Difference between revisions of "Langle Jump"

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When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.   
 
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.   
  
And example would be holding up-left when you make your jump, or back-right, etc.
+
An example would be holding up-left when you make your jump, or back-right, etc.
  
 
This is caused by something common in many FPS such as Quake.  When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".
 
This is caused by something common in many FPS such as Quake.  When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".

Revision as of 01:34, 29 November 2004

Langle Jump

Discovered by: Solr_Flare

This is a variation of the L Jump.

When performing the L Jump, if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.

An example would be holding up-left when you make your jump, or back-right, etc.

This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".