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		<id>http://www.metroid2002.com/prime2/index.php?action=history&amp;feed=atom&amp;title=Skipping_Energy_Controllers</id>
		<title>Skipping Energy Controllers - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://www.metroid2002.com/prime2/index.php?action=history&amp;feed=atom&amp;title=Skipping_Energy_Controllers"/>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;action=history"/>
		<updated>2026-05-03T23:02:42Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.23.9</generator>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=3194&amp;oldid=prev</id>
		<title>BroKeN at 03:29, 31 December 2004</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=3194&amp;oldid=prev"/>
				<updated>2004-12-31T03:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:29, 31 December 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pity we can't skip the Sanctuary Fortress energy...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pity we can't skip the Sanctuary Fortress energy...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Note from BroKeN:''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;['&lt;/ins&gt;''Note from BroKeN:''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;']&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160;  &amp;lt;li&amp;gt; Im sure many or everybody already knows this but I thought I would add it in since it wasn't listed.&amp;#160; Even if you do skip returning the energy of Agon Wastes, at any point of the game you can come back and return it, even after you get the light suit.&amp;#160; This way you are still able to activate the Sonic Pulse Emitters in the Mining Plaza and get the energy tank, still allowing a 100% run.&amp;#160; This just all depends if you feel taking the energy back right away is faster, or skipping it and coming back later is faster, its all up to you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160;  &amp;lt;li&amp;gt; Im sure many or everybody already knows this but I thought I would add it in since it wasn't listed.&amp;#160; Even if you do skip returning the energy of Agon Wastes, at any point of the game you can come back and return it, even after you get the light suit.&amp;#160; This way you are still able to activate the Sonic Pulse Emitters in the Mining Plaza and get the energy tank, still allowing a 100% run.&amp;#160; This just all depends if you feel taking the energy back right away is faster, or skipping it and coming back later is faster, its all up to you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BroKeN</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=858&amp;oldid=prev</id>
		<title>BroKeN at 04:46, 30 December 2004</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=858&amp;oldid=prev"/>
				<updated>2004-12-30T04:46:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:46, 30 December 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pity we can't skip the Sanctuary Fortress energy...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pity we can't skip the Sanctuary Fortress energy...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Note from BroKeN:''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#160;  &amp;lt;li&amp;gt; Im sure many or everybody already knows this but I thought I would add it in since it wasn't listed.&amp;#160; Even if you do skip returning the energy of Agon Wastes, at any point of the game you can come back and return it, even after you get the light suit.&amp;#160; This way you are still able to activate the Sonic Pulse Emitters in the Mining Plaza and get the energy tank, still allowing a 100% run.&amp;#160; This just all depends if you feel taking the energy back right away is faster, or skipping it and coming back later is faster, its all up to you.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BroKeN</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=842&amp;oldid=prev</id>
		<title>Mario123: Can't skip Agon Wastes energy in a 100% run.</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=842&amp;oldid=prev"/>
				<updated>2004-12-24T07:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Can&amp;#039;t skip Agon Wastes energy in a 100% run.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:10, 24 December 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[Mario123's note] The Sonic Pulse Emitters in Mining Plaza won't appear before you return the energy to Agon Wastes, making this part useless in a 100% run. From what I know, however, this is the only occurance. [A video clip shouldn't be required, but one would be nice.]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mario123</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=746&amp;oldid=prev</id>
		<title>Tim at 04:27, 7 December 2004</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=746&amp;oldid=prev"/>
				<updated>2004-12-07T04:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:27, 7 December 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Discovered by ''Anonymous'' and ''Maur''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Discovered by ''Anonymous'' and ''Maur''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat a boss of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dark temple&lt;/del&gt;, but do not actually have Samus collect the energy within the temple &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;energy controller, &lt;/del&gt;those psychic barriers do not appear on the doors out of the area. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat a boss of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dark Temple&lt;/ins&gt;, but do not actually have Samus collect the energy within the temple&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s Energy Controller - &lt;/ins&gt;those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;However, the elevator does not show up. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;You need to refresh the room in the game's memory to do this. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Jump on the invisible platforms to the top and go through the door. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Get in &lt;/del&gt;the bomb slot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;security station &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spin it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; This will cause &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dump &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;temple from memory so it can load &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;energy controller &lt;/del&gt;room&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Spin the security station again (thus putting you &lt;/del&gt;back &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where you started) &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enter the temple again.