Difference between revisions of "Underwater Dash"

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(Jump Tricks: Underwater Dash)
(Jump Tricks: Underwater Dash)
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This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost ball, gravity boost or seekers (i.e. right after super missile).
 
This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost ball, gravity boost or seekers (i.e. right after super missile).
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''Even easier way by Matt''
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Stand on the ring and look down, facing the door you want to get to (light or dark).  Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward.  If you don't go forward far enough, you jumped too soon.

Revision as of 14:28, 4 December 2004

Jump Tricks: Underwater Dash

Discovered by

BoostR

Refined Explanation by

Red Scarlet, Bartendorsparky


This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump.


This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left).


Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller).


Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump.


For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum.


This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost ball, gravity boost or seekers (i.e. right after super missile).

Even easier way by Matt

Stand on the ring and look down, facing the door you want to get to (light or dark). Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward. If you don't go forward far enough, you jumped too soon.