<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.metroid2002.com/prime3/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.metroid2002.com/prime3/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Granto</id>
		<title>Prime3 - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.metroid2002.com/prime3/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Granto"/>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Special:Contributions/Granto"/>
		<updated>2026-04-23T10:18:59Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Talk:Aurora_Unit_313</id>
		<title>Talk:Aurora Unit 313</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Talk:Aurora_Unit_313"/>
				<updated>2007-09-11T04:33:46Z</updated>
		
		<summary type="html">&lt;p&gt;Granto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;also for low% or hyper runs, 1st form AU makes it very easy for you to regain energy by shooting the 'purple-target-plumes' that allow you to damage the AU to a point where it will be stunned allowing you to rip off its skull.  The target-shaped-purple-tentacle-things drop energy, as do the samus clones, as do the pink orbs that AU launches at you once its been damaged to &amp;lt;50% Once you know you have one more round with the 1st form AU, take the time to just shoot the tentacles and the dark samus clones for energy.  (the AU has 5 rounds in hypermode--unless someone knows of a better strat)&lt;br /&gt;
&lt;br /&gt;
When I finally beat hyper-mode, I made it to AU with 8 energy tanks, and my bar was almost all the way yellow, but it didn't take long to refill energy to the point where I started 2nd form AU with a clear energy bar.  I ended the final round with more than 1/2 of my energy remaining.  I had 8 tanks.  This leads me to believe that if I can beat the game with a 4 theoretical tanks, than so could someone who has much more skill than me. (most of you).&lt;br /&gt;
&lt;br /&gt;
Since the 2nd form of AU doesn't give you any energy refills (except at the very beginning of the fight) stocking up during 1st form is crucial&lt;/div&gt;</summary>
		<author><name>Granto</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Talk:Aurora_Unit_313</id>
		<title>Talk:Aurora Unit 313</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Talk:Aurora_Unit_313"/>
				<updated>2007-09-11T04:27:43Z</updated>
		
		<summary type="html">&lt;p&gt;Granto: New page: also for low% or hyper runs, 1st form AU makes it very easy for you to regain energy by shooting the 'purple-target-plumes' that allow you to damage the AU to a point where it will be stun...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;also for low% or hyper runs, 1st form AU makes it very easy for you to regain energy by shooting the 'purple-target-plumes' that allow you to damage the AU to a point where it will be stunned allowing you to rip off its skull.  The target-shaped-purple-tentacle-things drop energy, as do the samus clones, as do the pink orbs that AU launches at you once its been damaged to &amp;lt;50% Once you know you have one more round with the 1st form AU, take the time to just shoot the tentacles and the dark samus clones for energy.  (the AU has 5 rounds in hypermode--unless someone knows of a better strat)&lt;br /&gt;
&lt;br /&gt;
When I finally beat hyper-mode, I made it to AU with 8 energy tanks, and my bar was almost all the way yellow, but it didn't take long to refill energy to the point where I started 2nd form AU with a clear energy bar.&lt;br /&gt;
&lt;br /&gt;
Since the 2nd form of AU doesn't give you any energy refills (except at the very beginning of the fight) stocking up during 1st form is crucial&lt;/div&gt;</summary>
		<author><name>Granto</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Aurora_Unit_313</id>
		<title>Aurora Unit 313</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Aurora_Unit_313"/>
				<updated>2007-09-11T04:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;Granto: /* Second Form */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== First Form ===&lt;br /&gt;
&lt;br /&gt;
''Discovered by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Form ===&lt;br /&gt;
&lt;br /&gt;
''Discovered by PessimistByNature''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you screw attack the head, it will stun AU 313 in one hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning.&lt;br /&gt;
&lt;br /&gt;
-this does not work, at least not on hyper-difficulty.  A screw attack will damage it, if you hit it in the back on the weak spot.  SA'ing into the front of the creature causes samus to unmorph and land on the ground, causing no damage to the AU or to herself, in any event, I was unable to stun it while it was spinning on the ground by SA'ing into it.  -Granto&lt;/div&gt;</summary>
		<author><name>Granto</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Aurora_Unit_313</id>
		<title>Aurora Unit 313</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Aurora_Unit_313"/>
				<updated>2007-09-11T04:16:24Z</updated>
		
		<summary type="html">&lt;p&gt;Granto: /* Second Form */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== First Form ===&lt;br /&gt;
&lt;br /&gt;
''Discovered by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Form ===&lt;br /&gt;
&lt;br /&gt;
''Discovered by PessimistByNature''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you screw attack the head, it will stun AU 313 in one hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning.&lt;br /&gt;
&lt;br /&gt;
-this does not work, at least not on hyper-difficulty.  A screw attack will damage it, if you hit it in the back on the weak spot.  SA'ing into the front of the creature causes samus to unmorph and land on the ground, causing no damage to the AU or to herself.  -Granto&lt;/div&gt;</summary>
		<author><name>Granto</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Aurora_Unit_313</id>
		<title>Aurora Unit 313</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Aurora_Unit_313"/>
				<updated>2007-09-11T04:15:35Z</updated>
		
		<summary type="html">&lt;p&gt;Granto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== First Form ===&lt;br /&gt;
&lt;br /&gt;
''Discovered by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Form ===&lt;br /&gt;
&lt;br /&gt;
''Discovered by PessimistByNature''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you screw attack the head, it will stun AU 313 in one hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning.&lt;br /&gt;
-this does not work on hyper-difficulty.  A screw attack will damage it, if you hit it in the back on the weak spot.  SA'ing into the front of the creature causes samus to unmorph and land on the ground, causing no damage to the AU or to herself.&lt;/div&gt;</summary>
		<author><name>Granto</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime3/index.php?title=Aurora_Unit_313</id>
		<title>Aurora Unit 313</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime3/index.php?title=Aurora_Unit_313"/>
				<updated>2007-09-11T04:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;Granto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== First Form ===&lt;br /&gt;
&lt;br /&gt;
''Discovered by Prime Hunter''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Form ===&lt;br /&gt;
&lt;br /&gt;
''Discovered by PessimistByNature''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you screw attack the head, it will stun AU 313 in one hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--I have to disagree with this.&lt;/div&gt;</summary>
		<author><name>Granto</name></author>	</entry>

	</feed>