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		<id>http://www.metroid2002.com/prime2/index.php?action=history&amp;feed=atom&amp;title=Phlogus_Glitch</id>
		<title>Phlogus Glitch - Revision history</title>
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		<updated>2026-05-04T02:07:26Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Phlogus_Glitch&amp;diff=3344&amp;oldid=prev</id>
		<title>Vincent Core at 23:28, 5 February 2005</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Phlogus_Glitch&amp;diff=3344&amp;oldid=prev"/>
				<updated>2005-02-05T23:28:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:28, 5 February 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Found in Torvus Bog, the Spore Spawn clone known as Phlogus and its Dark World counterpart, Dark Phlogus have a funny, yet useless glitch. As per its normal actions, Phlogus will open its mouth, wait a second to give you a chance to shoot it before closing its mouth and expelling some sort of gas in all directions. If shot while its mouth is open, Phlogus will flip over and become a platform, no longer harmful to Samus (Dark Phlogus will also make a safe sone).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, if you shoot it in the fraction of a second during which Phlogus is closing its mouth (I believe it does some sort of spinning motion right before), but hasn't quite finished yet. The result will be that Phlogus will flip over (and Dark Phlogus will make a safe zone) but will still hurt if you jump onto the platform area. Also, unlike normally, you won't get that knockback effect from being hurt, you will stand on Phlogus while constantly sustaining damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Useless, I know, but it's still fun to laugh at Retro's inability to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fix &lt;/del&gt;small errors.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Found in Torvus Bog, the Spore Spawn clone known as Phlogus and its Dark World counterpart, Dark Phlogus have a funny, yet useless glitch. As per its normal actions, Phlogus will open its mouth, wait a second to give you a chance to shoot it before closing its mouth and expelling some sort of gas in all directions. If shot while its mouth is open, Phlogus will flip over and become a platform, no longer harmful to Samus (Dark Phlogus will also make a safe sone).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, if you shoot it in the fraction of a second during which Phlogus is closing its mouth (I believe it does some sort of spinning motion right before), but hasn't quite finished yet. The result will be that Phlogus will flip over (and Dark Phlogus will make a safe zone) but will still hurt if you jump onto the platform area. Also, unlike normally, you won't get that knockback effect from being hurt, you will stand on Phlogus while constantly sustaining damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Useless, I know, but it's still fun to laugh at Retro's inability to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep &lt;/ins&gt;small errors &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from appearing&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vincent Core</name></author>	</entry>

	<entry>
		<id>http://www.metroid2002.com/prime2/index.php?title=Phlogus_Glitch&amp;diff=1213&amp;oldid=prev</id>
		<title>Vincent Core at 23:27, 5 February 2005</title>
		<link rel="alternate" type="text/html" href="http://www.metroid2002.com/prime2/index.php?title=Phlogus_Glitch&amp;diff=1213&amp;oldid=prev"/>
				<updated>2005-02-05T23:27:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Found in Torvus Bog, the Spore Spawn clone known as Phlogus and its Dark World counterpart, Dark Phlogus have a funny, yet useless glitch. As per its normal actions, Phlogus will open its mouth, wait a second to give you a chance to shoot it before closing its mouth and expelling some sort of gas in all directions. If shot while its mouth is open, Phlogus will flip over and become a platform, no longer harmful to Samus (Dark Phlogus will also make a safe sone).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, if you shoot it in the fraction of a second during which Phlogus is closing its mouth (I believe it does some sort of spinning motion right before), but hasn't quite finished yet. The result will be that Phlogus will flip over (and Dark Phlogus will make a safe zone) but will still hurt if you jump onto the platform area. Also, unlike normally, you won't get that knockback effect from being hurt, you will stand on Phlogus while constantly sustaining damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Useless, I know, but it's still fun to laugh at Retro's inability to fix small errors.&lt;/div&gt;</summary>
		<author><name>Vincent Core</name></author>	</entry>

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