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		<id>http://www.metroid2002.com/prime2/index.php?action=history&amp;feed=atom&amp;title=Seeker_Missiles_before_Amorbis%2FBoost_Guardian</id>
		<title>Seeker Missiles before Amorbis/Boost Guardian - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://www.metroid2002.com/prime2/index.php?action=history&amp;feed=atom&amp;title=Seeker_Missiles_before_Amorbis%2FBoost_Guardian"/>
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		<updated>2026-05-03T19:59:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=3133&amp;oldid=prev</id>
		<title>Cr@73n at 23:23, 28 June 2006</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=3133&amp;oldid=prev"/>
				<updated>2006-06-28T23:23:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:23, 28 June 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cr@73n's edit:&amp;#160; I didn't know where else to put this, so here goes:&amp;#160; There's just one obstacle (I think) to getting seekers right, and I mean RIGHT after your ship crashes.&amp;#160; In the landing site, you'll notice all the blocks.&amp;#160; If you scan one, it says something about an offline power unit.&amp;#160; Look at the ground and you'll see the tracks these blocks are on.&amp;#160; At the ends of some of the tracks are little dark blocks.&amp;#160; Find the ledge that's usually just a little too high for a normal double jump.&amp;#160; Back to the blocks, the landing site is one of the few rooms in the game, maybe the only one, where these blocks have height.&amp;#160; You can use these to do a ghetto jump up to the ledge.&amp;#160; You'll notice that the Luminoth isn't there.&amp;#160; Why, I don't know.&amp;#160; Must have a related cause to the GFMC Compound thing.&amp;#160; Anyways, the only obstacle to getting seekers (and a possible 102% game, I might add) is a super missle door.&amp;#160; You've got the boost ball, so you can manipulate the spinners.&amp;#160; You could also open the seeker door from the inside.&amp;#160; Then, even if you lost the seekers in the first encounter with Dark Samus, you could get them again as soon as you have double jump.&amp;#160; Anyways, check it out.&amp;#160; Oh, one other idea.&amp;#160; If you can do a really complicated bs bomb jump (I think) two rooms away from seekers, you might be able to get in to morph ball slot like that.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cr@73n's edit:&amp;#160; I didn't know where else to put this, so here goes:&amp;#160; There's just one obstacle (I think) to getting seekers right, and I mean RIGHT after your ship crashes.&amp;#160; In the landing site, you'll notice all the blocks.&amp;#160; If you scan one, it says something about an offline power unit.&amp;#160; Look at the ground and you'll see the tracks these blocks are on.&amp;#160; At the ends of some of the tracks are little dark blocks.&amp;#160; Find the ledge that's usually just a little too high for a normal double jump.&amp;#160; Back to the blocks, the landing site is one of the few rooms in the game, maybe the only one, where these blocks have height.&amp;#160; You can use these to do a ghetto jump up to the ledge.&amp;#160; You'll notice that the Luminoth isn't there.&amp;#160; Why, I don't know.&amp;#160; Must have a related cause to the GFMC Compound thing.&amp;#160; Anyways, the only obstacle to getting seekers (and a possible 102% game, I might add) is a super missle door.&amp;#160; You've got the boost ball, so you can manipulate the spinners.&amp;#160; You could also open the seeker door from the inside.&amp;#160; Then, even if you lost the seekers in the first encounter with Dark Samus, you could get them again as soon as you have double jump.&amp;#160; Anyways, check it out.&amp;#160; Oh, one other idea.&amp;#160; If you can do a really complicated bs bomb jump (I think) two rooms away from seekers, you might be able to get in to morph ball slot like that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cr@73n's 2nd edit:&amp;#160; One more thing, I've almost ghetto'd into the bomb tunnel on the left of the door.&amp;#160; I can't do morphs real well, but maybe someone else can get a good (perfect?) morph into the tunnel.&amp;#160; I've been able to stall myself on the edge of it for about a second at most, but I'm not consitent enough to do that every time, so most of my morphs end up just dropping me.&amp;#160; Oh well.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cr@73n</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=2392&amp;oldid=prev</id>
		<title>Cr@73n at 23:34, 20 January 2006</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=2392&amp;oldid=prev"/>
				<updated>2006-01-20T23:34:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:34, 20 January 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the&amp;#160; Honored Dead] &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the&amp;#160; Honored Dead] &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cr@73n's edit:&amp;#160; I didn't know where else to put this, so here goes:&amp;#160; There's just one obstacle (I think) to getting seekers right, and I mean RIGHT after your ship crashes.&amp;#160; In the landing site, you'll notice all the blocks.&amp;#160; If you scan one, it says something about an offline power unit.&amp;#160; Look at the ground and you'll see the tracks these blocks are on.&amp;#160; At the ends of some of the tracks are little dark blocks.&amp;#160; Find the ledge that's usually just a little too high for a normal double jump.&amp;#160; Back to the blocks, the landing site is one of the few rooms in the game, maybe the only one, where these blocks have height.&amp;#160; You can use these to do a ghetto jump up to the ledge.&amp;#160; You'll notice that the Luminoth isn't there.&amp;#160; Why, I don't know.&amp;#160; Must have a related cause to the GFMC Compound thing.&amp;#160; Anyways, the only obstacle to getting seekers (and a possible 102% game, I might add) is a super missle door.&amp;#160; You've got the boost ball, so you can manipulate the spinners.&amp;#160; You could also open the seeker door from the inside.&amp;#160; Then, even if you lost the seekers in the first encounter with Dark Samus, you could get them again as soon as you have double jump.&amp;#160; Anyways, check it out.&amp;#160; Oh, one other idea.&amp;#160; If you can do a really complicated bs bomb jump (I think) two rooms away from seekers, you might be able to get in to morph ball slot like that.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cr@73n</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=2233&amp;oldid=prev</id>
