Difference between revisions of "Langle Jump"

From M2K2: Metroid Prime 2 Wiki
Jump to: navigation, search
m
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''Langle Jump'''
+
Discovered by: Solr_Flare
 
+
''Discovered by: Solr_Flare''
+
  
 
This is a variation of the [[L Jump]].
 
This is a variation of the [[L Jump]].
Line 7: Line 5:
 
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.   
 
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.   
  
And example would be holding up-left when you make your jump, or back-right, etc.
+
An example would be holding up-left when you make your jump, or back-right, etc.
  
 
This is caused by something common in many FPS such as Quake.  When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".
 
This is caused by something common in many FPS such as Quake.  When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".

Latest revision as of 13:48, 29 December 2004

Discovered by: Solr_Flare

This is a variation of the L Jump.

When performing the L Jump, if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.

An example would be holding up-left when you make your jump, or back-right, etc.

This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".