&amp;#160; It's been refreshed - &lt;/del&gt;the elevator&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s now there!&amp;#160; Hop in it and forget &lt;/del&gt;about the energy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Then, just head behind &lt;/ins&gt;the bomb slot &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- that's right, behind it - which resets &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;room &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allows you to leave without getting Torvus' energy&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;door back out &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Temple takes a while to open, then you've succeeded in refreshing &lt;/ins&gt;the room&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;! Head &lt;/ins&gt;back &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take &lt;/ins&gt;the elevator&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, forgetting &lt;/ins&gt;about the energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pity we can't skip the Sanctuary Fortress energy...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pity we can't skip the Sanctuary Fortress energy...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=410&amp;oldid=prev</id>
		<title>Yoshi348: Some capitilization, and a few wording tweaks</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=410&amp;oldid=prev"/>
				<updated>2004-12-02T05:51:18Z</updated>
		
		<summary type="html">&lt;p&gt;Some capitilization, and a few wording tweaks&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:51, 2 December 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Discovered by ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anonymous&lt;/del&gt;'' and ''Maur''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Discovered by ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anonymous&lt;/ins&gt;'' and ''Maur''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat a boss of a dark temple, but do not actually have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;samus &lt;/del&gt;collect the energy within the temple energy controller, those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;i'm blocking you until you do what we want you to do!&amp;quot; yellow shields &lt;/del&gt;do not appear on doors.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Meaning, &lt;/del&gt;if you keep &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;samus &lt;/del&gt;from collecting the energy, you don't have to A&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;return it, or B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;talk to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;u&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mos &lt;/del&gt;again.&amp;#160; Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;light suit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat a boss of a dark temple, but do not actually have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Samus &lt;/ins&gt;collect the energy within the temple energy controller, those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;psychic barriers &lt;/ins&gt;do not appear on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;doors &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out of the area&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This means that &lt;/ins&gt;if you keep &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Samus &lt;/ins&gt;from collecting the energy, you don't have to A&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;return it, or B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;talk to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;U&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mos &lt;/ins&gt;again.&amp;#160; Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Light Suit&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Agon Temple, after you get the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dark suit&lt;/del&gt;, turn around and head back to the entrance of the temple.&amp;#160; Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go.&amp;#160; For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Agon Temple, after you get the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dark Suit&lt;/ins&gt;, turn around and head back to the entrance of the temple.&amp;#160; Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go.&amp;#160; For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vid &lt;/del&gt;of the above]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vid &lt;/ins&gt;of the above &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trick.&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Torvus Temple, after you defeat Chykka, grab the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dark visor&lt;/del&gt;.&amp;#160; However, the elevator does not show up.&amp;#160; You need to refresh the room in the game's memory to do this.&amp;#160; Jump on the invisible platforms to the top and go through the door.&amp;#160; Get in the bomb slot in the security station and spin it.&amp;#160; This will cause the game to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;garbage collect &lt;/del&gt;the temple from memory &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;load the energy controller room.&amp;#160; Spin the security station again (thus putting you back where you started) and enter the temple again.&amp;#160; It's been refreshed - the elevator's now there!&amp;#160; Hop in it and forget about the energy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Torvus Temple, after you defeat Chykka, grab the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dark Visor&lt;/ins&gt;.&amp;#160; However, the elevator does not show up.&amp;#160; You need to refresh the room in the game's memory to do this.&amp;#160; Jump on the invisible platforms to the top and go through the door.&amp;#160; Get in the bomb slot in the security station and spin it.&amp;#160; This will cause the game to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dump &lt;/ins&gt;the temple from memory &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so it can &lt;/ins&gt;load the energy controller room.&amp;#160; Spin the security station again (thus putting you back where you started) and enter the temple again.&amp;#160; It's been refreshed - the elevator's now there!&amp;#160; Hop in it and forget about the energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pity we can't skip the Sanctuary Fortress energy...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pity we can't skip the Sanctuary Fortress energy...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Yoshi348</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=254&amp;oldid=prev</id>