		<title>Copperandterence at 20:35, 4 May 2005</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=2233&amp;oldid=prev"/>
				<updated>2005-05-04T20:35:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:35, 4 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Discovered by: Bartendorsparky''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Discovered by: Bartendorsparky&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, Metronome'd, SuikunRules&lt;/ins&gt;''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive.&amp;#160; From the hive, jump to the tunnel and proceed as usual.&amp;#160; You must have enough speed to get over the crumbling blocks.&amp;#160; One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- First, do a [[ghetto jump&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] or [[TRHbj&lt;/ins&gt;]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive.&amp;#160; From the hive, jump to the tunnel and proceed as usual.&amp;#160; You must have enough speed to get over the crumbling blocks.&amp;#160; One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb.&amp;#160; Hold up so you stay inside.&amp;#160; Immediately before you lock in place again, press down-left (at different angles).&amp;#160; It may also help to press 'r', and maybe 'l'.&amp;#160; After countless tries, and with severe luck, the block should turn enough to get locked into the next position.&amp;#160; Continue this until all spinners are in place.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb.&amp;#160; Hold up so you stay inside.&amp;#160; Immediately before you lock in place again, press down-left (at different angles).&amp;#160; It may also help to press 'r', and maybe 'l'.&amp;#160; After countless tries, and with severe luck, the block should turn enough to get locked into the next position.&amp;#160; Continue this until all spinners are in place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Copperandterence</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=1948&amp;oldid=prev</id>
		<title>Bartendorsparky at 22:02, 27 December 2004</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=1948&amp;oldid=prev"/>
				<updated>2004-12-27T22:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:02, 27 December 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Just to start. - &lt;/del&gt;Bartendorsparky''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Discovered by: &lt;/ins&gt;Bartendorsparky''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive.&amp;#160; From the hive, jump to the tunnel and proceed as usual.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive.&amp;#160; From the hive, jump to the tunnel and proceed as usual. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; You must have enough speed to get over the crumbling blocks.&amp;#160; One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb.&amp;#160; Hold up so you stay inside.&amp;#160; Immediately before you lock in place again, press down-left (at different angles).&amp;#160; It may also help to press 'r', and maybe 'l'.&amp;#160; After countless tries, and with severe luck, the block should turn enough to get locked into the next position.&amp;#160; Continue this until all spinners are in place.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Videos:&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the&amp;#160; Honored Dead] &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartendorsparky</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=799&amp;oldid=prev</id>
		<title>Baby Sheegoth at 19:53, 27 December 2004</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=799&amp;oldid=prev"/>
				<updated>2004-12-27T19:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:53, 27 December 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Just to start. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xin&lt;/del&gt;''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Just to start. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bartendorsparky&lt;/ins&gt;''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive.&amp;#160; From the hive, jump to the tunnel and proceed as usual.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive.&amp;#160; From the hive, jump to the tunnel and proceed as usual.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Baby Sheegoth</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=798&amp;oldid=prev</id>
		<title>Xin at 03:16, 29 November 2004</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Seeker_Missiles_before_Amorbis/Boost_Guardian&amp;diff=798&amp;oldid=prev"/>
				<updated>2004-11-29T03:16:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;''Just to start. - Xin''&lt;br /&gt;
&lt;br /&gt;
- First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive.  From the hive, jump to the tunnel and proceed as usual.&lt;/div&gt;</summary>
		<author><name>Xin</name></author>	</entry>

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