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		<id>http://www.metroid2002.com/prime2/index.php?action=history&amp;feed=atom&amp;title=Strawberry_Surprise</id>
		<title>Strawberry Surprise - Revision history</title>
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		<updated>2026-06-18T20:17:07Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5250&amp;oldid=prev</id>
		<title>Doninss at 00:39, 27 May 2007</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5250&amp;oldid=prev"/>
				<updated>2007-05-27T00:39:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:39, 27 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans L+R boost will not. (No noticable speed increase is evident in the SS space jump.) L+R boost can be used&amp;#160; to increase the distance attained by SS. The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans L+R boost will not. (No noticable speed increase is evident in the SS space jump.) L+R boost can be used&amp;#160; to increase the distance attained by SS. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Just hold R from the beginning.) &lt;/ins&gt;The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doninss</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5249&amp;oldid=prev</id>
		<title>Doninss at 00:37, 27 May 2007</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5249&amp;oldid=prev"/>
				<updated>2007-05-27T00:37:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:37, 27 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;R+&lt;/del&gt;L boost will not. (No noticable speed increase is evident in the SS space jump.) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;R+&lt;/del&gt;L boost can be used&amp;#160; to increase the distance attained by SS. The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+R &lt;/ins&gt;boost will not. (No noticable speed increase is evident in the SS space jump.) L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+R &lt;/ins&gt;boost can be used&amp;#160; to increase the distance attained by SS. The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doninss</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5248&amp;oldid=prev</id>
		<title>Doninss at 00:23, 27 May 2007</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5248&amp;oldid=prev"/>
				<updated>2007-05-27T00:23:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:23, 27 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without R boost. (&lt;/del&gt;SS will cross the gap at Watch Station Access, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whereas &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;non-R boosted &lt;/del&gt;roll jump will not.) R boost can be used&amp;#160; to increase the distance attained by SS. The resulting distance seems equal to a roll jump&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;however. Technically, it should be just a bit farther.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;a roll jump&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as &lt;/ins&gt;SS will cross the gap at Watch Station Access, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;a roll jump &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sans R+L boost &lt;/ins&gt;will not&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. (No noticable speed increase is evident in the SS space jump&lt;/ins&gt;.) R&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+L &lt;/ins&gt;boost can be used&amp;#160; to increase the distance attained by SS. The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doninss</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5247&amp;oldid=prev</id>
		<title>Doninss at 23:20, 26 May 2007</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5247&amp;oldid=prev"/>
				<updated>2007-05-26T23:20:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:20, 26 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used&amp;#160; to increase the distance attained by SS. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Seemingly just &lt;/del&gt;equal to a roll jump, however. Technically, it should be just a bit farther.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used&amp;#160; to increase the distance attained by SS. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The resulting distance seems &lt;/ins&gt;equal to a roll jump, however. Technically, it should be just a bit farther.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doninss</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5246&amp;oldid=prev</id>
		<title>Doninss at 23:19, 26 May 2007</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5246&amp;oldid=prev"/>
				<updated>2007-05-26T23:19:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:19, 26 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note&lt;/del&gt;:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/ins&gt;:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used&amp;#160; to increase the distance attained by SS. Seemingly just equal to a roll jump, however. Technically, it should be just a bit farther.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used&amp;#160; to increase the distance attained by SS. Seemingly just equal to a roll jump, however. Technically, it should be just a bit farther.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doninss</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5245&amp;oldid=prev</id>
		<title>Doninss: added to description</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5245&amp;oldid=prev"/>
				<updated>2007-05-26T23:18:23Z</updated>
		
		<summary type="html">&lt;p&gt;added to description&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:18, 26 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used&amp;#160; to increase the distance attained by SS. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;Seemingly just equal to a roll jump, however.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used&amp;#160; to increase the distance attained by SS. Seemingly just equal to a roll jump, however. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Technically, it should be just a bit farther.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Doninss</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5242&amp;oldid=prev</id>
		<title>Doninss: new page</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Strawberry_Surprise&amp;diff=5242&amp;oldid=prev"/>
				<updated>2007-05-26T23:04:21Z</updated>
		
		<summary type="html">&lt;p&gt;new page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Discovered by:''' Red Scarlet&lt;br /&gt;
&lt;br /&gt;
'''Main Items required:''' Boost Ball&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.&lt;br /&gt;
&lt;br /&gt;
The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used  to increase the distance attained by SS. (Seemingly just equal to a roll jump, however.)&lt;br /&gt;
&lt;br /&gt;
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4)&lt;br /&gt;
&lt;br /&gt;
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|'''[[Main Page]]'''&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|'''[[Techniques]]'''&lt;br /&gt;
|- bgcolor=#f8f8ff&lt;br /&gt;
|'''Strawberry Surprise'''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Doninss</name></author>	</entry>

	</feed>