		<title>Maur: added credits and vid</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=254&amp;oldid=prev"/>
				<updated>2004-12-01T22:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;added credits and vid&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:59, 1 December 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat a boss of a dark temple, but do not actually have samus collect the energy within the temple energy controller, those &amp;quot;i'm blocking you until you do what we want you to do!&amp;quot; shields do not appear.&amp;#160; Meaning, if you keep samus from collecting the energy, you don't have to A: return it, or B: talk to u-mos again.&amp;#160; Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the light suit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Discovered by ''anonymous'' and ''Maur''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat a boss of a dark temple, but do not actually have samus collect the energy within the temple energy controller, those &amp;quot;i'm blocking you until you do what we want you to do!&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yellow &lt;/ins&gt;shields do not appear &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on doors&lt;/ins&gt;.&amp;#160; Meaning, if you keep samus from collecting the energy, you don't have to A: return it, or B: talk to u-mos again.&amp;#160; Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the light suit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Agon Temple, after you get the dark suit, turn around and head back to the entrance of the temple.&amp;#160; Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go.&amp;#160; For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Agon Temple, after you get the dark suit, turn around and head back to the entrance of the temple.&amp;#160; Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go.&amp;#160; For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://www.metroid2002.com/maur/dark_agon_temple_exit.avi vid of the above]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Torvus Temple, after you defeat Chykka, grab the dark visor.&amp;#160; However, the elevator does not show up.&amp;#160; You need to refresh the room in the game's memory to do this.&amp;#160; Jump on the invisible platforms to the top and go through the door.&amp;#160; Get in the bomb slot in the security station and spin it.&amp;#160; This will cause the game to garbage collect the temple from memory and load the energy controller room.&amp;#160; Spin the security station again (thus putting you back where you started) and enter the temple again.&amp;#160; It's been refreshed - the elevator's now there!&amp;#160; Hop in it and forget about the energy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Dark Torvus Temple, after you defeat Chykka, grab the dark visor.&amp;#160; However, the elevator does not show up.&amp;#160; You need to refresh the room in the game's memory to do this.&amp;#160; Jump on the invisible platforms to the top and go through the door.&amp;#160; Get in the bomb slot in the security station and spin it.&amp;#160; This will cause the game to garbage collect the temple from memory and load the energy controller room.&amp;#160; Spin the security station again (thus putting you back where you started) and enter the temple again.&amp;#160; It's been refreshed - the elevator's now there!&amp;#160; Hop in it and forget about the energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pity we can't skip the Sanctuary Fortress energy...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pity we can't skip the Sanctuary Fortress energy...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maur</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=244&amp;oldid=prev</id>
		<title>Maur: totally rewritten</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=244&amp;oldid=prev"/>
				<updated>2004-12-01T22:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;totally rewritten&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:54, 1 December 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;boss of a dark temple&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and go to the room where the dark energy controller is&lt;/del&gt;, but do not actually collect the energy&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yellow &lt;/del&gt;&amp;quot;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot leave this area&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;things &lt;/del&gt;do not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pop up on the exits&lt;/del&gt;.&amp;#160; Meaning, if you don't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/del&gt;the energy&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can skip returning it entirely&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;boss of a dark temple, but do not actually &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have samus &lt;/ins&gt;collect the energy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;within &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;temple energy controller, those &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;i'm blocking &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;until you do what we want you to do!&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shields &lt;/ins&gt;do not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appear&lt;/ins&gt;.&amp;#160; Meaning, if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you keep samus from collecting the energy, &lt;/ins&gt;you don't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have to A: return it, or B: talk to u-mos again.&amp;#160; Sanctuary Fortress is the exception - you need to return &lt;/ins&gt;the energy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to make U-Mos give &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the light suit&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You cannot skip the sanctuary fortress econtroller&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need to visit that to trigger U-Mos's light &lt;/del&gt;suit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;script&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Otherwise&lt;/del&gt;, you can't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Light Suit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In Dark Agon Temple&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;after &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get the dark &lt;/ins&gt;suit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, turn around and head back to the entrance of the temple&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nullify the Light Crystal there with a normal dark beam shot&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jump on top of the crystal, jump to the door, and go.