt;br /&gt;
&lt;br /&gt;
:Need to assemble Theronian Bomb on Elysia&lt;br /&gt;
&lt;br /&gt;
=== Hyper Missile ===&lt;br /&gt;
&lt;br /&gt;
:Need to destroy Leviathan on Elysia&lt;br /&gt;
:Need to get through Phaaze&lt;br /&gt;
&lt;br /&gt;
=== Hyper Grapple ===&lt;br /&gt;
&lt;br /&gt;
:Need to destroy Leviathan on Pirate Homeworld&lt;br /&gt;
:Need to get through Phaaze&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Problem Items: (Most Likely Unskippable) ==&lt;br /&gt;
&lt;br /&gt;
=== Grapple Lasso ===&lt;br /&gt;
&lt;br /&gt;
:Used often to solve puzzles&lt;br /&gt;
:Used often against enemies and bosses&lt;br /&gt;
&lt;br /&gt;
=== Grapple Swing ===&lt;br /&gt;
&lt;br /&gt;
:Used often to cross rooms&lt;br /&gt;
:Used often to travel across Elysia&lt;br /&gt;
&lt;br /&gt;
=== Ice Missiles ===&lt;br /&gt;
&lt;br /&gt;
:Need to open several doors&lt;br /&gt;
:Freeze objects to get through several rooms&lt;br /&gt;
&lt;br /&gt;
=== Boost Ball ===&lt;br /&gt;
&lt;br /&gt;
:Need to access several Spinners&lt;br /&gt;
:Need to use halfpipe leading back towards Ghor in Elysia&lt;br /&gt;
&lt;br /&gt;
=== Plasma Beam ===&lt;br /&gt;
&lt;br /&gt;
:Need to get through several doors&lt;br /&gt;
:Need to repair several terminals&lt;br /&gt;
&lt;br /&gt;
=== Screw Attack ===&lt;br /&gt;
&lt;br /&gt;
:Used often to travel across Elysia&lt;br /&gt;
&lt;br /&gt;
=== Seeker Missiles ===&lt;br /&gt;
&lt;br /&gt;
:Need to collect after grabbing Energy Cell 5&lt;br /&gt;
:Used to open several doors and solve puzzles&lt;br /&gt;
&lt;br /&gt;
=== X-Ray Visor ===&lt;br /&gt;
&lt;br /&gt;
:Need to get into several areas&lt;br /&gt;
:Need to bypass Pirate security measures&lt;br /&gt;
&lt;br /&gt;
=== Grapple Voltage ===&lt;br /&gt;
&lt;br /&gt;
:Need to get into several areas&lt;br /&gt;
:Need to bypass Pirate security measures&lt;br /&gt;
&lt;br /&gt;
=== Spider Ball ===&lt;br /&gt;
&lt;br /&gt;
:Need to get into several areas&lt;br /&gt;
&lt;br /&gt;
=== Hazard Shield ===&lt;br /&gt;
&lt;br /&gt;
:Need to get into several areas&lt;br /&gt;
&lt;br /&gt;
=== Nova Beam ===&lt;br /&gt;
&lt;br /&gt;
:Needed to get through several doors&lt;br /&gt;
:Needed to kill Omega Ridley&lt;br /&gt;
&lt;br /&gt;
=== Energy Cells (3) ===&lt;br /&gt;
&lt;br /&gt;
:Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator).&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Zipline_Station_Charlie_SW</id>
		<title>Zipline Station Charlie SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Zipline_Station_Charlie_SW"/>
				<updated>2007-09-05T13:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: New page: Take the spiderball tracks on either side and proceed along them until the point where you drop down. Latch onto the spiderball tracks on the floor here and move out a tiny bit, then boost...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Take the spiderball tracks on either side and proceed along them until the point where you drop down. Latch onto the spiderball tracks on the floor here and move out a tiny bit, then boost straight up and unmorph to land in the skywalk.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=mUhz3ZVorOI Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Chozo_Observatory_SW</id>
		<title>Chozo Observatory SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Chozo_Observatory_SW"/>
				<updated>2007-09-05T03:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After collecting Ship Grapple, go to the bottom of Turbine Chamber. Use a ghetto jump and a screw attack initiate or a BSJ to land on the next platform going up. BSJ up and touch the ceiling, then fall into the terminal fall to respawn on top. Defeat the Berserker Lord here and pick up the bomb component, then make your way back to the bottom of Turbine Chamber (do not solve Chozo Observatory as you go through it). Get to the second platform the same way as before. Do a BSJ here and land on top of one of the spikes on your platform. Face the fan opposite you and morph, then BSJ up and touch the ceiling, then fall into the terminal fall. When you respawn on top, go through the door and get to Chozo Observatory. When you get there, stay on the top level and call your ship to raise the structure, then lower it. After the ship drops it, jump on top of the ship and ride it into the SW.&lt;br /&gt;
&lt;br /&gt;
[http://math.utoledo.edu/~dgajews/sw35/Corruption/SW1_ChozoObservatory.avi Video]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Chozo_Observatory_SW</id>
		<title>Chozo Observatory SW</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Chozo_Observatory_SW"/>
				<updated>2007-09-05T03:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: New page: After collecting Ship Grapple, go to the bottom of Turbine Chamber. Use a ghetto jump and a screw attack initiate or a BSJ to land on the next platform going up. BSJ up and touch the ceili...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After collecting Ship Grapple, go to the bottom of Turbine Chamber. Use a ghetto jump and a screw attack initiate or a BSJ to land on the next platform going up. BSJ up and touch the ceiling, then fall into the terminal fall to respawn on top. Defeat the Berserker Lord here and pick up the bomb component, then make your way back to the bottom of Turbine Chamber (do not solve Chozo Observatory as you go through it). Get to the second platform the same way as before. Do a BSJ here and land on top of one of the spikes on your platform. Face the fan opposite you and morph, then BSJ up and touch the ceiling, then fall into the terminal fall. When you respawn on top, go through the door and get to Chozo Observatory. When you get there, stay on the top level and call your ship to raise the structure, then lower it. After the ship drops it, jump on top of the ship and ride it into the SW.&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Secret_Worlds</id>
		<title>Secret Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Secret_Worlds"/>
				<updated>2007-09-05T03:00:10Z</updated>
		
		<summary type="html">&lt;p&gt;Paraxade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Elysia==&lt;br /&gt;
# [[Chozo Observatory SW|Chozo Observatory]]&lt;br /&gt;
# [[Zipline Station Charlie SW|Zipline Station Charlie]]&lt;br /&gt;
&lt;br /&gt;
==Pirate Homeworld==&lt;br /&gt;
# [[Creche Transit SW|Creche Transit]]&lt;br /&gt;
# [[Skyway Access SW|Skyway Access]]&lt;/div&gt;</summary>
		<author><name>Paraxade</name></author>	</entry>

	</feed>