&amp;#160; For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... &lt;/ins&gt;you can't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jump without nullifying it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You need to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;visit &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;energy controller rooms &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reload &lt;/del&gt;the temple and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allow &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to leave&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Just don&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t walk far enough into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;room to start &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;getting &lt;/del&gt;the energy&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; cutscene&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In Dark Torvus Temple, after you defeat Chykka, grab the dark visor.&amp;#160; However, the elevator does not show up.&amp;#160; &lt;/ins&gt;You need to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;refresh &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;room in the game's memory &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do this.&amp;#160; Jump on the invisible platforms to the top and go through the door.&amp;#160; Get in the bomb slot in the security station and spin it.&amp;#160; This will cause &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to garbage collect &lt;/ins&gt;the temple &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from memory &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;load the energy controller room.&amp;#160; Spin the security station again (thus putting &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;back where you started) and enter the temple again&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s been refreshed - &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;elevator's now there!&amp;#160; Hop in it and forget about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;energy.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pity we can't skip &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sanctuary Fortress &lt;/ins&gt;energy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;..&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maur</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=243&amp;oldid=prev</id>
		<title>Maur at 22:24, 30 November 2004</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=243&amp;oldid=prev"/>
				<updated>2004-11-30T22:24:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:24, 30 November 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat the boss of a dark temple, and go to the room where the dark energy controller is, but do not actually collect the energy, the yellow &amp;quot;you cannot leave this area&amp;quot; things do not pop up on the exits.&amp;#160; Meaning, if you don't get the energy, you can skip returning it entirely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat the boss of a dark temple, and go to the room where the dark energy controller is, but do not actually collect the energy, the yellow &amp;quot;you cannot leave this area&amp;quot; things do not pop up on the exits.&amp;#160; Meaning, if you don't get the energy, you can skip returning it entirely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You need to visit the energy controller &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;room &lt;/del&gt;to make the game reload the temple and allow you to leave.&amp;#160; Just don't walk far enough into the room to start the &amp;quot;getting the energy&amp;quot; cutscene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You cannot skip the sanctuary fortress econtroller, as you need to visit that to trigger U-Mos's light suit script.&amp;#160; Otherwise, you can't get the Light Suit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You need to visit the energy controller &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rooms &lt;/ins&gt;to make the game reload the temple and allow you to leave.&amp;#160; Just don't walk far enough into the room to start the &amp;quot;getting the energy&amp;quot; cutscene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maur</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=189&amp;oldid=prev</id>
		<title>Maur at 22:04, 30 November 2004</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=189&amp;oldid=prev"/>
				<updated>2004-11-30T22:04:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:04, 30 November 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat the boss of a dark temple, and go to the room where the dark energy controller is, but do not actually collect the energy, the yellow &amp;quot;you cannot leave this area&amp;quot; things do not pop up on the exits.&amp;#160; Meaning, if you don't get the energy, you can skip returning it entirely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you defeat the boss of a dark temple, and go to the room where the dark energy controller is, but do not actually collect the energy, the yellow &amp;quot;you cannot leave this area&amp;quot; things do not pop up on the exits.&amp;#160; Meaning, if you don't get the energy, you can skip returning it entirely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You need to visit the energy controller room to make the game reload the temple and allow you to leave.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You need to visit the energy controller room to make the game reload the temple and allow you to leave&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Just don't walk far enough into the room to start the &amp;quot;getting the energy&amp;quot; cutscene&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maur</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=185&amp;oldid=prev</id>
		<title>Maur at 22:03, 30 November 2004</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Skipping_Energy_Controllers&amp;diff=185&amp;oldid=prev"/>
				<updated>2004-11-30T22:03:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;If you defeat the boss of a dark temple, and go to the room where the dark energy controller is, but do not actually collect the energy, the yellow &amp;quot;you cannot leave this area&amp;quot; things do not pop up on the exits.  Meaning, if you don't get the energy, you can skip returning it entirely.&lt;br /&gt;
&lt;br /&gt;
You need to visit the energy controller room to make the game reload the temple and allow you to leave.&lt;/div&gt;</summary>
		<author><name>Maur</name></author>	</entry>

	</feed>